Pokémon TCG: Sword and Shield—Brilliant Stars

CaC Survivor: Team Dorapion

I'll do:
[DEL]Houndoom
Lunatone
Clefable
and 3 T/S/S[/DEL]
and Special 2 Energy

I've forgot to make Houndour so here it is.

Houndour NIGHTDWELLER - :dark::fire: - 60HP
Basic (This Pokemon's type is both :dark: and :fire:.)

:pbody: Flash Fire
Whenever you attach a :fire: Energy from your hand to Houndour, you may search your deck for a Basic :fire: Energy and attach it to 1 of your Benched Pokemon. Shuffle your deck afterward.

:fire: Quick Flare 20

Weakness: :water:+10
Resistance: :psychic:-20
Retreat: :colorless

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Cleffa NIGHTDWELLER - (C) - 40HP
Basic

Poke-Power Baby Evolution
Once during your turn (before your attack), you may put Clefairy from your hand onto Cleffa (this counts as evolving Elekid) and remove all damage counters from Cleffa.

() Eeeeeeeeeeeeek
Discard your hand. Then, draw 7 cards from either top or bottom of your deck.

Weakness: :(F)+10
Resistance:
Retreat: (C)

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Clefairy NIGHTDWELLER- (C) 70HP
Basic

ITEM: Moon Stone: You may Evolve Clefairy the turn you play it.

(C) Gravity 20
This attack does 20 damage to each Pokemon in play that has zero Retreat Cost.

(C)(C) Healing Wish
Clefairy is now KO. Remove all damage counters from the new Active Pokemon and move all Energy that were attached to Clefairy to the new Active Pokemon.

Weakness: (F)+20
Resistance: (P)-20
Retreat: (C)

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Clefable NIGHTDWELLER - :colorless - 100HP
Stage 1

:pbody: Magic Guard
Prevent all effects of attacks, excluding damage, done to Clefable.

:colorless:colorless Lucky Chant 60
Flip 4 coins. For each heads, choose either Burned, Poisoned or Asleep. The Defending Pokemon is now affected by this/these Special Condition(s).

:metal::colorless:colorless Meteor Mash 50
During your next turn, Meteor Mash's Base Damage is 100, instead of 50.

Weakness: :fighting:+30
Resistance::psychic:-20
Retreat:(C)(C)(C)
 
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Sun Medallion
TRAINER
Pokémon Tool

Attach Sun Medallion to 1 of your Pokemon with DayWalker on its card that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card.

All damage done to the Pokémon Sun Medallion is attached to is reduced by 20.

Moon Medallion
TRAINER
Pokémon Tool

Attach Sun Medallion to 1 of your Pokémon with NightDweller on its card that doesn't already have a Pokémon Tool attached to it. If that Pokemon is Knocked Out, discard this card.

All damage done by the Pokémon Moon Medallion is attached to is increased by 10.

Technical Machine DayWalker -1

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attack instead of its own.

[.] Sunshine

Search your deck for 1 card, show it to your opponent, and put it in your hand. Shuffle your deck afterwards.

Technical Machine NightDweller -1

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attack instead of its own.

[.] Moonlight

Discard the top card of your opponent's deck.
 
Since you have done 4 Trainers, all for me to do is make 2. ^_^

[DEL]Houndoom
Lunatone
Clefable
and 2 T/S/S[/DEL]
and Special 2 Energy

Supporter - Breeder Couple
(Supporter blah)

Search your deck for up to 2 Basic Pokemon and put them onto your Bench. For each Basic Pokemon you put onto your Bench, you may search your deck for a basic Energy card and attach it to that Pokemon. Shuffle your deck afterward.

---------------------------------------
Stadium - Morning Twilight Stadium

Treat each Pokemon in play as if it had both DAYWALKER and NIGHTDWELLER in its name.

I need some serious help wording my cards....
 
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Supporter - Breeder Couple
(Supporter blah)

Search your deck for up to 2 Basic Pokemon and put them onto your Bench. For each Basic Pokemon you put onto your Bench, you may search your deck for a basic Energy card and attach it to that Pokemon. Shuffle your deck afterward.

---------------------------------------
Stadium - Morning Twilight Stadium

Treat each Pokemon in play as if it had both DAYWALKER and NIGHTDWELLER in its name.

Fixed these two cards' wording. :thumb:

Just..."Morning Twilight"...Isn't that the same as "Dawn"?

Also, you forgot to put NIGHTDWELLER in Houndour's name. (And in the names of all the other Pokemon, in the self-referencing texts.)
 
Revising the set list now...

Back to back posts merged. The following information has been added:

Hoothoot NIGHTCRAWLER LV.14 HP50 [C]
BASIC

Picture: It is upside down, with one foot in the air. It's eyes are closed. The sun is up.

[C] Double Kick 20x
Flip 2 coins. This attack does 20 damage times the number of heads. If both coins are heads, Hoothoot Nightcrawler does 20 damage to itself.

[C][C] Dizzy Spin 20
Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, the Defending Pokémon is now Asleep.

W:[L]+10
R:[F]-20
RC:[C]

Natu DAYWALKER LV.15 HP40 [P]
BASIC

Picture: There is a Natu sleeping on a branch. It is night.

[P] Confusion
The Defending Pokémon is now Confused.

[P][C] Telekenisis
Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance.

W:[L]+10
R:[F]-20
RC:[C]

Xatu DAYWALKER LV.40 HP80 [P]
STAGE 1: Evovles from Natu Daywalker

Picture: Xatu is standing on a clifftop, wings outstretched, staring into the sun on the horizon.

[Poké-BODY] Future Sense
Every time your opponent draws a card, look at the top card of your opponent's deck (after the draw).

[.] Future Change
Put the top card of your opponent's deck at the bottom of his or her deck.

[P][C] Cross-Cut 30+
If the Defending Pokémon is an Evolved Pokémon, this attack does 30 damage plus 20 more damage.

W:[L]+20
R:[F]-20
RC:

Back to back posts merged. The following information has been added:

Should add:
Ludicolo line
Shiftry line
Celebi
Jirachi
Ho-oh
Lugia

Remove:
Raticate line
Linoone line
Butterfree line
Beedrill line

Back to back posts merged. The following information has been added:

Would anyone be on, early tomorrow morning, to make final revisions and the final post?

Back to back posts merged. The following information has been added:

Eevee LV.16 HP60 [C]
BASIC

[Poké-POWER] Time Shift
Once during your turn (before you attack), you may search your deck for a card that evolves from Eevee and has Daywalker or Nightcrawler in its name and put that card onto Eevee. (This counts as evolving Eevee.) This Power cannot be used if Eevee is affected by a Special Condition.

[.] Clock Start
Flip a coin. If heads, draw a card. If tails, discard the top card of your opponent's deck.

W:[F]+10
R:
RC:[C]

Umbreon Nightcrawler LV.45 HP80 [D]
STAGE 1: Evolves from Eevee

Picture: There is Umbreon, on a path, with the crescent moon behind its head.

[D] Moonshine 20
If the Defending Pokémon has Daywalker in its name, discard 1 Energy card attached to it.

[D][D][C] Dark Paw 80
Discard the top card of your deck.

W:[F]+20
R:[P]-20
RC:[C]

Espeon Daywalker LV.44 HP70 [P]
STAGE 1: Evolves from Eevee

Picture: There is Espeon, on a path, with the sun behind its head.

[P] Sunlight 20
If the Defending Pokémon has Nightcrawler in its name, the Defending Pokémon is now Confused.

[P][P][C] Bright Paw 80
Your opponent may draw 1 card.

W:[P]+20
R:
RC:

Back to back posts merged. The following information has been added:

Cherubi LV.10 HP50 [G]
BASIC

Picture: The Cherubi is sitting on a large leaf. It is dawn or dusk, it is impossible to tell.

[.] Rest
Remove all Special Conditions and 4 damage counters from Cherubi. Cherubi is now Asleep.

[.] Wake Up
If Cherubi is Asleep, draw 3 cards and Cherubi is no longer Asleep. (This attack can be used even if Cherubi is Asleep.)

W:[R]+10
R:[W]-20
RC:[C]

Cherrim NIGHTCRAWLER LV.34 HP80 [G]
STAGE 1: Evolves from Cherubi

Picture: The non-Sunny Day form of Cherrim is in a patch of grass, at night.

[Poké-POWER] Sunshine
Once during your turn (before you attack), when you attach a [R] Energy card from your hand to Cherrim Nightcrawler, you may search your deck for a Cherrim Daywalker and switch it with Cherrim Nightcrawler. (Any cards attached to Cherrim Nightcrawler, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Cherrim Nightcrawler on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poké-Power each turn.

[C][C] Ninja 20+
If Cherrim Nightcrawler used Moonshine this turn, this attack does 20 damage plus 40 more damage.

W:[R]+20
R:[W]-20
RC:[C][C]

Cherrim DAYWALKER LV.34 HP80 [G]
STAGE 1: Evolves from Cherubi

Picture: The Sunny Day form of Cherrim is in a patch of grass, during the day.

[Poké-POWER] Moonshine
Once during your turn (before you attack), when you attach a [D] Energy card from your hand to Cherrim Daywalker, you may search your deck for a Cherrim Nightcrawler and switch it with Cherrim Daywalker. (Any cards attached to Cherrim Daywalker, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Cherrim Daywalker on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poké-Power each turn.

[C][C] Full Bloom 20
If Cherrim Daywalker used Sunshine this turn, the Defending Pokémon is now Burned, Poisoned, and Confused.

W:[R]+20
R:[W]-20
RC:[C][C]
 
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Setlist:

Holo Rares:
1 Bellosom DAYWALKER
2 Crobat NIGHTDWELLER
3 Darkrai NIGHTDWELLER
4 Ho-oh DAYWALKER
5 Lugia NIGHTDWELLER
6 Typhlosian DAYWALKER

Rares:
7 Arcanine DAYWALKER
8 Celebi DAYWALKER
9 Cherrim DAYWALKER
10 Clefable NIGHTDWELLER
11 Espeon DAYWALKER
12 Gengar NIGHTDWELLER
13 Jirachi NIGHTDWELLER
14 Jumpluff DAYWALKER
15 Ludicolo DAYWALKER
16 Shiftry NIGHTDWELLER
17 Togekiss DAYWALKER
18 Umbreon NIGHTDWELLER
19 Vileplume NIGHTDWELLER

Uncommons:
20 Ariados NIGHTDWELLER
21 Cherrim NIGHTDWELLER
22 Clefairy NIGHTDWELLER
23 Haunter NIGHTDWELLER
24 Houndoom NIGHTDWELLER
25 Gloom
26 Golbat NIGHTDWELLER
27 Ledian
28 Lombre DAYWALKER
29 Lunatone NIGHTDWELLER
30 Noctowl NIGHTDWELLER
31 Nuzleaf NIGHTDWELLER
32 Persian
33 Quilava DAYWALKER
34 Roserade DAYWALKER
35 Skiploom DAYWALKER
36 Solrock DAYWALKER
37 Sunflora DAYWALKER
38 Togetic DAYWALKER
39 Xatu NIGHTDWELLER

Commons:
40 Budew DAYWALKER
41 Cherubi
42 Cleffa NIGHTDWELLER
43 Cyndaquil DAYWALKER
44 Eevee
45 Gastly NIGHTDWELLER
46 Growlithe DAYWALKER
47 Hoot-Hoot NightDweller
48 Hoppip DAYWALKER
49 Houndour NIGHTDWELLER
50 Ledyba
51 Lotad DAYWALKER
52 Meowth
53 Natu NIGHTDWELLER
54 Oddish
55 Roselia DAYWALKER
56 Seedot NNIGHTDWELLER
57 Spinarak NIGHTDWELLER
58 Sunkern DAYWALKER
59 Togepi DAYWALKER
60 Zubat NIGHTDWELLER

Trainers/Supporters/Stadiums:
61 Breeder Couple
62 Dawn Stadium
63 Moon Medallion
64 Moonlight Stadium
65 Solar Eclipse
66 Sun Medallion
67 Technical Machine DW-1
68 Technical Machine NW-1
69 Twilight Rift

Energy:
70 Starlight Energy
71 Sunbeam Energy

Level Xs:
72 Darkrai NIGHTDWELLER Level X
73 Gengar NIGHTDWELLER Level X

[Any additions/alterations are welcome. For expediance's sake, just PM me with anything needing changed. I'll be gathering our cards, editting them for consistancy, and putting them onto 1 page in set-list order.]

Back to back posts merged. The following information has been added:

#1 Bellosom DAYWALKER Lv. 48 -110HP- [G]
Stage 2: Evolves from Gloom
Picture: Bellosom is leaping through a sunlit meadow, dancing.

PokeBody - Kindred Spirit
As long as Bellosom DAYWALKER is on your Bench, each of your Vileplume's attacks do 20 more damage. Only one Kindred Spirit Poke-Body may be used each turn.

[G][G][C] Grass Knot 50+
This attack does 50 damage plus 10 more for each [C] in the Defending Pokemon's Retreat Cost.

W- [R] +30
R- [W] -20
RC- [C][C]

#2 Crobat NIGHTDWELLER Lv. 38 -100hp- [P]
Stage 2: Evolves from Golbat NIGHTDWELLER
Picture: On a clear, starry night, Crobat flies with its wings spread fully. You can see the moon just barely visible, peeking from around the edge of one wing.

Poke-Body - Dark Wing Shroud
Each Pokemon (both yours and your opponents) is treated as though it has NIGHTDWELLER in its name, in addition to any other text.

[P] Avenge
Count the number of your Pokemon that have any damage counters on them. Put that many damage counters on the Defending Pokemon.

W- [L]+30
R- [F]-20
RC- 0
Crobat has discovered that its four wings can offer shade to night-dwelling Pokemon.

#3 Darkrai NIGHTDWELLER Lv. 58 -80HP- [D]
Basic
Picture: Darkrai is standing on a pedestal, watching over a well-traveled path. You can see Darkrai's back, and he is in the middle of the picture, with the path in front of him. you can see a couple trainers sleeping behind him, looking quite uncomfortable.

Poké-Body - Darkness Veil
All of your Pokémon that have at least 2 [D] Energy attached to them cannot be affected by Special Conditions.

[D] Dark Call
Search your deck for a Basic Pokémon with NIGHTDWELLER in its name and put it on your Bench. Then, search your deck for an Energy card and attach it to that Pokémon. Shuffle your deck afterwards.

[D][D][C] Chaos Orb 60
This attack isn't affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.

DARKRAI possesses the power to lure people into deep sleeps and show them frightening nightmares.

W- [F]+20
R- [P]-20
RC- [C][C]

#4 Ho-oh DAYWALKER Lv. 54 -90HP- [R]
Basic
Picture: Ho-oh is flying across the sky with a rainbow trailing from its tail and embers trailing from its wings.

Poke-Item - Sacred Ash
As long as Ho-oh DAYWALKER is on your Bench, your [R] Pokemon's attacks do 10 more damage.

[R][R][R][C] Fire Blast 110
Discard 2 [R] energy attached to Ho-oh DAYWALKER.

W- [W]+20
R- [F]-20
RC- [C][C]

#5 Lugia NIGHTDWELLER Lv. 58 -100 HP- [P]
Basic
Picture: Lugia is flying over a night-time ocean. The stars and crescent moon are reflected in the water. Lugia's wings are sparklng in the starlight.

[P][C] Silver Wing 30
Flip a coin. If heads, discard an Energy attached to the Defending Pokemon

[P][C][C] Aeroblast 50+
Flip a coin. If heads, this attack does 50 plus 20 more damage.

W- [L]+20
R- [F]-20
RC- [C][C]

#6 Typhlosion DAYWALKER Lv. 39 -110hp- [R]
Stage 2: Evolves from Quilava DAYWALKER
Picture: Typhlosion is surrounded by flames burning on the ground. Above, you can see an orange sun near setting, indicating it is late in the day.

Poke-Power: Nocturnal Aid
Once during your turn (before you attack), you may search your deck for as many [R] Energy cards as you have Pokemon with NIGHTDWELLER in their name in play, show those cards to your opponent, and put them into your hand. If you do, shuffle your deck afterward. You can't use more than one Nocturnal Aid per turn.

[R] Dazzling Light 20
If the Defending Pokemon has NIGHTDWELLER in its name, this attack does 20 plus 80 damage.

[R][R] Fire Bombing 20x
This attack does 20 damage times the amount of [R] Energy attached to Typhosion.

W: [W]+30
R:
RC: [C][C]
If Typhlosian's rage has been peaked, anything around it may burst into flames.

#7 Arcanine DAYWALKER Lv. 34 -90HP- [R]
Stage 1: Evolves from Growlithe DAYWALKER
Picture: Arcanine sits, howling upward at the sky. A spiraling tendril of Flames circles it, rising into the air. The backdrop is a pale, sparkling blue.

Poke-Power – Howling Flames
Once during your turn (before you attack), when you attach a [R] energy from your hand to Arcanine DAYWALKER, you may search your deck for a [R] Energy and attach it to Arcanine DAYWALKER.

[R][R][R][C] Ruining Blast 130
Discard all [R] Energy attached to Arcanine DAYWALKER.

W- [W]+30
R-
RC- [C]

#8 Celebi Daywalker Lv. 47 -90HP- [G]
Basic
Picture: Celebi is drifting through a foggy forest looking nervously around. Beams of sunlight cut through the fog.

Poke-Power - Type Shift
One during your turn (before you attack) if Celebi Daywalker is your Active Pokemon you may use this power.
Celebi Daywalker is a [P] type until the end of your opponent's next turn.

[G] Growth Rain
You may attach 1 [G] Energy and 1 [P] Energy from your hand to one of your Pokemon.

[G][P][C] Time Gathering 50
You may search the Lost Zone for any one of your cards, show it to your opponent, and put it into your hand.

W: [R]+20
R:
RC: [C]

#9 Cherrim DAYWALKER Lv. 34 -80HP- [G]
STAGE 1: Evolves from Cherubi
Picture: The Sunny Day form of Cherrim is in a patch of grass, during the day.

Poké-POWER - Moonshine
Once during your turn (before you attack), when you attach a [D] Energy card from your hand to Cherrim Daywalker, you may search your deck for a Cherrim NIGHTDWELLER and switch it with Cherrim DAYWALKER. (Any cards attached to Cherrim DAYWALKER, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Cherrim DAYWALKER on top of your deck. Shuffle your deck afterward. You can't use more than 1 Moonshine or Sunshine Poké-Power each turn.

[C][C] Full Bloom 20
If Cherrim DAYWALKER used Sunshine this turn, the Defending Pokémon is now Burned, Poisoned, and Confused.

W- [R]+20
R- [W]-20
RC- [C][C]

#10 Clefable NIGHTDWELLER Lv. 50 -100HP- [C]
Stage 1: Evolves from Clefairy NightDweller
Picture: Clefable is standing with arms upraised on a mountainside. You can see a mountainous horizon with a starry night above it in the background. Across the night sky is a shooting star.

Poke-Body - Magic Guard
Prevent all effects of attacks, excluding damage, done to Clefable NIGHTDWELLER.

[C][C] Lucky Chant 60
Flip 4 coins. For each heads, choose either Burned, Poisoned or Asleep. The Defending Pokemon is now affected by this/these Special Condition(s).

[M][C][C] Meteor Mash 50
During your next turn, Meteor Mash's Base Damage is 100, instead of 50.

W- [F]+30
R- [P]-20
RC-[C][C][C]

#11 Espeon Daywalker Lv. 44 -70HP- [P]
Stage 1: Evolves from Eevee
Picture: Espeon is on a path with the sun behind its head.

[P] Sunlight 20
If the Defending Pokémon has NIGHTDWELLER in its name, the Defending Pokémon is now Confused.

[P][P][C] Bright Paw 80
Your opponent may draw 1 card.

W- [P]+20
R-
RC- 0

#12 Gengar NIGHTDWELLER Lv. 48 -130HP- [P]
Stage 2: Evolves from Haunter NIGHTDWELLER
Picture: Gengar grins as it focuses its energy into a ball of black energy.

[D][C] Shadow Ball 50
When determining Weakness and Resistance for this attack, treat Gengar NIGHTDWELLER as a [D] type Pokemon.

[P][P][C] Enveloping Mist 130-
Does 130 damage minus the Defending Pokemon's remaining HP. (This attack cannot do less than 0 damage.)

W- [D]+30
R- [C]-20
RC- [C][C][C]

#13 Jirachi NIGHTDWELLER Lv. 26 -70HP- [M]
Basic
Picture: Jirachi is looking up at a Full Moon. Its third eye is open and glowing.

Poke-Power - Midnight Eye
Once per turn (before you attack), you may choose 1 card from your hand and send it to the Lost Zone. If you do, draw cards until you have 6 cards in your hand. This power can't be used if Jirachi NIGHTDWELLER is affected by a Special Condition.

[P] Psywave 10x
Does 10 damage times the amount of Energy attached to the Defending Pokemon.

W- [R]+20
R- [P]-20
RC- [C]

#14 Jumpluff DAYWALKER Lv. 39 -120HP- [G]
Stage 2: Evolves from Skiploom DAYWALKER
Picture: Jumpluff is trapped in the center of a whirlwind of leaves as it floats about twice its height off the ground.

PokeBody - Buffer
If Jumpluff DAYWALKER would be Knocked out by an opponent's attack, flip a coin. If heads, Jumpluff DAYWALKER is not Knocked Out and its remaining HP becomes 10 instead.

[G][G][C] Leaf Guard 60
Reduce all Damage done to Jumpluff DAYWALKER during your opponent's next turn by 20.

W- [R]+30
R-
RC- 0

#15 Ludicolo DAYWALKER Lv. 45 -100HP- [W]
STAGE 2: Evolves from Lombre DAYWALKER
Picture: The Ludicolo is on its head, smiling, on a beach.

Poké-POWER - Great Dance
Once during your turn (before your attack), if Ludicolo DAYWALKER is your Active Pokémon, you may search your deck for 1 Energy card and put it in your hand. You can't use more than 1 Great Dance Poké-Power each turn. This power can't be used if Ludicolo DAYWALKER is affected by a Special Condition.

[G][W][C] Backsplash 80
Does 20 damage to each of your Benched Pokémon.

W- [L]+30
R-
RC- [C]

#16 Shiftry NIGHTDWELLER Lv. 47 -120HP- [D]
Stage 2: Evolves from Nuzleaf NIGHTDWELLER
Picture: Shiftry is twirling and whipping up a storm with it's leaf fans.

[D][G] Day Cutter 40+
If the Defending Pokemon has DAYWALKER in its name, this attack does 40+20 more damage.

[D][D][G][G] Lost Wind 50
If the Defending Pokémon isn't Knocked Out by damage from this attack, your opponent sends the top card of his or her deck to the Lost Zone.

W- [R]x2
R- [P]-20
RC- [C][C]

#17 Togekiss DAYWALKER Lv. 46 -120HP-
Stage 2: Evolves from Togetic DAYWALKER
Picture: You see Togekiss from above, as it flies over a flowered meadow.

Poke-Power - Hopeful Vision
Once per turn (before you attack), you may shuffle your hand into your deck. If you do, draw a number of cards equal to the number you shuffled into your deck plus 1. You can't use this power if Togekiss DAYWALKER is affected by a Special Condition.

[C][C][C] Dream Blast 50+
Flip a coin for each of your opponent's Pokemon with NIGHTWALKER in its name. This attack does 50 damage plus 20 more damage for each heads. If you flip no heads, Togekiss DAYWALKER is now Asleep.

W- [L]+30
R- [F]-20
RC- [C]

#18 Umbreon NIGHTDWELLER Lv. 45 -80HP- [D]
Stage 1: Evolves from Eevee
Picture: Umbreon is on a path with the crescent moon behind its head.

[D] Moonshine 20
If the Defending Pokémon has DAYWALKER in its name, discard 1 Energy card attached to it.

[D][D][C] Dark Paw 80
Discard the top card of your deck.

W- [F]+20
R- [P]-20
RC- [C]

#19 Vileplume NIGHTDWELLER Lv. 49 -120 HP- [P]
Stage 2: Evolves from Gloom
Picture: Vileplume sits in a starlit meadow with its eyes closed. It is spurting multi-colored powder from its flower.

PokeBody - Effect Spore
If Vileplume NIGHTDWELLER is damaged by an attack from the Defending Pokemon, (even if Vileplume NIGHTDWELLER is Knocked Out) choose a Special Condition. The Defending Pokemon is now affected by that Special Condition.

[P][G][C] Giga Drain 60
Remove a number of damage counters from Vileplume NIGHTDWELLER equal to the amount of damage dealt by this attack.

W- [R]+30
R- [W]-20
RC- [C][C][C]

#20 Ariados NIGHTDWELLER Lv. 34 -80HP- [P]
Stage 1 Pokemon: Evolves from Spinarak NIGHTDWELLER
Picture: You see an Ariados sitting in it's web in the middle of Eterna Forest. The full moon is shining brightly in the clear, night sky behind him. There is a Yanma tangled in the web, while the Ariados hungrily approaches.

Poke-Body - Moonlight Advantage
As long as you have "Moonlight Stadium" in play, each of your Ariados NIGHTDWELLER and Spinarak NIGHTDWELLER's attacks cost [C] less.

[P][C] Toxic Escape 20
The Defending Pokemon is now poisoned. Place 2 damage counters on the Defending Pokemon between turns instead of 1. Switch Ariados NIGHTDWELLER with 1 of your Benched Pokemon.

W- [R]+20
R-
RC- [C]

ARIADOS is able to spin silk out of both its mouth and rear, which is advantageous against unsuspecting foes.

#21 Cherrim NIGHTDWELLER Lv. 34 -80HP- [G]
Stage 1: Evolves from Cherubi
Picture: The non-Sunny Day form of Cherrim is in a patch of grass, at night.

[Poké-POWER] Sunshine
Once during your turn (before you attack), when you attach a [R] Energy card from your hand to Cherrim NIGHTDWELLER, you may search your deck for a Cherrim DAYWALKER and switch it with Cherrim NIGHTDWELLER. (Any cards attached to Cherrim NIGHTDWELLER, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Cherrim NIGHTDWELLER on top of your deck. Shuffle your deck afterward. You can't use more than 1 Moonlight or Sunshine Poké-Power each turn.

[C][C] Ninja Leaf 20+
If Cherrim NIGHTDWELLER used Moonshine this turn, this attack does 20 damage plus 40 more damage.

W- [R]+20
R- [W]-20
RC- [C][C]

#22 Clefairy NIGHTDWELLER Lv. 30 -70HP- [C]
Basic
Picture: Clefairy is leaning over, examining a moonstone on the ground. It is reaching out a hand, about to touch it.

Poke-ITEM - Moon Stone
Clefairy NIGHTDWELLER can evolve during the turn you play it.

[C] Gravity 20
This attack does 20 damage to each Pokemon in play that has zero Retreat Cost.

[C][C] Healing Wish
Clefairy NIGHTDWELLER is Knocked Out. After you choose a new Active Pokemon, remove all damage counters from it, and move all Energy that had been attached to Clefairy to the new Active Pokemon.

W- [F]+20
R- [P]-20
RC- [C]

#23 Haunter NIGHTDWELLER Lv. 26 -90HP- [P]
Stage 1: Evolves from Gastly NIGHTDWELLER
Picture: Haunter's clawed hand has swept downward in front of him, leaving a trail of black clawmarks floating in the air. A starry night is the background, with a full moon partially behind Haunter, back lighting the claw-marks.

Poke-Power – Startling Grin
Once during your turn (before your attack), when you play Haunter NIGHTDWELLER from your hand to evolve 1 of your Active Pokemon, you may use this power. Until the end of your opponent's next turn, your opponent can't play any Trainer cards from his or her hand.

[P][D] Shadow Claw 30
If the Defending Pokemon has NIGHTDWELLER in its name, this attack's damage is 10.

W- [D]+20
R- [C]-20
RC- [C][C]

#24 Houndoom NIGHTDWELLER Lv. 36 -90HP- [R]
Stage 1: Evolves from Houndour NIGHTDWELLER
Picture: Houndoom is standing on a rocky, mountain path. It is surrounded by a black fire-like aura. The full moon above it clearly illuminates the area.

[D][R] Unholy Burn 40
The Defending Pokemon is now Burned. If the Defending Pokemon has DAYWALKER in its name, treat each flip for determining Burn damage as tails.

[D][R][C] Haunting Wildfire 70
Discard 2 Energy attached to Houndoom NIGHTDWELLER. This attack does 40 damage to each Pokemon in play that has the same name as the Defending Pokemon.

W- [W]+20
R- [P]-20
RC- 0

#25 Gloom Lv. 32 -80HP- [P]
Stage 1: Evolves from Oddish
Picture: Gloom is teetering on one leg, in a meadow, about to fall over.

[P][C] Pester 30+
If the Defending Pokemon is affected by a Special Condition, this attack does 30 plus 30 more damage.

[P][P][C] Petal Dance 50x
Flip 3 coins. This attack does 50 times the number of heads. If you get 2 or more heads, Gloom is now confused.

W- [R]+20
R- [W]-20
RC- [C][C]

#26 Golbat NIGHTDWELLER Lv. 27 -70hp- [P]
Stage 1: Evolves from Zubat NIGHTDWELLER
Picture: Hanging upside down from a stalagtite, Golbat has its wings mostly spread, with the tips curled inward as though it were flapping vigorously.

[.] Bellowing Winds 20
If the Defending Pokemon is Burned, this attack does 20 damage to each of your opponent's Benched Pokemon.

[C][P] Energy Drain 30
Flip a coin. If heads, discard an Energy attached to the Defending Pokemon and remove up to 3 damage counters from Golbat NIGHTDWELLER. If tails, discard an energy attached to Golbat NIGHTDWELLER.

W- [L]+20
R- [F]-20
RC- 0
Golbat becomes highly active on dark, moonless nights, flying around to attack people and Pokemon.

#27 Ledian Lv. 30 -80hp- [G]
Stage 1: Evolves from Ledyba
Picture: Ledian is flying above a bright meadow with a clear blue sky. It has one arm pulled back to throw a punch.

Poke-Body - Updraft
Each Pokemon with DAYWALKER in its name has its Retreat Cost reduced by [C].

[C][C] Whirling Punch
Flip 4 coins. For each head, choose 1 of your opponent's Pokemon. This attack does 40 damage to each chosen Pokemon

[C][C] Shading Wings
Remove 2 damage counters from each of your Pokemon with NIGHTDWELLER in its name. For each damage counter removed this way, place 1 damage counter on the Defending Pokemon.

W- [R]+20
R- [F]-20
RC- [C]

#28 Lombre DAYWALKER Lv. 28 -70HP- [W]
STAGE 1: Evolves from Lotad DAYWALKER
Picture: The Lombre is underwater, swimming backstrokes. It is dodging a fishing line.

[G][C] Skill Dive
Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokémon.)

[W][C] Whirlpool 20
Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon.

W- [L]+20
R-
RC- [C]

#29 Lunatone NIGHTDWELLER Lv. 24 -70HP- [F]
Basic
Picture: Lunatone is floating through the night sky. Behind it, you can see the crescent moon, as though it were another Lunatone travelling with it.

Poke-Body: Moonlight Aura
Each of your Pokemon with NIGHTDWELLER in it's name has no Weakness and +10HP.

[F][P] Lunar Force 40
You may discard all of your opponent's Tool cards and Stadium cards in play. If you do, prevent all effects, including damage, done to Lunatone NIGHTDWELLER during your opponent's next turn.

W- [P]+20
R- [F]-20
RC- [C]

#30 Noctowl NIGHTDWELLER Lv. 39 -90HP- [C]
Stage 1: Evolves from Hoothoot NIGHTDWELLER
Picture: It is night. The Noctowl is in a hole in a tree, staring at the frame, with its neck crooked.

[Poké-BODY] Night Vision
As long as Noctowl NIGHTDWELLER is your Active Pokémon, every time your opponent draws a card, he or she must show you that card.

[.] Seek Out
Search your deck for 1 card and put it in your hand. Shuffle your deck afterward.

[C][C] Hooked Beak 30+
If the Defending Pokémon is a Basic Pokémon, this attack does 30 damage plus 20 more damage.

TEXT: It hunts by night and sleeps by day.

W: [L]+20
R: [F]-20
RC: [C]

#31 Nuzleaf NIGHTDWELLER Lv. 29 -80HP- [D]
Stage 1: Evolves from Seedot NIGHTDWELLER
Picture: Nuzleaf stands in a boxing stance with its fists protecting its face.

[D] Dirty Trick
Flip a coin. If heads, discard an Energy card attached to 1 of your opponent's Pokemon.

[D][G] Defensive Blow 30
Count the number of Pokemon on your Bench with DAYWALKER in their name. During your opponent's next turn, any damage done to Nuzleaf NIGHTDWELLER by attacks is reduced by 10 for each of the counted Pokemon (after applying Weakness and Resistance).

W- [R]+20
R- [P]-20
RC- [C]

#32 Persian Lvl 29 -90HP- [C]
Stage 1: Evolves from Meowth
Picture: Persian is crouching, ready to pounce upon an unaware Pidgey that is standing in a meadow.

Poke-Power - Prey
Once per turn (before you attack), if Persian is Active, you may choose one of the opponent's Benched Pokemon and switch it with his or her Active Pokemon.

[C] Pounce 20+
If the Defending Pokemon became Active during this turn, this attack does 20 plus 20 damage.

[C][C] Defending Claw 50
Any damage done to Persian during your opponent's next turn is reduced by 30.

W- [F]+20
R-
RC- [C]

#33 Quilava DAYWALKER Lv. 20 -80hp- [R]
Stage 1: Evolves from Cyndaquil DAYWALKER
Picture: Quilava can be seen against a swirling black background. Its back is arched and it appears to be about to curl into a somersault. There are embers flying from its flames in a circular pattern around it.

Poke-Power - Flame Wheel
Once during your turn (before you attack), you may discard a [R] energy card from your hand. If you do, select 1 of your opponent's Active Pokemon. That Pokemon is Burned.

[C][R] Blaze Up 30
Flip a coin. If tails, discard a R Energy attached to Quilava DAYWALKER and this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

W- [W]+20
R-
RC- [C]
Quilava keeps its foes at bay with the intensity of its flames and gusts of superheated air.

#34 Roserade DAYWALKER Lv. 31 -100HP- [G]
Stage 1: Evolves from Roselia DAYWALKER
Picture: Roselia is jump-roping a with a vine in a sunlit, flowered meadow.

Poke-Power - Natural Growth
After your opponent evolves a Benched Pokemon, you may search your discard pile for a Pokemon with DAYWALKER in its name and put it in your hand.

[G][G] Bind Together 40+
Does 40 damage plus 10 more damage for each of your Benched Pokemon. Flip a coin. If tails, discard an Energy card from each of your Benched Pokemon that is able.

W- [R]+30
R- [W]-20
RC- [C][C]

#35 Skiploom DAYWALKER Lv. 26 -70 HP- [G]
Stage 1: Evolves from Hoppip DAYWALKER
Picture: Skiploom is tangled in the branches of a tree, as though it was blown there by a stiff wind.

PokeBody - Cottonweed
Skiploom DAYWALKER has 0 Retreat Cost.

[G][G] Miracle Powder 20
Flip a coin. If heads, the Defending Pokemon is now Asleep and Poisoned.

W- [R]+20
R-
RC- [C]

#36 Solrock DAYWALKER Lv.31 -80HP- [F]
BASIC
Picture: Solrock is floating in the center of the picture, with rays of sunlight surrounding it.

[Poké-BODY] Sunlight
As long as Dawn Stadium is in play, all Energy required for the Energy costs of attacks on any of your Pokémon are [C] instead.

[F] Solar Energy
Flip a coin until you get tails. For each heads, attach 1 basic Energy card from your hand to 1 of your Pokémon in play. (You can't attach multiple Energy cards to the same Pokémon.)

[F][F][C] Solar Flare 70
Discard 2 Energy attached to Solrock DAYWALKER.

SOLROCK is an enchanted rock that represents the Sun. It is powered by solar energy.

W - [G]+20
R -
RC - [C][C]

#37 Sunflora DAYWALKER Lv. 45 -80hp- [G]
Stage 1: Evolves from Sunkern DAYWALKER
Picture: Sunflora is skipping through a sunlit meadow with face uplifted to a bright, blue sky. The petals of its face sparkle with reflected sunlight.

PokePower ~ Linked Roots
Discard a basic [G] energy from Sunflora DAYWALKER to use this power. Until the end of your turn, treat each of your Pokemon as though they had two [G] energy provided, in addition to any already provided, for the purpose of paying the energy cost of attacks. You may not use more than one Linked Roots power in a turn. This power can't be used if Sunflora DAYWALKER is affected by a Special Condition.

[G][G] Cheerful Dance
Flip a coin. If heads, the Defending Player cannot attack, retreat, or use any PokePowers until the end of your next turn.

[G][G][G][G] Overcharged Solarbeam (60)
Flip two coins. If both coins are heads, this attack does 60 damage plus 40 damage. If both coins are tails, this attack does 40 damage to Sunflora DAYWALKER.

W - [F]+30
R- [W]-20
RC- [C][C]

Sunflora gladly shares its solar power with its fellow meadow-dwellers. Sometimes it gets carried away.

#38 Togetic DAYWALKER Lv. 31 -70HP- [C]
Stage 1: Evolves from Togepi DAYWALKER
Picture: Togetic is diving out of a slightly cloudy, blue sky.

[C][C] Speed Dive 20

[C][C][C] Metronome
Choose 1 of the Defending Pokemon's attacks. Metronome copies that attack, except for its Energy cost. (You must still do anything else in order to use that attack.) Togetic DAYWALKER performs that attack.

W- [L]+20
R- [F]-20
RC- [C]

#39 Xatu DAYWALKER Lv. 40 -80HP- [P]
Stage 1: Evolves from Natu DAYWALKER
Picture: Xatu is standing on a clifftop, wings outstretched, staring into the sun on the horizon.

[Poké-BODY] Future Sense
Each time your opponent draws a card, look at the top card of your opponent's deck afterward.

[.] Future Change
Put the top card of your opponent's deck at the bottom of his or her deck.

[P][C] Cross-Cut 30+
If the Defending Pokémon is an Evolved Pokémon, this attack does 30 damage plus 20 more damage.

W- [L]+20
R- [F]-20
RC- 0

#40 Budew DAYWALKER Lv. 5 -40HP- [G]
Basic
Picture: Budew is sitting in the grass with tears flowing.

Poke-Power - Baby Evolution
Once during your turn (before your attack), you may put Roselia DAYWALKER from your hand onto Budew (this counts as evolving Budew) and remove all damage counters from Budew DAYWALKER.

[.] Fake Tears
Flip a coin. If heads, your opponent can't play any Trainer cards from his or her hand during your opponent's next turn, and any damage done to Budew DAYWALKER by attacks is reduced by 30

W- [R]+10
R-
RC- [C]

#41 Cherubi Lv. 10 -50HP- [G]
Basic
Picture: Cherubi is sitting on a large leaf. It is either dawn or dusk, it is impossible to tell.

[.] Rest
Remove all Special Conditions and 4 damage counters from Cherubi. Cherubi is now Asleep.

[.] Wake Up
If Cherubi is Asleep, draw 3 cards and Cherubi is no longer Asleep. (This attack can be used even if Cherubi is Asleep.)

W- [R]+10
R- [W]-20
RC- [C]

#42 Cleffa NIGHTDWELLER Lv6 -40HP- [C]
Basic
Picture: Cleffa is peering out from behind a rock outcropping.

Poke-Power - Baby Evolution
Once during your turn (before your attack), you may put Clefairy NIGHTDWELLER from your hand onto Cleffa NIGHTDWELLER (this counts as evolving Cleffa NIGHTDWELLER) and remove all damage counters from Cleffa NIGHTDWELLER.

[.] Eeeeeeeeeeeeek
Discard your hand. Then, draw 7 cards from either top or bottom of your deck.

W- [F]+10
R-
RC- [C]

#43 Cyndaquil DAYWALKER Lv. 7 -50hp- [R]
Basic
Picture: Cyndaquil is hiding in a bush, watching a trainer nervously as the trainer walks by.

[.] Call For Friends
You may search your deck for any 1 Pokemon with DAYWALKER in its name and 1 Pokemon with NIGHTDWELLER in its name, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

[R][C] Singe Claw 20+
Flip a coin. If heads, this attack does 20 damage plus 10 damage.

W- [W]+10
R-
RC- [C]
Cyndaquil is a timid Pokemon and often won't confront others without help.

#44 Eevee Lv. 16 -60HP- [C]
Basic
Picture: Eevee is frolicking in a meadow as the sun rises (or falls).

[Poké-POWER] Time Shift
Once during your turn (before you attack), you may search your deck for a card that evolves from Eevee and has DAYWALKER or NIGHTDWELLER in its name and put that card onto Eevee. (This counts as evolving Eevee.) This Power cannot be used if Eevee is affected by a Special Condition.

[.] Clock Start
Flip a coin. If heads, draw a card. If tails, discard the top card of your opponent's deck.

W- [F]+10
R-
RC- [C]

#45 Gastly NIGHTDWELLER Lv. 13 -50HP- [P]
Basic
Picture: Gastly is hiding among the leaves of a maple tree.

[C] Fading Strike 10
You may switch Gastly NIGHTDWELLER with 1 of your Benched Pokemon. If you do, your opponent switches the Defending Pokemon with one of his or her Benched Pokemon.

[P][C] Lick 20
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

W- [D]+10
R- [C]-20
RC- [C]

#46 Growlithe DAYWALKER Lv. 19 -60HP- [R]
Basic
Picture: Growlithe is moving through a dirty, poorly-lit alley, sniffing along the ground, as if it were tracking something. Growlithe's fur shines some light into the surroundings.

Poke-Item - Fire Stone
Growlithe DAYWALKER can evolve during the turn you play it.

[R][C] Fire Fang 10
The Defending Pokemon is Burned.

W- [W]+20
R-
RC- [C]

#47 Hoothoot NIGHTDWELLER Lv. 14 -50HP- [C]
Basic
Picture: It is upside down, with one foot in the air. It's eyes are closed. The sun is up.

[C] Double Kick 20x
Flip 2 coins. This attack does 20 damage times the number of heads. If both coins are heads, Hoothoot NIGHTDWELLER does 20 damage to itself.

[C][C] Dizzy Spin 20
Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, the Defending Pokémon is now Asleep.

W- [L]+10
R- [F]-20
RC- [C]

#48 Hoppip DAYWALKER Lv 8 -40 HP- [G]
Basic
Picture: Hoppip skips through a meadow, floating lightly above the grass.

PokeBody - Cottonweed
Hoppip DAYWALKER has 0 Retreat Cost.

[G] Tackle 10

W- [R]+10
R-
RC- [C]

#49 Houndour NIGHTDWELLER -60HP- [R]
Basic
Picture: Houndour stands upon a scorched circle of rock, snarling at a Pokemon that is not in the picture.

Poke-Body - Flash Fire
Whenever you attach a [R] Energy from your hand to Houndour, you may search your deck for a Basic [R] Energy and attach it to 1 of your Benched Pokemon. Shuffle your deck afterward.

[R] Quick Flare 20

W- [W]+10
R- [P]-20
RC- [C]

#50 Ledyba Lv. 12 -50hp- [G]
Basic
Picture: Ledyba is fluttering around a flower patch, currently smelling a large, bright yellow flower.

[C] Honey Scent
Remove 2 damage counters from 1 of your Pokemon.

[G][C] Double-edge 30
Ledyba does 10 damage to itself.

W- [R]+10
R- [F]-20
RC- [C]

#51 Lotad DAY WALKER Lv. 12 -50HP- [W]
Basic
Picture: Lotad is swimming underwater with sunbeams piercing the water around it.

[.] Night Follows Day
Search your deck for a Basic Pokémon with NIGHTDWELLER in its name and put it on your Bench. Shuffle your deck afterwards.

[G][G] Pad Stamp 20
If you have any Pokémon with NIGHTDWELLER in their name in play, the Defending Pokémon is now Confused. If you have at least 1 other Pokémon with DAYWALKER in its name in play and at least 2 Pokémon with NIGHTDWELLER in their name in play, remove 3 damage counters from Lotad Night Dweller. If you have at least 2 other Pokémon with DAYWALKER in its name and at least 3 Pokemon with NIGHTDWELLER in their name , search your discard pile for 1 Basic Energy card and attach it to Lotad.

W- [L]+10
R-
RC- [C]

Lotad live mostly in the light, but they submerge into darkness occasionally.

#52 Meowth Lvl 12 -50HP- [C]
Basic
Picture: Meowth sits on the counter of a Pokemon Center, licking its forepaw.

[C] Pay Day 10
Flip a coin. If heads, draw a card.

[C][C] Slash 20

W- [F]+10
R-
RC- [C]

#53 Natu DAYWALKER Lv. 15 -40HP- [P]
Basic
Picture: Natu is sleeping on a branch. It is night.

[P] Confusion
The Defending Pokémon is now Confused.

[P][C] Telekenisis
Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance.

W- [L]+10
R- [F]-20
RC- [C]

#54 Oddish Lv 9 -50 HP- [P]
Basic
Picture: Oddish is spinning around on one leg, trying to use Petal Dance, even though it isn't old enough yet.

[C] Spread Seeds
Search your deck for as many Oddish as you like and put them onto your Bench. Shuffle your deck afterwards.

[P][C] Random Powder 10
Flip 2 coins. For each heads, choose a Special Condition. The Defending Pokemon is now affected by those Special Conditions. If you get two tails, Oddish is now Confused.

W- [R] +10
R- [W] -20
RC- [C]

#55 Roselia DAYWALKER Lv. 21 -80HP- [G]
Basic
Picture: Roselia is holding its two rose-hands forward, smiling. It stands in a sunlit meadow, a splash of red and blue amongst the green.

[G] Thorn Whip 30
If Budew DAYWALKER is anywhere under Roselia DAYWALKER, choose one of your opponent's Benched Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

W- [R]+20
R- [W]-20
RC- [C][C]

#56 Seedot NIGHTDWELLER Lv. 12 -50HP- [D]
Basic
Picture: Seedot peers out from the entrance of a cave into a well lit forest.

[.] Day Follows Night
Search your deck for a Basic Pokémon with DAYWALKER in its name and put it on your Bench. Shuffle your deck afterwards.

[G][G] Glowing Seeds 20+
Does 20 damage plus 20 damage for each pair of Pokémon with NIGHTDWELLER and DAYWALKER in its name you have in play.

W- [R]+10
R- [P]-20
RC- [C]

Seedot live mostly in the shade, but they come out occasionaly.

#57 Spinarak NIGHTDWELLER Lv. 14 -50HP- [P]
Basic
Picture: Spinarak is in the process of building a web. It is currently in the shape of a crescent moon.

[C] Web Spinning
If there is a Stadium in play, discard it. Search your deck for a Stadium card and put it into play. Shuffle your deck afterward.

[P][C] Bug Bite 10
Flip a coin. If heads, the Defending Pokemon is Burned and Paralyzed.

W- [R]+10
R-
RC- [C]

#58 Sunkern DAYWALKER Lv. 9 -40HP- [G]
Basic
Picture: Sunkern sits in a flowered meadow, tipped back smiling towards the 'camera.'

[.] Growth
Flip a coin. If tails, this attack does nothing. If heads, search your deck for a G Energy card and attach it to Sunkern DAYWALKER.

[C] Sun Soak
Flip a coin. If heads, remove all damage counters from Sunkern DAYWALKER, search your deck for an Evolution card that evolves from Sunkern DAYWALKER, and put it onto Sunkern DAYWALKER. (This counts as evolving Sunkern DAYWALKER.) Shuffle your deck afterward.

W- [R]+20
R- [W]-20
RC- [C]

#59 Togepi DAYWALKER Lv. 10 -50hp-
Basic
Picture: Togepi is sitting on a green carpeted floor with its eyes closed, asleep.

Poke-Power - Pleasant Dreams
Once during your turn (before you attack), when you play Togepi DAYWALKER from your hand onto the Bench, you may draw 1 card.

[C] Yawn
The Defending Pokemon is now Asleep.

W- [F]+10
R-
RC- [C]

#60 Zubat NIGHTDWELLER Lv. 7 -50hp- [P]
Basic
Picture: Zubat is flying over a trainer, screeching.

Poké-Power - Descend into Darkness
Once during your turn (before you attack), when you play Zubat NIGHTDWELLER from your hand onto your Bench, you may put 1 damage counter on 1 of your opponent's Pokémon.

[P][C] Rabid Bite 20
If Zubat NIGHTDWELLER is affected by a Special Conditon, the Defending Pokémon is now Confused and Poisoned.

W- [L]+10
R- [F]-20
RC- [C]

Disliking sunlight, Zubat prefers staying in caves and trees during daytime.

#61 Breeder Couple - Supporter
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

Search your deck for up to 2 Basic Pokemon and put them onto your Bench. For each Basic Pokemon you put onto your Bench, you may search your deck for a basic Energy card and attach it to that Pokemon. Shuffle your deck afterward.

#62 Dawn Stadium - Stadium
Picture: [Same]
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

Whenever any player attaches an Energy card from his or her hand to [G] Pokemon or [W] Pokemon, remove 1 damage counter and all Special Conditions from that Pokemon.

#63 Moon Medallion - Trainer - Pokémon Tool
Attach Sun Medallion to 1 of your Pokémon with NIGHTDWELLER in its name that doesn't already have a Pokémon Tool attached to it. If that Pokemon is Knocked Out, discard this card.

All damage done by the Pokémon Moon Medallion is attached to is increased by 10.

#64 Moonlight Stadium - Stadium
Picture: [Same]
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

The Retreat Cost for each [P] and [D] Pokemon (both yours and your opponent's) is 0.

#65 Solar Eclipse - Stadium
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Picture: You see nothing but the sky with the sun centered in the picture. The moon is centered in the sun, with the sun's rays peeking around every edge.

Treat each Pokemon in play as if it had both DAYWALKER and NIGHTDWELLER in its name.

#66 Sun Medallion - Trainer - Pokemon Tool
Attach Sun Medallion to 1 of your Pokemon with DAYWALKER in its name that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card.

All damage done to the Pokémon Sun Medallion is attached to is reduced by 20.

#67 Technical Machine DW-1 - Trainer
Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attack instead of its own.

[.] Sunshine
Search your deck for 1 card, show it to your opponent, and put it in your hand. Shuffle your deck afterwards.

#68 Technical Machine ND-1 - Trainer
Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attack instead of its own.

[.] Moonlight
Discard the top card of your opponent's deck.

#69 Twilight Rift - Stadium
Picture: The sun has just set over a sea-scape horizon. The sky is a colorful swirl of reds and purples. above where the sun has clearly set is a cat-eye shaped split in the sky, through which you can see a portion of Giratina.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

Once during each player's turn, the player may flip two coins. Before flipping coins, that player may send up to two cards from his or her hand to the Lost Zone. If that player does, treat one coin as heads for each card the player sent to the Lost Zone in this way. If both coins are heads, that player searches the Lost Zone for one of his or her cards, shows it to the opponent, and puts it in his or her hand.

#70 Starlight Energy
Starlight Energy provides [C] Energy. If Starlight Energy is attached to a Pokemon with NIGHTDWELLER in its name, it provides every type of Energy but provides only 1 Energy at a time.

#71 Sunbeam Energy
Sunbeam Energy provides [C] Energy. If Sunbeam Energy is attached to a Pokemon with DAYWALKER in its name, it provides every type of Energy but provides only 1 Energy at a time.

#72 Darkrai NIGHTDWELLER Lv. X -100HP- [D]
Level Up
Picture: Darkrai's arms are uplifted and it has 9 shadows spread around it.

Poke-Power - Twisted Darkness
Once per turn (before you attack), you may choose a [D] Energy attached to 1 of your Pokemon and move it to 1 of your other Pokemon.

[D][D] Midnight Touch
Does 30 damage to each of your opponent's Pokemon with DAYWALKER in its name. (Don't apply Weakness or Resistance to Benched Pokemon.)

W- [F]x2
R- [P]-20
RC- [C]

#73 Gengar NIGHTDWELLER Lv. X -150HP- [P]
Level Up
Picture: Gengar flies backward away from the 'camera' with limbs drifting forward. Midnight blue swirls with black in the background.

Poke-Power - Bizarre Space
Once per turn (before you attack), choose 1 of your opponent's Benched Pokemon. Until the end of your turn, your Pokemon's attacks may treat that Pokemon as the Defending Pokemon. (Effects that require the Defending Pokemon be Active cannot be applied.)

[P][D] Piercing Gaze 30x
Does 30 damage for each Benched Pokemon your opponent has in play.

W- [D]x2
R- [C]-20
RC- [C][C]
 
Last edited:
ill take
the eeveelutions (with eevee)
cress
and solrock

Eevee DAYWALKER HP60 [c]

:pbody: Energy Evolution
Once during your turn when you attach a basic energy to Eevee
you may search your deck for and evolution card same as that
energy and put it into your hand.

[c] Call For Family
Search your deck for all your Eevees and put them onto your bench.
Shuffle your deck afterward.

Weakness [f]: +10
Resistance
Retreat [c]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Umbreon NIGHTDWELLER HP80 [d]

:ppowr: Darkness Hide
Once during your turn when you put Umbreon onto your
active Eevee you may use this power. Prevent all affects
of attacks excluding damage by the defending pokemon.

[d][c] Confuse Ray 30
Flip a coin if heads the defending pokemon is confused.

[d][d][c] Dwell In Darkness 60

Weakness [f]+20
Resistance [p] -30
Retreat

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Jolteon DAYWALKER HP80 [l]

[l] Electric Tackle 20
The defending pokemon is now parleyed

[l][l][c] Thunder Bite 60+
If the defending pokemon is :water: this attack dose
60+ 30 more damage.

Weakness [f] +20
Resistance
Retreat [c]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Flareon DAYWALKER HP80 [r]

[r] Find Fire
Search your deck for a fire energy and attach it
to Flareon. Shuffle your deck afterward.

[r][r][c] Flame Rush 60
Discard 2 energy attached to Flareon.

Weakness [w] +20
Resistance
Retreat [c]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Leafeon DAYWALKER HP 80 [g]

[g][c] Energy Cyclone 20+
This attack does 20+ 10 more damage for each energy attached
to all your pokemon.

[g][g][c] LeafStorm 60

Weakness [r] +20
Resistance [w] -30
Retreat [c][c]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Espeon DAYWALKER HP80 [p]

[p][p][c] Psychic Bind 50
Your opponents pokemon can't use any pokepowers
next turn.

Weakness [p] +20
Resistance
Retreat [c]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Glaceon DAYWALKER HP80 [w]

:pbody: Icebind
All your opponents pokemon with damage counters
on them can't use any pokebodys or pokepowers.

[w][c] Ice Shot
Does 40 damage to one of your opponents pokemon.

Weakness [m] +20
Resitance
Retreat [c]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Vaporeon DAYWALKER HP80 [w]

[w][c] Surf 40

[w][w][c] High Tide 60
Does 20 damage to each of your opponents pokemon
Weakness [l] +20
Resistance
Retreat [c]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Cresselia NIGHTDWELLER HP80 [p]

[c] Full Moon
All your NIGHTDWELLER pokemon have free retreat

[p][p][c] Moon Twinkle 50

Weakness [p] +30
Resistance
Retreat [c]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Solrock DAYWALKER HP70 [f]

[c] Sunny Day
All your DAYWALKER pokemon have no weakness

[f][f][c] Solar Flare 100
Solrock does 100 to itself

Weakness [g] +20
Resistance
Retreat [c]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
Clericm we didn't need all of the eeveelutions, just espeon and umbreon, and they've been made....
Solrock has been made, Cresselia isn't on the list.
 
Oddish 50 HP
Basic [P] Pokemon

[C] Spread Seeds
Search your deck for as many Oddish as you like and put them onto your Bench. Shuffle your deck afterwards.

[P][C] Random Powder 10
Flip 2 coins. For each heads, choose a Special Condition. The Defending Pokemon is now affected by those Special Conditions. If you get no heads, oddish is now Confused.

Weakness [R] +10
Resistance [W] -20
Retreat Cost [C]

Gloom 80 HP
Stage 1 [P] Pokemon
Evolves from Oddish

[P][C] Pester 30+
If the Defending Pokemon is affected by a Special Condition, this attack does 30 plus 30 more damage.

[P][P][C] Petal Dance 50x
Flip 3 coins. This attack does 50 times the number of heads. If you get 2 or more, Gloom is now confused.

Weakness [R] +20
Resistance [W] -20
Retreat Cost [C][C]

Vileplume NightDweller120 HP
Stage 2 [P] Pokemon
Evolves from Gloom

PokeBody - Effect Spore
If Vileplume NightDweller is damaged by an attack from the Defending Pokemon, (even if Vileplume NightDweller is Knocked Out) choose a Special Condition. The Defending Pokemon is now affected by that Special Condition.

[P][G][C] Giga Drain 60
Remove a number of damage counters from Vileplume NightDweller equal to the number of damage dealt by this attack.

Weakness [R] +30
Resistance [W] -20
Retreat Cost [C][C][C]

Bellosom DayWalker
Stage 2 [G] Pokemon
Evolves from Gloom

PokeBody - ?
As long as Bellosom DayWalker is on your Bench, each of your Vileplume's attacks do 20 more. No matter how many ? are in play, the damage is only 20. (<--- wording)

[G][G][C] Grass Knot 50+
This attack does 50 damage plus 10 more for each [C] in the Defending Pokemon Retreat Cost.

Weakness [R] +30
Resistance [W] -20
Retreat Cost [C][C]

Back to back posts merged. The following information has been added:

Hoppip DayWalker 40 HP
Basic [G] Pokemon

PokeBody - Cottonweed
Hoppip DayWalker has 0 Retreat Cost.

[G] Tackle 10

Weakness [R] +10
Resistance
Retreat Cost [C]

Skiploom DayWalker 70 HP
Stage 1 [G] Pokemon
Evolves from Hoppip DayWalker

PokeBody - Cottonweed
Skiploom DayWalker has 0 Retreat Cost.

[G][G] Miracle Powder 20
Flip a coin. If heads, the Defending Pokemon is now Asleep and Poisoned.

Weakness [R] +20
Resistance
Retreat Cost [C]

Jumpluff DayWalker 120 HP
Stage 2 [G] Pokemon
Evolves from Skiploom DayWalker

PokeBody - Buffer
If Jumpluff DayWalker would be Knoked out by an opponent's attack, flip a coin. If heads, Jumpluff DayWalker is not Knocked Out and its remaining HP becomes 10 instead.

[G][G][C] Leaf Guard 60
Reduce all Damage done to Jumpluff DayWalker during your opponent's next turn by 20.

Weakness [R] +30
Resistance
Retreat Cost
 
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Hoppip DayWalker 40 HP
Basic [G] Pokemon

PokeBody - Cottonweed
Hoppip DayWalker has 0 Retreat Cost.

[G] Tackle 10

Weakness [R] +10
Resistance
Retreat Cost [C]

Skiploom DayWalker 70 HP
Stage 1 [G] Pokemon
Evolves from Hoppip DayWalker

PokeBody - Cottonweed
Skiploom DayWalker has 0 Retreat Cost.

[G][G] Miracle Powder 20
Flip a coin. If heads, the Defending Pokemon is now Asleep and Poisoned.

Weakness [R] +20
Resistance
Retreat Cost [C]

Jumpluff DayWalker 120 HP
Stage 2 [G] Pokemon
Evolves from Skiploom DayWalker

PokeBody - Buffer
If Jumpluff DayWalker would be Knoked out by an opponent's attack, flip a coin. If heads, Jumpluff DayWalker is not Knocked Out and its remaining HP becomes 10 instead.

[G][G][C] Leaf Guard 60
Reduce all Damage done to Jumpluff DayWalker during your opponent's next turn by 20.
Weakness [R] +30
Resistance
Retreat Cost

Back to back posts merged. The following information has been added:

Spinarak NightDweller 50 HP
Basic [P] Pokemon

[P] Stun Poison
Flip a coin. If heads, the Defending Pokemon is Paralyzed and Poison.

[C][C] Luring Strike 20
Before doing damage, you may switch the Defending Pokemon with 1 of your opponent's Benched Pokemon.

Weakness [R] +10
Resistance
Retreat Cost [C]

Meowth 50 HP
Basic [C] Pokemon

[.] Pay Day 10
Flip a coin. If heads, draw a card.

[C][C] Slash 30

Weakness [F] +10
Resistance
Retreat Cost [C]

Ho-oh DayWalker 90 HP
Basic [R] Pokemon

PokeItem - Sacred Ash
As long as Ho-oh DayWalker is on your Bench, your [R] Pokemon's attacks do 10 more damage.

[R][R][R][C] Fire Blast 110
Discard 2 [R] energy attached to Ho-oh DayWalker.

Weakness [W] +20
Resistance [F] -20
Retreat Cost [C][C]

Lugia DayWalker 100 HP
Basic [P] Pokemon

[P][C] Silver Wing 30
Flip a coin. If heads, discard an Energy attached to the Defending Pokemon

[P][C][C] Aeroblast 50+
Flip a coin. If heads, this attack does 50 plus 20 more damage.

Weakness [C] +20
Resistance [F] -20
Retreat Cost [C][C]
 
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Ack, NidoPrince. You posted Spinarak and Meowth just after I put mine into the set. Somehow, our Meowth ended up almost exactly the same...But our Spinarak are significantly different. Since Ariados was yours, I'll let you choose which you prefer.

Editted Lugia, since it was supposed to be a NightDweller (My bad, there.) Also, why is Lugia weak to Colorless? Editted that to [L]+20, until you can answer.

Would you mind setting levels to the Pokemon you make in the future, NidoPrince? As it is, I'm just semi-randomly assigning levels.

Back to back posts merged. The following information has been added:

Also, if someone who is creative would make pictures for picture-less cards, it would be greatly appreciated.
 
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Lombre DayWalker LV.28 HP70 [W]
STAGE 1: Evolves from Lotad DayWalker

Picture: The Lombre is underwater, swimming backstrokes. It is dodging a fishing line.

[G][C] Skill Dive
30 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

[W][C] Whirlpool 20
Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon.

W:[L]+20
R:
RC:[C]

Ludicolo DayWalker LV.45 HP100 [W]
STAGE 2: Evolves from Lombre DayWalker

Picture: The Ludicolo is on its head, smiling, on a beach.

[Poké-POWER] Great Dance
Once during your turn (before your attack), if Ludicolo is your Active Pokémon, you may search your deck for 1 Energy card and put it in your hand. You can't use more than 1 Great Dance Poké-Power each turn. This power can't be used if Ludicolo is affected by a Special Condition.

[W][G][C] Backsplash 80
Does 20 damage to each of your Benched Pokémon.

W:[L]+30
R:
RC:[C]
 
Is Lotad itself done?

Yes, it was actually made for a previous Challenge, but never used. Same as Seedot was.

Ok, Post #249 is our organizational post and it is updated with everything I could find. Let me know of any errors.

We still need:
Nothing! We're done! Yay!

Thank you for everyone who helped get this done on-time.
 
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