Pokemon:21
3-2-3 Blastoise (SW/GC/GC)
2-2 Delcatty (GC/GC)
2-2 Claydol (GE)
1-1 Dialga G Lv.X (GC/GC)
2 Unown G
1 Azelf (LA)
Trainer:23
4 Bebe's Search
3 Felicity's Drawing
3 Rare Candy
3 Roseanne's Resarch
2 Handome's Invention
2 Dawn Stadium
2 Warp Point
2 Night Maintenance
1 Luxury Ball
Energy:17
17 Water Energy
Strategy - Use Declatty to get energies onto the top of my deck then use Blastoise's Well Digging to attach those energies to my Pokemon. I can also use Blastoise's second attack to snipe two Pokemon for 60.
Blastoise LV.60 – Water – HP130
Stage 2 – Evolves from Wartortle
Poke-Power: Well Digging
You can use this Power once during your turn. Look at the top 3 cards from your deck. You may choose any number of Water Energy you find and attach them to your Pokemon in any way you like. Then, discard the remaining cards. This Power can't be used if this Pokemon is affected by a Special Condition.
[W][C] Aqua Press: Does 20 damage plus 10 damage for each Water Energy in play (yours and your opponent's).
[W][W][C][C] Double Launcher: Discard 2 Water Energy attached to Blastoise and do 60 damage to 2 of your opponent's Benched Pokemon. Blastoise can't use Double Launcher during your next turn.
Weakness: Lightning (+30)
Resistance: none
Retreat: 2
Dialga G LV.X LV.X – Steel – HP120
Level-Up (SP)
Poke-Body: Time Crystallization
Each player's Pokemon (excluding SP-Pokemon) can't use any Poke-Bodies.
[M][M][C][C] Remove Lost: 80 damage. Flip a coin until you get tails, for each heads remove an Energy attached to the Defending Pokemon and put it in the Lost Zone.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 2
Delcatty LV.53 – Colorless – HP90
Stage 1 – Evolves from Skitty
Poke-Power: Power Circulation
You can use this Power once during your turn. Choose up to 2 Basic Energy cards from your discard pile and show them to your opponent. Then, place those cards on top of your deck in any order and place 2 damage counters on this Pokemon. This Power can't be used if this Pokemon is affected by a Special Condition.
[C] Power Heal: Does 10 damage plus an additional 10 damage for each damage counter on Delcatty. Then, remove 2 damage counters from Delcatty.
[C][C][C] Rear Kick: 60 damage.
Weakness: Fighting (+20)
Resistance: none
Retreat: 1
3-2-3 Blastoise (SW/GC/GC)
2-2 Delcatty (GC/GC)
2-2 Claydol (GE)
1-1 Dialga G Lv.X (GC/GC)
2 Unown G
1 Azelf (LA)
Trainer:23
4 Bebe's Search
3 Felicity's Drawing
3 Rare Candy
3 Roseanne's Resarch
2 Handome's Invention
2 Dawn Stadium
2 Warp Point
2 Night Maintenance
1 Luxury Ball
Energy:17
17 Water Energy
Strategy - Use Declatty to get energies onto the top of my deck then use Blastoise's Well Digging to attach those energies to my Pokemon. I can also use Blastoise's second attack to snipe two Pokemon for 60.
Blastoise LV.60 – Water – HP130
Stage 2 – Evolves from Wartortle
Poke-Power: Well Digging
You can use this Power once during your turn. Look at the top 3 cards from your deck. You may choose any number of Water Energy you find and attach them to your Pokemon in any way you like. Then, discard the remaining cards. This Power can't be used if this Pokemon is affected by a Special Condition.
[W][C] Aqua Press: Does 20 damage plus 10 damage for each Water Energy in play (yours and your opponent's).
[W][W][C][C] Double Launcher: Discard 2 Water Energy attached to Blastoise and do 60 damage to 2 of your opponent's Benched Pokemon. Blastoise can't use Double Launcher during your next turn.
Weakness: Lightning (+30)
Resistance: none
Retreat: 2
Dialga G LV.X LV.X – Steel – HP120
Level-Up (SP)
Poke-Body: Time Crystallization
Each player's Pokemon (excluding SP-Pokemon) can't use any Poke-Bodies.
[M][M][C][C] Remove Lost: 80 damage. Flip a coin until you get tails, for each heads remove an Energy attached to the Defending Pokemon and put it in the Lost Zone.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 2
Delcatty LV.53 – Colorless – HP90
Stage 1 – Evolves from Skitty
Poke-Power: Power Circulation
You can use this Power once during your turn. Choose up to 2 Basic Energy cards from your discard pile and show them to your opponent. Then, place those cards on top of your deck in any order and place 2 damage counters on this Pokemon. This Power can't be used if this Pokemon is affected by a Special Condition.
[C] Power Heal: Does 10 damage plus an additional 10 damage for each damage counter on Delcatty. Then, remove 2 damage counters from Delcatty.
[C][C][C] Rear Kick: 60 damage.
Weakness: Fighting (+20)
Resistance: none
Retreat: 1