legotack
New Member
Pokémon: (18)
4 Growlithe RR
4 Arcanine RR
2 Uxie LA
1 Uxie Lv. X LA
1 Azelf LA
1 Unown G GE
1 Heatran LA (preferably the fire one)
1 Heatran Lv. X SF
1 Torchic PT
1 Combusken PT
1 Blaziken PT
Trainers/Stadiums/Supporters: (31)
2 Lucian's Assignment
2 Broken Time-Space
4 Super Scoop Up
2 Level Max
2 Quick Ball
4 Roseanne's Research
4 Bebe's Search
3 Warp Point
3 Night Maintenance
3 PlusPower
2 Rare Candy
Energy: (11)
11 :fire:
Possible techs:
Rayquaza LA + Stark Mountain LA
Could be used for extra energy acceleration.
Skuntank G
For extra damage counters on both me and my opponent. Would have to play more stadiums, though.
Lucario GL and/or Lake Boundary
Since Arcanine has no weakness, could be used against decks such as Scizor/Cherrim, or Shaymin variants.
Mespirit
To lock powers.
Claydol instead of Uxie
I personally don't like this, but you could play it anyway, for a different type of draw.
Manectric PT
To stop Gengar from attacking your bench.
Any other possible techs are welcome by PM or by posting.
Strategy:
Get out Growlithe as soon as possible and then use Stoke to get another fire from your deck and attach. T2 you should have three energy on Growlithe. Then evolve and start either using Burn Out or Flames of Rage. Arcanine SW for a quick 120. Uxie is in my opinion better than Claydol, also considering that it will probably be rotated next season.
A closer look:
Pokémon:
Growlithe RR
http://pokegym.net/gallery/displayimage.php?imageid=45521
The preferred starter for this deck. Its first attack, Stoke, let's you search for an energy, which, will help you get a powered up Arcanine T2. Its second attack, Take Down, does 50 damage while doing 10 damage to yourself. This may seem like a double-edged sword, but this just lets you do more damage as an Arcanine, although you probably won't be using this attack too much.
Arcanine RR
http://pokegym.net/gallery/displayimage.php?imageid=45569
This is your main attacker. Its first attack, Burn Out, does 30 damage, but 60 if you want, although you get burned. If you flip off of it before your opponent's turn, fine, but if you don't that's just even more damage using Arcanine's second attack, Flames of Rage. This attack requires only three energy, although you have to discard one to use this 60-damage attack. It also does this plus 10 damage for each damage counter on Arcanine, which is a major revenge move.
Uxie LA
http://pokegym.net/gallery/displayimage.php?imageid=35717
Uxie's powr:, Set Up, allows you to draw cards until you have seven cards in your hand, but only once on the turn you put it down. This is a very useful draw card, but could be replaced with Claydol if you would like.
Uxie Lv. X LA
http://pokegym.net/gallery/displayimage.php?imageid=35735
Uxie Lv. X's powr:, Trade Off, allows you once per turn to look at the top two cards of your deck, choose one, and put the other at the bottom of your deck. Very useful draw power, but can be tricky to get out because it is a Lv. X, and must have Uxie active. Level Max and Warp Point are helpful in these situations.
Azelf LA
http://pokegym.net/gallery/displayimage.php?imageid=35737
Azelf lets you look at your prizes and pick out Pokémon and put them into your hand, potentially saving that Uxie Lv. X from prize card doom.
Torchic PT
http://pokegym.net/gallery/displayimage.php?imageid=42329
Torchic is really just to get evolved into Blaziken, but if worst comes to worst it can do 80 damage which is a lot for a non-SP basic.
Combusken PT
http://pokegym.net/gallery/displayimage.php?imageid=42275
Just to evolve to Blaziken.
Blaziken PT
http://pokegym.net/gallery/displayimage.php?imageid=42236
Excellent powr:, which burns the Defending Pokémon. Can also do 100 for three energy, and you can just bring back the discarded energy with Heatran Lv. X's powr:.
Heatran
http://pokegym.net/gallery/displayimage.php?imageid=40058 OR http://pokegym.net/gallery/displayimage.php?imageid=35664 OR http://pokegym.net/gallery/displayimage.php?imageid=39993
Heatran is mainly to level-up to Heatran Lv. X, but LA #6's power:, Flash Fire, can maybe save some energy if you don't have a Lucian's or Super Scoop Up in your hand.
Heatran Lv. X
http://pokegym.net/gallery/displayimage.php?imageid=41013
Heatran Lv. X, in combination with Blaziken and Arcanine, is amazing. It's first body:, Heat Metal, prevents the opponent from removing the burned condition without going to your bench. It also does 30 damage instead of 20 between turns. As well as all that, it makes their coin flip tails for burn in between turns. If Gengar starts sniping at Heatran, kill Gengar before it can go through Heatran's 120 HP. It's second power:, Heat Wave, can restore your discarded energy at the end of your turn, but it can't do more than two energy at a time, which isn't a problem for this deck.
Trainers/Supporters/Stadiums:
Lucian's Assignment
http://pokegym.net/gallery/displayimage.php?imageid=45526
Lucian's Assignment lets you move as many energy as you like from one of your Pokémon to another. Although this is a supporter, it lets you save all of your energy from a dying Arcanine and move it to your next Growlithe/Arcanine in line. Combo this with Super Scoop Up and Broken Time-Space to never let your Pokémon die.
Broken Time-Space
http://pokegym.net/gallery/displayimage.php?imageid=42335
This card lets me evolve, even if I've just put the Pokémon I wish to evolve on the field that turn. This helps me power up Growlithes faster.
Super Scoop-Up
http://pokegym.net/gallery/displayimage.php?imageid=34897
This card lets you flip a coin, and if heads, you can grab a Pokémon and all cards attached to it and put it into your hand. This cancels out damage counters and special conditions, completely refreshing that Pokémon. If you use Lucian's Assignment first, you can refresh your Arcanine, giving your opponent no way to get a prize card.
Level Max
http://pokegym.net/gallery/displayimage.php?imageid=42338
Level Max, if you flip heads, can get an Uxie Lv. X or Heatran Lv. X straight from your deck and onto your benched Uxie or Heatran. With this there's almost no need to have Uxie or Heatran be active.
Quick Ball
http://pokegym.net/gallery/displayimage.php?imageid=34925
This card has you reveal cards from the top of your deck, one by one, until you hit a Pokémon. Then that Pokémon goes to your hand. Excellent at getting out a Pokémon in a tough situation.
Roseanne's Research
http://pokegym.net/gallery/displayimage.php?imageid=40062
This card belongs in every deck. It lets you search for any combination of basic energy and basic Pokémon and put them into your hand. It can either fill up your bench to prevent a donk or fill up your hand to energize your active Arcanine/Growlithe.
Bebe's Search
http://pokegym.net/gallery/displayimage.php?imageid=45479
This card also belongs in every deck. Use it to search for any Pokémon card of your choice, with the only penalty being that you have to put one card from your hand into your deck.
Warp Point
http://pokegym.net/gallery/displayimage.php?imageid=34941
Warp Point is great for disruption and makes a solution to Arcanine and Growlithe's 2 :colorless retreat cost.
Night Maintenance
http://pokegym.net/gallery/displayimage.php?imageid=40080
Night Maintenance can recycle your energy and your Pokémon into your deck. Really saves the day sometimes.
PlusPower
http://pokegym.net/gallery/displayimage.php?imageid=42343
PlusPower adds that extra 10 damage to your Pokémon when you really need it. It's also stackable, so you can do up to 40 extra damage with 4 of them together.
Rare Candy
http://pokegym.net/gallery/displayimage.php?imageid=40061
Rare Candy lets you evolve straight from Torchic to Blaziken.
Energy:
:fire: Energy
http://pokegym.net/gallery/displayimage.php?imageid=31505
Not much explanation needed here, use it to power up Arcanine and Growlithe.
Hope that this helped. Any feedback is more than welcome. I will be testing this deck on June 13 at Battle Roads.
4 Growlithe RR
4 Arcanine RR
2 Uxie LA
1 Uxie Lv. X LA
1 Azelf LA
1 Unown G GE
1 Heatran LA (preferably the fire one)
1 Heatran Lv. X SF
1 Torchic PT
1 Combusken PT
1 Blaziken PT
Trainers/Stadiums/Supporters: (31)
2 Lucian's Assignment
2 Broken Time-Space
4 Super Scoop Up
2 Level Max
2 Quick Ball
4 Roseanne's Research
4 Bebe's Search
3 Warp Point
3 Night Maintenance
3 PlusPower
2 Rare Candy
Energy: (11)
11 :fire:
Possible techs:
Rayquaza LA + Stark Mountain LA
Could be used for extra energy acceleration.
Skuntank G
For extra damage counters on both me and my opponent. Would have to play more stadiums, though.
Lucario GL and/or Lake Boundary
Since Arcanine has no weakness, could be used against decks such as Scizor/Cherrim, or Shaymin variants.
Mespirit
To lock powers.
Claydol instead of Uxie
I personally don't like this, but you could play it anyway, for a different type of draw.
Manectric PT
To stop Gengar from attacking your bench.
Any other possible techs are welcome by PM or by posting.
Strategy:
Get out Growlithe as soon as possible and then use Stoke to get another fire from your deck and attach. T2 you should have three energy on Growlithe. Then evolve and start either using Burn Out or Flames of Rage. Arcanine SW for a quick 120. Uxie is in my opinion better than Claydol, also considering that it will probably be rotated next season.
A closer look:
Pokémon:
Growlithe RR
http://pokegym.net/gallery/displayimage.php?imageid=45521
The preferred starter for this deck. Its first attack, Stoke, let's you search for an energy, which, will help you get a powered up Arcanine T2. Its second attack, Take Down, does 50 damage while doing 10 damage to yourself. This may seem like a double-edged sword, but this just lets you do more damage as an Arcanine, although you probably won't be using this attack too much.
Arcanine RR
http://pokegym.net/gallery/displayimage.php?imageid=45569
This is your main attacker. Its first attack, Burn Out, does 30 damage, but 60 if you want, although you get burned. If you flip off of it before your opponent's turn, fine, but if you don't that's just even more damage using Arcanine's second attack, Flames of Rage. This attack requires only three energy, although you have to discard one to use this 60-damage attack. It also does this plus 10 damage for each damage counter on Arcanine, which is a major revenge move.
Uxie LA
http://pokegym.net/gallery/displayimage.php?imageid=35717
Uxie's powr:, Set Up, allows you to draw cards until you have seven cards in your hand, but only once on the turn you put it down. This is a very useful draw card, but could be replaced with Claydol if you would like.
Uxie Lv. X LA
http://pokegym.net/gallery/displayimage.php?imageid=35735
Uxie Lv. X's powr:, Trade Off, allows you once per turn to look at the top two cards of your deck, choose one, and put the other at the bottom of your deck. Very useful draw power, but can be tricky to get out because it is a Lv. X, and must have Uxie active. Level Max and Warp Point are helpful in these situations.
Azelf LA
http://pokegym.net/gallery/displayimage.php?imageid=35737
Azelf lets you look at your prizes and pick out Pokémon and put them into your hand, potentially saving that Uxie Lv. X from prize card doom.
Torchic PT
http://pokegym.net/gallery/displayimage.php?imageid=42329
Torchic is really just to get evolved into Blaziken, but if worst comes to worst it can do 80 damage which is a lot for a non-SP basic.
Combusken PT
http://pokegym.net/gallery/displayimage.php?imageid=42275
Just to evolve to Blaziken.
Blaziken PT
http://pokegym.net/gallery/displayimage.php?imageid=42236
Excellent powr:, which burns the Defending Pokémon. Can also do 100 for three energy, and you can just bring back the discarded energy with Heatran Lv. X's powr:.
Heatran
http://pokegym.net/gallery/displayimage.php?imageid=40058 OR http://pokegym.net/gallery/displayimage.php?imageid=35664 OR http://pokegym.net/gallery/displayimage.php?imageid=39993
Heatran is mainly to level-up to Heatran Lv. X, but LA #6's power:, Flash Fire, can maybe save some energy if you don't have a Lucian's or Super Scoop Up in your hand.
Heatran Lv. X
http://pokegym.net/gallery/displayimage.php?imageid=41013
Heatran Lv. X, in combination with Blaziken and Arcanine, is amazing. It's first body:, Heat Metal, prevents the opponent from removing the burned condition without going to your bench. It also does 30 damage instead of 20 between turns. As well as all that, it makes their coin flip tails for burn in between turns. If Gengar starts sniping at Heatran, kill Gengar before it can go through Heatran's 120 HP. It's second power:, Heat Wave, can restore your discarded energy at the end of your turn, but it can't do more than two energy at a time, which isn't a problem for this deck.
Trainers/Supporters/Stadiums:
Lucian's Assignment
http://pokegym.net/gallery/displayimage.php?imageid=45526
Lucian's Assignment lets you move as many energy as you like from one of your Pokémon to another. Although this is a supporter, it lets you save all of your energy from a dying Arcanine and move it to your next Growlithe/Arcanine in line. Combo this with Super Scoop Up and Broken Time-Space to never let your Pokémon die.
Broken Time-Space
http://pokegym.net/gallery/displayimage.php?imageid=42335
This card lets me evolve, even if I've just put the Pokémon I wish to evolve on the field that turn. This helps me power up Growlithes faster.
Super Scoop-Up
http://pokegym.net/gallery/displayimage.php?imageid=34897
This card lets you flip a coin, and if heads, you can grab a Pokémon and all cards attached to it and put it into your hand. This cancels out damage counters and special conditions, completely refreshing that Pokémon. If you use Lucian's Assignment first, you can refresh your Arcanine, giving your opponent no way to get a prize card.
Level Max
http://pokegym.net/gallery/displayimage.php?imageid=42338
Level Max, if you flip heads, can get an Uxie Lv. X or Heatran Lv. X straight from your deck and onto your benched Uxie or Heatran. With this there's almost no need to have Uxie or Heatran be active.
Quick Ball
http://pokegym.net/gallery/displayimage.php?imageid=34925
This card has you reveal cards from the top of your deck, one by one, until you hit a Pokémon. Then that Pokémon goes to your hand. Excellent at getting out a Pokémon in a tough situation.
Roseanne's Research
http://pokegym.net/gallery/displayimage.php?imageid=40062
This card belongs in every deck. It lets you search for any combination of basic energy and basic Pokémon and put them into your hand. It can either fill up your bench to prevent a donk or fill up your hand to energize your active Arcanine/Growlithe.
Bebe's Search
http://pokegym.net/gallery/displayimage.php?imageid=45479
This card also belongs in every deck. Use it to search for any Pokémon card of your choice, with the only penalty being that you have to put one card from your hand into your deck.
Warp Point
http://pokegym.net/gallery/displayimage.php?imageid=34941
Warp Point is great for disruption and makes a solution to Arcanine and Growlithe's 2 :colorless retreat cost.
Night Maintenance
http://pokegym.net/gallery/displayimage.php?imageid=40080
Night Maintenance can recycle your energy and your Pokémon into your deck. Really saves the day sometimes.
PlusPower
http://pokegym.net/gallery/displayimage.php?imageid=42343
PlusPower adds that extra 10 damage to your Pokémon when you really need it. It's also stackable, so you can do up to 40 extra damage with 4 of them together.
Rare Candy
http://pokegym.net/gallery/displayimage.php?imageid=40061
Rare Candy lets you evolve straight from Torchic to Blaziken.
Energy:
:fire: Energy
http://pokegym.net/gallery/displayimage.php?imageid=31505
Not much explanation needed here, use it to power up Arcanine and Growlithe.
Hope that this helped. Any feedback is more than welcome. I will be testing this deck on June 13 at Battle Roads.
Last edited: