Whicker said:
IMO, it was easily the most fun. It is the only FF game that I play through again and again. It also, IMO, had the best storyline and the easiest-to-understand gameplay. Yes, it lacked a bit in the graphics department, but graphics don't necessarily make the game.
Well, you've invalidated your opinion right then and there. I mean, its the only one you can play through again and again? Shows more a tangential interest to me, kind of like "I love Mario Bros. but the only game I can stand to play through again and again is the Japanese Super Mario Bros. 2". I mean, either you like them, or you really just like one of them.
Okay, lame jokes aside, the reason I focus on the graphics of FF7 is because that was its big selling point. XD Remember what came before it: 6 great games in the classic FF style. Granted, I am a bit of a scatter brain and a munchkin. What does that mean? Well, I tend not to finish my FFs. I'll get aways through them, and something comes up or I start compulsively min-maxing before I reach point X and can't anymore and... yeah, lame, but I have beaten the original Final Fantasy 1 as well as Dawn of Sorrow's version of Final Fantasy 1. This owes to FF1 being shorter and more straight forward, and DoS being a GameBoy game. I expect when I can afford to get the other old school FF games on the GBA, I'll finally get around to beating them... well, I guess I fell into my old trap on FF2, but that's because of prepping for the bonus level added to DoS for that game.
All the games have remarkable storylines, at least for their time. Final Fantasy one seems weak until after you cross the bridge and after beating Garland, the first boss. Why? Because that's when you see the opening credits and story! That's right, for some of us at least when we first played the game we spent a few days before getting to the opening! I mean, Garland isn't hard, but especially in the orignial FF1 the Magic system was unforgiving (old school D&D style meaning one or two spells between resting, and even maxed out you could cast the lowest spells... 9 times @_@). Adn while the story is a bit light throughout the quest, the ending was pure gold, at least for what was an 8-Bit NES game.
I love Final Fantasy 6's story. Yes, parts of it are a bit cliche, but the depth and scope are so wonderfully great. Part of the charm is how you'll find out some parts of the story, like Shadow's background. and it does this with the stylized graphics of FF, where you see a character portrait, and its gorgeous and its okay then to have a simple sprite character doing the actions. I find it draws me in: not unlike reading a book versus watching TV.
FF7 I had such a hard time getting into that I didn't spend much time at all playing it. This was due to frustration, because, for example, and artist decided to clearly draw a door in the background, so I keep trying to open it, and having those stupid random battles, and finally, as I go crazy and run around the room... I stumble through the real "door" which is like just a gap in the scenery. FF7 was a perfect example of reach exceeding graps, and more importantly, for Nintendo fanboys like me, a betrayal. Sony's long been "style over subtance". I don't mean it lacks deep games, just that... but I am getting even farther off topic.
Oh, as for Halo being the greatest game of all time... whatever. Its purely subjective, and shock of shocks, not everyone likes every genre.