PunkMonkey
New Member
I have this idea for a very defensive deck. Please help me by making any suggestions that you might have, my card collecton is rather limited, but I do have a few good cards to use. Here is what I have so far:
Pokemon - 25
2 Bellossum (HL)
2 Bellossum (HP)
2 Gloom (HL)
4 Oddish (HL)
2 Kabutops (HP)
2 Kabuto (HP)
2 Mysterious Fossil
2 Pidgeot (FR/LG)
2 Pidgeotto (FR/LG)
2 Pidgey (FR/LG)
3 Holon's Castform (HP)
Trainers - 21
4 Life Herb
4 Celio's Network
4 Prof. Cosmo's Disc.
4 Rare Candy
1 Holon Lass
1 Lady Outing
1 ATM [Rock]
1 Desert Ruins
1 Strange Cave
Energys - 14
3 Delta Rainbow
3 Multi
5 Lightning
2 Grass
1 Water
This is supposed to be a MASSIVELY self-healing deck. It is meant to still do hefty amounts of damage to the opponent while healing itself in the process. It is able to get the Stage 2 evolutions out quickly, so the healing process can begin. It is supposed to allow you to outlast your opponent and has pokemon of different types with various weaknesses to allow you to cope with all different types of opponents you may face.
The 2 Bellossums can heal 20 on anyone, the other 2 Bellossums to use Fellowship to imitate the Gloom to heal 20 on itself, Gloom 20 on itself, Kabutops 70 on itself, and Life Herbs for possible 60 on anyone.
Pidgeots are self-explanatory. Various trainers to get pokemon evolutions out and rare candy to play them, as well as different trainers to gather different energys for the evolutions, particularly to get Lightning for the Kabutops so he can do 70 damage, and then next turn do another 30 and pretty much heal himself completely.
So there you go, that is my idea for a nice self-healing deck with some of the cards that I have in my collection.
Pokemon - 25
2 Bellossum (HL)
2 Bellossum (HP)
2 Gloom (HL)
4 Oddish (HL)
2 Kabutops (HP)
2 Kabuto (HP)
2 Mysterious Fossil
2 Pidgeot (FR/LG)
2 Pidgeotto (FR/LG)
2 Pidgey (FR/LG)
3 Holon's Castform (HP)
Trainers - 21
4 Life Herb
4 Celio's Network
4 Prof. Cosmo's Disc.
4 Rare Candy
1 Holon Lass
1 Lady Outing
1 ATM [Rock]
1 Desert Ruins
1 Strange Cave
Energys - 14
3 Delta Rainbow
3 Multi
5 Lightning
2 Grass
1 Water
This is supposed to be a MASSIVELY self-healing deck. It is meant to still do hefty amounts of damage to the opponent while healing itself in the process. It is able to get the Stage 2 evolutions out quickly, so the healing process can begin. It is supposed to allow you to outlast your opponent and has pokemon of different types with various weaknesses to allow you to cope with all different types of opponents you may face.
The 2 Bellossums can heal 20 on anyone, the other 2 Bellossums to use Fellowship to imitate the Gloom to heal 20 on itself, Gloom 20 on itself, Kabutops 70 on itself, and Life Herbs for possible 60 on anyone.
Pidgeots are self-explanatory. Various trainers to get pokemon evolutions out and rare candy to play them, as well as different trainers to gather different energys for the evolutions, particularly to get Lightning for the Kabutops so he can do 70 damage, and then next turn do another 30 and pretty much heal himself completely.
So there you go, that is my idea for a nice self-healing deck with some of the cards that I have in my collection.