Pokémon TCG: Sword and Shield—Brilliant Stars

BW-on Bouffalant and friends

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SheepInSpace

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Hello everyone,
I'm tinkering with this idea for a deck, that would want to take advantage of the EX based meta. I guess it's a new twist on the QuadSigilyph deck, and would like to hear what you think.

This is what I have so far:

4 Bouffalant DRX
3 Sigilyph DRX
2 Mewtwo-EX
1 Terrakion NVI

Pokemon 10

5 Psycho
3 Fighting
4 DCE

Energy 12

4 Juniper
4 N
3 Skyla
2 Cheren

2 Aspertia City Gym

1 Scramble Switch

3 Ultra Ball
2 HypnoToxic Laser
3 Pokemon Catcher
3 Switch
1 Energy Search
1 Energy Retrieval
1 Super Rod
4 Eviolite
2 Max Potion
2 Tool Scrapper

Trainers 38

Strategy: Opponents must take one prize at a time, and my Pokemon are good at countering EXs.
The main focus is on Bouffalant, which has the Bouffer ability to lower the incoming damage, and can be difficult to beat with Aspertia in play and an Eviolite attached. He also hits EXs for 120 with Goldbreaker. Then he's not an EX, like most of this deck's Pokemons, to be advantaged in the Prizes exchange. Sigilyph is here to sometimes make a wall; with LaserBank's release he took a hit, sure, but if eviolited he can still do something. Mewtwo is to get prizes mid to late game. Terrakion is there because he's a non EX, can help in a Darkrai matchup, and is essential to counter Eels with Zekrom in them. I know there shouldn't be many left, but Zekrom can wreck this deck, so... Plus he's a solid attacker.

So what do you think?
 
Nice list.

Last night, I was discussing with a Poké pal how certain Poké have been "under played" in the recent State tournaments. Sigilyph (DrX) is one of those Poké we discussed at length. Props to you for considering making it a major part of your deck. I think it will be quite useful at Regionals.

Following are some thoughts/comments for your consideration:

-1 Terrakion. In the current format, this Poké does not retain its hype as "one of the best counters to Darkrai EX" any longer, due primarily to Ht Lasers and VC Gyms. Most players will prevent any full Retaliate damage by letting the attacked Poké get KOd between turns due to poison. Secondly, you need 2 turns (in most cases) to attach energy before you can attack, and its 4 energy retreat cost is EXPENSIVE. Besides, would you ever really want to start a game with it? Probably not.
+1 Landorus EX. This is arguably 1 of the best (if not the best) starter in the game today. Being able to inflict 30-30 damage turn 1 is fantastic, IMHO. This Poké is also much better in any Darkrai EX matchup too, IMHO.

-1 Professor Juniper. I believe 3 are quite sufficient for this type of deck.
-2 Cheren.
+3 Bianca. A solid card draw Supporter, especially when you are depleting your hand (with Ultra Ball) and more efficient than Cheren at replenishing your hand, IMHO.

-2 (Ht Laser, Eviolite).
+2 Energy Switch. This will help with some energy attachment acceleration when you might need it.
 
I played against a very similar deck at TN states this year and it was quite annoying. The version I played used Crushing Hammers for energy disruption as well.

It made for a weird balancing act. He started with the Sigilyph which caused me to focus on my non-EX attackers but then he dropped a Bouffalant to go after the stranded EX on the bench which then gave my EXs a target! That's kind of the issue with this deck.

For the record, I was playing a RayEels deck with 2 Baby Rays, so I was able to Shred through the Sigilyph and only needed two lightning energies on a Ray EX to take out a Bouffalant. The game was quite close though. I would have lost by deck out if I had not grabbed the Catcher needed to bring up his Mewtwo EX for a KO.
 
Thanks to you both for your replies.

I think Tuxedo's absolutely right about Terrakion, and there's also the fact that Zekrom is not very popular these days. However, adding a Landorus-EX kinda defeats a main part of the strategy behind this deck, which is to take advantage of the 2 prizes an EX gives by using almost only non-EX Pokemons.

I like the Energy Switch idea.

As Rich has said, the deck is probably too unfocused, while QuadSigilyph had its main idea and gave all its resources to it.

I don't know, it's a bit messy right now and I'm probably too inexperienced to fix it properly. However, Bouffalant with Eviolite and Aspertia is a force to be reckoned with and I'd like to focus a deck on him.
 
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If your running Aspertia City Gym istead of Virbank City Gym I'd say toss the Hypnotoxic Lasers. Like TuxedoBlack said, Landorus will probably be more efficient than Terrakion because of the release Hypnotoxic Lasers, plus after 2 Hammerheads your Bouffalant will be able to OHKO most any EXs. Energy Switch is needed for sure since your main attackers need 3 energy to attack. The idea of Hammers is pretty nice since Colress Machine and DCE are pretty popular. Overall I'd say

-1 Terrakion
-1 Sigilyph
-2 Hypnotoxic Laser
-2 Cheren
-1 Professor Juniper
-1 Switch (Since you also have scramble switch and skyla)
-1 Energy Retrieval
-2 Max Potion (I don't like it in decks with 3 energy costs if you don't have anything to move energies around)
-1 Psychic

+2 Landorus EX
+2 Energy Switch
+3 Enhanced Hammer
+3 Biance
+1 Bicylce
+1 Fighting
 
Thanks to both of you for your replies.

I realized that Bouffalant has too many problems to be a main attacker.

With Virbank and Tropical Beach seeing so much play, his Aspertia boost will be kicked out often.
He's weak to Fighting, hence to Landorus-EX, which is extremely popular (with good reason).
Klinklang's main attacker, Cobalion-EX, hits through his Bouffer ability.
With the HypnoBank combo being by and large a staple, he needs to retreat swiftly, but he has a retreat cost of 2.

So I think he fits very well in other decks, in fact he has seen a lot of play, but probably a deck with him as the main focus isn't viable.

Oh well.

Thanks to you lot all the same:thumb:
 
I'm not sure about that... 90% of the players I played ran VCG. So, by the 3rd State tournament, I actually reduced my deck's VCG count to 1...

I see your logic, but I don't see myself playing 1, 2 is the minimum for me.

Mainly because if you need it and your opponent hasn't played it?
Playing it makes a dead draw for your opponent, although it back fires as well lol.
 
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