Pokémon TCG: Sword and Shield—Brilliant Stars

Charizard EAA and CD Engines Improvements

TuxedoBlack

New Member
In building a Charizard EX (Wing Attack) deck recently (in preparation for an upcoming League Challenge), I was quite interested in incorporating any form of energy attachment acceleration (EAA) afforded by the Blacksmith-Fiery Torch combo while still having strong, consistent card draw (CD) support. After lots of playtesting and trying different mixes of Trainers, I found that:

  • The 2 cards drawn via Fiery Torch was typically insufficient. plus, there is only a finite number of times when you can play this Item which didn't seem to enhance deck operations.
  • Playing a "heavy" Blacksmith count (i.e., 4) seems to work more "efficiently" when I utilized a non-Supporter card draw engine like Bicycle or Electrode.
  • However, there were a number of times when I had to postpone playing a Blacksmith in favor of playing a needed N to disrupt my opponent's hand. So, I missed that opportunity of getting the 2 extra energy attached that particular turn (with careful "planning," game impact can be risky at times).
  • Having a "low" HP, benched Electrode has been problematic at times too - easy Catcher/Lysandre KO target.
My current list (I run no Electrode lines) of Blacksmith and card-draw Trainers consist of the following:

  • 3 Bicycle
    2 Blacksmith
    2 Colress
    4 N
    3 Professor Juniper
Although I ended with a 3-1-1 record at a recent League Challenge, I still feel the CD and EAA engines can be enhanced/refined even more. Any comments/ideas regarding your building and running the deck experience with Blacksmith (with/without Fiery Torch)? Thanks.
 
Yes, early on. I probably played 5 games with 4 Roller skates in the deck. My results were less than 50% heads across those games; so, I replaced them all with Bicycles. In doing so, I could totally control my draw which improved my deck operations consistency.
 
currently i am running

4 juniper
4 n
2 colress
2 blacksmith


2 torch
2 letter
1 CPU
1 Jirachi EX

For some reason this works for me and i dont know why. Probably 10 draw supporters are enough because of Jirachi EX and CPU. I usually play blacksmith (or use jirachi ex for blacksmith) if i get a KO or have a draw supporter in my hand. I dont like torch but i guess you need ways to discard energies.

If i had more space in my deck i would use 2 jirachi ex
 
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