Pokémon TCG: Sword and Shield—Brilliant Stars

Arcanine for Nats

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maybe

-1 night maintenance
-1 super scoop up

+2 volkner's?

if you test redshark w/my deck vs. yours can you tell me the results as in (i win) 5-5 (you win) out of how many games thx-Mamoswine42

I can play games with you across the internet, which would be helpful. PM me with your operating system (mac or pc) and I'll tell you how to set it up.

Updating the list.
 
Just an idea. You could try a 1-1 Xatu line and make use of Arcanine's first attack. 60 for two energy is decent and next turn you could move the Burn to your opponent's Active.
 
What about Energy Pickup?
If you use it you'll not lose energies due to Arcanine's attack

Sounds good. What should I take out for energy pickup?

Just an idea. You could try a 1-1 Xatu line and make use of Arcanine's first attack. 60 for two energy is decent and next turn you could move the Burn to your opponent's Active.

Also sounds good. Would it make it too clunky? If I'm putting it in, what should I take out?
 
2 bubble coats for the weekness

Back to back posts merged. The following information has been added:

I would put luxray in for latter game with a unown G
 
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2 bubble coats for the weekness

Why? Arcanine's body protects against it, and the only thing that can undo my body is Dialga G, which is metal. But if played with Palkia G, it could be annoying. But I don't think I should tech against just one matchup.
 
-1 Azelf
You have a thick enough line for everything. Plus bench space is tight in this deck. 2 Arcanine, 1 Claydol, as many Cherrim as you can.

-1 Night Maintenance
With a thick enough line on everything you don't ned to draw into that NM early. Plus 4 KOed ArK9s + 1 from the N.M = 5. 6 and you already lost the game.

A different Stadium would be better, BTS isn't for every non-SP deck. Either Stark or Galactic HQ. It may sound weird but hurting your Arcanine isn't the worse thing. Stark Mountain + Rayquaza will help you 3rd or 4th ArK9 powered up.

Maybe some Unown Es to increase your ArK9s HP. Maybe a Spiritomb, since ArK9 is like Dusknoir.

Just some crazy ideas, but I guarantee you some will be worth your time.

Quick Ball should be your trainer of choose. If you like Rayquaza then you can try Call Energy, as it'll increase your consistency in setting up multiple Cherrims T2. Which is a better strategy for ArK9. With 2 Cherrims T2 you do 50 w/2 NRG instead of T2 60/3 NRG, discarding 1.
 
Also sounds good. Would it make it too clunky? If I'm putting it in, what should I take out?

Well, I originally thought of it because I thought it would add speed but Growlithe's first attack has the added energy attachment. A 1-1 Xatu line could be used for things like Dusknoir, Gengar, etc. Otherwise, it wouldn't need to take up bench space. Also, I'd replace the 3 BTS with Rare Candy and something else for a 4th Rare Candy.
 
@chriscobi634
I'll take out Night Maintenance and Azelf, but believe it or not, BTS really helps this deck. Think about this. You have an active Arcanine with 20 damage on it. Two Cherrims on the bench. Two Pokedrawer +'s in your hand. You're squaring off with Gengar (110 HP). If you used Flames of Rage, you'd be 10 HP short of killing him. But if you had BTS out, you could use two Pokedrawer + to get Cherubi and Cherrim, play them down on the bench, and kill Gengar. BTS is also helpful to use two Cosmic Powers a turn, as you can SSU Claydol then put him back down for a second Cosmic Power.

Here's what I'll do.
-1 Azelf
-1 Night Maintenance
+1 Stark Mountain
+1 Rayquaza

What should I take out to make this line more consistent?

@Dogai
Anyone can put in Xatu if you want, I think it's a good card, but because of card constraints, I'm going to have to pass. Why should I put in Rare Candy? I have all stage 1 cards.
 
Maybe tech one Arcanine (SW) to take down Ramparados, Machamp and Kingdra quicker?

If you've got a injured Arcanine out and you dash in with SW you'll deal 120+ (if Cherrims on the Bench)
 
@FLCFANMAN
I've tried a tech Arcanine SW before, and it really doesn't help. It's hard to find a time to use it, because you'd have to waste a turn of using Burn Out to charge up. It also makes it harder to get out an Arcanine RR. It's good on paper, but not in real life.
 
You also run Plus Powers so you can get a quick KO on Gengar, and every other deck that isn't SP runs BTS. So you can take advantage of their BTS and then counter stadium.

How are you going to get that 20 on ArK9? Galactic HQ would get it for you, other decks will play around ArK9 until they can OHKO it. Or see that you'll behind on energy.

These are the changes I would make:
-1 Azelf
-2 NM
-1 Warp Point
-3 BTS
-1 Fire Energy (I run my Ape with 6 and that seems to work fine)
-1 Plus Power (You don't need all 4 with Cherrim being one every turn) Or -1 SSU
Already gave an explanation for the others.

+1 Rayquaza
+3 Stark Mountain
+1 Galactic HQ
+4 Call Energy

You could try -4 Drawer +4 Quick Ball just to see how it works. If you start with Growlithe and Call. Then Roseanne's you'll have 5/12 basics out of your deck. The ratio then becomes 9/16 that you'll get an evolution.

You also don't have any Luxury Ball. In a deck with no LV. Xs and wanting to get aT2 ArK9, you'll want 1 or 2.

-1 Fire
+1 LB
 
i like this list its a good list. I might use. =)

After the changes I suggested it'l be a better list no offense to Legotack's list but 3 NM is overkill. Call/Quick Ball is such a good combo for a T2 deck. 9 Fire Energy is a bit overkill to. Like I said I run my Ape4 with 6 and the Lv.X requires RRC, and I run fine with that. Plus I don't run Claydol in that, Claydol will help with getting those fires.
 
Updated, thanks for the help. BTW, 3 NM really helped before I had Rayquaza. Running smoothly, so far. Also, anyone wanna run this for any premier event? BR, nats, just playing with your friends, I don't care. I really need matchups.
 
You didn't have to change the Pokedrawer to Quickball it was just a suggestion, but if it IS better then I'm glad it helped.

Your still running 3 Warp Point, which isn't a bad thing, I loved play 2 and 1 switch on my 2nd place at Illinois State Abomasnow list. But you don't have a free retreater, but I can see why your doing 3. With Stark Mountain, and Upper Energy you could catch some people of guard.

But if you find that 2 Warp Point is enough you could add either one of these extra cards:
+ Luxury Ball
+ Plus Power
+ SSU
+ 1 Fire Energy
+ 2nd Night Maintenance (Might not be that bad to have) but 3 is definitely overkill
 
I switched it back to Pokedrawer +. It was more helpful to me with all of the lines in this deck. I think that three warp point is really important in this deck because I use them a lot. SSU also helps with the retreat problem. Thanks for the help!
 
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