Wevilspore
New Member
I am currently theory crafting a deck that is focusing on trying to get Burned, Poisoned, and Confused on simultaneously and saw 3 options in Standard:
Others I am hoping to include are:
I am assuming Stadium counts never get as high as 5.
With option 2 in mind, I am thinking 5 Dark, 3 Psychic, and 4 Memory, assuming I am capped at 4 Memory.
- Salazzle with {F}: Panic Poison
- Alolan Muk with {D}{1}: Panic Poison + 20 Dmg
- Celebi & Venusaur with {G}{2}: Pollen Hazard + 50 Dmg
- Can evolve from version with {1}: Call for Family and cheapest option
- Can evolve from version with {2}: Chemical Breath for 20 + 50 for each condition (170 Dmg)
- Less complicated option which also includes its GX attack to shuffle Discard into Deck (almost called them Graveyard and Library )
Others I am hoping to include are:
- 1 Dragalge with {P}: Poison Cultivation
- 1-2 Vileplume GX with Fragrant Flower Garden
- 1-2 Parasect with Panic Spores
- 1 Infernape with Flaming Fighter
- 2 Mr. Mime; 1 with Pantomime and the other with Scoop-Up Block
- 1 Absol with Dark Ambition
- 1 Phione with Whirlpool Suction that I want to pair with some combination of Looker and Underground Expedition
- Sable V with {D}: Lode Search and {D}{D}: Crazy Claws (which points to option 2) as my alternate fighter
- Black Market to mitigate Sable V loss
- Wela Volcano Park to keep Burned from falling off
- Sky Pillar to protect Benched Pokemon
- 3-4 Great Ball
- 2-3 Rare Candy so I don't have to run Stage 1's of Vileplume GX and Infernape
- 1-2 Tag Call if I use Celebi & Venisaur along with 3 different Supporters
- 2-4 Blue's Tactics
- 1-2 Guzma & Hala to grab a Stadium and a Memory Energy
- 2-4 Bede if I run Option 2
- 6-8 Looker / Underground Expedition if I run Phione
- 1-2 Profesor Oak's Setup since there will be multiple types
- 1 Steven's Resolve
- 4 Misty's Favor
- 1-2 Red's Challenge
- 1 Cynthia & Caitlyn
- 4 Whitney
- 1 Mallow & Lana
- 4 Bill's Analysis
- 4 Tate & Liza
- 1 Faba
- 1 Marnie
- 1-2 Nanu if I run option 2
- 1-2 Reset Stamp for disruption and keeping pressure on after a few knockouts
- 1-2 Choice Helmet to lower chances of 1 Hit Knockouts
- 1 Stealthy Hood for edge cases that I am unaware about
- 2-3 Escape Board
- 1-2 Air Balloon
- + other more typical items
I am assuming Stadium counts never get as high as 5.
With option 2 in mind, I am thinking 5 Dark, 3 Psychic, and 4 Memory, assuming I am capped at 4 Memory.