honchvire
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I've always wanted to find a use for Promo Wobbuffet, but until now, hes been chilling in my Monster Binder.
Here's my idea for a super disruption-come-from-behind-victory-deck.dek
I haven't had much time to test it, so it will probably have many changes. The work in progress:
4-2-3 Chandelure
3-1-2 Vanilluxe(slippery soles)
2 MewtwoEX
1 Jirachi
1 Cleffa
1 Wobbuffet Promo
20
4 Collector
4 PONT
4 Candy
4 Comm
3 N
3 Twins
3 Switch
3 JunkArm
2 Tropical Beach
1 Super Rod
1 Lost Remover
32
4 DCE
4 Psychic
Strategy is to fill bench with vanillites and litwicks ASAP so you can evolve into Chandy and Scoops. Use Scoop's power Slippery Soles to force your opponent to switch their active every turn. Use a combination of Soles, Switch, Cursed Shadow and Mewtwo to take prizes. If they try and get cute, you can use Wobbuffet to lock a free retreater in the active spot. N+Beach is your finisher.
I'd like to fit some Max Potions or some Pokegears. Maybe some rescue energy or a 3rd Mewtwo. Still playing with card counts.
Any ideas? Warp Point every turn can wreck some decks, especially if they miss out on attacking.
Here's my idea for a super disruption-come-from-behind-victory-deck.dek
I haven't had much time to test it, so it will probably have many changes. The work in progress:
4-2-3 Chandelure
3-1-2 Vanilluxe(slippery soles)
2 MewtwoEX
1 Jirachi
1 Cleffa
1 Wobbuffet Promo
20
4 Collector
4 PONT
4 Candy
4 Comm
3 N
3 Twins
3 Switch
3 JunkArm
2 Tropical Beach
1 Super Rod
1 Lost Remover
32
4 DCE
4 Psychic
Strategy is to fill bench with vanillites and litwicks ASAP so you can evolve into Chandy and Scoops. Use Scoop's power Slippery Soles to force your opponent to switch their active every turn. Use a combination of Soles, Switch, Cursed Shadow and Mewtwo to take prizes. If they try and get cute, you can use Wobbuffet to lock a free retreater in the active spot. N+Beach is your finisher.
I'd like to fit some Max Potions or some Pokegears. Maybe some rescue energy or a 3rd Mewtwo. Still playing with card counts.
Any ideas? Warp Point every turn can wreck some decks, especially if they miss out on attacking.