Pokémon TCG: Sword and Shield—Brilliant Stars

HGSS-on Celebi/Mewtwo EX

Status
Not open for further replies.

Dragon Strife

New Member
4 Tornadus
4 Celebi
2 Mewtwo EX
1 Shaymin EX
1 Regigigas EX
1 Terrakion
1 Shaymin(Celebration Wind)

2 N
2 Professor Juniper
2 Pokemon Collector
2 PONT
4 Junk Arm
4 Dual Ball
4 Eviolite
3 Pokegear
3 Catcher
1 Switch
1 Super Rod
4 Skyarrow Bridge

6 :grass:
4 :colorless::colorless:
4 Prism Energy

Basic Strategy of this deck is to energy ramp with celebi now that skyarrow bridge gives it free retreat. Your biggest attacker in this deck is Tornadus because you are able to start doing 80 on turn 1 and then switch an energy to one of your benched pokemon. The other pokemon are used for either as a tech against decks or utility cards.
 
I dont think Prism energy serves much of a purpose here if your just going to manual attach it anyways may as well use fighting energy to remove the option of it being lost removered.

Other that that its a pritty tight list.
(Im assuming your playing from a limited cardpool)
 
I dont think Prism energy serves much of a purpose here if your just going to manual attach it anyways may as well use fighting energy to remove the option of it being lost removered.

Other that that its a pritty tight list.
(Im assuming your playing from a limited cardpool)

I like Prism Energies, but I might take out 2 for 2 fighting. Also, I would say I'm not playing from to much of a limited card pool since my mewtwos, regi, and 2 celebis are proxied.
 
I'm not going to give you a card-by-card list, since I'm also developing something similar for states, but I would like to give you a bit of advice on your Trainer line.

I think you have too little draw in this deck. If you remember in the last format, ZPST was a dominant deck that didn't run any built-in Pokemon draw like Cleffa, Magnezone, or Ninetails. The reason that it could get away with such a build is because it ran a ton of draw supporters, allowing it to cycle through the deck very quickly. Currently, your build only runs 6 draw supporters: 2 N, 2 Professor Juniper, and 2 Professor Oak's New Theory.

Although you have 3 Pokegear, you also need to have draw supporters to be the target of Pokegear. I'd say that 8 draw supporters is a bare minimum to run in a deck like this, just because a draw supporter is your only "out" against a bad hand. My suggestion would be to start out by taking out 2 of your Dual Balls for 2 more Professor Juniper.

N may not be the best play in here, because it's so situational. Sure it can get you out of a pickle when you're down in prizes, but this deck tries to set up as soon as possible. I'd cut the N down to 1 and run a 3rd Professor Oak's New Theory. Lastly, you probably don't need to have 3 Pokegear in here, drop 1 for a Cheren, Sage's Training, or even a 4th PONT.

While Dual Ball is a great card, it doesn't always get as many Pokemon as you need. I'd suggest taking 2 more Dual Ball and putting in the 3rd and 4th Collector. Maybe you like having a Dual Ball in there so you can Junk Arm for it late game to get that Shaymin UL, but I think at the very least you need 3 Pokemon Collectors in here.
 
I'm not going to give you a card-by-card list, since I'm also developing something similar for states, but I would like to give you a bit of advice on your Trainer line.

I think you have too little draw in this deck. If you remember in the last format, ZPST was a dominant deck that didn't run any built-in Pokemon draw like Cleffa, Magnezone, or Ninetails. The reason that it could get away with such a build is because it ran a ton of draw supporters, allowing it to cycle through the deck very quickly. Currently, your build only runs 6 draw supporters: 2 N, 2 Professor Juniper, and 2 Professor Oak's New Theory.

Although you have 3 Pokegear, you also need to have draw supporters to be the target of Pokegear. I'd say that 8 draw supporters is a bare minimum to run in a deck like this, just because a draw supporter is your only "out" against a bad hand. My suggestion would be to start out by taking out 2 of your Dual Balls for 2 more Professor Juniper.

N may not be the best play in here, because it's so situational. Sure it can get you out of a pickle when you're down in prizes, but this deck tries to set up as soon as possible. I'd cut the N down to 1 and run a 3rd Professor Oak's New Theory. Lastly, you probably don't need to have 3 Pokegear in here, drop 1 for a Cheren, Sage's Training, or even a 4th PONT.

While Dual Ball is a great card, it doesn't always get as many Pokemon as you need. I'd suggest taking 2 more Dual Ball and putting in the 3rd and 4th Collector. Maybe you like having a Dual Ball in there so you can Junk Arm for it late game to get that Shaymin UL, but I think at the very least you need 3 Pokemon Collectors in here.

I definitely agree with you with the fact I need more Draw. I was seeing that to while playtesting, and I feel I need more juniper too. I probably will be using your suggestions. Now I did have 4 p.comm.s and 4 collectors in the deck before, but took the p,comm.s out for dual ball because I saw a majority of people playing 4 dual balls, and low amounts of collector. I typically play 4 collector, but I saw pretty solid decklist using 1-3 collectors so I wasn't sure. Thanks for the advice :thumb:
 
Status
Not open for further replies.
Back
Top