Cool_Porygonz
New Member
Problems:
Problem Decks: CMT, Zeels, Eelektross, AlmightyGoldenGarchomp's Gigabomb (the version with mewtwo EX)
Deck Problems: Like honchvire pointed out, both the emboar and typh lines are hard to get (and the emboar rarely is used when it happens to be around). Also charging up the rehis takes quite a while for just 10 nrg. I am debating on whether to put DCE in and take out fandango line and 1 Junk Arm (which are rarely used). Actually, I want a vote actually and after 10 votes of whether to have DCE or not I will see if I should or not. The vote MUST include a reason/explanation. Any other problems you may foresee please post.
I JUST BEAT A REALLY GOOD ZEELS DECK! WITH A MEWTO EX AND EVERYTHING! THANK YOU ALL FOR YOUR HELP WITH THE CHANGES. THAT DOESN'T MEAN STOP THOUGH! KEEP 'EM COMING!
THIS DECK RUNS 9:6 IT CAN USE HELP!
Pokemon (13):
3-2-3 typhlosion PRIME
3 reshiram
2 reshiram EX
I/S/S (33):
3 rare candy
3 communication
3 collector
3 Xtransciever
3 eviolite
4 switch
2 sage's training
2 PONT
2 Junk Arm
3 catcher
3 Engineers Adjustments
2 Twins
Energy (14):
10 :fire:
4 :colorless::colorless:
The idea is to get the Reshirams out and use Engineer to draw cards then use Prime to draw the energy you discarded to the Active. Then you charge up benched reg. rehis and EXs then wreak havoc with them. Any comments on this deck?
Problem Decks: CMT, Zeels, Eelektross, AlmightyGoldenGarchomp's Gigabomb (the version with mewtwo EX)
Deck Problems: Like honchvire pointed out, both the emboar and typh lines are hard to get (and the emboar rarely is used when it happens to be around). Also charging up the rehis takes quite a while for just 10 nrg. I am debating on whether to put DCE in and take out fandango line and 1 Junk Arm (which are rarely used). Actually, I want a vote actually and after 10 votes of whether to have DCE or not I will see if I should or not. The vote MUST include a reason/explanation. Any other problems you may foresee please post.
I JUST BEAT A REALLY GOOD ZEELS DECK! WITH A MEWTO EX AND EVERYTHING! THANK YOU ALL FOR YOUR HELP WITH THE CHANGES. THAT DOESN'T MEAN STOP THOUGH! KEEP 'EM COMING!
THIS DECK RUNS 9:6 IT CAN USE HELP!
Pokemon (13):
3-2-3 typhlosion PRIME
3 reshiram
2 reshiram EX
I/S/S (33):
3 rare candy
3 communication
3 collector
3 Xtransciever
3 eviolite
4 switch
2 sage's training
2 PONT
2 Junk Arm
3 catcher
3 Engineers Adjustments
2 Twins
Energy (14):
10 :fire:
4 :colorless::colorless:
The idea is to get the Reshirams out and use Engineer to draw cards then use Prime to draw the energy you discarded to the Active. Then you charge up benched reg. rehis and EXs then wreak havoc with them. Any comments on this deck?
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