Pokémon TCG: Sword and Shield—Brilliant Stars

Clever/Common Techs n' Combos - Strategy Challenge

10/10 Luxray is a great card. It has already been stated, though.

Deck: Salamence (with Salamence SF as main attacker)

Tech: Typhlosion MT + Starmie RR + Energy Links (attached to Typhlosion and Salamence)

Strategy: Once you set up Salamence with at 4 Energies, you can almost effectively attack with Steam Twister every turn, whether your opponent has a 120 HP Pokemon or not. Although Starmie does not directly attach the Water Energy, it can return the Energy to your hand and makes for your Energy attachment for the turn. They can also help accelerate early game with the aid of Felicity's Drawing.

2/10 - Too clunky even with the advent of Department Store Girl. Also the lack of space in Salamence makes it hard as well. I'd rather use lucians or energy restore

Deck: Magneray (Luxray(LA)+ Magnezone(SF lightning)

Tech: Mr. Mime(MT), Spiritomb (AR)

Strategy. Use mr. mime to fend off low energy attackers (kingdra, gyarados,beedrill, machamp( w/ unown G) and to (if neccesary) set up a punch and run strategy of hitting for 60 with Gyro Ball, switch to Mime for blocks. then retreat and repeat next turn using super connectivity.

Spiritomb is to help smooth out bad hands with lots of energy or basic searchers like Roseannes. call for spiritomb and baltoy then next turn retreat and darkness grace out a claydol. Also great for temporarilt locking my opp. trainers and evolving my stage 2s quicker.
 
Mime: 4/5, nice but can be Warped out of and needs Unown Q or attached Metal Energy and Zone DP on Bench (if I remember Zone DP's wording correctly).

Tomb: 5/5, great tech.

Deck: Any deck.

Tech: Energy!

Strategy: My Energy powers up my Pogeymanz.
 
Energy? Really?

Ok, well the only deck that uses energy as a Tech is Gyrados, since it's main attack costs zero energy. In that I'd give it a 4 out of 5 depending on which energy is chosen.

Deck: Gliscor/Spiritomb lockdown

Tech: Purugly G

Once your opponent has built up a big handful of trianers that Spiritomb has prevented them from playing during the game, drop this little beastie on the bench with an energy and Chip Off their hand down to 5 cards while you randomly discard the rest of their hand. You can then Poketurn the Purugly back next turn or just leave it out there to get KO'd while you gather up the trainer lock again.
 
1/5, sorry just not a big fan of that. I would rather keep the lock going.

Deck: Any deck with Spiritomb AR

Tech: Unown Q

Give that spiritomb free retreat so you don't have to waste energy on the bugger. People might say moonlight > this, but at least the q is searchable.
 
5/5, Moonlight is not searchable and gives Flygon immunity. If Spiritomb is just a tech, Unown Q is a near-must.

Deck: Blaziken FB/Luxray GL

Tech: Rayquaza LA

Strategy: After losing energy due to retreating, discarding via Trash Bolt, and getting KO'd - or Garchomp C, if you run it - it's nice to drop Rayquaza and Speed Gain your way to a surprise 150.
 
Rating: 2/5, I like that strategy well enough, but I like it better when combined with Stark Mountain.

Deck: Gyarados

Tech: Cyclone Energy

Strategy: Play it on a Gyarados to get out of any kind of Lock/Stall (Mr. Mime in particular).
 
^

5/5 great lock breaker and is good if you have a regice prized or something

Deck: Scizor/Cherrim (2-2 Cherrim)

Tech: Luxray GL Lvl X :)eek:),Cyrus Conspiracy, and 2-3 poketurn

Strategy: Use Cyrus Conspiracy to search for energy, draw supporter (or another Cyrus) and a poketurn. play Luxray GL on bench and level up next turn drag out poke,poketurn then Pound Down. Leave Luxray out when you want to Accelerate to preserve trainers for later.
 
^

7/10 -- Nice idea to give the deck a more aggressive edge, just sucks it takes more set-up to use Luxray (Having a Poketurn readied beforehand) than any other deck.

Deck: Beedrill

Tech: 1-1 Shaymin Lv. X (Ground Forme)

Strategy: Get a huge edge in the mirror and put your Beedrills out of 2HKO range for so many decks (Gengar's Shadow Room on benched Bees, for example). Also searchable via Flutter Wings, and you can capitalize on your huge HP by hitting heads on SSU's near KO.
 
^

7/10 Good idea b/c of flutter wings beedrill but it could use up valuable energy if you dont have a warp point handy.

Deck: T-Tar

Tech: Darkrai X and Ampharos PT

Strategy: use Darkrai X's body to deal more damage faster. A T-tar w/ 3 energies now hits for 90 instead of 60. Great against gengar and Dusknoir. Ampharos is the gengar killer and is handy against stuff like Luxray GL X, claydols, flutter wing Bdrills or anyother bench sitters that have annoying powers. Easy to spread thx to T-Tars 2nd attack
 
Rating: 7/10. Having T-Tar AND Darkrai X AND Ampharos is a little clunky. Not to mention T-Tar already takes 5 energy already to get the job done, so focusing on getting that done as fast as possible is a must.

Deck: Flygon or GG or most colorless decks

Tech: Weavile SW

Strategy: Use Weavile SW to power up quick, use Dark Engage for the Gengar match-up, or Chip Off if they have a big hand. It is a very techable card.
 
7/10
that is a good card for most colorless or dark decks, but does not work if you are running a fast deck. its very slow in this format.

deck: gengar

tech: mesprit

strategy: After you lookers them, drop a mesprit, then boom! poltergeist FTW!!!!!
 
7/10
Nice to stop them from Cosmic'ing a hand back if they choose to draw only 1 with Lookers, but how that combo's with Poltergeist I just don't see....

Deck - Magnezone
Tech - Nidoqueen

Magnezone is already a beast with 140 HP and 4 Sp Metals. Toss an Expert Belt for 160 HP, and with Nidoqueen healing off 2 Damage before they get to hit you again, a 100 damage swing suddenly looks more like 40, which is a drop in the bucket of your 160 HP.
 
^not going to post a tech, just wanted to say something.

1) He may not choose to have them keep their hand.

2) If he does choose to have them shuffle and they only draw 1 card, they will be stuck at that 1 card.
 
Deck: Swine FLu

Tech: Flygon

Strategy: give my swines free retreat when necessary and have a good matchup against Salamence and Flygon
 
7/10 ... It'd be nice if you just told us what the deck was instead of tossing out a nickname without the (parenthesis). Anyway, nice job finding a free retreat tech for the deck.

Deck: Regigigas LvX

Tech: Palkia G LvX & Mesprits

Strategy: Run it like Palkia-Lock. Clean up Uxie drops and limit opponents bench using Lost Cyclone. Use Crobat G to flash bit AND to get SPs on the bench for power spray. You won't need the sacrifice to load up Regi because they're dealing with Palkia up front in the beginning. Haven't worked out all the kincs yet, but it's a really fun experiment :)
 
^not going to post a tech, just wanted to say something.

1) He may not choose to have them keep their hand.

2) If he does choose to have them shuffle and they only draw 1 card, they will be stuck at that 1 card.

Yeah, but the lock doesnt cause a "Bam Poltergeist for the win", it just takes advantage of the fact that your opponent is wary of Poltergeist. Theres no "Bam Poltergeist FTW" there. "Bam" seems to imply he attacks with Poltergeist, which would be dumb if they only had one card, which is when the lock is most effective....
 
9/10 I like it to heal and get energy, but you got Pal. X to remove bench space.

Deck: Stait up Machamp

Teck: Lumineon SF

Use Fin Luster to force a basic upfront, reteat free, and get the OHKO With Machamp.
 
6/10
Can be useful in some situations i suppose but could also be a waste of resources other times. Depends what other pokemon you run with it.

Any Deck Needing a Beginning engine.

Pachirisu+evoluter

Hope to Start with a Pachirisu anduse its attack to get 3 pokemon then next turn Use an Evoluter to start evolving your Pokemon
 
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