Lucario EX
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1 Gardevoir Lv. X SW
2 Gardevoir PK
1 Gardevoir SW
1 Gardevoir ex DF
4 Gallade SW
2 Kirlia SW
4 Ralts DF
2 Alakazam MT
2 Abra MT
4 Chingling
1 Holon's Castform
24 Pokemon
3 Celio's Network
3 Professor Rowan
2 Team Galactic's Wager
1 Professor Oak's Visit
1 Scott
1 Roseanne's Research
1 Team Galactic's Mars
2 Lake Boundary
1 Pheobe's Stadium
4 Rare Candy
1 Night Maintenance
20 Supporters/Stadiums/Trainers
4 Scramble Energy
12 Psychic Energy
16 Energy
Strategy: Chingling is the preferred starter in this deck, so it should be obvious why there are four. Why Chingling, and not Stantler? Simple answer: Chingling has fewer HP. Chingling isn't only to search for supporters, it's also there to be KO'd. All the other Gallade decks I've seen are T2 Sonic Blade with DRE. This one is T2 Psychic Cut with Scramble. And for Scramble to be any use, something needs to be KO'd. That something is Chingling, and waiting for Stantler to be KO'd would usually be bad. T2 hopefully you'll have Rare Candy, Scramble Energy, Ralts, and Gallade. As soon as Chingling is KO'd, switch up Gallade and KO whatever's active.
The Gardevoir Lv. X and Gardevoir ex combo nicely, if Gardevoir Lv. X is active you can use Pheobe's Stadium to retreat free, switch up Gardevoir ex, use Imprison, and use Teleportation.
The two PK Gardevoir are to counter other Pokemon with energy multiplier attacks (Blissey and Leafeon Lv. X) and also are a good surprise with Scramble. The SW Gardevoir is only used for the Poke-Power, and Alakazam is useful against Lucario Lv. X.
I'm not really posting this because I need advice, more because in Single Cards and Strategy a lot of people are asking how to play Gallade, and I thought I'd share my ideas about it. (And also because if it ever becomes good I can brag that I invented it.:biggrin
2 Gardevoir PK
1 Gardevoir SW
1 Gardevoir ex DF
4 Gallade SW
2 Kirlia SW
4 Ralts DF
2 Alakazam MT
2 Abra MT
4 Chingling
1 Holon's Castform
24 Pokemon
3 Celio's Network
3 Professor Rowan
2 Team Galactic's Wager
1 Professor Oak's Visit
1 Scott
1 Roseanne's Research
1 Team Galactic's Mars
2 Lake Boundary
1 Pheobe's Stadium
4 Rare Candy
1 Night Maintenance
20 Supporters/Stadiums/Trainers
4 Scramble Energy
12 Psychic Energy
16 Energy
Strategy: Chingling is the preferred starter in this deck, so it should be obvious why there are four. Why Chingling, and not Stantler? Simple answer: Chingling has fewer HP. Chingling isn't only to search for supporters, it's also there to be KO'd. All the other Gallade decks I've seen are T2 Sonic Blade with DRE. This one is T2 Psychic Cut with Scramble. And for Scramble to be any use, something needs to be KO'd. That something is Chingling, and waiting for Stantler to be KO'd would usually be bad. T2 hopefully you'll have Rare Candy, Scramble Energy, Ralts, and Gallade. As soon as Chingling is KO'd, switch up Gallade and KO whatever's active.
The Gardevoir Lv. X and Gardevoir ex combo nicely, if Gardevoir Lv. X is active you can use Pheobe's Stadium to retreat free, switch up Gardevoir ex, use Imprison, and use Teleportation.
The two PK Gardevoir are to counter other Pokemon with energy multiplier attacks (Blissey and Leafeon Lv. X) and also are a good surprise with Scramble. The SW Gardevoir is only used for the Poke-Power, and Alakazam is useful against Lucario Lv. X.
I'm not really posting this because I need advice, more because in Single Cards and Strategy a lot of people are asking how to play Gallade, and I thought I'd share my ideas about it. (And also because if it ever becomes good I can brag that I invented it.:biggrin
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