This is something that's been bugging me a bit pretty much since Next Destinies was released, and more so since Legendary Treasures. I feel like the game has changed drastically with these new Pokémon. Granted, the idea of EX isn't new; they existed entirely throughout the Third Generation of cards. However, they were different; focusing more on evolution, heavy attacks, and time to set up. The Idea of Pokémon-EX isn't bad. It promotes collections with Ultra Rare varieties, generating appeal to the younger crowd, and ultimately pushes product to keep the game running. I believe it's draining the fun out of casual and competitive play.
One of the unique mechanics of the Pokémon Trading Card Game is the aspect of evolution. Having a single creature become more powerful over time is not something that other major TCG's and CCG's have currently. Buying time, building up energies, doing quick attacks, playing Trainer cards, all of that, to get your amazing Swampert or Pidgeot out and doing heavy attacks creates excitement. They're cool. They're big. They don't put up with sass.
During the first introduction of the new Pokémon-EX, they drastically changed the competitive scene. We got Mewtwo-EX in the first wave, which is arguably the best Pokémon-EX ever printed. Competitive decks revolved around this one single card. Obviously, powerful decks will consist of powerful cards, but it created a slight disparity, being that this card was so good, that it's best counter was itself. Since Mewtwo-EX could also be played in every single deck, it was nonsense if you entered a tournament without Mewtwo-EX.
Now, even throughout the lifespan of the Fifth Generation of cards, things were still a mix of Evolutions and EX's. A powerful deck consisting of Empoleon, Milktank, and Dusknoir even made it to the World Championships. Since then, however, even utility Stage 2 Pokémon have simply vanished from competitve play. Why? Because EX's are just better. They're Basic Pokémon, can be played instantly, you can start with them, have high HP, and potentially heavy attacks and/or disruption. Even Stage 1 Pokémon are generally used for utility purposes only, like Phantom Forces's Bronzong and XY's Aromatisse.
An influx of Pyroar usage was seen, because it was a consistent way of stopping EX Pokémon from dominating everything, along with "Safeguarders", like Suicune and Sigilyph. Even so, EX's were given tools to nullify even these Pokémon, like Genesect's Red Signal, and the Supporter Lysandre. With all of these tools for EX's, Stage 2's are virtually unplayable.
Every set of Pokémon releases some neat, and sometimes unique, Pokémon that have a lot of potential. Examples are XY Greninja, Delphox, Primal Clash's Swampert, Rhyperior, and many others, but will most likely fail to see play, because even with Rare Candy, it's just not enough. Granted, every card set needs cards that shine to a broad range of people, like casual players, collectors, and just even having filler cards is needed, to help keep things fresh, and adding value to rarer cards. However, we are reaching the point to where if you are not running mostly EX Pokémon in your deck, you're losing.
This is not meant to come off as looking into the nostalgic days of Rain Dance Blastoise, or Fire Spin Charizard. This is more to highlight a problem that can cause stagnation to a unique aspect of this card game that made it unique to all others. If I wanted to just slap down big creatures and win games, I'd rather play Yu-Gi-Oh.
One of the unique mechanics of the Pokémon Trading Card Game is the aspect of evolution. Having a single creature become more powerful over time is not something that other major TCG's and CCG's have currently. Buying time, building up energies, doing quick attacks, playing Trainer cards, all of that, to get your amazing Swampert or Pidgeot out and doing heavy attacks creates excitement. They're cool. They're big. They don't put up with sass.
During the first introduction of the new Pokémon-EX, they drastically changed the competitive scene. We got Mewtwo-EX in the first wave, which is arguably the best Pokémon-EX ever printed. Competitive decks revolved around this one single card. Obviously, powerful decks will consist of powerful cards, but it created a slight disparity, being that this card was so good, that it's best counter was itself. Since Mewtwo-EX could also be played in every single deck, it was nonsense if you entered a tournament without Mewtwo-EX.
Now, even throughout the lifespan of the Fifth Generation of cards, things were still a mix of Evolutions and EX's. A powerful deck consisting of Empoleon, Milktank, and Dusknoir even made it to the World Championships. Since then, however, even utility Stage 2 Pokémon have simply vanished from competitve play. Why? Because EX's are just better. They're Basic Pokémon, can be played instantly, you can start with them, have high HP, and potentially heavy attacks and/or disruption. Even Stage 1 Pokémon are generally used for utility purposes only, like Phantom Forces's Bronzong and XY's Aromatisse.
An influx of Pyroar usage was seen, because it was a consistent way of stopping EX Pokémon from dominating everything, along with "Safeguarders", like Suicune and Sigilyph. Even so, EX's were given tools to nullify even these Pokémon, like Genesect's Red Signal, and the Supporter Lysandre. With all of these tools for EX's, Stage 2's are virtually unplayable.
Every set of Pokémon releases some neat, and sometimes unique, Pokémon that have a lot of potential. Examples are XY Greninja, Delphox, Primal Clash's Swampert, Rhyperior, and many others, but will most likely fail to see play, because even with Rare Candy, it's just not enough. Granted, every card set needs cards that shine to a broad range of people, like casual players, collectors, and just even having filler cards is needed, to help keep things fresh, and adding value to rarer cards. However, we are reaching the point to where if you are not running mostly EX Pokémon in your deck, you're losing.
This is not meant to come off as looking into the nostalgic days of Rain Dance Blastoise, or Fire Spin Charizard. This is more to highlight a problem that can cause stagnation to a unique aspect of this card game that made it unique to all others. If I wanted to just slap down big creatures and win games, I'd rather play Yu-Gi-Oh.