Pokémon TCG: Sword and Shield—Brilliant Stars

*BONUS COTD* 2010-8-10 Rotom GE 7

Electric Pokemon

  • Great Card

    Votes: 1 8.3%
  • Good card

    Votes: 1 8.3%
  • League and Fun card

    Votes: 7 58.3%
  • Collectible Card

    Votes: 3 25.0%

  • Total voters
    12
  • Poll closed .
Status
Not open for further replies.

MrMeches

New Member
"Before posting, please review the FAQ and follow the Guidelines provided for Card of the Day. Whereas we enjoy opinions of the cards, it is necessary to include a Brief Description for all players to understand your point of view and an optional Rating (ex. x/10). In the future, posts not using the FAQ information may be deleted and reported. Thanks, Mgmt"


[gal=33239]
2010-8-10 Rotom GE 7
[/gal]​
 
Today's Bonus CotD is Rotom from GE...yet another lame card about to be rotated out...please stop doing these dumb old cards no one cares about already. Statwise, 70 HP is great for a Basic, +20 Weakness to :dark: is ok, -20 Resistance to :colorless: is nice, and :colorless: to Retreat is cheap. Astonish is overpriced at :colorless::colorless: for 20 and randomly choosing one card in your opponent's hand to shuffle back into their deck; yes, using DCE on this would be worthless. Telebeam is similarly mediocre at :lightning::lightning: for 30, plus 30 more and Paralysis if you can flip Heads.

Modified - 1/10 (Wasn't used back then, isn't used now, won't be used in the month left of its legality)
Limited - 8/10 (More useful here, Astonish makes it splashable into any deck if you want, and you might just pluck something from their hand they don't want shuffled back into their deck)
Unlimited - 1/10 (Due for an eternity of obscurity and dust collecting, if not used as fire tinder beforehand)
 
3rd!

Well, looks like we continue having a break from SW cards.

70 is good for a basic. The dark weakness is considerably good, the resistance is fantastic, and the retreat cost is average.

Rotom's first attack, 20 for two energies, can let you choose a card from your opponent's hand without looking. Then, you can look at the card you chose, and it goes to the bottom of your opponent's deck. The second attack, for two :lightning: energies, does 30, but if you can get a coin flip of heads, you do 60 and you paralyze the defending Pokemon. Well, this card looks somewhat.........situational.

Overall 2/10 in modified, 4/10 in limited, and 1/10 in unlimited

In modified, this card isn't going to do much. The second attack is risky because of the coin flip, and the first attack is inferior to Cyrus's Initiative in terms of hand disruption. Plus, its low HP HP can make it an easy target; yet, the factor that "saves" it rating wise is that it does have resistance to Garchomp C at least, and for fun, Astonish is good for some slight disruption.

In limited, this card sees a slight boost in usage. Once again, its second attack is just too risky, but the first attack can actually come into good disruption use for once, and it can be annoying for that reason too. Still, however, it has a rather low HP that can make it an easy target for a KO, so it should be used wisely.

In unlimited, Rotom really won't do much. There is no way it can be used as a good attacker, and there are way better cards for disruption here, so that makes its first attack a rather inferior disruption user. Thus, I doubt its going to do well here.:nonono:
 
I almost forgot about this card.

It's got an average amount of HP for a non-evolving Basic, perhaps on the low side. Its Astonish is annoying at best, and Telebeam is pretty expensive, although 60 and Paralysis for 2 isn't bad... when you get heads.

However, there are so many better options, that this card wasn't super-viable other than in Limited when it first came out, and so as it rotates out, it doesn't seem to have much going for it.
 
Telebeam is an attack that reminds me of Ampharos PL. Ampharos, however, does not have a downside, as it either does 60 or 30 and paralysis, but Rotom needs heads to do both. Mediocre attacks, no pokebodies, bad HP. Astonish does not work too well with Claydol in the same set but could be annoying in some situations. But there are still better discard from hand cards in the game.
 
Status
Not open for further replies.
Back
Top