4 Spheal MT 3 Sealeo MT 4 Walrein MT 2 Crawdaunt ex HP 2 Corphish [50hp] HP 2 Luvdisc CG 1 Mantyke DP 1 Mantine MT TOTAL: 19 (10 basics, 9 evolutions) 13 Water Energy 4 DRE TOTAL: 16 2 Holon Mentor 3 Bebe's Search 3 Steven's Advice 4 Team Galaxy's Wager 2 Scott 4 Windstorm 2 Battle Frontier 3 Rare Candy 2 Night Maintenance TOTAL: 25 The whole idea is the disrupt the opponent's setup with Walrein and Crawdaunt ex's poke-powers. Sealeo is a pretty nifty sniper if it needs to too. Max'd out the Team Galaxy's Wager (1) to mess up their hand, and (2) to work with Walrein's attack that forces them do discard to be paralyzed. I almost max'd out the Stevens so there would be a higher chance to draw into it if I do lose the RPS (so I can fill my hand up again), but decided not to. 4 Windstorm to stop Cessation Crystal and 2 Battle Frontier just to mess up decks that run Delcatty/dark/metal. No trainers are in 1's just to increase the consistency of the deck. BOING BOING!