Counter Bugs (Shedinja/Hitmonchan)

Discussion in 'Deck Help and Strategy' started by AnimeDDR110, Jul 23, 2008.

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  1. AnimeDDR110

    AnimeDDR110 New Member

    Pokemon (21):
    4 Hitmonchan LA
    4-2-4 Ninjask/Shedinja
    2-2 Claydol GE
    1-1-1 Metagross LA

    Energy (13):
    6 Fighting
    7 Grass

    Trainers/Supporters/Stadiums (26):
    2 NM
    4 Bebe's Search
    4 POV
    1 Snowpoint Temple
    3 Roseanne's Research
    2 TGW
    4 Warp Point
    1 Felicity's Drawing
    1 Luxury Ball
    4 PokeDrawer


    Strategy: Start with Hitomanchan and use his first attack, while setting up a ninjask on the bench. Set up damage counters all around with warp point and Ninjask or shedinja and then retreating back to Hitmonchan so you can force your opponent not to attack or to place 4 damage counters on it. When Hitmochan is knocked out, switch to Shedinja and use his attack until he gets knocked out. Then spread the damage counters. Keep using this strategy 2-3 times should pay off.
     
  2. Blaziken 1111

    Blaziken 1111 Active Member

    could you please post spoiliers.
     
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