Pokémon TCG: Sword and Shield—Brilliant Stars

Create-A-Card Format Base Set

PMysterious

New Member
Cards In The Set- 154 + 6 secret rares. 12 of each type, 34 Trainers/Special Energy + 6 Special cards.

Card List
1/154: Bulbasaur (Base Set) C
2/154: Dark Ivysaur (Best Of Game Upgraded) U
3/154: Dark Venusaur (Custom) HR
4/154: Seedot (Hidden Legends) C
5/154: Cherubi (Custom) C
6/154: Cherrim (Custom) U
7/154: Grimer (Custom) C
8/154: Muk (Fossil Upgraded) R
9/154: Treeko (Custom) C
10/154: Grovyle (Custom) U
11/154: Sceptile (Crystal Guardians Modified 96/100) R
12/154: Celebi (Custom) HR
13/154: Charmander (Team Rocket) C
14/154: Dark Charmeleon (Team Rocket Upgraded) UC
15/154: Dark Charizard (Team Rocket Upgraded) HR
16/154: Magmar (Fossil Upgraded) C
17/154: Magmortar (Custom) R
18/154: Litwick (Custom) C
19/154: Numel (Custom) C
20/154: Camerupt (Deoxys 4/107 Upgraded) U
21/154: Cyndaquil (Custom) C
22/154: Quilava (Custom) U
23/154: Typhlosion (Unseen Forces 110/115 Modified) R
24/154: Entei (Neo Revelation 6/64 Upgraded) HR
25/154: Squirtle (Base Set) C
26/154: Dark Wartotle (Team Rocket Upgraded) U
27/154: Dark Balstoise (Team Rocket Upgraded) HR
28/154: Horsea (Custom) C
29/154: Seadra (Fossil Upgraded) U
30/154: Lapras (Fossil Upgraded) R
31/154: Staryu (Custom) C
32/154: Starmie (Skyridge 44/144 Upgraded) U
33/154: Mudkip (Custom) C
34/154: Marstomp (Custom) U
35/154: Swampert (Crystal Guardians 98/100 Modified) R
36/154: Kyogre (Hidden Legends 94/101 Modified) HR
37/154: Magnemite (Custom) C
38/154: Dark Magneton (Custom) U
39/154: Dark Magnezone (Custom) HR
40/154: Electabuzz (Custom) C
41/154: Electivire (Custom) R
42/154: Rotom (Custom) U
43/154: Electrike (Custom) C
44/154: Manectric (Deoxys 38/107 Upgraded) U
45/154: Mareep (Custom) C
46/154: Flaffy (Custom) U
47/154: Ampharos (Expedition Upgraded) R
48/154: Zapdos (Aquapolis H32 Upgraded) HR
49/154: Abra (Team Rocket) C
50/154: Dark Kadabra (Team Rocket Upgraded) U
51/154: Dark Alakazam (Custom) HR
52/154: Lampent (Custom) U
53/154: Chandelure (Custom) R
54/154: Mr. Mime (Jungle Upgraded) R
55/154: Koffing (Custom) C
56/154: Weezing (Custom) U
57/154: Ralts (Custom) C
58/154: Kirlia (Custom) U
59/154: Gardevoir (Ruby & Sapphire 7/109 Upgraded) R
60/154: Deoxys (Custom) HR
61/154: Machop (Custom) C
62/154: Dark Machoke (Team Rocket Upgraded) U
63/154: Dark Machamp (Team Rocket Upgraded) HR
64/154: Gallade (Custom) R
65/154: Sandshrew (Custom) C
66/154: Sandslash (Custom) U
67/154: Larvitar (Custom) C
68/154: Pupitar (Custom) U
69/154: Rhyhorn (Custom) C
70/154: Rhydon (Hidden Legends Upgraded) U
71/154: Rhyperior (Custom) R
72/154: Groudon (Hidden Legends 93/101 Modified) HR
73/154: Deino (Custom) C
74/154: Dark Zweilous (Custom) U
75/154: Dark Hydreigon (Custom) HR
76/154: Tyranitar (Unseen Forces 111/115 Modified) HR
77/154: Nuzleaf (Custom) U
78/154: Shiftry (Crystal Guardians 97/100 Modified) R
79/154: Murkrow (Neo Revelation 46/64 Upgraded) C
80/154: Honchkrow (Custom) U
81/154: Sandile (Custom) C
82/154: Krokorok (Custom) U
83/154: Krookodile (Custom) R
84/154: Darkrai (Custom) HR
85/154: Beldum (Hidden Legends 29/101 Upgraded) C
86/154: Dark Metang (Custom) U
87/154: Dark Metagross (Custom) HR
88/154: Bronzor (Custom) C
89/154: Bronzong (Custom) U
90/154: Pawniard (Custom) C
91/154: Bisharp (Custom) R
92/154: Skarmory (Power Keepers 98/108 Modified) U
93/154: Aron (Legend Maker 48/92 Upgraded) C
94/154: Larion (Custom) U
95/154: Aggron (Crystal Guardians 89/100 Modified) R
96/154: Jirachi (Deoxys 9/107 Upgraded) HR
97/154: Porygon (Base Set Upgraded) C
98/154: Dark Porygon2 (Neo Destiny 8/105 Upgraded) U
99/154: Dark PorygonZ (Custom) HR
100/154: Meowth (Custom) C
101/154: Persian (Custom) R
102/154: Jigglypuff (Jungle Upgraded) C
103/154: Wigglytuff (Jungle Upgraded) U
104/154: Swablu (Custom) C
105/154: Togepi (Team Rocket Returns 50/109 Upgraded) C
106/154: Togetic (Team Rocket Returns 14/109 Upgraded) U
107/154: Togekiss (Custom) R
108/154: Regigigas (Custom) HR
109/154: Dratini (Custom) C
110/154: Dark Dragonair (Team Rocket Modified) U
111/154: Dark Dragonite (Custom) HR
112/154: Kingdra (Custom) R
113/154: Altaria (Custom) U
114/154: Gible (Custom) C
115/154: Dark Gabite (Custom) U
116/154: Dark Garchomp (Custom) R
117/154: Bagon (Custom) C
118/154: Shelgon (Custom) U
119/154: Salamence (Power Keepers 96/108 Modified) R
120/154: Rayquaza (Custom) HR
121/154: PKMN Trainer Red (LunarWolf21's card) R
122/154: N's Compromise (LunarWolf21's card) R
123/154: Focus Band (Reprint) R
124/154: Time Capsule (Reprint) R
125/154: Imposter Professor Oak (Modified) R
126/154: Impostor Professor Oak's Invention (Reprint) R
127/154: Chaos Gym (Reprint) R
128/154: Oracle (Reprint) R
129/154: Seer (Reprint) R
130/154: Challenge! (Reprint) U
131/154: Imposter Oak's Revenge (Modified) U
132/154: Pokenav (Reprint) U
133/154: Energy Recycle System (Reprint) U
134/154: Recall (Reprint) U
135/154: Juggler (Reprint) U
136/154: Desert Shaman (Reprint) U
137/154: Wally's Training (Reprint) U
138/154: Fast Ball (Custom) U
139/154: Repeat Ball (Custom) U
140/154: Dream Ball (Custom) U
141/154: Gold Berry (Reprint) U
142/154: Trash Exchange (Reprint) U
143/154: Super Potion (Reprint) U
144/154: Hyper Potion (Custom) U
145/154: Cessation Crystal (Reprint) U
146/154: Ecogym (Reprint) U
147/154: Crystal Beach (Reprint) U
148/154: Full Flame (Reprint) U
149/154: Cursed Stone (Reprint) U
150/154: Dark Metal Energy (Reprint) U
151/154: Crystal Energy (Reprint) U
152/154: Scramble Energy (Reprint) U
153/154: Boost Energy (Reprint) U
154/154: Double Rainbow Energy (Reprint) R
155/154: Heat Rotom (Custom) SR
156/154: Wash Rotom (Custom) SR
157/154: Frost Rotom (Custom) SR
158/154: Air Rotom (Custom) SR
159/154: Mow Rotom (Custom) SR
160/154: Arceus (Custom) SR
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After seeing that, you're thinking that I'm so insane that I could never get it done. Well, I did and I am willing to post them right now. So, here ya go. :thumb:
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Bulbasaur- 60HP :)grass:)
Basic

:)colorless:) Tackle 10

:)grass::grass:) Leach Seed 30
Unless all damage from this attack is prevented, you may remove one damage counter from this Pokemon.

Weakness: :)fire:) x2
Resistance: :)water:) -20
Retreat Cost: :colorless:
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Dark Ivysaur- 100HP :)grass:)
Stage 1- Evolves From Bulbasaur

Ability- Vine Pull
Once during your turn when Dark Ivysaur retreats, choose 1 of your opponent's Benched Pokemon and switch it with his or her Active Pokemon.

:)grass::grass:) Fury Strikes
Your opponent puts 3 markers onto his or her Pokemon (divided as he or she chooses). (More than 1 marker can be put on the same Pokemon.) Then, this attack does 20 damage to each Pokemon for each marker on it. Don't apply Weakness and Resistance. Remove the markers at the end of the turn.

Weakness: :)fire:) x2
Resistance: :)water:) -20
Retreat Cost: :colorless: :colorless:
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Dark Venusaur- 150 HP :)grass:)
Stage 2- Evolves From Dark Ivysaur

Ability: Darkness Bloom
Once during your turn, when you evolve into this Pokemon, you may attach a :grass:)energy from your hand to this Pokemon. If you do, this Pokemon's type is also :dark: until the end of your turn.

:)grass::grass::colorless:) Triple Vine Whip 60x
Flip 3 coins, this attack does 60 damage times the number of heads.

Weakness: :)fire:) x2
Resistance: :)water:) -20
Retreat Cost: :colorless: :colorless: :colorless:
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Seedot- 50HP :)grass:)
Basic

:)colorless:) Growth Spurt
Attach a :grass: or a :dark: energy from your hand to this Pokemon.

:)colorless::colorless:) Trip Over 20+
Flip a coin. If heads, this attack does +10 more damage.

Weakness: :)fire:) x2
Resistance: None
Retreat Cost: :colorless:
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Cherubi- 50HP :)grass:)
Basic

:)colorless:) Call For Family
Search your deck for a Basic Pokemon named Cherubi and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)

:)grass::colorless:) Tackle 20

Weakness: :)fire:) x2
Resistance: :)water:) -20
Retreat Cost: :colorless:
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Cherrim- 90HP :)grass:)
Stage 1- Evolves from Cherubi

Ability- Cherry Boost
This Pokemon's attacks get +20 more damage for each Cherubi and Cherrim in play.

:)grass::colorless::colorless:) Cherry Bomb 60+
You may discard a Cherubi on your Bench. If you do, this attack does +40 more damage.

Weakness: :)fire:) x2
Resistance: :)water:) -20
Retreat Cost: :colorless:
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Grimer- 60HP :)grass:)
Basic

:)grass: ) Sludge 20
The Defending Pokemon is now Poisoned.

:)grass::colorless:) Tackle 30

Weakness: :)psychic:) x2
Resistance: none
Retreat Cost: :colorless: :colorless:
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Muk- 110HP :)grass:)
Stage 1- Evolves from Grimer

Ability- Toxic Gas
Ignore all Abilties other than Toxic Gases. This power stops working while Muk is affected by any Special Condition.

:)grass::grass::colorless:) Sludge 60
The Defending Pokemon is now Poisoned.

Weakness: :)psychic:) x2
Resistance: none
Retreat Cost: :colorless: :colorless: :colorless:
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Treeko- 60HP :)grass:)
Basic

:)grass:) Energize
Attach up to 2 :grass: energy from your hand to your :grass: Pokemon in any way you like.

:)colorless::colorless:) Pound 20

Weakness: :)fire:) x2
Resistance: :)water:) -20
Retreat Cost: 0
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Grovyle- 90HP :)grass:)
Stage 1- Evolves from Treeko

:)grass::grass:) Nature's Wish
Remove up to 4 damage counters on any of your (G) Pokemon.

:)grass::colorless::colorless:) Leaf Blade 50

Weakness: :)fire:) x2
Resistance: :)water:) -20
Retreat Cost: 0
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Sceptile- 140HP :)grass:)
Stage 2- Evolves from Grovyle

Ability: Extra Liquid
Each player's Pokemon-EX can't use any Abilties and pays :colorless: Energy more to use its attacks. You can't use more than 1 Extra Liquid Ability per turn.

:)grass::colorless:) Power Revenge 60+
Does 30 more damage for each Prize card your opponent has taken.

Weakness: :)fire:) x2
Resistance: :)water:) -20
Retreat Cost: 0
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Celebi- 80HP (G)
Basic

Abiltiy: Time Reverse
If any of your :grass: Pokemon are knocked out, you may shuffle that Pokemon and all cards attached to it back into your deck. (Your opponent still takes the Prize cards that Pokemon is worth.)

:)grass::grass::colorless::colorless:) Nature's Blessing 30x
Does 30 damage times the number of :grass: Pokemon on your side of the field.

Weakness: :)fire:) x2
Resistance: :)water:) -20
Retreat Cost: :colorless:
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Charmander- 50HP :)fire:)
Basic

Ability: Gather Fire
Once during your turn (before you attack), you may move a :fire: energy from one of your Pokemon to this Pokemon.

:)fire:) Fire Tail 30

Weakness: :)water:) x2
Resistance: none
Retreat Cost: :colorless:
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Dark Charmeleon- 90HP :)fire:)
Stage 1- Evolves from Charmander

:)colorless::colorless:) Tail Slap 30

:)fire::fire::fire:) Fireball 110
You may only use this attack if this Pokemon has any Basic :fire: energy attached to it. Flip a coin. If heads, discard a basic :fire: energy attached to this Pokemon. If tails, this attack does nothing.

Weakness: :)water) x2
Resistance: none
Retreat Cost: :colorless: :colorless:
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Dark Charizard- 160HP :)fire:)
Stage 2- Evolves from Dark Charmeleon

:)colorless:) Nail Flick 30

:)fire::fire:) Continuous Fireball 60x
Flip a coin for each :fire: energy attached to this Pokemon. This attack does 60 damage times the number of heads. For each heads, discard a :fire: energy attached to this Pokemon.

Weakness: :)water:) x2
Resistance: :)fighting:) -20
Retreat Cost: :colorless: :colorless: :colorless:
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Magmar- 80HP :)fire:)
Basic

:)colorless:) Smokescreen
During your opponent's next turn, if the Defending Pokemon tries to attack, he or she flips a coin. If tails, the attack does nothing.

:)fire::colorless:) Smog
The Defending Pokemon is now Poisoned.

Weakness: :)water:) x2
Resistance: none
Retreat Cost: :colorless: :colorless:
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Magmortar- 120HP :)fire:)
Stage 1- Evolves from Magmar

Ability: Condition Overheat
Any Special Condition can not be removed by evolving or deevolving. Any Pokemon affected by a Special Condition can not retreat or be switched out.

:)fire:) Smokescreen 20
During your opponent's next turn, if the Defending Pokemon tries to attack, he or she flips a coin. If tails, the attack does nothing.

:)fire::fire::colorless:) Toxic Lava Plume 90
The Defending Pokemon is Burned and Poisoned.

Weakness: :)water:) x2
Resistance none
Retreat Cost: :colorless: :colorless: :colorless:
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Litwick- 60HP :)fire:)
Basic

:)colorless:) Psychic Flame Charge 20
Search your deck for a :psychic: or a :fire: energy and attach it to this Pokemon. Shuffle your deck afterward.

:)fire::colorless:) Tackle 30

Weakness: :)water:) x2
Resistance: none
Retreat Cost: :colorless:
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Numel- 90HP :)fire:)
Basic

:)fire:) Ember 20
The Defending Pokemon is now Burned.

:)fire::colorless::colorless:) Fire Spin 50
Discard a :fire: energy attached to this Pokemon. The Defending Pokemon can't retreat during your opponent's next turn.

Weakness: :)water:) x2
Resistance: none
Retreat Cost: :colorless: :colorless:
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Camerupt- 130HP :)fire:)
Stage 1- Evolves from Numel

:)colorless:) Back Burner
Search your discard pile for up to 2 basic Energy cards and attach them to your Pokemon in any way you like.

:)fire::colorless::colorless:) Split Bomb
Choose 2 of your opponent's Pokemon. This attack does 40 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.)

Weakness: :)water:) x2
Resistance: none
Retreat Cost: :colorless: :colorless: :colorless:
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Cyndaquil- 50HP :)fire:)
Basic

:)colorless:) Tackle 10

:)fire::colorless:) Fireworks 30
Flip a coin. If tails, discard a :fire: energy attached to this Pokemon.

Weakness: :)water:) x2
Resistance: none
Retreat Cost: :colorless:
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Quilava- 90HP :)fire:)
Stage 1- Evolves from Cyndaquil

:)fire:) Flame Charge 30
Search your deck for a :fire: energy card and attach it to this Pokemon. Shuffle your deck afterward.

:)fire::colorless::colorless:) Flamethrower 70
Discard a :fire: energy attached to this Pokemon.

Weakness: :)water:) x2
Resistance: none
Retreat Cost: :colorless:
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Typhlosion- 150HP :)fire:)
Stage 2- Evolves from Quilava

Ability: Bursting Up
Once during your turn, when you play Typhlosion from your hand to evolve 1 of your Pokemon, count the number of your opponent's Benched Pokemon. You may search your deck for up to that number of :fire: Energy cards and attach them to 1 of your :fire: Pokemon. Shuffle your deck afterward.

:)fire::fire::colorless::colorless:) Kindle 90
Discard an Energy card attached to this Pokemon and then discard an Energy card attached to the Defending Pokemon.

Weakness: :)water:) x2
Resistance: none
Retreat Cost: :colorless:
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Entei- 120HP :)fire:)
Basic

Abiltiy: Howl
Once per turn, whenever you play Entei from your hand onto your bench, you may discard the top 5 cards of your deck. (If you have fewer cards in your deck than that, discard all of them.) If any of those are :fire: Energy cards, attach them to any of your (Fir) Pokémon in any way you like. You may only use this ability once per turn.

:)fire::fire::fire:) Searing Flames 130
Discard 2 :fire: energy from this Pokemon.

Weakness: :)water:) x2
Resistance: none
Retreat Cost: :colorless:
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Squirtle- 50HP :)water:)
Basic

:)water:) Bubble 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

:)water::colorless:) Withdraw
Flip a coin. If heads, prevent all effects of attacks including damage done to this Pokemon during your next turn.

Weakness: :)lightning:) x2
Resistance: none
Retreat Cost: :colorless:
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Dark Wartotle- 90HP :)water:)
Stage 1- Evolves from Squirtle

:)water:) Double Slap 20x
Flip 2 coins. This attack does 20 damage times the number of heads.

:)water::colorless:) Mirror Shell
If your opponent does damage to this Pokemon during his or her next turn (even if Dark Wartotle is Knocked Out), put that many damage counters on the Defending Pokemon.

Weakness: :)lightning:) x2
Resistance: none
Retreat Cost: :colorless:
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Dark Blastoise- 140HP :)water:)
Stage 2- Evolves from Dark Wartotle

:)water::water:) Hydrocannon 30+
Does 20 more damage for each :water: energy attached to this Pokemon.

:)water::colorless::colorless:) Rocket Tackle 60
This Pokemon does 10 damage to itself. Flip a coin. If heads, prevent all effects of attacks including damage done to this Pokemon during our opponent's next turn.

Weakness: :)lightning:) x2
Resistance: none
Retreat Cost: :colorless: :colorless: :colorless:
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Horsea- 60HP :)water:)
Basic

Ability: Dragonscale
When you play this Pokemon onto your Bench, you may search your deck for a Pokemon with "Kingdra" in its name, show it to your opponent and add it to your hand. Shuffle your deck afterward. You can only use this ability once during your turn.

:)water:) Smokescreen 10
During your opponent's next turn, if the Defending Pokemon tries to attack, he or she flips a coin. If tails, the attack does nothing.

Weakness: :)lightning:) x2
Resistance: none
Retreat Cost: :colorless:
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Seadra- 80HP :)water:)
Stage 1- Evolves from Horsea

:)water::colorless:) Water Gun 30+
Does 10 more damage for each :water: energy attached to this Pokemon.

:)water::colorless::colorless:) Agility 40
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn.

Weakness: :)lightning:) x2
Resistance: none
Retreat Cost: :colorless:
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Lapras- 100HP :)water:)
Basic

:)water:) Water Gun 20+
Does 10 more damage for each :water: energy attached to this Pokemon.

:)water::water:) Confuse Ray 20
Flip a coin. If heads, the Defending Pokemon is now Confused.

Weakness: :)lightning:) x2
Resistance: none
Retreat Cost: :colorless: :colorless: :colorless:
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Staryu- 60HP :)water:)
Basic

:)water:) Bubble 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

:)water::colorless:) Bubblebeam 20


Weakness: :)lightning:) x2
Resistance: none
Retreat Cost: :colorless:
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Starmie- 80HP :)water:)
Stage 1- Evolves from Staryu

:)water:) Water Gun 10+
Does 20 more damage for each :water: energy attached to this Pokemon.

:)colorless::colorless::colorless:) Core Blast 50+
Does 20 more damage for each Special Energy attached to the Defending Pokemon.

Weakness: :)lightning:) x2
Resistance: none
Retreat Cost: :colorless:
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Mudkip- 60HP :)water:)
Basic

:)colorless:) Tackle 10

:)water::water:) Bubble 30
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Weakness: :)grass:) x2
Reistance: none
Retreat Cost: :colorless:
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Marstomp- 90HP :)water:)
Stage 1- Evolves from Mudkip

:)water::colorless:) Mud Slap 30
During your opponent's next turn, if the Defending Pokemon tries to attack, he or she flips a coin. If tails, the attack does nothing.

:)water::water::colorless:) Surf 50

Weakness: :)grass:) x2
Resistance: :)lightning:) -20
Retreat Cost: 2
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Swampert- 150HP :)water:)
Stage 2- Evolves from Marstomp

Ability: Energy Recycle
Once during your turn (before your attack), you may search your discard pile for 3 Energy cards and attach them to your Pokémon in any way you like. If you do, your turn ends.

:)water::colorless::colorless:) Ultra Pump 100+
You may discard 2 cards from your hand. If you do, this attack does 30 more damage and 30 damage to one of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

Weakness: :)grass:) x2
Resistance: :)lightning:) -20
Retreat Cost: :colorless: :colorless: :colorless:
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Kyogre- 130HP :)water:)
Basic

Ability: Mark of Antiquity
As long as this Pokemon is your Active Pokemon, no Pokemon with "Groudon" or "Rayquaza" in its name can attack.

:)colorless::colorless:) Water Arrow
Choose one of your opponent's Pokemon. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

:)water::water::colorless:) Super Tidal Wave 70+
You may show your hand to your opponent. If you do, this attack does 20 more damage for each Energy card in your hand. After doing damage, shuffle the Energy cards back into your deck.

Weakness: :)grass:) x2
Resistance: none
Retreat Cost: :colorless: :colorless: :colorless:
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Magnemite- 60HP :)lightning:)
Basic

:)colorless:) Magnet Call
Search your deck for as many Pokemon named Magnemite as possible and place them onto your Bench. Shuffle your deck afterward.

:)lightning::colorless:) Spark 20

Weakness: :)fighting:) x2
Resistance :)metal:) -20
Retreat Cost: :colorless:
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Dark Magneton- 90HP :)lightning:)
Stage 1- Evolves from Magnemite

:)lightning::lightning:) Magnet Evolution
For each Magnemite you have in play, search your deck for a Pokemon which evolves from Magnemite and place it on top of that Pokemon. (This counts as evolving those Pokemon) Shuffle your deck afterward.

:)lightning::colorless::colorless:) Dark Spark 50

Weakness: :)fighting:) x2
Resistance: :)metal:) -20
Retreat Cost: :colorless: :colorless:
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Dark Magnezone- 140HP :)lightning:)
Stage 2- Evolves from Dark Magneton

Ability: Magnet Zone
When you play this Pokemon to evolve a Pokemon named Dark Magneton in play, you may search your deck for as many Dark Magnezones equal to the number of Dark Magnetons you have in play and place them on top of the Dark Magnetons. (This counts as evolving those Pokemon) Shuffle your deck afterward.

:)lightning::lightning::colorless:) Dark Magnet Unity 50x
Does 50 damage times the number of Dark Magnezones in play.

Weakness: :)fighting:) x2
Resistance: :)metal:) -20
Retreat Cost: :colorless: :colorless: :colorless:
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Electabuzz- 80HP :)lightning:)
Basic

:)lightning:) Thundershock 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

:)lightning::colorless:) Thunderbolt 40
Discard an energy attached to this Pokemon.

Weakness: :)fighting:) x2
Resistance: :)metal:) -20
Retreat Cost: :colorless: :colorless:
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Electivire- 120HP :)lightning:)
Stage 1- Evolves from Electabuzz

Ability: Energization
For each Energy card in the Discard Pile, this Pokemon does 10 more damage to the Defending Pokemon before applying Weakness and Resistance.

:)lightning:) Thundershock 30
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

:)lightning::lightning::colorless:) Super Thunder Charge 100
Discard 2 Energy cards attached to Electivire.

Weakness: :)fighting:) x2
Resistance: :)metal:) -20
Retreat Cost: :colorless: :colorless: :colorless:
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Rotom- 70HP :)lightning:)
Basic

Abiltiy: Form Change
Once per turn (before you attack), you may search your deck for another Pokemon with "Rotom" in its name and switch it with this Pokemon. (Any cards attached to this Pokemon, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put this Pokemon on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Abiltiy each turn.

Ability: Ghostly Shade
As long as this Pokemon is in play, this Pokemon is also treated as a :psychic: type Pokemon.

:)psychic::colorless:) Poltergeist 30x
Look at your opponent's hand. This attack does 30 damage times the number of Trainer cards in your opponent's hand.

Weakness: :)dark:) x2
Resistance: :)colorless:) -20
Retreat Cost: :colorless:
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Electrike- 60HP :)lightning:)
Basic

:)lightning:) Spark 20

:)lightning::colorless:) Thundershock 20
Flip a coin. If heads, the Defnding Pokemon is now Paralyzed.

Weakness: :)fighting:) x2
Resistance: :)metal:) -20
Retreat Cost: :colorless:
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Manectric- 80HP :)lightning:)
Stage 1- Evolves from Electrike

:)lightning:) Thunder Spear
Chose one of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

:)colorless::colorless::colorless:) Magnetic Tackle 50+
You may do 20 more damage for each :lightning: energy attached to this Pokemon. If you do, this Pokemon does 10 damage to itself.

Weakness: :)fighting:) x2
Resistance: :)metal:) -20
Retreat Cost: :colorless:
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Mareep- 50HP :)lightning:)
Basic

:)colorless:) Tackle 10

:)lightning:) Static Electricity
For each Mareep you have in play, you may search your deck for a :lightning: energy, show it to your opponent, and add it to your hand. Shuffle your deck afterward.

Weakness: :)fighting:) x2
Resistance: :)metal:) -20
Retreat Cost: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Flaffy- 80HP :)lightning:)
Stage 1- Evolves from Mareep

:)lightning:) Thundershock
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

:)lightning::colorless::colorless:) Thunderbolt 40

Weakness: :)fighting:) x2
Resistance: :)metal:) -20
Retreat Cost: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Ampaharos- 130HP :)lightning:)
Stage 2- Evolves from Flaffy

Ability: Energy Connect
As often as you like during your turn (before you attack), you may move 1 basic Energy card from 1 of your Benched Pokemon to your Active Pokemon.

:)lightning::lightning::colorless::colorless:) Lightning Strike 50
You may discard all :lightning: energy attached to this Pokemon. If you do, this attack's base damage becomes 100 instead of 50.

Weakness: :)fighting:) x2
Resistance: :)metal:) -20
Retreat Cost: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Zapdos- 120HP :)lightning:)
Basic

Ability: Anti-Lightning
You can't attach :lightning: energy from your hand to this Pokemon.

:)colorless:) Plasma 30
If there are any :lightning: energy in your Discard Pile, flip a coin. If heads, attach 1 of them to this Pokemon.

:)lightning::lightning::colorless::colorless:) Lightning Storm 120
Flip a coin. If tails, this Pokemon does 20 damage to itself.

Weakness: :)lightning:) x2
Resistance: :)fighting:) -20
Retrat Cost: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Abra- 50HP :)psychic:)
Basic

:)psychic:) Vanish
Shuffle this Pokemon and all cards attached to it into your deck.

:)psychic:) Psyshock 20
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Weakness: :)psychic:) x2
Resistance: none
Retreat Cost: 0
-------------------------------------------------------------------------------------------------------------------------------
Dark Kadabra- 80HP :)psychic:)
Stage 1- Evolves from Abra

Ability: Matter Exchange
Once per turn (before your attack), you may discard a card from your hand. If you do, draw a card.

:)psychic::psychic:) Mind Shock 40
This attack's damage isn't affected by Weakness or Resistance.

Weakness: :)psychic:) x2
Resistance: none
Retreat Cost: 0
-------------------------------------------------------------------------------------------------------------------------------
Dark Alakazam- 120HP :)psychic:)
Stage 2- Evolves from Dark Kadabra

Ability: Dark Matter
Once per turn (before you attack), you may discard 1 card from your hand to add any 1 card from your Discard Pile to your hand. You can't use more than one "Dark Matter" ability during your turn.

:)psychic::psychic::colorless:) Mind Shock 100
This attack's damage isn't affected by Weakness, Resistance, or any other effects on the Defending Pokemon.

Weakness: :)psychic:) x2
Resistance: none
Retreat Cost: 0
-------------------------------------------------------------------------------------------------------------------------------
Lampent- 80HP :)psychic:)
Stage 1- Evolves from Litwick

Ability: Furnace Fire
This Pokmeon can only attack if there is a :)fire:) energy attached to it.

:)psychic::colorless::colorless:) Flamethrower 60
Discard an energy attached to this Pokemon.

Weakness: :)dark:) x2
Resistance: :)colorless:) -20
Retreat Cost: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Chandelure- 130HP :)psychic:)
Stage 2- Evolves from Chandelure

Abiltiy: Flare Boost
Once per turn, before you attack, you may search your Discard Pile for a :)fire:) energy card, show it to your opponent, and add it to your hand.

:)psychic::colorless::colorless:) Purple Flare 80
If this Pokemon has 2 or more :)fire:) energy cards attached to it, the Defending Pokemon is now Burned and Confused.

Weakness: :)dark:) x2
Resistance: :)colorless:) -20
Retreat Cost: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Mr. Mime- 60HP :)psychic:)
Basic

Abiltiy: Invisible Wall
Whenever an attack (including your own) does 50 or more damage to this Pokemon (after applying Weakness and Resistance), prevent that damage. (Other effects of the attack happen)

:)psychic::colorless:) Meditate 20+
Does 10 more damage for each damage counter on the Defending Pokemon.

Weakness: :)psychic:) x2
Resistance: none
Retreat Cost: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Koffing- 60HP :)psychic:)
Basic

:)colorless:) Toxic Cloud
Flip a coin. If heads, the Defending Pokemon is now Poisoned.

:)psychic::psychic:) Venoshock 20+
If the Defending Pokemon is Poisoned, tihs attack does 20 more damage.

Weakness: :)psychic:) x2
Resistance: none
Retreat Cost: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Weezing- 110HP :)psychic:)
Stage 1- Evolves from Koffing

:)psychic:) Smog 20
The Defending Pokemon is now Poisoned.

:)psychic::psychic::colorless:) Venoshock 50+
If the Defending Pokemon is Poisoned, this attack doe 50 more damage.

Weakness: :)psychic:) x2
Resistance: none
Retreat Cost: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Ralts- 60HP :)psychic:)
Basic

:)colorless:) Confuse Ray
Flip a coin. If heads, the Defending Pokemon is now Confused.

:)psychic:) Confusion 20

Weakness: :)psychic:) x2
Resistance: none
Retreat Cost: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Kirlia- 80HP :)psychic:)
Stage 1- Evolves from Ratls

Ability: Evolution Choice
Once per turn, when you evolve into this Pokemon, you may search your deck for a Gardevoir or Gallade card, show it to your opponent, and put it into your hand. Shuffle your deck aferward.

:)psychic::psychic::colorless:) Psyshock 50

Weakness: :)psychic:) x2
Resistance: none
Retreat Cost: 1
-------------------------------------------------------------------------------------------------------------------------------
Gardevoir- 130HP :)psychic:)
Stage 2- Evolves from Kirlia

Abiltiy: Psy Shadow
Once during your turn (before your attack), you may search your deck for a :psychic: Energy card and attach it to 1 of your Pokemon. Put 2 damage counters on that Pokemon. Shuffle your deck afterward.

:)psychic:) Energy Burst 20x
Does 20 damage times the number of Energy attached to this Pokemon and the Defending Pokemon.

Weakness: :)psychic:) x2
Resistance: none
Retreat Cost: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Deoxys- 110HP :)psychic:)
Basic

Ability: DNA Memory
Once per turn (before you attack), you may search your Discard Pile for an Item card, and add it to your hand. You can only use one "DNA Memory" ability during your turn.

:)psychic::colorless:) DNA Spiral 30x
Does 30 times the number of cards in your hand.

Weakness: :)psychic:) x2
Resistance: none
Retreat Cost: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Machop- 60HP :)fighting:)
Basic

:)fighting:) Low Kick 30

:)fighting::colorless:) Mach Punch 40
This attack's damage isn't affected by Weakness of Resistance.

Weakness: :)psychic:) x2
Resistance: none
Retreat Cost: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Dark Machoke- 100HP :)fighting:)
Stage 1- Evolves from Machop

:)fighting::fighting::colorless:) Drag Off 40
Before doing damage, choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon. Do the damage to the new Defending Pokémon. This attack can't be used if your opponent has no Benched Pokémon.

:)fighting::fighting::colorless:) Knock Back 60
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)

Weakness: :)psychic:) x2
Resistance: none
Retreat Cost: :colorless: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Dark Machamp- 140HP :)fighting:)
Stage 2- Evolves from Dark Machoke

:)fighting::fighting:) Mega Punch 60

:)fighting::fighting::colorless::colorless:) Fling
Your opponent shuffles his or her Active Pokémon and all cards attached to it into his or her deck. This attack can't be used if your opponent has no Benched Pokémon.

Weakness: :)psychic:) x2
Resistance: none
Retreat Cost: :colorless: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Gallade- 130HP :)fighting:)
Stage 2- Evolves from Kirlia

Ability: Vengeance Blade
Whenever one of your :psychic:-type Pokemon is Knocked Out, during your next turn, any damage from attacks done by this Pokemon is increased by 70 (before applying Weakness and Resistance).

:)psychic::colorless::colorless:) Mach Blade 90
This attack's damage isn't affected by any effects on the Defending Pokmeon.

Weakness: :)psychic:) x2
Resistance: none
Retreat Cost: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Sandshrew- 60HP :)fighting:)
Basic

:)fighting:) Sand Attack 10
During your opponent's next turn, if the Defending Pokemon tries to attack, he or she flips a coin. If tails, the attack does nothing.

:)fighting::fighting:) Mud Slap 30

Weakness: :)water:) x2
Resistance: :)lightning:) -20
Retreat Cost: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Sandslash- 90HP :)fighting:)
Stage 1- Evolves from Sandshrew

:)colorless::colorless:) Fury Slash 30x
Flip 2 coins. This attack does 30 damage times the number of heads.

:)fighting::fighting:) Dig 60
Flip a coin. If heads, prevent all efeects of attacks including damage done to this Pokemon during your next turn.

Weakness: :)water:) x2
Resistance: :)lightning:) -20
Retreat Cost: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Larvitar- 60HP :)fighting:)
Basic

Ability: Mountain Eater
Whenever you attach a :)fighting:) energy to this Pokemon, discard the top card of every player's decks.

:)fighting:) Dig 20
Flip a coin. If heads, prevent all effects of attacks including damage done to this Pokemon during your next turn.

Weakness: :)water:) x2
Resistance: :)lightning:) -20
Retreat Cost: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Pupitar- 90HP :)fighting:)
Stage 1- Evolves from Larvitar

Ability: Mountain Eater
Whenever you attach a :)fighting:) energy to this Pokemon, discard the top 2 cards of every player's decks.

:)fighting::fighting:) Dig 40
Flip a coin. If heads, prevent all effects of attacks including damage done to this Pokemon during your next turn.

Weakness: :)water:) x2
Resistance: :)lightning:) -20
Retreat Cost: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Rhyhorn- 70HP :)fighting:)
Basic

:)colorless:) Tackle 20

:)fighting::colorless:) Rock Breaker 30
Discard the top card of your opponent's deck.

Weakness: :)water:) x2
Resistance: none
Retreat Cost: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Rhydon- 110HP :)fighting:)
Stage 1- Evolves from Rhyhorn

Ability: Power Diffusion
As long as this Pokemon is your Active Pokemon, prevent all damage done to your Benched Pokemon by attacks.

:)colorless:) Horn Drill 30

:)fighting::colorless::colorless:) Hyper Tail 60+
If the Defending Pokemon has any Abilities, this attack does 30 more damage.

Weakness: :)water:) x2
Resistance: none
Retreat Cost: :colorless: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Rhyperior- 160HP :)fighting:)
Stage 2- Evolves from Rhydon

Ability: Lightning Rod
If your Active Pokemon is about to take damage done from an attack by a (L) type Pokemon, you may have this Pokemon take the damage instead.

:)colorless::colorless:) Gold Breaker 70+
If the Defending Pokemon is an EX, this attack does 60 more damage and your opponent discards the top 3 cards of his or her deck.

:)fighting::fighting::colorless::colorless:) Earthquake 120
Each player discards the top card of his or her deck for each Pokemon on his or her field that is not a :fighting: type and doesn't have a Resistance to :fighting: types.

Weakness: :)water:) x2
Resistance: :)lightning:) -20
Retreat Cost: :colorless: :colorless: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Groudon- 130HP :)fighting:)
Basic

Ability: Mark of Antiquity
As long as this Pokemon is your Active Pokemon, no Pokemon with "Kyogre" or "Rayquaza" in its name can attack.

:)colorless::colorless:) Rock Tumble 50
This attack's damage isn't affected by Resistance.

:)fighting::fighting::colorless:) Crushing Mantle 80+
You may discard as many Energy cards as you like. If you do, this attack does 20 more damage for each energy card discarded this way.

Weakness: :)water:) x2
Resistance: :)lightning:) -20
Retreat Cost: :colorless: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Deino- 60HP :)dark:)
Basic

:)dark:) Dark Charge
Search your deck for a :dark: energy and attach it to this Pokemon. Shuffle your deck afterward.

:)dark::dark:) Dark Rush 50
This Pokemon does 10 damage to itself.

Weakness: :)fighting:) x2
Resistance: :)psychic:) -20
Retreat Cost: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Dark Zweilous- 90HP :)dark:)
Stage 1- Evolves from Deino

(Drk) Dark Charge 30
Search your deck for a :dark: energy and attach it to this Pokemon. Shuffle your deck afterward.

:)dark::colorless::colorless:) Dragon Claw 70

Weakness: :)fighting:) x2
Resistance: :)psychic:) -20
Retreat Cost: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Dark Hydreigon- 150HP :)dark:)
Stage 2- Evolves from Dark Zweilous

Ability: Darkness Rising
Once per turn (before you attack), you may attach 1 :dark: energy from your hand, deck, or Discard Pile to any of your :dark: Pokemon. If your searched your deck, shuffle your deck afterward.

:)dark::dark::colorless::colorless:) Dark Blast 150
Discard 2 :dark: energy attached to this Pokemon or one of your other :dark: type Pokemon in play.

Weakness: :)fighting:) x2
Resistance: :)psychic:) -20
Retreat Cost: :colorless: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Tyranitar- 160HP :)dark:)
Stage 2- Evolves from Pupitar

:)fighting:) Shatter 30
Discard any Stadium card in play.

:)colorless::colorless:) Derail 30
Discard a Speical Energy attached to the Defending Pokmeon.

:)fighting::dark::colorless:) Mix-Up 70
Discard the top 2 cards of every player's deck.

:)fighting::dark::dark::colorless:) Losing Control 140
Discard the top 3 cards of your deck.

Weakness: :)fighting:) x2
Resistance: :)psychic:) -20
Retreat Cost: :colorless: :colorless: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Nuzleaf- 80HP :)dark:)
Stage 1- Evolves from Seedot

:)colorless:) Dark Growth
Attach a :grass: and a :dark: energy from your hand to this Pokemon.

:)grass::dark::colorless:) Dark Forest Slash 60+
Flip 2 coins. This attack does 30 more damage for each heads.

Weakness: :)fighting:) x2
Resistance: :)psychic:) -20
Retreat Cost: 0
-------------------------------------------------------------------------------------------------------------------------------
Shiftry- 130HP :)dark:)
Stage 2- Evolves from Nuzleaf

Ability: Dark Eyes
Whenever one of your opponent's Pokmeon uses an ability, put 2 damage counters on that Pokemon.

:)dark::colorless:) Target Attack
Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. If that Pokémon already has any damage counters on it, this attack does 70 damage instead. (Don't apply Weakness and Resistance for Benched Pokémon.)

:)dark::colorless::colorless:) Blade Arms 90

Weakness: :)fighting:) x2
Resistance: :)psychic:) -20
Retreat Cost: 0
-------------------------------------------------------------------------------------------------------------------------------
Murkrow- 70HP :)dark:)
Basic

:)colorless:) Call For Family
Search your deck for a Basic Pokemon card named Murkrow and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)

:)colorless::colorless:) Flock Attack 30+
Flip a number of coins equal to the number of Murkrows on your Bench. This attack does 10 more damage for each heads.

Weakness: :)lightning:) x2
Resistance: :)psychic:) -20
Retreat Cost: 0
-------------------------------------------------------------------------------------------------------------------------------
Honchkrow- 110HP :)dark:)
Stage 1- Evolves from Murkrow

Ability: Swarm Leader
As long as this Pokemon is your Active Pokemon, each Pokemon with Murkrow or Honchkrow in its name can attack as it was your Active Pokemon in place of this Pokemon.

:)dark::colorless::colorless:) Doom Wings 50
If the Defending Pokemon would be Knocked Out by tihs attack, you may send the top card of your opponent's deck to the Lost Zone. If that card is a Pokemon card, send the Knocked Out Pokemon and all cards atached to it into the Lost Zone.

Weakness: :)lightning:) x2
Resistance: :)psychic:) -20
Retreat Cost: 0
-------------------------------------------------------------------------------------------------------------------------------
Sandile- 60HP :)dark:)
Basic

:)colorless:) Sand Attack
During your opponent's next turn, if the Defending Pokemon tries to attack, he or she flips a coin. If tails, the attack does nothing.

:)dark::colorless::colorless:) Bite 30

Weakness: :)fighting:) x2
Resistance: :)psychic:) -20
Retreat Cost: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Krokorok- 90HP :)dark:)
Stage 1- Evolves from Sandile

:)dark:) Bite 30

:)dark::dark::colorless::colorless:) Kroko Tatics 60
Flip a coin equal to the number of :dark: energy attached to this Pokmeon. For each heads, choose one card from your opponent's hand without looking and shuffle it back into your opponent's deck.

Weakness: :)fighting:) x2
Resistance: :)psychic:) -20
Retreat Cost: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Krookodile- 140HP :)dark:)
Stage 2- Evolves from Krokorok

Ability: Taunt
As long as this Pokemon is your Active Pokemon, your opponent can only use attacks that can do damage to this Pokemon.

:)dark::dark::colorless::colorless::colorless:) Crocodile Army 30x
Does 30 damage times the number of Pokemon with Sandile, Krokorok, or Krookodile in its name on your side of the field.

Weakness: :)fighting:) x2
Resistance: :)psychic:) -20
Retreat Cost: :colorless: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Darkrai- 120HP :)dark:)
Basic

Ability: Bad Dreams
As long as this Pokemon is your Active Pokemon, put 3 damage counters on any Asleep Pokemon between turns.

:)dark:) Dark Void
All of the Defending Pokemon are now Asleep.

:)dark::dark::colorless::colorless:) Dream Eater 70+
If the Defending Pokemon is Asleep, this attack does 70 more damage and heal 80 damage from this Pokemon.

Weakness: :)fighting:) x2
Resistance: :)psychic:) -20
Retreat Cost: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Beldum- 60HP :)metal:)
Basic

Ability: Magnetic Call
Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a :metal: Basic Pokémon and put it onto your Bench. Shuffle your deck afterward.

:)metal::colorless:) Metal Charge 40
This Pokemon does 10 damage to itself.

Weakness: :)fire:) x2
Resistance: :)psychic:) -20
Retreat Cost: :colorless: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Dark Metang- 90HP :)metal:)
Stage 1- Evolves from Beldum

Ability: Dark Magnetic Hold
As long as this Pokemon is your Active Pokemon, :lightning: type Pokemon can not attack or use Abilities.

:)metal::colorless::colorless:) Magnet Punch 50
If the Defending Pokemon is an :lightning: type Pokemon, that Pokemon can not switch out until the end of your next turn.

Weakness: :)fire:) x2
Resistance: :)psychic:) -20
Retreat Cost: :colorless: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Dark Metagross- 150HP (M)
Stage 2- Evolves from Dark Metang

:)metal:) Metal Bullet 40
Discard up to 2 Special Energy cards attached to the Defending Pokemon.

:)metal::metal::colorless:) Metallic Overload 130
Discard 2 :metal: energy cards attached to this Pokemon.

Weakness: :)fire:) x2
Resistance: :)psychic:) -20
Retreat Cost: :colorless: :colorless: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Bronzor- 70HP :)metal:)
Basic

:)colorless:) Calculate
Look at the top 4 cards of your deck and place them on top of your deck in any order.

:)metal::colorless:) Tackle 30

Weakness: :)fire:) x2
Resistance: :)psychic:) -20
Retreat Cost: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Bronzong- 100HP :)metal:)
Stage 1- Evolves from Bronzor

Ability: Metallic Motor Drive
Once per turn (before you attack), you may attach a basic :metal: energy from your Discard Pile to one of your Benched Pokemon.

:)metal::colorless::colorless:) Gyro Ball 50+
If the Defending Pokemon has a lower Retreat Cost than this Pokemon, this attack does 40 more damage.

Weakness: :)fire:) x2
Resistance: :)psychic:) -20
Retreat Cost: :colorless: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Pawniard- 60HP :)metal:)
Basic

:)metal:) Iron Cutter 20
Discard a Special Energy attached to the Defending Pokemon.

:)metal::colorless:) Mach Blade 20+
If this Pokemon has a lower Retreat Cost than the Defneding Pokemon, this attack does 30 more damage.

Weakness: :)fire:) x2
Resistance: :)psychic:) -20
Retreat Cost: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Bisharp- 90HP :)metal:)
Stage 1- Evolves from Pawniard

Ability: Memory Blade
This Pokemon can use any attacks from its previous evolutions. (You still need the necessary Energy to use each attack.)

:)metal::colorless::colorless:) Metal Mach Cutter 80+
If this Pokemon used any attack from its previous evolutions during your last turn, this attack does 60 more damage and discard a Speical Energy card attached to the Defending Pokemon.

Weakness: :)fire:) x2
Resistance: :)psychic:) -20
Retreat Cost: 0
-------------------------------------------------------------------------------------------------------------------------------
Skarmory- 100HP :)metal:)
Basic

Ability: Metal Gravity
If your opponent's Active Pokemon retreats and has 40 or more remaining HP, put 3 damage counters on that Pokemon. You can't use more than 1 Metal Gravity Abiltiy each turn.

:)colorless::colorless:) Whirlwind 40
Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.

:)metal::metal::colorless:) Razor Wing 70
This attack's damage isn't affected by Resistance.

Weakness: :)fire:) x2
Resistance: :)psychic:) -20
Retreat Cost: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Aron- 60HP :)metal:)
Basic

:)colorless:) Self Charge
Attach a :metal: energy from your hand to this Pokemon.

:)metal::colorless:) Hedbutt 30

Weakness: :)fire:) x2
Resistance: :)psychic:) -20
Retreat Cost: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Larion- 100HP :)metal:)
Stage 1- Evolves from Aron

:)metal:) Iron Charge
Search your deck for a :metal: energy card and attach it to this Pokemon. Shuffle your deck afterward.

:)metal::colorless::colorless:) Iron Tackle 60
This Pokemon does 10 damage to itself.

Weakness :)fire:) x2
Resistance: :)psychic:) -20
Retreat Cost: :colorless: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Aggron- 150HP :)metal:)
Stage 2- Evolves from Larion

Ability: Intimdating Armor
As long as this Pokemon is your Active Pokemon, your opponent's Basic Pokemon can't use any abilities.

:)colorless::colorless::colorless:) Split Bomb
Choose 2 of your opponent's Pokemon. This attack does 40 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.)

:)metal::metal::colorless::colorless:) Metal Burn 120
During your next turn, this Pokemon can't use Mega Burn.

Weakness: :)fire:) x2
Resistance: :)psychic:) -20
Retreat Cost: :colorless: :colorless: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Jirachi- 70HP :)metal:)
Basic

Ability: Wishing Star
Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may look at the top 5 cards of your deck, choose 1 of them, and put it into your hand. Shuffle your deck afterward. This Pokemon and your other Active Pokemon, if any, are now Asleep. This Ability can't be used if this Pokemon is already asleep.

:)metal::colorless:) Metallic Blow 30+
If the Defending Pokemon has any Abilities, this attack does 30 more damage.

Weakness: :)fire:) x2
Resistance: :)psychic:) -20
Retreat Cost: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Porygon- 50HP :)colorless:)
Basic

:)colorless:) Converison 1
If the Defending Pokemon has a Weakness, you may change it to a type of your choice.

:)colorless::colorless:) Conversion 2
Change this Pokemon's Resistance to a type of your choice.

Weakness: :)fighting:) x2
Resistange: none
Retreat Cost: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Dark Porygon2- 80HP :)colorless:)
Stage 1- Evolves from Porygon

Ability: Spatial Disortion
Once during your turn (before your attack), you may flip a coin. If heads, choose a Stadium card from your discard pile and put it into play. (If there's already a Stadium card in play, discard it.)

:)colorless::colorless::colorless:) Curve Attack 50
Flip a coin. If heads, prevent all damage done by attacks to this Pokemon during your opponent's next turn. (Any other effects of attacks still happen.)

Weakness: :)fighting:) x2
Resistance: none
Retreat Cost: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Dark PorygonZ- 120HP :)colorless:)
Stage 2- Evolves from Porygon

Abiltiy: Digital Analysis
Once per turn (before you attack), you may look at the top 5 cards of your deck. Choose one card from those 5, show it to your opponent, and add it to your hand. Put the rest on top of your deck in any order.

:)colorless::colorless::colorless:) Tri Attack 100
The Defending Pokemon is now Burned. Flip a coin. If heads, the Defneding Pokemon is now Asleep. If tails, the Defending Pokemon is now Paralyzed.

Weakness: :)fighting:) x2
Resistance: none
Retreat Cost: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Meowth- 60HP :)colorless:)
Basic

:)colorless:) Pay Day 10
Flip 2 coins. For each heads, draw a card.

:)colorless::colorless:) Scratch 20

Weakness: :)fighting:) x2
Resistance: none
Retreat Cost: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Persian- 80HP :)colorless:)
Stage 1- Evolves from Meowth

Ability: Hone Claws
Damage done by any of your Pokemon is increased by 30. You can't use more than 1 Hone Claws Ability each turn.

:)colorless::colorless:) Slash 40+
Flip a coin. If heads, this attack does 30 more damage.

Weakness: :)fighting:) x2
Resistance: none
Retreat Cost: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Jigglypuff- 80HP :)colorless:)
Basic

:)colorless:) Lullaby
The Defending Pokemon is now Asleep.

:)colorless::colorless:) Pound 30

Weakness: :)fighting:) x2
Resistance: none
Retreat Cost: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Wigglytuff- 120HP :)colorless:)
Stage 1- Evolves from Jigglypuff

:)colorless:) Lullaby
The Defending Pokemon is now Asleep.

:)colorless::colorless::colorless:) Do the Wave 30+
Does 20 more damage for each Pokemon on your Bench.

Weakness: :)fighting:) x2
Resistance: none
Retreat Cost: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Swablu- 40HP :)colorless:)
Basic

(C) Dragonsong
Search your deck for a (Drg) type Pokemon, show it to your opponent, and add it to your hand. Shuffle your deck afterward.

(CC) Dragonic Peck 20+
If the Defending Pokemon is a (Drg) type Pokemon, this attack does 30 more dmaage.

Weakness: :)lightning:) x2
Resistance: :)fighting:) -20
Retreat Cost: 0
-------------------------------------------------------------------------------------------------------------------------------
Togepi- 50HP :)colorless:)
Basic

:)colorless:) Yawn
The Defending Pokemon is now Asleep.

:)colorless::colorless:) Mini-Metronome
Flip a coin. If heads, choose 1 of the Defending Pokemon's attacks. Mini-Metronome copies that attack except for its Energy cost. (You must still do anything else required for that attack.) (No matter what type that Pokemon is, this Pokemon's type is still (C) .) Togepi performs that attack.

Weakness: :)fighting:) x2
Resistance: none
Retreat Cost: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Togetic- 80HP :)colorless:)
Stage 1- Evolves from Togepi

Abiltiy: Holy Shield
Prevent all effects of attacks, including damage, done to this Pokemon by your opponent's Pokemon that has Dark in its name.

:)colorless::colorless:) Dive 30

:)colorless::colorless::colorless:) Rainbow Moves
Choose 1 of your opponent's Benched Pokemon's attacks. Rainbow Moves copies that attack except for its Energy cost. (You must still do anything else required for that attack.) (No matter what type that Pokemon is, This Pokemon's type is still (C) .) Togetic performs that attack.

Weakness: :)lightning:) x2
Resistance: :)fighting:) -20
Retreat Cost: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Togekiss- 130HP :)colorless:)
Stage 2- Evolves from Togetic

Abiltiy: Holy Shield
Prevent all effects of attacks, including damage, done to this Pokemon by your opponent's Pokemon that has Dark in its name.

:)colorless::colorless:) Fly 50
Flip a coin. If heads, prevent all effects of attacks including damage done to this Pokemon during your opponent's next turn. If tails, this attack does nothing.

:)colorless::colorless::colorless:) Solar Wind 80+
If the Defneding Pokemon has Dark in its name, this attack does 50 more damage.

Weakness: :)lightning:) x2
Resistance: :)fighting:) -20
Retreat Cost: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Regigigas- 190HP :)colorless:)
Basic

Abiltiy: Slow Start
This Pokemon can not attack the first 5 turns it is in play.

:)colorless::colorless:) Giga Blast 90

:)colorless::colorless::colorless::colorless:) Giga Buster 200
Discard 1 energy card from this Pokemon.

Weakness: :)fighting:) x2
Resistance: none
Retreat Cost: :colorless: :colorless: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Dratini- 50HP :)setsDR:)
Basic

:)colorless:) Wrap 10
The Defending Pokemon can't retreat during your next turn.

:)grass::lightning:) Dragonbreath 30
Flip a coin. If heads, the Defneidng Pokemon is now Paralyzed.

Weakness: :)setsDR:) x2
Resistance: none
Retreat Cost: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Dark Dragonair- 90HP :)setsDR:)
Stage 1- Evolves from Dratini

Abiltiy: Evolutionary Light
Once during your turn (before your attack), you may search your deck for an Evolution card. Show it to your opponent and put it into your hand. Shuffle your deck afterward.

:)grass::lightning::colorless:) Tail Strike 40+
Flip a coin. If heads, this attack does 30 more damage.

Weakness: :)setsDR:) x2
Resistance: none
Retreat Cost: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Dark Dragonite- 150HP :)setsDR:)
Stage 2- Evolves from Dark Dragonair

Abiltiy: Dark Winds
As long as this Pokemon is your Active Pokemon, all Pokemon in play without Dark in their names can't attack.

:)grass::lightning:) Dragon Claw 60

:)grass::lightning::colorless::colorless:) Outrage 120
Choose one of your opponent's Benched Pokemon. This attack does 40 damage to that Pokemon (Don't apply Weakness and Resistance for Benched Pokemon).

Weakness: :)setsDR:) x2
Resistance: :)fighting:) -20
Retreat Cost: :colorless: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
KIngdra- 130HP :)setsDR:)
Stage 2- Evolves from Seadra

Abiltiy: Dragon Streamline
As often as you like during your turn (before you attack), you may attach a Basic Energy card from your hand to one of your (Drg) type Pokemon.

:)water::lightning::colorless:) Twister 80
This attack does 10 damge to each of your opponent's Benched Pokemon (Don't apply Weakness or Resistance for Benched Pokemon).

Weakness: :)setsDR:) x2
Resistance: none
Retrerat Cost: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Altaria- 90HP :)setsDR:)
Stage 1- Evolves from Swablu

Abiltiy: Cloud Nine
As long as this Pokemon is your Active Pokemon, neither player can use Abilities on their Pokemon.

:)water::metal::colorless:) Dragon Claw 70

Weakness: :)setsDR:) x2
Resistance: none
Retreat Cost: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Gible- 60HP :)setsDR:)

:)fighting:) Dragon Tackle 20

:)water::fighting:) Take Down 40
This Pokemon does 10 damage to itself.

Weakness: :)setsDR:) x2
Resistance: none
Retreat Cost: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Dark Gabite- 80HP :)setsDR:)
Stage 1- Evolves from Gible

Abiltiy: Darkness Call
Once per turn (before you attack), you may search your deck for a Pokemon with Dark in its name, show it to your opponent, and add it to your hand. Shuffle your deck afterward.

:)water::fighting:) Dragon Claw 30

Weakness: :)setsDR:) x2
Resistance: none
Retreat Cost: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Dark Garchomp- 140HP :)setsDR:)
Stage 2- Eovlves from Dark Gabite

:)fighting::colorless:) Dark Mach Cut 80
Discard a Special Energy card attached to the Defending Pokemon.

:)water::colorless:) Dark Double Cutter 80
Choose one of your opponent's Benched Pokemon. This attack does 30 damage to that Pokemon (Don't apply Weakness and Resistance for Benched Pokemon).

:)water::fighting::colorless:) Dark Dragon Blade 130
Discard the top 2 cards of your deck.

Weakness: :)setsDR:) x2
Resistance: :)lightning:) -20
Retreat Cost: 0
-------------------------------------------------------------------------------------------------------------------------------
Bagon- 60HP :)setsDR:)
Basic

:)fire:) Singe
Flip a coin. If heads, the Defending Pokemon is now Burned.

:)water::colorless:) Headbutt 30

Weakness: :)setsDR:) x2
Resistance: none
Retreat Cost: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Shelgon- 90HP :)setsDR:)
Stage 1- Evolves from Bagon

:)fire::colorless::colorless:) Flamethrower 50
Discard an energy card attached to the this Pokemon.

:)water::colorless::colorless:) Surf 50
This attack does 10 damage to every player's Benched Pokemon (Don't apply Weakness and Resistance for Benched Pokemon).

Weakness: :)setsDR:) x2
Resistance: none
Retreat Cost: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Salamence- 150HP :)setsDR:)
Stage 2- Evolves from Shelgon

:)fire::fire::colorless::colorless:) Volcanic Flame 150
Discard the top 5 cards of your deck.

:)water::water::colorless::colorless:) Hydro Wave
Discard all :water: energy attached to this Pokemon. This attack does 30 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

Weakness: :)setsDR:) x2
Resistance: :)fighting:) -20
Retreat Cost: :colorless: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Rayqauaza- 130HP :)setsDR:)
Basic

:)colorless:) Spiral Growth
Flip a coin until you get tails. For each heads, search your Discard Pile for a Basic Energy card and attach it to one of your Pokemon in play.

:)fire::lightning::colorless:) Dragon Shredder 120
Discard 2 energy attached to this Pokemon. This attack's damage isn't affected by Weakness, Resistance, or any other effects on the Defending Pokemon.

Weakness: :)setsDR:) x2
Resistance: none
Retreat Cost: :colorless: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
N's Compromise (Trainer)
Supporter
Supporter Rule

You can only play this card if you have more Prize cards left than your opponent. Your opponent searches their deck for any 1 card, and places it in their Prizes (face-down).
-------------------------------------------------------------------------------------------------------------------------------
PKMN Trainer Red (Trainer)
Supporter
Supporter Rule

Search your deck for a Basic Pokemon, a Stage 1 Pokemon, and a Stage 2 Pokemon, and add them to your hand. Shuffle your deck afterward.
-------------------------------------------------------------------------------------------------------------------------------
Focus Band (Trainer)
Item (Pokemon Tool)
Pokemon Tool Rule

If the Pokemon this is attached to would be Knocked Out by your opponent's attack, flip a coin. If heads, that Pokemon is not Knocked Out and its remaining HP becomes 10 instead. Then, discard this card.
-------------------------------------------------------------------------------------------------------------------------------
Time Capsule (Trainer)
Item

Your opponent may choose 5 Basic Pokemon, Evolution, and/or basic Energy cards in his or her discard pile. (If your opponent doesn't have that many, he or she chooses all of them.) If your opponent chooses any cards, he or she shuffles them into his or her deck. Either way, you may do the same, and you can't play any more Trainer cards this turn.
-------------------------------------------------------------------------------------------------------------------------------
Imposter Professor Oak (Trainer)
Supporter
Supporter Rule

Your opponent shuffles his or her hand into his or her deck, then draws 7 cards.
-------------------------------------------------------------------------------------------------------------------------------
Imposter Professor Oak's Invention (Trainer)
Item

Look at your opponent's Prize cards. You may have your opponent shuffle them into his or her deck. If you do, your opponent takes that many cards from the top of his or her deck and sets them aside as his or her new Prize cards (without looking at them).
-------------------------------------------------------------------------------------------------------------------------------
Chaos Gym (Trainer)
Stadium
Stadium Rule

Whenever a player plays a Trainer card other than a Stadium card, he or she flips a coin. If heads, that player plays that card normally. If tails, the player can't play that card. If the card isn't put into play, the player's opponent may use that card instead, if he or she does everything required in order to play that card (like discarding cards). Either way, the card goes to its owner's discard pile.
-------------------------------------------------------------------------------------------------------------------------------
Oracle (Trainer)
Supporter
Supporter Rule

Choose 2 cards from your deck and shuffle the rest of your deck. Put the chosen cards on top of your deck in any order.
-------------------------------------------------------------------------------------------------------------------------------
Seer (Trainer)
Supporter
Supporter Rule

Look at the top 6 cards of your deck. Take all basic Energy cards you find there, show them to your opponent, and then put them into your hand. Shuffle your deck afterward.
-------------------------------------------------------------------------------------------------------------------------------
Challenge! (Trainer)
Item

Ask your opponent if he or she accepts your challenge. If your opponent declines (or if both Benches are full), draw 2 cards. If your opponent accepts, each player searches his or her decks for any number of Basic Pokemon cards and puts them face down onto his or her Bench. (A player can't do this if his or her Bench is full.) When you both have finished, shuffle your decks and turn those cards face up.
-------------------------------------------------------------------------------------------------------------------------------
Imposter Oak's Revenge (Trainer)
Supporter
Supporter Rule

Discard a card from your hand. Your opponent shuffles his or her hand into his or her deck, then draws 4 cards.
-------------------------------------------------------------------------------------------------------------------------------
Pokenav (Trainer)
Item

Look at the top 3 cards of your deck, and choose a Basic Pokemon, Evolution card, or Energy card. Show it to your opponent and put it into your hand. Put the 2 other cards back on top of your deck in any order.
-------------------------------------------------------------------------------------------------------------------------------
Energy Recycle System (Trainer)
Item

Search your discard pile for basic Energy cards. You may either show 1 basic Energy card to your opponent and put it into your hand, or show 3 basic Energy cards to your opponent and shuffle them into your deck.
-------------------------------------------------------------------------------------------------------------------------------
Recall (Trainer)
Item

For your attack this turn, your Active Pokémon can use any attack from its previous evolutions. (You still have to pay for that attack's Energy cost.)
-------------------------------------------------------------------------------------------------------------------------------
Juggler (Trainer)
Supporter
Supporter Rule

Discard up to 2 basic Energy cards from your hand. If you discarded 1 basic Energy card, draw 3 cards. If you discarded 2 basic Energy cards, draw 5 cards.
-------------------------------------------------------------------------------------------------------------------------------
Desert Shaman (Trainer)
Supporter
Supporter Rule

Shuffle your hand into your deck and draw up to 4 cards. Your opponent does the same.
-------------------------------------------------------------------------------------------------------------------------------
Wally's Training (Trainer)
Supporter
Supporter Rule

Search your deck for a card that evolves from your Active Pokemon (choose 1 if there are 2) and put it on your Active Pokemon. (This counts as evolving that Pokemon.) Shuffle your deck afterward.
-------------------------------------------------------------------------------------------------------------------------------
Fast Ball (Trainer)
Item

Search your deck for a Pokemon with a Retreat Cost of 1 or less, show it to your opponent, and add it to your hand. Shuffle your deck afterward.
-------------------------------------------------------------------------------------------------------------------------------
Repeat Ball (Trainer)
Item

Choose one of your Pokemon in play. Then, search your deck for a Pokemon that is the same name as the Pokemon you chose. Show it to your opponent and add it to your hand. Shuffle your deck afterward.
-------------------------------------------------------------------------------------------------------------------------------
Dream Ball (Trainer)
Item

Search your deck for a :colorless: type Pokemon, show it to your opponent, and add it to your hand. Shuffle your deck afterward.
-------------------------------------------------------------------------------------------------------------------------------
Gold Berry (Trainer)
Item (Pokemon Tool)
Pokemon Tool Rule

At any time between turns, if there are at least 40 on the Pokemon this card is attached to, you may heal 40 damge and discard this card. At the start of each turn, if there are at least 40 damage on the Pokemon this card is attached to, heal 40 damage and discard this card.
-------------------------------------------------------------------------------------------------------------------------------
Trash Exchange (Trainer)
Item

Count the number of cards in your discard pile and shuffle them into your deck. Then discard that many cards from the top of your deck.
-------------------------------------------------------------------------------------------------------------------------------
Super Potion (Trainer)
Item

Heal 40 damage from one of your Pokemon. Discard an energy attached to that Pokemon.
-------------------------------------------------------------------------------------------------------------------------------
Hyper Potion (Trainer)
Item

Heal 100 damage from one of your Pokemon. Discard 2 energy attached to that Pokemon.
-------------------------------------------------------------------------------------------------------------------------------
Cessation Crystal (Trainer)
Item (Pokemon Tool)
Pokemon Tool Rule

As long as Cessation Crystal is attached to an Active Pokemon, each player's Pokemon (both yours and your opponent's) can't use any Abilities.
-------------------------------------------------------------------------------------------------------------------------------
Ecogym (Trainer)
Stadium
Stadium Rule

Whenever an attack, Abiltity, or Trainer card discards another player's non-:colorless: Energy card from a Pokemon, return that Energy card to its owner's hand. (Energy cards that are discarded when that Pokemon is Knocked Out don't count.)
-------------------------------------------------------------------------------------------------------------------------------
Crystal Beach (Trainer)
Stadium
Stadium Rule

Each Special Energy card that provides 2 or more Energy (both yours and your opponent's) now provides only 1 :colorless: Energy. This isn't affected by any Abilties.
-------------------------------------------------------------------------------------------------------------------------------
Full Flame (Trainer)
Stadium
Stadium Rule

Put 4 damage counters instead of 2 on each Burned Pokemon between turns. The Special Condition Burned can't be removed by evolving or devolving the Burned Pokemon.
-------------------------------------------------------------------------------------------------------------------------------
Cursed Stone (Trainer)
Stadium
Stadium Rule

At any time between turns, each player puts 1 damage counter on his or her Pokemon that has an Ability.
-------------------------------------------------------------------------------------------------------------------------------
Dark Metal Energy
(Special Energy Card)

Attach this card to 1 of your Pokemon. While in play, this card provides :dark: Energy and :metal: Energy, but provides only 1 Energy at a time. (Doesn't count as a basic Energy card when not in play and has no effect other than providing Energy.)
-------------------------------------------------------------------------------------------------------------------------------
Crystal Energy
(Special Energy Card)

This card provides 1 Energy of all types of all basic Energy cards attached to the Pokemon this card is attached to. If there are no basic Energy cards attached to the Pokemon this card is attached to, this card provides :colorless: Energy.
-------------------------------------------------------------------------------------------------------------------------------
Scramble Energy
(Special Energy Card)

This card can be attached only to an Evolved Pokemon. This card provides :colorless: Energy. While in play, if you have more Prize cards left than your opponent, this card provides every type of Energy but provides only 3 in any combination at a time. If the Pokémon this card is attached to isn't an Evolved Pokemon, discard this card.
-------------------------------------------------------------------------------------------------------------------------------
Boost Energy
(Special Energy Card)

This card can be attached only to an Evolved Pokemon. Discard this card at the end of the turn it was attached. This card provides :colorless::colorless::colorless: Energy. The Pokemon this card is attached to can't retreat. If the Pokemon this card is attached to isn't an Evolved Pokemon, discard this card.
-------------------------------------------------------------------------------------------------------------------------------
Double Rainbow Energy
(Special Energy Card)

This card can be attached only to an Evolved Pokemon. While in play, this card provides every type of Energy but provides 2 Energy at a time. (Has no effect other than providing Energy.) Damage done to your opponent's Pokemon by the Pokemon this card is attached to is reduced by 10 (before applying Weakness and Resistance). When the Pokemon this card is attached to is no longer an Evolved Pokemon, discard this card.
-------------------------------------------------------------------------------------------------------------------------------
Heat Rotom- 90HP :)lightning:)
Basic

Abiltiy: Form Change
Once per turn (before you attack), you may search your deck for another Pokemon with "Rotom" in its name and switch it with this Pokemon. (Any cards attached to this Pokemon, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put this Pokemon on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Abiltiy each turn.

Abiltiy: Heat Shade
As long as this Pokemon is in play, this Pokemon is also treated as a :fire: type Pokemon.

:)fire::fire::colorless:) Overheat 120
Discard all (Fir) Energy attached to this Pokemon.

Weakness: :)dark:) x2
Resistance: :)colorless:) -20
Retreat Cost: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Wash Rotom- 100HP :)lightning:)
Basic

Abiltiy: Form Change
Once per turn (before you attack), you may search your deck for another Pokemon with "Rotom" in its name and switch it with this Pokemon. (Any cards attached to this Pokemon, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put this Pokemon on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Abiltiy each turn.

Abiltiy: Wet Shade
As long as this Pokemon is in play, this Pokemon is also treated as a :water: type Pokemon.

:)water::colorless::colorless:) Hydro Pump 50+
Does 10 more damage for each :water: energy attached to this Pokemon.

Weakness: :)dark:) x2
Resistance: :)colorless:) -20
Retreat Cost: :colorless: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Frost Rotom- 80HP :)lightning:)
Basic

Abiltiy: Form Change
Once per turn (before you attack), you may search your deck for another Pokemon with "Rotom" in its name and switch it with this Pokemon. (Any cards attached to this Pokemon, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put this Pokemon on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Abiltiy each turn.

Abiltiy: Winter Shade
As long as this Pokemon is in play, this Pokemon is also treated as a :water: type Pokemon.

:)water::water::colorless:) Blizzard 70
This attack does 10 damage to every player's Benched Pokemon (Don't apply Weakness and Resistance for Benched Pokemon).

Weakness: :)dark:) x2
Resistance: :)colorless:) -20
Retreat Cost: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Air Rotom- 70HP :)lightning:)
Basic

Abiltiy: Form Change
Once per turn (before you attack), you may search your deck for another Pokemon with "Rotom" in its name and switch it with this Pokemon. (Any cards attached to this Pokemon, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put this Pokemon on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Abiltiy each turn.

Abiltiy: Breeze Shade
As long as this Pokemon is in play, this Pokemon is also treated as a :colorless: type Pokemon.

:)colorless::colorless::colorless:) Air Slash 70
Discard an energy attached to the Defending Pokemon.

Weakness: :)dark:) x2
Resistance: :)colorless:) -20
Retreat Cost: 0
-------------------------------------------------------------------------------------------------------------------------------
Mow Rotom- 90HP :)lightning:)
Basic

Abiltiy: Form Change
Once per turn (before you attack), you may search your deck for another Pokemon with "Rotom" in its name and switch it with this Pokemon. (Any cards attached to this Pokemon, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put this Pokemon on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Abiltiy each turn.

Abiltiy: Leaf Shade
As long as this Pokemon is in play, this Pokemon is also treated as a :grass: type Pokemon.

:)grass::colorless::colorless:) Lawn Cutter 50+
If the Defending Pokemon is a :water: or a :grass: type Pokemon, this attack does 40 more damage.

Weakness :)dark:) x2
Resistance: :)colorless:) -20
Retreat Cost: :colorless: :colorless:
-------------------------------------------------------------------------------------------------------------------------------
Arceus- 140HP :)colorless:)
Basic

Abiltiy: Multitype
When you attach a Basic Energy from your hand to this Pokemon, tihs Pokemon's type becomes the same as the Basic Energy attached until the end of your turn.

:)colorless::colorless::colorless::colorless:) Judgement 100

Weakness: none
Resistance: none
Retreat Cost: :colorless: :colorless: :colorless:
--------------------------------------------------------------------------------------------------------

So, tell me what you guys think and I hope that people can find creative deck ideas with these cards. Also, please be sure to check out LunarWolf21 as he/she comes up with some original card ideas.

---------- Post added 06/14/2013 at 06:39 PM ----------

For those that are confused about what the Create-A-Card format is and BEFORE I hear about Hypnotoxic Laser making cards broken, this is what the format is for THESE cards to be used.

Basic Rules

60 card deck

Diamond & Pearl-On Format

Sableye (Stormfront), Porygon 2 (Great Encounters), Spirirtomb (Arceus), Pokemon Catcher (Emerging Powers/Dark Explorers), and Hypnotoxic Laser (Plasma Storm) are all banned.

You can only play 1 Uxie (LA), and 1 Luxray GL LVX (Rising Rivals) in a deck.

You can only have up to 2 Broken-Time-Space (Platinum)

You can not have Reuniclus (Black & White) and Mismagius GL LVX and Unown that attaches as a Tool/ Jumpluff (Dragons Exalted) and Broken Time Space (Platinum) in the same deck.

Up to 4 of a card unless mentioned above.

No World Championship Cards (I mean, why need them?)

Create A Card Rules

At least 25% (or 15 cards) in your deck must be from the Create A Card topics I am posting below and these are the only create a cards allowed in this format unless I add more.

http://pokegym.net/forums/showthread.php?t=171882 (ArceusRules's Sets now featuring Disastrous Destruction and Delta Domination) (Check out ArceusRules for these cards)

http://pokegym.net/forums/showthread.php?t=144765 (Plasmic; The more balanced SP-like archetype.) (Check out Scopio for these)

http://pokegym.net/forums/showthread.php?t=120228 (VG: Hazard Leaders) (Check out Thunder and LegendCallerL for these)

http://pokegym.net/forums/showthread.php?t=147523 (Pokemon Battle Revolution Base Set ) (My own set)

http://pokegym.net/forums/showthread.php?t=154432 (Zero Archetype) (My Own set again)

http://pokegym.net/forums/showthread.php?t=161930 (Pokemon Battle Revolution: Galactic Invasion) (Again, I created these.)

Create-A-Card Format Base Set (Reprints Included) (This Forum)

Holon's New Discoveries (Coming Soon)

Team Rocket's Revenge (Coming Soon)

Team Magma VS Team Aqua Again (Coming Soon)

Dual Elemental Clash (Coming Soon)

Team Battle (Coming soon)
-------------------------------------------------------------------------------------------------------------------------------
However, just because your card is not on this list doesn't mean its bad. I will add specific cards from Create-A-Card forums to be put in certain sets (Ex. LunarWolf21's cards) and give that person credit for the card (as seen in the set list prior to putting down the cards).
-------------------------------------------------------------------------------------------------------------------------------
 
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