SuperWooper
New Member
SuperWooper here. This is my first thread, so please feel free to bash me as much as you want. Just don't blame me when I crush you at City Champs.
The deck idea is simple: Gengar/Shedinja team up to wreak utter havoc. Not really for tournament, just fun play.
4 Gastly Expedition
3 Haunter Skyridge
3 Gengar Expedition
4 Nincada (Double Scratch)
2 Ninjask rare
2 Shedinja
3 Wobbuffet >_<
21 Pokemon
14 Psychic Energy
4 warp energy
18 Energy
4 Switch
4 Copycat
4 PETM
4 Mirage Stadium
3 Buffer Piece
2 Low Pressure System
21 Trainers
Get Gengar or Nincada up by turn three or two, respectively, and use their attacks to retreat and hide behind Wobby or Shed, whichever works best. Mirage Stadium stops them froom retreating, and Low Pressure system increases Shed's HP. Also, buffer piece works very well with Shedinja, except with counter placing attacks. Switch is for switching and Ninjask works very well as it fits the theme of retreating and attacking and lets you place Shedinja. Haunter from Sky is cool cuz it lets you drraw if you have to, and Gengar's Chaos move is for tight spots. All in all, this deck's alright for competetive play, but best for fun. And no Dunsparce please. I know it's tempting, but no. I have to place an energy to attack, and I can't afford that in a deck where not much damage is dealt!
SuperWooper
The deck idea is simple: Gengar/Shedinja team up to wreak utter havoc. Not really for tournament, just fun play.
4 Gastly Expedition
3 Haunter Skyridge
3 Gengar Expedition
4 Nincada (Double Scratch)
2 Ninjask rare
2 Shedinja
3 Wobbuffet >_<
21 Pokemon
14 Psychic Energy
4 warp energy
18 Energy
4 Switch
4 Copycat
4 PETM
4 Mirage Stadium
3 Buffer Piece
2 Low Pressure System
21 Trainers
Get Gengar or Nincada up by turn three or two, respectively, and use their attacks to retreat and hide behind Wobby or Shed, whichever works best. Mirage Stadium stops them froom retreating, and Low Pressure system increases Shed's HP. Also, buffer piece works very well with Shedinja, except with counter placing attacks. Switch is for switching and Ninjask works very well as it fits the theme of retreating and attacking and lets you place Shedinja. Haunter from Sky is cool cuz it lets you drraw if you have to, and Gengar's Chaos move is for tight spots. All in all, this deck's alright for competetive play, but best for fun. And no Dunsparce please. I know it's tempting, but no. I have to place an energy to attack, and I can't afford that in a deck where not much damage is dealt!
SuperWooper