I made this deck mostly just for fun, but I think it could actually be pretty powerful.
3-4-4 Reuniclus
3-4 Galvantula
2 Zekrom
2-2 Zoroark
2 burned tower
2 seeker
3 Collector
2 Interviewers
3 revive
2 super rod
3 pluspower
2 moomoo milk
7 psychic energy
5 lightning energy
3 dark energy
2 sp. Dark energy
STRATEGY: Get Reuniclus on my bench along with Zekrom and have Galvantula active. When he gets hurt, leech life the damage away. Use Reuniclus to move damage around so Galvantula isn't left trying to survive a hit of 70 damage. Zekrom can hit hard and store a lot of damage when there's extra, not to mention that he can constantly hit for 130 with dragon rage and 20 hp left. If he's in danger, move all damage counters off of him and hit with bolt strike for 120 and only 40 damage to self. Zoroark is for the psychics that can harm Reuniclus and have a weakness of dark. The only problem I've had is Krookodile ripping this deck apart. I might switch the Zoroark line for a 2-2 Simipour line
3-4-4 Reuniclus
3-4 Galvantula
2 Zekrom
2-2 Zoroark
2 burned tower
2 seeker
3 Collector
2 Interviewers
3 revive
2 super rod
3 pluspower
2 moomoo milk
7 psychic energy
5 lightning energy
3 dark energy
2 sp. Dark energy
STRATEGY: Get Reuniclus on my bench along with Zekrom and have Galvantula active. When he gets hurt, leech life the damage away. Use Reuniclus to move damage around so Galvantula isn't left trying to survive a hit of 70 damage. Zekrom can hit hard and store a lot of damage when there's extra, not to mention that he can constantly hit for 130 with dragon rage and 20 hp left. If he's in danger, move all damage counters off of him and hit with bolt strike for 120 and only 40 damage to self. Zoroark is for the psychics that can harm Reuniclus and have a weakness of dark. The only problem I've had is Krookodile ripping this deck apart. I might switch the Zoroark line for a 2-2 Simipour line