Okay, this is basicly a continuation of Charmortar, but people said to change the deck completly, and they said their reasoning, and I agreed with them. So here it is:
Pokemon (21):
Charizard SW x3
Charmeleon CG x1
Charmander SW x3
Typhlosion MT x2
Cyndaquil MT x2
Electrode SW x2
Voltorb SW x2
Furret SW x2
Senret SW x4
Trainers/Supporters (24):
Ceilio's Network x4
Roseanne's Research x4
Time-Space Disortion x2
Mr.Stone's Project x2
Rare Candy x4
Memory Berry x4
Prof.Oak's Visit x1 (what do you think I should take out for more?)
Castaway x3
Energy (15):
Double Rainbow Energy x2
Scramble Energy x2
Fire Energy x11
Strategy: Okay, so start with Senret (hopefully) and get out a Furret fast using it's attack or the Trainers you have. Use Furret to grab things like Charmander or other things, but make sure you get out a Charizard and 2 Electrodes. Once Furret dies, send up Electrode and do 30 (with DRE) 'tell he's almost dead and they can one-shot him and then blow up for 90 and attach him to Charizard then send up another Electrode and do the same thing while getting a Typhlosion line ready and Firestarter and attach onto 'Zard. Then, when the last Electrode blows up, your opponent has taken 3 Prizes. Hey! That activates 'Zard's Power! Now, send up 'Zard, attach a Memory Berry and use Charmander's attack for 70 and 10 to the Bench! What? THey send up their big guy, and 70's just not gonna do it? Well, BURN DOWN!!!!!!! It does a whopping 170 damage. With at least 4 Energies (hopefully more) you can still flip Tails, but all the same, hope for Heads. Now, what happens when 'Zard get's defeated? Well, hopefully you have another on your Bench with like 5 Energies attached to it (remember there are Scrambles), so you send it up, for the same damage output! Thing to remember is that after your turn ends Memory Berry gets discarded. That's why you have Night Maintenance! It allows you to get back those Memory Berries! Ceilio's, Rare Candy and Roseanne's are for well... you know. Mr.Stone's allows you to either search your deck for Energy you need or your discard for Energy 'Zard has discarded!TSD is for getting back Charizards from the discard, and last but not least Castaway gets gets your Memory Berries!
Final NoteLEASE DON'T SAY GET RID OF CHARIZARD! IF YOU DO, I WILL SIMPLY DO ANYTHING ELSE YOU TOLD ME (EXCEPT FOR THINGS THAT RELATE TO GETTING RID OF CHARIZARD), BUT NOT GET RID OF CHARIZARD!!!!!!!!!!!!!!!!!!!!!!!!
Pokemon (21):
Charizard SW x3
Charmeleon CG x1
Charmander SW x3
Typhlosion MT x2
Cyndaquil MT x2
Electrode SW x2
Voltorb SW x2
Furret SW x2
Senret SW x4
Trainers/Supporters (24):
Ceilio's Network x4
Roseanne's Research x4
Time-Space Disortion x2
Mr.Stone's Project x2
Rare Candy x4
Memory Berry x4
Prof.Oak's Visit x1 (what do you think I should take out for more?)
Castaway x3
Energy (15):
Double Rainbow Energy x2
Scramble Energy x2
Fire Energy x11
Strategy: Okay, so start with Senret (hopefully) and get out a Furret fast using it's attack or the Trainers you have. Use Furret to grab things like Charmander or other things, but make sure you get out a Charizard and 2 Electrodes. Once Furret dies, send up Electrode and do 30 (with DRE) 'tell he's almost dead and they can one-shot him and then blow up for 90 and attach him to Charizard then send up another Electrode and do the same thing while getting a Typhlosion line ready and Firestarter and attach onto 'Zard. Then, when the last Electrode blows up, your opponent has taken 3 Prizes. Hey! That activates 'Zard's Power! Now, send up 'Zard, attach a Memory Berry and use Charmander's attack for 70 and 10 to the Bench! What? THey send up their big guy, and 70's just not gonna do it? Well, BURN DOWN!!!!!!! It does a whopping 170 damage. With at least 4 Energies (hopefully more) you can still flip Tails, but all the same, hope for Heads. Now, what happens when 'Zard get's defeated? Well, hopefully you have another on your Bench with like 5 Energies attached to it (remember there are Scrambles), so you send it up, for the same damage output! Thing to remember is that after your turn ends Memory Berry gets discarded. That's why you have Night Maintenance! It allows you to get back those Memory Berries! Ceilio's, Rare Candy and Roseanne's are for well... you know. Mr.Stone's allows you to either search your deck for Energy you need or your discard for Energy 'Zard has discarded!TSD is for getting back Charizards from the discard, and last but not least Castaway gets gets your Memory Berries!
Final NoteLEASE DON'T SAY GET RID OF CHARIZARD! IF YOU DO, I WILL SIMPLY DO ANYTHING ELSE YOU TOLD ME (EXCEPT FOR THINGS THAT RELATE TO GETTING RID OF CHARIZARD), BUT NOT GET RID OF CHARIZARD!!!!!!!!!!!!!!!!!!!!!!!!
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