Jupiter
New Member
I posted this on another Pokemon site but I'm also posting it here to get a different set of opinions.
I'm making this Arceus deck for fun. On paper, it seems pretty good. I've yet to test it out on anything but I feel that with a little tweaking, this strategy could be somewhat viable.
The "Ripple Swell" strategy, to me, is way too slow. I instead went for a "hit-and-switch" strategy.
I chose the Arceus' that would match the weaknesses of the most played decks in my area. You can adapt this concept as well and just switch out any Arceus you'd like, except for the key players: :lightning: and the Omniscient Lv. X.
The List
Pokemon:
6x Any Arceus combination that matches the weakness of most of the decks played in your area
2x Arceus :lightning: - Main guy in the strategy and Kingdra/Gyarados counter
2x Arceus Lv. X (Omniscient)
2x Mr. Mime, MT - Switched in between turns
2x Mr. Mime, SV - Switched in between turns
4x Spiritomb, AR - Switched in between turns
3x Unown Q
Main T/S/S:
4x Beginning Door
3x Expert Belt
3x Snowpoint Temple - Together with Expert Belt, Arceus Lv. X will have a respectable 160 HP. This can be replaced easily with "Ultimate Zone" in order to quickly charge another Arceus if you need to.
Main Energy:
4x Lightning Energy
Strategy:
Power/Level up and Belt the Arceus that matches your opponent's weakness. Using "Omniscient", use :lightning: Arceus's "Lightning Turn" attack to deal 30+20+(Weakness) damage as well as switching your active Arceus with Mr. Mime MT, Mr. Mime SV or Spiritomb; whichever you need/are using at the moment. With this strategy, your opponent is constantly under some form of stall on their turn while you're hitting for their Weakness on your turn.
The reason I have so many Mr. Mime/Spiritombs is so I can have the ability to pick and choose which form of stall/wall I'd like to put my opponent behind. If my opponent's attacker hits big (70+), I'll play Mr. Mime, SV and stop him in his tracks. If my opponent's attacker uses little energy to attack, I'll use Mr. Mime, MT and stall a few turns with him. In the early game, I'll play Spiritomb to slow my opponent down. It's a very flexible strategy and helps you conform to almost any situation you're in.
Any thoughts on this strategy? Could this be a viable Arceus deck or would this strategy just break under the current meta? Any input is appreciated. =)
I'm making this Arceus deck for fun. On paper, it seems pretty good. I've yet to test it out on anything but I feel that with a little tweaking, this strategy could be somewhat viable.
The "Ripple Swell" strategy, to me, is way too slow. I instead went for a "hit-and-switch" strategy.
I chose the Arceus' that would match the weaknesses of the most played decks in my area. You can adapt this concept as well and just switch out any Arceus you'd like, except for the key players: :lightning: and the Omniscient Lv. X.
The List
Pokemon:
6x Any Arceus combination that matches the weakness of most of the decks played in your area
2x Arceus :lightning: - Main guy in the strategy and Kingdra/Gyarados counter
2x Arceus Lv. X (Omniscient)
2x Mr. Mime, MT - Switched in between turns
2x Mr. Mime, SV - Switched in between turns
4x Spiritomb, AR - Switched in between turns
3x Unown Q
Main T/S/S:
4x Beginning Door
3x Expert Belt
3x Snowpoint Temple - Together with Expert Belt, Arceus Lv. X will have a respectable 160 HP. This can be replaced easily with "Ultimate Zone" in order to quickly charge another Arceus if you need to.
Main Energy:
4x Lightning Energy
Strategy:
Power/Level up and Belt the Arceus that matches your opponent's weakness. Using "Omniscient", use :lightning: Arceus's "Lightning Turn" attack to deal 30+20+(Weakness) damage as well as switching your active Arceus with Mr. Mime MT, Mr. Mime SV or Spiritomb; whichever you need/are using at the moment. With this strategy, your opponent is constantly under some form of stall on their turn while you're hitting for their Weakness on your turn.
The reason I have so many Mr. Mime/Spiritombs is so I can have the ability to pick and choose which form of stall/wall I'd like to put my opponent behind. If my opponent's attacker hits big (70+), I'll play Mr. Mime, SV and stop him in his tracks. If my opponent's attacker uses little energy to attack, I'll use Mr. Mime, MT and stall a few turns with him. In the early game, I'll play Spiritomb to slow my opponent down. It's a very flexible strategy and helps you conform to almost any situation you're in.
Any thoughts on this strategy? Could this be a viable Arceus deck or would this strategy just break under the current meta? Any input is appreciated. =)
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