The Oldies (a.k.a BJFR)
New Member
:grass:Charizard LV.X!!!!!!::
The Burn is turned on. Fire will billow out, but even it's controller will have to watch themselves.
Charmander lv. 12 hp. 60
[No energy] Summon Energy
Attach a :fire: energy to Charmander
:fire::fire: Strategic Strike
Select one poke'mon. That poke'mon is now burned. If you select one of your opponent's benched poke'mon, put one damage counter on it
Weakness: water+10 Resistance: grass-20 Retreat Cost: colorless
Charmeleon lv. 34 hp. 90
fire energy: Burn Trail
Each player flips a coin. If the result is tails, that player's poke'mon is burned.
:fire::fire::fire: Burning Rage +30
If Charmeleon is burned, this attack does 60 more damage.
Weakness water+30 Resistance: :grass: -40 Retreat cost: :fire::fire:
Charizard lv. 79 hp. 140
Poke'power Fire starter - As many times as you like during your turn, you may select one energy in the lost zone and attach it to one of your poke'mon, then put one damage counter on Charizard for each time you used this power.
:fire fire fire: rainbow energy rainbow energy Scorch 150
The defending poke'mon is burned after damage is done. You cannot use this attack unless your opponent has a burned poke'mon.
Weakness: :water:x2 Resistance: :grass:-50 Retreat Cost: Rainbow Energy Rainbow Energy fire fire:
Charizard (of the rift) Lv. X Hp. 200
Raging Inferno : When this Poke'mon comes into play, or is put into play from the lost zone, it burns all poke'mon in play (even benched poke'mon)
:fire::colorless::Rainbow energy Forest Fire 120
Send all stadiums, continued support trainers, poke'tools, and energy cards in play to the lost zone. For each time a poke'mons been burned by this cards Poke'power, flip a coin. This attack does 10 more damage for each heads.
Rift Poke'mon: This poke'mon starts the game in the lost zone. When you would regularly level up your Charizard, flip a coin. If tails, you do not level up with this card.
Weakness: Rainbow Energy x2 Resistance: :grass: -x2 Retreat Cost: :fire::fire::colorless:colorless:colorless
Time been scared. Fabled poke'mon of extrodanary power are coming into reality. Prepare to fight for reality. Get Ready for Reality Shift
Back to back posts merged. The following information has been added:
I'd really like peoples opinions on the cards I'm creating. Please, don't be hesitant to post questions.
The Burn is turned on. Fire will billow out, but even it's controller will have to watch themselves.
Charmander lv. 12 hp. 60
[No energy] Summon Energy
Attach a :fire: energy to Charmander
:fire::fire: Strategic Strike
Select one poke'mon. That poke'mon is now burned. If you select one of your opponent's benched poke'mon, put one damage counter on it
Weakness: water+10 Resistance: grass-20 Retreat Cost: colorless
Charmeleon lv. 34 hp. 90
fire energy: Burn Trail
Each player flips a coin. If the result is tails, that player's poke'mon is burned.
:fire::fire::fire: Burning Rage +30
If Charmeleon is burned, this attack does 60 more damage.
Weakness water+30 Resistance: :grass: -40 Retreat cost: :fire::fire:
Charizard lv. 79 hp. 140
Poke'power Fire starter - As many times as you like during your turn, you may select one energy in the lost zone and attach it to one of your poke'mon, then put one damage counter on Charizard for each time you used this power.
:fire fire fire: rainbow energy rainbow energy Scorch 150
The defending poke'mon is burned after damage is done. You cannot use this attack unless your opponent has a burned poke'mon.
Weakness: :water:x2 Resistance: :grass:-50 Retreat Cost: Rainbow Energy Rainbow Energy fire fire:
Charizard (of the rift) Lv. X Hp. 200
Raging Inferno : When this Poke'mon comes into play, or is put into play from the lost zone, it burns all poke'mon in play (even benched poke'mon)
:fire::colorless::Rainbow energy Forest Fire 120
Send all stadiums, continued support trainers, poke'tools, and energy cards in play to the lost zone. For each time a poke'mons been burned by this cards Poke'power, flip a coin. This attack does 10 more damage for each heads.
Rift Poke'mon: This poke'mon starts the game in the lost zone. When you would regularly level up your Charizard, flip a coin. If tails, you do not level up with this card.
Weakness: Rainbow Energy x2 Resistance: :grass: -x2 Retreat Cost: :fire::fire::colorless:colorless:colorless
Time been scared. Fabled poke'mon of extrodanary power are coming into reality. Prepare to fight for reality. Get Ready for Reality Shift
Back to back posts merged. The following information has been added:
I'd really like peoples opinions on the cards I'm creating. Please, don't be hesitant to post questions.
Last edited: