Got the original idea from a post from the_sniper, so I ran with it. The deck is based on using MT Raichu to power up the Garchomps on the bench and then go to town. Here's the list:
Pokemon: 17
4-3-3 Garchomp
4-3 MT Raichu
Trainers: 28
3 Holon Mentor
3 Rare Candy
2 Night Maintenance
3 Windstorm
1 Mr. Stone's Project
1 Strength Charm
2 Plus Power
2 Castaway
4 Celio's Network
1 Bebe's Search
2 Steven's Advice
1 Copycat
2 Professor Rown
1 Team Galactic's Wager
Energy: 15
7 Lightning
2 Water
2 Fighting
2 Fire
2 Psychic
Strategy: the strategy is to use Raichu to charge up the Garchomps on the bench and use Castaways/Stones to get the energy that matches the opponent's weakness to take advantage of Garchomp's poke-body and hit for 110 for 3. Raichu is also a good attacker that can OHKO Empoleon/Gatr with 3 lightings and a plus power/charm. Night Maintenance help to recycle the lightning energies back into the deck late in the game so you can use Raichu to recharge. The lone Bebe is there for the same reason - sometimes it's good to put that lightning energy in your hand back into the deck.
I haven't really tried boost or scramble in the energy line since I thought it would be more important to max out on the basic energies to take advantage of Garchomp's poke-body.
The deck has little consistency problem and I always felt that I don't have enough draws (usually have a small hand) though including TGW, there are 7 draws.
Anyways, any help or suggestion to improve this deck would be appreciated.
Pokemon: 17
4-3-3 Garchomp
4-3 MT Raichu
Trainers: 28
3 Holon Mentor
3 Rare Candy
2 Night Maintenance
3 Windstorm
1 Mr. Stone's Project
1 Strength Charm
2 Plus Power
2 Castaway
4 Celio's Network
1 Bebe's Search
2 Steven's Advice
1 Copycat
2 Professor Rown
1 Team Galactic's Wager
Energy: 15
7 Lightning
2 Water
2 Fighting
2 Fire
2 Psychic
Strategy: the strategy is to use Raichu to charge up the Garchomps on the bench and use Castaways/Stones to get the energy that matches the opponent's weakness to take advantage of Garchomp's poke-body and hit for 110 for 3. Raichu is also a good attacker that can OHKO Empoleon/Gatr with 3 lightings and a plus power/charm. Night Maintenance help to recycle the lightning energies back into the deck late in the game so you can use Raichu to recharge. The lone Bebe is there for the same reason - sometimes it's good to put that lightning energy in your hand back into the deck.
I haven't really tried boost or scramble in the energy line since I thought it would be more important to max out on the basic energies to take advantage of Garchomp's poke-body.
The deck has little consistency problem and I always felt that I don't have enough draws (usually have a small hand) though including TGW, there are 7 draws.
Anyways, any help or suggestion to improve this deck would be appreciated.
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