HitmonRyan
New Member
Hello everyone, I am taking Arceus to cities which is a deck that requires you to hit for your opponents weakness every turn, here is my list!
Pokemon
3 Arceus Colourless
2 Arceus Fire
2 Arceus Water
2 Arceus Fighting
1 Arceus Psychic
1 Arcues Lightning
1 Arceus Darkness
1 Arceus Grass
1 Arceus Metal
3 arceus Lv.X (Omniscient)
1 Lucario GL RR
T/S/S
4 Ultimate Zone
4 Pokemon Collector
3 Professor Oak's New Theory
4 Beginning Door
2 Seeker
2 Bebe's Search
1 Premier Ball
Energy
4 Call Energy
4 Double Colourless Energy
3 Rainbow Energy
2 Fire energy
2 Water Energy
1 Psychic Energy
2 Fighting energy
1 Darkness energy
1 Lightning energy
1 Grass Energy
1 Metal Energy
Many people have different views on how Arceus should be run, but in my opinion, I have it nearly correct enough for me to achieve a lot of success with this list, all I need are some suggestions on what should be changed in this list. I briefly explained the strategy of Arceus in the beginning, but I will explain a few cards I decided to add in. I included Lucario GL for it's ability to make everyone's weakness 2x instead of whatever it originally was. This is very good against Gyarados and Machamp decks which seem to be rising in popularity at the moment. I only run 3 Colourless Arceus because I think 4 is overkill and most of the time, I already start with it, and if I have the misfortune of not starting with it, then I will usually have a few search cards to get it out along with a few other Arceus.
Please help me out with the deck, as my City Championships are coming up soon, and I would like to be extremely prepared for it, thanks!
Pokemon
3 Arceus Colourless
2 Arceus Fire
2 Arceus Water
2 Arceus Fighting
1 Arceus Psychic
1 Arcues Lightning
1 Arceus Darkness
1 Arceus Grass
1 Arceus Metal
3 arceus Lv.X (Omniscient)
1 Lucario GL RR
T/S/S
4 Ultimate Zone
4 Pokemon Collector
3 Professor Oak's New Theory
4 Beginning Door
2 Seeker
2 Bebe's Search
1 Premier Ball
Energy
4 Call Energy
4 Double Colourless Energy
3 Rainbow Energy
2 Fire energy
2 Water Energy
1 Psychic Energy
2 Fighting energy
1 Darkness energy
1 Lightning energy
1 Grass Energy
1 Metal Energy
Many people have different views on how Arceus should be run, but in my opinion, I have it nearly correct enough for me to achieve a lot of success with this list, all I need are some suggestions on what should be changed in this list. I briefly explained the strategy of Arceus in the beginning, but I will explain a few cards I decided to add in. I included Lucario GL for it's ability to make everyone's weakness 2x instead of whatever it originally was. This is very good against Gyarados and Machamp decks which seem to be rising in popularity at the moment. I only run 3 Colourless Arceus because I think 4 is overkill and most of the time, I already start with it, and if I have the misfortune of not starting with it, then I will usually have a few search cards to get it out along with a few other Arceus.
Please help me out with the deck, as my City Championships are coming up soon, and I would like to be extremely prepared for it, thanks!