Ahhh, more DP cards!:smile:
100 HP is rather low for a stage 2. Lightning weakness is a huge pain, and the retreat cost is slightly heavy.
Ludicolo seems to be yet another interesting card. Its Poke-body lets it remove damage counters off it in between each turn; now that's one nice way for healing isn't it. The attack is fine too. It can do 60 for three, sadly rather expensive, but the effect can be pretty good here. You do 80 if you have a stadium out, while if your opponent has a stadium, you cause confusion. It certainly can be good against decks like Gyarados or Jumpluff (both of which rely on stadiums, and imagine how confusion can become a pain in some cases).
Overall 4/10 in modified, 4/10 in limited, and 4/10 in unlimited
Well, in modifed, this card is fairly decent. Its got a Poke-body that can be great for recovery on it, and combo that with Nidoqueen and you have really good tanking Ludicolo there. Moreover, its attack is fairly nice. It can do 80, or it can cause confusion, and this can be pretty annoying against decks that rely on stadiums. The problems with it, however, are that it has weakness to Luxray GL, and it may not be a fast card. Still, I find it decent nevertheless.
In limited, this card sees some almost equal potential like modified. The built in healing is a great help once again, and the attack can be OK too. The main issue with this card here is that there aren't much stadiums here, so it won't be that easy attacking with it compared to modified.
In unlimited, this card continues to be decent. Now, we go back to having lots of stadiums, thereby giving Ludicolo quite a good chance here, as well as the built in healing. Of course, it does still retain the same problems like modified. Lightning weaknness is kind of bad, and it is not much of a fast card compared to others. Plus, there are better Ludicolos here to use. Still, as with other formats, this Ludicolo still continues to be decent.