HitmonRyan
New Member
Hello everyone, this is the list I plan to take to Provincials this year, and with your guys' help, hopefully I could do great. So here is the list!
Pokemon:16
3 Colourless Arceus
2 Fire Arceus
2 Water Arceus
1 Fighting Arceus
1 Grass Arceus
1 Psychic Arceus
1 Darkness Arceus
1 Lightning Arceus
1 Lucario GL RR
3 Arceus Lv.X
Trainers/Supporters/Stadiums: 26
4 Beginning Door
2 Pokemon Rescue
1 Premier Ball
1 Luxury Ball
1 Palmer's Contribution
1 Twins
2 Seeker
2 Bebe's Search
4 Pokemon Collector
4 Professor Oak's New Theory
4 Ultimate Zone
Energy: 18
4 Double Colourless Energy
3 Call Energy
2 Rainbow Energy
2 Water Energy
2 Fire Energy
1 Darkness Energy
1 Fighting Energy
1 Lightning Energy
1 Grass Energy
1 Psychic Energy
I will now list the reasons for some of the numbers of cards I have here: I only run 16 pokemon because Lostgar is going to be huge, and I don't really need that many pokes in this and I find that I'm able to get either a T1 or T2 Ripple Swell about 4/5 times. 3 Colourless Arceus, 4 is too many, 2 is not enough. The rest of the pokemon are pretty self explanitory. 1 Lucario GL because I need it to K.O Gyarados and to try and keep up with speed machamp even though it's an autoloss. 3 Arceus Lv.X for the same reasons as Colourless Arceus.
I run low a low pokemon count, but that is because I use Pokemon Rescue instead of using more Arceus for Gengar bait. Premier Ball for recovery and Luxury Ball for search. Palmer's Contribution for obvious recovery, and I run twins because I usually end up losing my Colourless Arceus after I Ripple Swell. Two Seeker just in case I start with Lucario GL or I need a crucial K.O. but I don't have the space to drop the Lucario GL. 2 Bebe's Search because 3 is too many and 1 is not enough. 4 Pokemon Collector to try and get that crucial T1 or T2 Ripple Swell. 4 Professor Oak's New Theory for hand refresh which is really important in Arceus. 4 Ultimate Zone for obvious reasons.
4 Double Colourless Energy because I need as much speed as I can get in my attacking. 3 Call Energy for searching, retreating, or Sky Spear Bait. 2 Rainbow Energy because during my testing I found I didn't really need it too badly, but when I took it out, that's when I needed it the most.
Thank you so much for reading, please leave any opinions on what could be changed to make the deck better or more consistent. All thoughts are appreciated, thanks!
Pokemon:16
3 Colourless Arceus
2 Fire Arceus
2 Water Arceus
1 Fighting Arceus
1 Grass Arceus
1 Psychic Arceus
1 Darkness Arceus
1 Lightning Arceus
1 Lucario GL RR
3 Arceus Lv.X
Trainers/Supporters/Stadiums: 26
4 Beginning Door
2 Pokemon Rescue
1 Premier Ball
1 Luxury Ball
1 Palmer's Contribution
1 Twins
2 Seeker
2 Bebe's Search
4 Pokemon Collector
4 Professor Oak's New Theory
4 Ultimate Zone
Energy: 18
4 Double Colourless Energy
3 Call Energy
2 Rainbow Energy
2 Water Energy
2 Fire Energy
1 Darkness Energy
1 Fighting Energy
1 Lightning Energy
1 Grass Energy
1 Psychic Energy
I will now list the reasons for some of the numbers of cards I have here: I only run 16 pokemon because Lostgar is going to be huge, and I don't really need that many pokes in this and I find that I'm able to get either a T1 or T2 Ripple Swell about 4/5 times. 3 Colourless Arceus, 4 is too many, 2 is not enough. The rest of the pokemon are pretty self explanitory. 1 Lucario GL because I need it to K.O Gyarados and to try and keep up with speed machamp even though it's an autoloss. 3 Arceus Lv.X for the same reasons as Colourless Arceus.
I run low a low pokemon count, but that is because I use Pokemon Rescue instead of using more Arceus for Gengar bait. Premier Ball for recovery and Luxury Ball for search. Palmer's Contribution for obvious recovery, and I run twins because I usually end up losing my Colourless Arceus after I Ripple Swell. Two Seeker just in case I start with Lucario GL or I need a crucial K.O. but I don't have the space to drop the Lucario GL. 2 Bebe's Search because 3 is too many and 1 is not enough. 4 Pokemon Collector to try and get that crucial T1 or T2 Ripple Swell. 4 Professor Oak's New Theory for hand refresh which is really important in Arceus. 4 Ultimate Zone for obvious reasons.
4 Double Colourless Energy because I need as much speed as I can get in my attacking. 3 Call Energy for searching, retreating, or Sky Spear Bait. 2 Rainbow Energy because during my testing I found I didn't really need it too badly, but when I took it out, that's when I needed it the most.
Thank you so much for reading, please leave any opinions on what could be changed to make the deck better or more consistent. All thoughts are appreciated, thanks!