Pokémon TCG: Sword and Shield—Brilliant Stars

BW9 Hammertime

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rcxd999

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Hi, I came up with this deck a while ago and have been perfecting it and here is the list:

Darkrai Ex x 3
Sableye x 4
Bouffalant x 2

Pokemon: 9

N x 4
Skyla x 3
Ghetsis x 3
Juniper x 3

Supporters: 13

Crushing Hammer x 4
Enhanced Hammer x 4
Hypnotoxic Beam x 4
Virbank Gym x 2
Pokemon Catcher x 4
Energy Switch x 3
Super Rod x 2
Computer Search x 1
Ultra Ball x 2

Trainers: 26

:dark:Darkness Energy x 9:dark:
DCE x 3

Energy: 12

The strategy to this deck is to use the hammer cards along with Hypnotoxic Beam to stall and damage your opponent's Pokemon while setting up a Darkrai. Bouffalant is there because off the Exs and with DCE you might be able to get a T2 Bouffalant. Before the translations I would clear up a few things (1) I toke out the Dark Patches because I play Hammertime at the moment and I really ever need or draw Dark Patch so for me, it just wastes space and (2) I maxed out Enhanced Hammer because by the time BW9 is out people will be playing Plasma Energy for some reason or another and this deck easily discards them now. Another thing is that this deck can be played before BW9 since the only card from BW9 is Ghetsis, all you have to do is switch Ghetsis out for Bianca for something else. OK here are the translations according to PokeBeach:

Ghetsis-Trainer
Supporter (Team Plasma)

Look at your opponent's hand. Your opponent shuffles all Item cards back into his or her deck. Draw 1 card for each Item card shuffled in this way.

Hypnotoxic Beam-Trainer
Item (Team Plasma)

The defending Pokemon is now poisoned. Flip a coin if heads, the defending Pokemon is also asleep.

Virbank Gym-Trainer
Stadium

If a Pokemon is poisoned, place 2 more damage counters on it in-between turns.
 
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First off, very cool deck. I noticed in your "trainer" section you have "Computer Switch x1". Have you had a chance to play any games with this deck yet? I was just curious how it would perform against the top decks out there. Have you thought about running skyla to get your Dark patches? And I think skyla would be a viable choice seeing how it gets your clutch trainers! Just a thought.
 
Hi PokePharos, thanks for replying. I think you might of missed a threw things, (1) I play Hammertime at the moment so this isn't much different, (2) I have till February when BW8 comes out to truly test it. I don't run Dark Patches as I explained under my list and (4) I already have Skyla in this deck and it sounds like you somehow missed it. About putting Computer Switch there I meant Computer Search.
 
Honestly, you aren't going to beat any archetype in the format without dark patches. Energy acceleration is crucial in this deck. Keldeo which was already a tough matchup is now a near autoloss because even they can probably out speed you, anything fighting(Landy, Terrakion) is on level playing field now and they already have the type advantage, etc.

No idea why you would run DCE instead of Dark Patches. It's pretty much the same thing when you're dark patching most turns except the two energies are actually dark(which Darkrai needs). I don't really see the use for Hypnotoxic and Virbank either..while those cards are nice you probably would be better off adding some tools instead or trying to max out consistency.
 
I've battled three different people with Keldeo/Blastoise decks and the current version of this deck went terrific and I won each match. I even got lucky battling a guy who put 2 Landorus against my 2 darkrai and in all 4 of those matches I didn't use any Dark Patches so for me it's a completely useless card. as I explained DCE is for Bouffalant who makes Landorus look like a Magikarp. Hypnotoxic and Virbank works really well for this deck as it does 60 damage before my turn comes back around and from what I know is that this deck's consistency is maxed out.
 
-1 Super Rod(why do you need 2?)
-1 Sableye(4 might be overkill)
-2 Enhanced Hammer(Shouldn't need to play more than 1 a turn in most instances, Skyla should help you find them)
+4 Dark Patch.
 
Hi honchvire, Super Rod is a must when it comes to having 2, 4 Sableye is perfect not overkill and Enhanced Hammer is for all those decks that play Plasma energy or other types of special energy. As I explained above, Dark Patch is relatively useless.
 
While Dark Patch is fantastic, note that this deck only runs 2 discard cards from what I can see (ultra ball). The whole point of Dark Patch is to team up with cards such as UB and Computer search, a lot like Eels do.

I do agree with a one-of use of Super Rod if there is at least 2 Dark Patch. Two rods might be okay, I would test both ways of recovery- darkpatch is immediate and can transfer via energy switch to get a t1 bouffalant :D
I think the poison cards are really cool and may catch some folks off guard. A cool spin-off deck from this could run Raticate or something, that'd be neato.
 
I thought about Eviolite but if this deck does have any problems I just stall with Hammers and Hypnotoxic Beam.
 
im an avid fan of darkpatch, and the last 3 decks ive built contained 4, but i really dont think this deck needs dark patch. 4 sableye is a must have if the deck will be hammer time w/ poison-gun-virbank as the hammers and hypnotoxic beam must be junk hunted for often. plus sableye is a fairly weak pokemon with only 70 hp. another change that i think should really be considered is removing bouffalant along with the DCE to play a 4th darkrai and a keldo ex +2 trainer/energy/supporter (considered colress?) sableye-darkrai-keldo-posion city did great in japan when BC came out and they recieved hypnotoxic beam. i think that it pairs well with hammers.

EDIT: i forgot to mention, wait to see exactly how the format plays out, but 2-3 hammers will be fine before BW9, Thunderous ex will be why that changes.

I thought about Eviolite but if this deck does have any problems I just stall with Hammers and Hypnotoxic Beam.

i dont think you need eviolight, but 1-2 dark claw may be in order to increase the overall fire power of darkrai.

Hammertime needs to run mewtwo ex

id have to disagree, this deck works well because it is simple in the pokemon lineup, but has many options in the way of trainers.
 
fluttercraft, you're probably the only person who's given something helpful to this thread. I'm probably not removing Bouffalant because as tech I've tried Tornadus and Sigilyph and Bouffalant is the most successful tech yet and DCE allows for turn 2 set up. I would use 4 Darkrai if I had 4 and I'm not using Keldeo in this deck because it's not really useful for this deck. I've considered Colress but Colress relies on the number of benched Pokemon but this deck doesn't need to play many benched Pokemon so Colress is just a waste of space in this deck. I know it works well in Japan because 2 of my friends over there play it (for obvious reasons I can't tell you their names). I'm still keeping 4 Hammers and why would you suggest Thundurus for this deck? It's a horrible card because of it's energy cost. Dark Claw is worse than Eviolite. Dark Claw only comes in Handy in Darkrai/Dusknoir. I agree with you about Kingdra's comment. Mewtwo is one of the worst cards to add to this deck as it ruins the consistency of the deck completely and is asking to be KOed by another Mewtwo.
 
Thundurus-EX – Lightning – HP170 Basic Pokemon (Team Plasma)

[L] Thunder Knuckle: 30 damage. Attach an Energy card from your discard pile to one of your Team Plasma Pokemon.
[L][L][C][C] Loud Thunder: 90 damage. If this Pokemon has a Plasma Energy attached to it, discard an Energy card attached to the Defending Pokemon.

Weakness: Fighting (x2) Resistance: none Retreat: 1

He's a threat, not a tech.
 
Oh. But how is he a threat if Zekeels and Rayeels have dropped from tier 1 to tier 2 all thanks Landorus. Plus that's why Enhanced Hammer is in this deck.
 
Oh. But how is he a threat if Zekeels and Rayeels have dropped from tier 1 to tier 2 all thanks Landorus. Plus that's why Enhanced Hammer is in this deck.

I think the OP's point was that you don't need a maxed out 4 hammers now because not many cards have incredibly consistejt energy recovery AND uses Plasma

So it's important for denial to have max hamners then. While 2-3 is ok now
 
thunderous ex will make lugia ex viable as a T1 deck, and gives other deck more energy accel with special energies. thats why when he is out you need 4 enhanced bun not necessarily now. the reason i would say 1-2 dark claw could be good is that it helps darkrai set up its own KOs. for example, blastoise has 140 hp and is the reason blastoise/keldo works. use night spear on the opponents active and put 30 on blastoise. if dark claw is attached to darkrai he can now one shot blastoise. any 170hp ex can be one hit koed with 60 on them. not a nessesity, but can be helpful in there is room in the deck.
 
pnoodle, I know you don't need four Hammers for this point in format but It's the best thing in the world when you keep getting rid of your opponent's energy and 4 Hammers helps you do just that. fluttercraft, I can't wait for Plasma Energy to come out because when it comes out I'll use my Enhanced Hammers and watch my opponent rage quit cause he can't get any Plasma Energy let alone set up normal energy. Now I see what you mean't by using Dark Claw. I'm diffidently removing the Eviolite for those.
 
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