darktranquillity
New Member
I have always thought that the Pokemon TCG is a great game. However, I find that the newer set's cards and mechanics are somewhat boring. Basically, the only major changes since the first expansion of the TCG include;okeball:
-Addition of stadiums
-Pokebodies
-Baby rule
-Metal/dark types
-The Lost Zone
-Pokemon tools
-Supporters
-Specific archetypes (SP, dark, etc)
-"Special" Pokemon (Shiny, Legend, Ex, lv X, etc)
-Various rule changes
-Basic Dark & Basic Metal energy cards
These are significant changes that greatly increase the enjoyment of the game. However, I think that the game could add newer mechanics in order to make the gameplay much more interesting. I believe that there are several directions where the TCG could go about, but it could diversify too much from its original idea. The power creep is also another change, but it is common in MTG and YGO, and is almost inevitable.
One crazy idea I had one day was, why not have the player have HP, a rather large amount (600 maybe?) in order to elimante donks, as well as add a whole new aspect to the game. Maybe I have compared this to Magic or yugi too much, but I have played all 3 games. The alternative win for this game would be reducing the player's HP to 0, and when the plauyer has no pokemon, he recieves attacks directly. Aditionally, there could be powers, attacks, trainers, supporters, etc which allow pokemon to damage the player directly, just like in MTG or YGO. Imagine the mechanics that could be developed. Although it is a crazy idea, and has NOTHING to do with the anime, could improve the TCG itself by adding a whole new aspect. So would a change like this be worth it? Would it change the TCG too much?
Also, there is another idea I was thinking about to change the game, and this one is much more plausible. For this idea, I was thinking of incormporating more on the "archetype" theme, like including more pokemn types (like Delta or Sp) but with several in a current set. This could add much more variety, rather than just colors or "pairs" of pokemon that work together (Minun/Plusle), (Volbeat/Illumise). I was thinking of taking this to a whole new level by adding abilities like the ones in MTG (Like flying, trample, haste). For those not familiar with such mechanics, I will explain. They are basically common abilities shared by several pokemon that could work in diffrent ways, such as during attacking, drawing cards, discarding cards, etc. These should be diffrent from powers/bodies, and could be used so that cards with same abilities work together. I would like for these archetypes to have a decent deck on their own, so that at least a decent budget deck could be made out of the several archetypes that could spring. It is sort of similar to pokebodies, but having a common name and ability in several pokemon during a set, and more importantly. abilities that work together. They could be complemented with their own trainer set for support and or stadiums. They would be a nice addition so more pokemon can work together, and would encourage the use of more pokemon in a deck, as oppsoed to trainers/supporters, which have most of the space in the deck.
Finally, my final suggestions consists of adding a new type of card, which could resemble the Key item function from the pokemon games. It could be a card similar to stadium, with a "stay in play effect', but be much more permanent in the sens that it is not discarded when a new one comes in. Also, the player could have more slots for these cards(Maybe 2 or 3) so that certain of these could be made to work together. One example could be "whenever a pokemon does 60 or more damage to the defending pokemon, the defending player must discard one card", and another "Whenever the defending player discards a card from their hand, put one damage counter on one of your opponents pokemon". Keep in mind these are just made up cards, but the concept is what I want to emphasize on.
With these 3 suggestions, the game would add new mechanics. Keep in mind these are only crazy ideas as for how the game can expand. However, feel free to post your opinions on this, as well as other suggestions of how the game will change in the future. I made comparisons to other TCG games since they are the closest thing to this game.:tongue:
-Addition of stadiums
-Pokebodies
-Baby rule
-Metal/dark types
-The Lost Zone
-Pokemon tools
-Supporters
-Specific archetypes (SP, dark, etc)
-"Special" Pokemon (Shiny, Legend, Ex, lv X, etc)
-Various rule changes
-Basic Dark & Basic Metal energy cards
These are significant changes that greatly increase the enjoyment of the game. However, I think that the game could add newer mechanics in order to make the gameplay much more interesting. I believe that there are several directions where the TCG could go about, but it could diversify too much from its original idea. The power creep is also another change, but it is common in MTG and YGO, and is almost inevitable.
One crazy idea I had one day was, why not have the player have HP, a rather large amount (600 maybe?) in order to elimante donks, as well as add a whole new aspect to the game. Maybe I have compared this to Magic or yugi too much, but I have played all 3 games. The alternative win for this game would be reducing the player's HP to 0, and when the plauyer has no pokemon, he recieves attacks directly. Aditionally, there could be powers, attacks, trainers, supporters, etc which allow pokemon to damage the player directly, just like in MTG or YGO. Imagine the mechanics that could be developed. Although it is a crazy idea, and has NOTHING to do with the anime, could improve the TCG itself by adding a whole new aspect. So would a change like this be worth it? Would it change the TCG too much?
Also, there is another idea I was thinking about to change the game, and this one is much more plausible. For this idea, I was thinking of incormporating more on the "archetype" theme, like including more pokemn types (like Delta or Sp) but with several in a current set. This could add much more variety, rather than just colors or "pairs" of pokemon that work together (Minun/Plusle), (Volbeat/Illumise). I was thinking of taking this to a whole new level by adding abilities like the ones in MTG (Like flying, trample, haste). For those not familiar with such mechanics, I will explain. They are basically common abilities shared by several pokemon that could work in diffrent ways, such as during attacking, drawing cards, discarding cards, etc. These should be diffrent from powers/bodies, and could be used so that cards with same abilities work together. I would like for these archetypes to have a decent deck on their own, so that at least a decent budget deck could be made out of the several archetypes that could spring. It is sort of similar to pokebodies, but having a common name and ability in several pokemon during a set, and more importantly. abilities that work together. They could be complemented with their own trainer set for support and or stadiums. They would be a nice addition so more pokemon can work together, and would encourage the use of more pokemon in a deck, as oppsoed to trainers/supporters, which have most of the space in the deck.
Finally, my final suggestions consists of adding a new type of card, which could resemble the Key item function from the pokemon games. It could be a card similar to stadium, with a "stay in play effect', but be much more permanent in the sens that it is not discarded when a new one comes in. Also, the player could have more slots for these cards(Maybe 2 or 3) so that certain of these could be made to work together. One example could be "whenever a pokemon does 60 or more damage to the defending pokemon, the defending player must discard one card", and another "Whenever the defending player discards a card from their hand, put one damage counter on one of your opponents pokemon". Keep in mind these are just made up cards, but the concept is what I want to emphasize on.
With these 3 suggestions, the game would add new mechanics. Keep in mind these are only crazy ideas as for how the game can expand. However, feel free to post your opinions on this, as well as other suggestions of how the game will change in the future. I made comparisons to other TCG games since they are the closest thing to this game.:tongue:
Last edited: