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Best.Series.Ever

Marril said:
Mind giving reasons?

IMO, it was easily the most fun. It is the only FF game that I play through again and again. It also, IMO, had the best storyline and the easiest-to-understand gameplay. Yes, it lacked a bit in the graphics department, but graphics don't necessarily make the game.
 
It is the only FF game that I play through again and again.

Which ones have you beaten aside from FF7?

(For the record, I've beaten FF1, FF2, FF3, FF4, FF5, FF6, most of FF7, FF8, in disc 1 of FF9, 90% through FFX, FFT, FFTA, and am a high level in FFXI)
 
Whicker said:
IMO, it was easily the most fun. It is the only FF game that I play through again and again. It also, IMO, had the best storyline and the easiest-to-understand gameplay. Yes, it lacked a bit in the graphics department, but graphics don't necessarily make the game.

Well, you've invalidated your opinion right then and there. I mean, its the only one you can play through again and again? Shows more a tangential interest to me, kind of like "I love Mario Bros. but the only game I can stand to play through again and again is the Japanese Super Mario Bros. 2". I mean, either you like them, or you really just like one of them. ;)

Okay, lame jokes aside, the reason I focus on the graphics of FF7 is because that was its big selling point. XD Remember what came before it: 6 great games in the classic FF style. Granted, I am a bit of a scatter brain and a munchkin. What does that mean? Well, I tend not to finish my FFs. I'll get aways through them, and something comes up or I start compulsively min-maxing before I reach point X and can't anymore and... yeah, lame, but I have beaten the original Final Fantasy 1 as well as Dawn of Sorrow's version of Final Fantasy 1. This owes to FF1 being shorter and more straight forward, and DoS being a GameBoy game. I expect when I can afford to get the other old school FF games on the GBA, I'll finally get around to beating them... well, I guess I fell into my old trap on FF2, but that's because of prepping for the bonus level added to DoS for that game.

All the games have remarkable storylines, at least for their time. Final Fantasy one seems weak until after you cross the bridge and after beating Garland, the first boss. Why? Because that's when you see the opening credits and story! That's right, for some of us at least when we first played the game we spent a few days before getting to the opening! I mean, Garland isn't hard, but especially in the orignial FF1 the Magic system was unforgiving (old school D&D style meaning one or two spells between resting, and even maxed out you could cast the lowest spells... 9 times @_@). Adn while the story is a bit light throughout the quest, the ending was pure gold, at least for what was an 8-Bit NES game.

I love Final Fantasy 6's story. Yes, parts of it are a bit cliche, but the depth and scope are so wonderfully great. Part of the charm is how you'll find out some parts of the story, like Shadow's background. and it does this with the stylized graphics of FF, where you see a character portrait, and its gorgeous and its okay then to have a simple sprite character doing the actions. I find it draws me in: not unlike reading a book versus watching TV.

FF7 I had such a hard time getting into that I didn't spend much time at all playing it. This was due to frustration, because, for example, and artist decided to clearly draw a door in the background, so I keep trying to open it, and having those stupid random battles, and finally, as I go crazy and run around the room... I stumble through the real "door" which is like just a gap in the scenery. FF7 was a perfect example of reach exceeding graps, and more importantly, for Nintendo fanboys like me, a betrayal. Sony's long been "style over subtance". I don't mean it lacks deep games, just that... but I am getting even farther off topic.

Oh, as for Halo being the greatest game of all time... whatever. Its purely subjective, and shock of shocks, not everyone likes every genre.
 
FF7 is without a doubt the best FF of them all, and IMO, the best game ever created. You get so attached to the characters. I literally cried when Aries died, and I'm like the manliest man EVER *points to machoke icon*. The "Materia" system is perfect, and so superior to the lame SPHERE GRID. The weapons/armor also make so much more sense in FF7 than they do in 10, where the one waterish sword "forgot what its called" is your best sword for the better half of the game. Also, blitzball is so unbelivebly lame. FF7!
 
Marril said:
Which ones have you beaten aside from FF7?

(For the record, I've beaten FF1, FF2, FF3, FF4, FF5, FF6, most of FF7, FF8, in disc 1 of FF9, 90% through FFX, FFT, FFTA, and am a high level in FFXI)

All except for FF1, and if that one IYO is the best, then I'm not going to argue with you.
 
BigChuck01 said:
FF7 is without a doubt the best FF of them all, and IMO, the best game ever created. You get so attached to the characters. I literally cried when Aries died, and I'm like the manliest man EVER *points to machoke icon*. The "Materia" system is perfect, and so superior to the lame SPHERE GRID. The weapons/armor also make so much more sense in FF7 than they do in 10, where the one waterish sword "forgot what its called" is your best sword for the better half of the game. Also, blitzball is so unbelivebly lame. FF7!

Shooting ducks in a barrel, eh? Final Fantasy X officially became the second worse Final Fantasy game when X-2 was released. >.>

This would hold true no matter which characters and elements you plugged into Final Fantasy X-2: if they took my beloved Final Fantasy VI and had done that to it instead of X-2, then by contamination, Final Fantasy VI would be the second worst game while "VI-2" would be the worst.
 
BigChuck01 said:
I literally cried when Aries died, and I'm like the manliest man EVER *points to machoke icon*. The "Materia" system is perfect, and so superior to the lame SPHERE GRID. The weapons/armor also make so much more sense in FF7 than they do in 10, where the one waterish sword "forgot what its called" is your best sword for the better half of the game. Also, blitzball is so unbelivebly lame. FF7!

I gave a standing ovation when Aeris died, because that dog annoyed me severely. She's second only to Rinoa in the "annoying female lead" department. Honestly, Faris and Terra were far stronger female leads, that didn't rely on the heroes for much/anything (heck, Terra was the hero).

Materia system... honestly, the Esper system was the best of the non-class-based systems, since you had to focus your stat gains instead of having everyone be able to do everything, at least until you were able to god-mode the game, which is a problem with FF in general past like 3, but that's not the point. With Espers, you're at least going to be assigning your best bonuses to the people you want them to be on, and are getting minimal enough gains that characters can't wind up as carbon clones of each other, which is the point. Yes, everyone can X-Ultima through crap, but at least you're getting everyone's abilities past that firmly on the characters they came with.

Equipment... anything with a logical progression trumps FF7, as in, games like FF4, FF5, FF6, etc, where you're getting better things just by playing it, instead of sticking with something random you find you the better part of the game.
 
Blegggh, Terra WAS the best female character...although there were too many lead characters to have a true "lead" :(

Aeris was only a good character because she died. That was so much fun!

Despite Mario being in a losing position, I still think that, as a series, it's better. While I like FF's V and VI more than all of the various Mario games (bar RPG, SMBI, and SMBIII), as a series it's even overrated. i think that:

-One was good
-Two, Three, and Four were weak
-Five/Six/Seven were great
-Eight/Nine/Ten/X II/every other FF game I've played is blegh.

The series as a whole is way overhyped, but it's just like Mario in one key concept: cash cow games. People will flock to both series for as long as they exist, and spend a BAJILLION dollars on the games!!!

Regardless, I'd throw away all the Stars and Omnislashes in the WORLD to have another Ogre Battle released :(:(:(:(:(:(
 
Well, it looks like Zelda is going to defeat Final Fantasy if it can hold it off for the rest of the day. blegh. Neither deserve Best Series, Mario should be in the Finals. Oh well...

Anyways, I liked Final Fantasy X. Its truthfully the only one I was able to get into (I've tried 6, 8,9,X-2). Saying FFX is bad because X-2 isn't fair, because IMO it was a pretty good game. I enjoyed the Sphere Grid, but I guess its an acquired taste. FFX-2 wasn't as horrible as everyone made it out to be; yeah the storyline sucked big time but the gameplay was pretty good, I like ATB and the garment grid worked pretty well. If only it hadn't been so girly.
 
News flash: RPGs are made or broken by their stories. Gameplay is just extra. You can have a good RPG with an engaging story but mediocre gameplay. You can't have a good RPG with a painful-to-play plot and great gameplay.
 
Indeed, that is one of the hallmarks of RPGs, and perhaps one of the few traits video game RPGs share with actual RPGs (e.g. player and GM). This may be why I love the older Final Fantasies so much: they didn't have the supposedly "great visuals" to sell the story, and somehow managed to make it work with the big head/little body cast of players.
 
It's because they let the real action happen in the players' imaginations. Sure, you had your big 256x256 sprites sometimes, but they didn't move, and were just there to get the image in your head. Same for the 16x24 (I think) player sprites, they were just there to get your imagination started. What was on screen wasn't really what played out in your head, it was just a guideline.

Nowdays, they try to spoonfeed the visuals to you, so instead of letting things play out as you picture them, they make you feel like you're playing a movie. This is a very large part of the reason FF as a series has gone down the crapper so badly—they take half the fun of playing away from the player.
 
I have to disagree a bit there... properly done, such visuals are still used to feed the story, since no matter how good it gets they aren't to the point where every random encounter can be done as a totally accurage mini-movie. I think the main problem is that, and this is far from exclusive to RPGs, "pretty visuals" are an all too common crutch for games. I mean, have you ever seen an innovation that you and your friends wrote of as "never gonna happen" 10 years ago... and now its cutting edge? We aren't talking technological, we aren't even talking much different in the way of programming, we are talking "why didn't they do this back then?". And the answer was it didn't occur to them when it did to you and then they started focusing on being the pretiest girl at the ball, even though she can't risk actually doing anything but standing at the ball since she can't risk ruining her hair, make-up, gown, etc.
 
since no matter how good it gets they aren't to the point where every random encounter can be done as a totally accurage mini-movie.

Chrono Trigger managed this in sprite form. The reason nobody's done it in polygon form is because people simply don't want this.

It makes me want to post in the Electronic Games forum my actual thoughts about what people really want in games, taken from not only my experiences talking with players but also with other people who develop games, in that nobody wants anything anymore except "the standard" in gaming, which is the same recycled drivel pieces of horse crap consisting of heroes that look cool and use flashy swords, passive female healers with a crush on the hero, and style over substance. Actual "original" thought is just highly recycled forms of the same old thing, made to only look new, and the rare new thing is often too little to matter.
 
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