Blackout 2007

Discussion in 'Deck Help and Strategy' started by Drybones0, Dec 12, 2007.

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  1. Drybones0

    Drybones0 New Member

    I started to rebuild my "classic" Pokemon deck that I used for years before I left and came back to the game. I am looking for some feedback. I hope to play test it this saturday.

    Here is the card list. Keep in mind this is an unlimited deck.


    Pokemon (24)

    3-3-3 Blastiose (SW)
    3-3-3 Machamp (DP)
    2 Smeargle
    2-2 Delcatty EX

    Trainers (19)

    3 Energy Removal
    3 Super Energy Removal
    2 Rosanne Research
    2 Oaks Visit
    2 Bebe
    2 Galactic Mars
    3 Rare Candy
    1 Switch
    1 Warp Point

    7 Water Energy
    7 Fighting Energy
    3 DRE

    Tbe idea behind the deck is to use energy removals to keep from getting hit by my oppenents stronger attacks. Roasanne and Bebe to get out the basic and evolved forms of Blastoise and Machamp.

    As for Pokemon I choose Blastoise and Delcatty because you can combine their Powers. Before Blastoise is KO'ed load it up with energy then use delcatty to strike back and get the energy back in the deck, and of course Smeargle is to get the cards back in my hand. Machamp is to cover weakness but its a pretty solid Pokemon.
     
  2. CrownAxe

    CrownAxe New Member

    i would drop switch for another warp point or another rare candy

    other then that it looks fine
     
  3. poketo

    poketo New Member

    Supporters are not that great in unlimited its to hard to get going quickly :rolleyes:
     
  4. KazamBolt

    KazamBolt Active Member

    this is not a good unlimited deck. There are WAY better unlimited cards. Blastoise Base Set does the same thing as Blasty SW but doesn't make you lose a turn. No bill? bill is the best trainer ever made, EVER. In unlimited, you NEVER run supporters. NEVER. This wouldn't even be a good modified deck.

    This will easily get destroyed by other unlimited decks like Suicune, Blasty, and Vile/dactyl.
     
  5. Drybones0

    Drybones0 New Member

    The only cards that make this "unlimited" are the energy removals. I mean this deck is just for free play. >_>;
     
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