Pokémon TCG: Sword and Shield—Brilliant Stars

BDIF - Thunder/Kyurem/Deoxys ; Too Good; Needs Stopping.

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this deck imo is pretty beatable i've found that most of this deck's matchups are extremely close but this deck is just simply the most well rounded deck as it has no real autolosses(outside of goth just running god, which is something all decks in this format have an issue w/)
 
As I said, at least play my list before you think it's a piece of crap against TKD as it's IMPOSSIBLE to properly judge a deck before playing it yourself (playing against yourself doesn't count).
 
It's almost exactly like the one I played at BR in TN. Sableye and all. Have you taken your own advice and made a plasmabox deck and used it?

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Darkrai is not the only deck that can OHKO the Pokemon in TDK (or Darkrai for that matter): Blastoise, Eels, TDK itself. They don't need the snipe either.

The ones that can't are generally playing a different kind of game (Goth Lock, Klinklang).

Darkrai is decent vs TDK, but it by no means destroys it and is prone to slow starts (ironically) when it just whiffs on the cards it needs.

I didn't say that it outright destroys it, I said that it destroys it if it goes off T2, which is true.
 
As I said, at least play my list before you think it's a piece of crap against TKD as it's IMPOSSIBLE to properly judge a deck before playing it yourself (playing against yourself doesn't count).

it's not that hard to judge a list that is clearly bad
 
As I said, at least play my list before you think it's a piece of crap against TKD as it's IMPOSSIBLE to properly judge a deck before playing it yourself (playing against yourself doesn't count).

Do you have the time and resources to test every list someone champions?

Even if you are correct and everyone is not giving your list full credit, remember that by bringing it up you must advocate for it and can't expect players who may simply not have the time and resources to test it "just because".

The "least" someone can do is... well nothing. Those participating in this discussion can even choose to skip your posts, though I recommend against that. To participate adequately in the discussion, I would think "the least" anyone could do is... read your posts. Even those with time to test, people to play against, and the cards to easily build the decks may simply have more pressing decks to test against.
 
I kinda feel like Colress Machine is the followup to Dark Patch's item-based-acceleration experiment that is now proving that accelerating energy using items is overpowered. Super fast dark energy from Dark Patches was the enabler that made darkrai super strong when it came out, but Dark Patch's status as the enabler was somewhat marred by how strong darkrai and sableye are to begin with

At the one BR I've been able to attend so far I saw SO many games snowball out of control due to 2-3 Colress Machines being played by turn 2 generating an insurmountable field advantage for the Plasma deck. Being able to dump energy into play without any setup is not reasonable at all.

I think Nintendo would be wise to let Colress Machine be the last ever Item-based energy acceleration. Supporter based would be fine. Stadium based. Even a Tool would probably be fine. But Items is too fast.
 
@Tangrineth

I think the major question with any Energy acceleration is "How fast does this make decks?" Items that accelerate Energy allow attacks of two or more Energy to be accessed at least one turn earlier, and as we've seen that is overpowered. We have a similar problem with Pokémon that can make use of Double Colorless Energy to attack with something potent first turn as well, like Mewtwo EX and Tornadus EX; imagine what those two would be like without Double Colorless Energy!

Now, Item based Energy acceleration can work with the appropriate cost... but that is probably going to be something like "The Pokémon you attach Energy to with with card cannot attack this turn." or something to that effect. This assumes there is no easy way (like Energy Switch) to shunt said Energy around.
 
Gothitelle/Accelgor has a very good matchup vs. tdk but tdk can easily tech against it, if gothitelle gets the lock going, tdk loses.
 
I feel like energy acceleration from stage 1 pokemon is just slow enough to not overpower too much, as long as the design is appropriate. Eels for example while strong have a flimsy basic and are restricted to an element that revolves around discarding energy to use relatively inefficient attacks.

I feel like Item-based energy acceleration should not be usable on unevolved pokemon, OR should be an Ace Spec.

Colress Machine would be completely balanced and probably still really good if it said "Evolved Plasma Pokemon".
 
Usually, you can build at least these 2 types of decks in a card game: a deck that has a lot of tiny combos ('synergy') and a deck that has a lot of high impact cards ('power level') that do not necessarily work well together. I have always been a big fan of synergistic decks and as such I like the Plasma engine so far. However, I do believe that the game is flawed in certain ways, by making the Plasma Pokemon arguably even better than normal Pokemon AND giving them their own engine, which so far has only beneficial elements (remember that Silver Mirror is not out yet in US/EU). That's obviously not how it should work from a design perspective.

Having said that, I don't think Plasma/TDK decks are really all that dominant. They show a good amount of solid results in the past few weeks' tournaments, but it's definitely not an unbeatable deck. Other top tier decks are just as likely to win a tournament as BDK, which leads me to believe that its matchups are reasonable against the field, but rarely insanely good.

I think the only potentially 'broken' card in the deck would have to be Kyurem. Turn 1 spread + turn 2 120 (with bonus damage from Deoxys) is already pretty real and should take some prizes pretty handily. And then there's more upsides: he has a rare weakness, an excellent type vs. the ever popular Landorus decks and he's not even worth 2 prizes to boot. The fact that he is nearly undonkable is just icing.

For a large tournament, sure, I would probably recommend TDK, but I wouldn't be surprised to see other decks take it home either. The meta is still somewhat varied, although the printings of Laser and the other Plasma cards seem to favour undonkable decks over donkable ones. Getting donked is extremely likely now, so fans of Blastoise/Eels decks are probably going to enjoy some very long lunch breaks this season.

tl;dr it's a good deck, maybe a little better than other decks because there's no real counter yet, but it's definitely beatable.
 
Rcxd9999, Plasma Klinklang does NOT beat TDK. If you have won, based ESPECIALLY on your list you provided, the players you have played may be considered a horrible test partner, or their list were so bad they couldn't setup.

Our battle roads, my friend has a very well made Plasma Klinklang that makes the TDK match up around 50/50, but that is only one person/small sample size to base the whole match up on. Also if everyone is playing TDK at battle roads, the odds of it winning/top 4 are higher. That doesn't affect the match up odds either. Need a big sample size of say over 100 games between TWO people. Playing yourself doesn't count. Then the match up becomes clear by data, not just reading a list. TDK is fast, but if you're not set up enough by turn 2, you're going to have a hard time against Klinklang.

Also, don't go bashing people you don't know who play TDK. They could be people that top 16 at Nationals for all you know.
 
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