FLCLFANMAN
New Member
10/10 Luxray is a great card. It has already been stated, though.
Deck: Salamence (with Salamence SF as main attacker)
Tech: Typhlosion MT + Starmie RR + Energy Links (attached to Typhlosion and Salamence)
Strategy: Once you set up Salamence with at 4 Energies, you can almost effectively attack with Steam Twister every turn, whether your opponent has a 120 HP Pokemon or not. Although Starmie does not directly attach the Water Energy, it can return the Energy to your hand and makes for your Energy attachment for the turn. They can also help accelerate early game with the aid of Felicity's Drawing.
2/10 - Too clunky even with the advent of Department Store Girl. Also the lack of space in Salamence makes it hard as well. I'd rather use lucians or energy restore
Deck: Magneray (Luxray(LA)+ Magnezone(SF lightning)
Tech: Mr. Mime(MT), Spiritomb (AR)
Strategy. Use mr. mime to fend off low energy attackers (kingdra, gyarados,beedrill, machamp( w/ unown G) and to (if neccesary) set up a punch and run strategy of hitting for 60 with Gyro Ball, switch to Mime for blocks. then retreat and repeat next turn using super connectivity.
Spiritomb is to help smooth out bad hands with lots of energy or basic searchers like Roseannes. call for spiritomb and baltoy then next turn retreat and darkness grace out a claydol. Also great for temporarilt locking my opp. trainers and evolving my stage 2s quicker.