Wow, another Gastrodon!:smile:
100 HP is great for a stage 1. The grass weakness sadly hurts, but the lightning resistance is great, but then the retreat cost happens to be very heavy.
Like its East Sea version, Gastrodon West Sea happens to be a decent attacker. Its first attack can do 20 for two, but it will increase by 10 for each damage counter on it. Then, you remove 2 damage counters from it. The second attack hits for 80 for four (three with a DCE), and it puts one damage counter on each of your bench Pokemon. Well..... this thing does sure look like one unique attacker.
Overall 4/10 in modified, 4/10 in limited, and 3/10 in unlimited
In modified, this card is decent. Its got some decent attacking potential with both of its attacks, and it makes a good pair with its East Sea Version too, which apparently happens to be its main function. Plus, it resists to Luxray's attacks, and its typing can also help against it too. The problem with this card, however, is that is is relatively slow compared to other cards, and the weakness to Jumpluff hurts. Still, the card has decent stats that can make it a good rogue card.
In limited, this card is still decent. Its got the same potential like modified (decent attacking coverage, good typing, and good resistance). Here, however, since it needs the East Sea Version to work well, it will be tough to effectively use here because of the fact you may not actually pull out both Gastrodons, so that explains why it isn't rated higher than in modified.
In unlimited, it continues to be a medium-potential card. Again, good attacks give it quite a boost, and here, the typing helps because :fighting: happens to be pretty good here too. Here, however, it is slow once again, and to be exact, many things can outspeed it, and there are more :grass: types to deal with, so it won't be that good like modified or unlimited, but yet again, it can stand up to many cards at the very least.