Pokémon TCG: Sword and Shield—Brilliant Stars

Battleship: Team Magma Wins! Please Lock!

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Thanx! - I personally like battleship, and have spent 3 months mapping this idea out with all the mechanics, "theme", making it Pokemon rival, - so much stuff- I can not wait to discuss post game.

also-@ LegendCallerL- not to be a "stickler", please color your call. It helps alot to skim for up-dates.

Oh- and thanx for the bumps guys!

Resume!
 
Thanx! - I personally like battleship, and have spent 3 months mapping this idea out with all the mechanics, "theme", making it Pokemon rival, - so much stuff- I can not wait to discuss post game.

also-@ LegendCallerL- not to be a "stickler", please color your call. It helps alot to skim for up-dates.

Oh- and thanx for the bumps guys!

Resume!

Got it, doing so now.
 
2 more- Pokemonrocks777 and Dweaver.

I will add this also- no more "large events" (added Pokemon), perhaps one last "small event" (electrode, power-ups)(if triggered) from now until the game is complete.

PM reminders to be sent tomorrow evening if needed.

I hope this game is going at a decent pace, thanks again for being active players. A good amount of info on this has been collected for testing. I also hope that it has been semi-interesting to this point in the game phase.

Reminder PM's sent out.
 
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Re-sending PM's this evening.

Let me know if and when you players have an issue or time frame for posting- I do not want to rush or be to slow, a moderate time frame perhaps like how WW has deadlines and the what not maybe?

What do you guys think?
 
It's cool to edit the post as well- another use for coloring the calls.
I do read all post's between rounds, but after I have seen everyone post in color- then I'll know who has/has not called. For up-dating, any post not contain a colored call is easy to skip over is all.
 
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PM'd Dweaver on the changes made to the game, and not certain as to Pokemonrocks777 decision.

Will PM the two later tonight to re-address this matter.


Reminder PM's sent- will wait one more day for replies.
 
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End round 9- Begin round 10

Round 9 Results:

Magma:
A-13: miss
B-12: miss
C-13: miss
F-6: repeat call
K-6: miss
K-11: miss
L-8: Plusle!
L-13: miss
M-1: miss

Aqua:
D-11: miss
D-12: miss
D-13: miss
E-6: hit
E-8: Electrode
G-12: miss
K-1: miss
L-10: miss
M-13: miss


Power ups found this round: 1

Players who took damage to Life Points:

LegandCallerL
Normalguy
Vablakes

No events triggered this round.

Grid up-dated to reflect changes.

Begin Round 10!
 
When a player is eliminated, it takes effect next round.

Honestly, this is one part of the testing aspect as to right away eliminate when/as it happens or to wait until the drops come in and eliminate after the round. This is one of those "opinion" areas and feedback factor for how the game runs/flows, and if this would be a fair/unfair part of stratagy from both sides.

I will allow the eliminated players to make one last drop in the round they are eliminated in, partialy for bringing this test to an even closer ending, if that makes sence. At least I am aware of how soon/late a player can become eliminated in the course of the game. Originaly, I was planning on at least 10 players, starting off with one drop per round verses 2- then thought 2 would be best. The grid evolving was to bump the calls to 2 per player.
This also will be discussed in the post game.

So, yes, if you are doomed for being eliminated- make your last drops for the round.
 
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