Pokémon TCG: Sword and Shield—Brilliant Stars

Crunk Skunk(DP-GC)

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BoomerSooner

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Pokemon:14
4 Weavile G
Weavile G LV.48 – Darkness – HP80
Basic Pokemon (SP)

Call For Family: Search your deck for up to 2 Basic SP-Pokemon and put them on your Bench. Shuffle your deck afterward.
[D][C][C] Team Attack: Does 10 damage plus 10 damage for each of your SP-Pokemon in play.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 0



4 Toxicrunk
Toxicroak G LV.40 – Psychic – HP90
Basic Pokemon (SP)

Poke-Body: Anticipate
Prevent all effects of attacks, excluding damage, done to this Pokemon by your opponent's Pokemon.

[P][C] Deep Poison: 20 damage. If the Defending Pokemon is Poisoned, this attack does an additional 40 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2

3 Skunktank G
Skuntank G LV. – Psychic – HP80
Basic Pokemon (SP)

Poke-Power: Poison Structure
You can use this Power once during your turn, if you have a Stadium in play. Each player's Active Pokemon (excluding SP-Pokemon) is now Poisoned. This Power can't be used if this Pokemon is affected by a Special Condition.

[C][C] Smokescreen: 20 damage. If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, the attack fails.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


2 Uxie (Set-up)
1 Uxie LV.X


Trainers:32
4 TG G-103 Power Spray
Team Galactic's Invention G-103 Power Spray
Trainer

This card can be used during your opponent's turn, when your opponent's Pokemon uses a Poke-Power. That Poke-Power's effect is cancelled (the Power still counts as being used).

This card can't be used if you have 2 or fewer SP-Pokemon in play.


3TG-G-105 Poketurn
Team Galactic's Invention G-105 Poketurn
Trainer

Return 1 of your SP-Pokemon and all cards attached to it to your hand.


2 Level Max
Level MAX
Trainer

Flip a coin, if heads search your deck for 1 Pokemon LV.X card that Levels Up from 1 of your Pokemon, and play it on top of that Pokemon to Level it Up. Shuffle your deck afterward.


4 TG G-101 Energy Gain
Team Galactic's Invention G-101 Energy Gain
Trainer – Pokemon Tool

The Pokemon this card is attached to has each of its attacks' Energy costs reduced by 1 Colorless Energy.

To use a Pokemon Tool, attach it to your Pokemon. It can't be attached to a Pokemon that already has a Pokemon Tool attached.

This card can't be attached to anything but SP-Pokemon. If this card isn't attached to an SP-Pokemon, discard this card.


2 Cyrus' Scheme
Cyrus' Scheme
Supporter

Search your deck for a Supporter card, a Basic Energy card, and a Trainer card with “Team Galactic's Invention” in its name, show them to your opponent and put them in your hand. Shuffle your deck afterward.

You can only use a Supporter once during your turn. To use it, put it into play next to your Active Pokemon and discard it at the end of your turn.


4 Handsome's Investigation
Handsome's Investigation
Supporter

Look at your opponent's hand

Shuffle your hand into your deck and draw up to 5 cards, or have your opponent shuffle his or her hand into his or her deck and draw up to 5 cards.

You can only use a Supporter once during your turn. To use it, put it into play next to your Active Pokemon and discard it at the end of your turn.


4 Team Galatic's Base
Team Galactic Base
Stadium

Whenever either player plays a Pokemon card from his or her hand to Evolve a Pokemon, place 2 damage counters on that Pokemon.

You can put a Stadium into play next to your Active Pokemon once during your turn. If a Stadium with a different name is put into play, discard this card.


4 Plus Powers
2 TSD
2 Team Galatics Wager
1 Lake Bounrdy

Energy 14
4 Dark Special
10 Psychic

Start: Start wil Weavile,and get your bench. Use's for set-up and draw. Use Skuntank to make the defending pokemon poinsoned( while having a Stadium in play) and attack for 60 with Toxicroak totalling in 70 for 2 or 1 one energy+Energy Gain.
 
You will probably need an anti-Mewtwo X tech, Mightyena has been suggested and it probably works. Especially a 2-1 (LA) -1 (PT), nothing like poisioning yourself and hitting for 80 for no energy (especially against the mirror which will probably only run the LA dog). Also you need protection against the mirror again, either Mightyena does the trick a combination of both is deadly. Three Stuntank G's is one too many, you want one sitting on your bench. You are short an Uxie -- maximizing draw power is critical. I understand Weaville, but I'd be tempted to save the deck space and drop them. Go with 4 Great Ball instead and leave the mirror to the Dark Dog.

Cyrus scheme is central to any TG deck, a constant source. You can set up for a T1 (if you lose the toss) 60 + Poison, not much is going to stand up to that abuse. But you need 4 Cyrus and 4 Energy Gain to get the most out of your Toxicroak G starts. Also in a deck which runs all basics its hard to imagine no Roseanne's.

Lake Boundary is a nice tech stadium, you are double weak anyway, why not take advantage. Especially the OHKO on Machamp is sweet.

Level Max is probably not the best use of deck space, you are only running an Uxie X which retreats for 1 energy and once you have an Uxie on your bench you wait to have your Active knocked out, bring it up and Level it up, retreat and you have your Pokedex action every turn.
 
I played around with this a bit. Here is my test list:

TOTAL CARDS: 60

POKEMON: 18
2-1 : Uxie LV.X, LA-146
1-1 : Claydol, GE-15
2-2 : Mightyena, PT
3 : Toxicroak G, PT
2 : Skuntank G, PT
4 : Honchkrow G, PT

TRAINERS: 32
2 : Night Maintenance, MT-113
2: TGI Power Spray
3 : TGI Energy Gain, PT
3 : TGI Poketurn, PT
2 : Warp Point, MD-88
2 : Great Ball, SF-85
1 : Luxury Ball, SF-86
2 : Cyrus Scheme PT
4 : Roseanne's Research, SW-125
2 : Buck's Training, LA-130
2 : Felicity's Drawing, GE-98
3 : Bebe's Search, MT-109
2 : Moonlight Stadium, GE-100
1 : Snowpoint Temple, LA-134
1 : Lake Boundry

ENERGY: 10
4 : Darkness Energy, SW-129
6 : Psychic Energy, DP-127

The interaction of the Galactic cards is amazing.

Best Start

T1 - The best start is Honchkrow. Grab Moonlight Stadium and TGI - Energy Gain. (Honchkrow > Weavile because it is harder to get the stadium than it is to get Toxicroak and Skuntank)

T2 – Roseanne (or Great Ball or Luxury or Uxie) for Skuntank & Toxicroak attatch Psychic NRG and NRG Gain to Toxiccroak - Poison Structure, Deep Poison 60 + 10 from poison.

...the game continues, opponent sets-up...

Continue attacking with Toxicroak. Build Claydol. If the opponent can't do 90 (OHKO Toxicroak) stick with Moonlight and play TGI Poketurn any turn he is KO range (Super scoop without a flip, WOW that is super). Drop it back on the bench immediately, attach NRG, attach NRG Gain, free retreat, "he's back!” no damage, fully charged and ready to rock.

It is not hard to pull this three times in a row requiring your opponent to do 50 - 100 per turn 4 turns in a row to take one prize. In the mean time you've been doing 70 per turn with the same 1 NRG.

If the opponent hits in the 90 - 100 range then switch from Moonlight to Snowpoint. With 110 HP he is pretty safe from OHKO but you need the free retreat from Mightyena or Crobat to pull of the poketurn. Mightyena still provide the zero NRG attack. (I took the Crobats out to increase the chances of a Honchkrow start.)

There is nothing mysterious about this combination. It practically begs to be played. It is extremely fuel efficient and 10 NRG seems to be plenty. The more I play it the more I like it.

Mightyena covers the PX2 weakness, gives you stage 1 and another Pokemon type to abuse lake boundary with.

This is a very rough list I would be interested in your thoughts.
 
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The best start is Honchkrow. Grab Moonlight Stadium and TGI - Energy Gain.

You cant grab Moonlight Stadium with Honchkrow G. It doesnt have Team Galactic in its name. However I still think Honchkrow G might have a place in this deck.

Has anyone considered the possibility of playing Dialga G Lv. X in the deck? Even a 1-1 tech can be worthwhile. It gives you another G pokemon on your bench for the power spray and Weavile G attack. It helps you against Mewtwo Lv. X making Toxicroak able to attack Mewtwo.

Why is everyone leaving out Crobat G? Even 1 is awesome. This card is a sick Pluspower. And its awesome with Poketurn.

This deck looks like a lot of fun and has some potential, but i think it will be some time before an exact perfect decklist comes about. Seems like its going to be tough to squeeze everything that this deck needs into a 60 card deck.
 
You cant grab Moonlight Stadium with Honchkrow G. It doesnt have Team Galactic in its name.

This was my initial read as well. However, I have been convinced otherwise. Neither, PT or PT2 have any Galactic Invention stadiums.

Cyrus Scheme has similar wording and again there are no Galactic Invention Supporters in either set. So I think that it will let you take any supporter. It is clearer on this card because "basic energy" is between supporter and trainer.

"Search your deck for a Supporter card, a Basic Energy card, and a Trainer card with “Team Galactic's Invention” in its name, show them to your opponent and put them in your hand. Shuffle your deck afterward."

compare to Honchkrow's

"[.] Honcho's Orders: Search your deck for 2 in any combination of Stadium cards and Trainer cards with “Team Galactic's Invention” in their name, show them to your opponent, and put them in your hand. Shuffle your deck afterward."

Lastly, from another thread

Japanese text has a rather obvious gap between stadiums and "Team Galactic's Invention"-Named Trainers, meaning you could get Moonlight, yes.

So I'm very convinced at this point.
 
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Oh woops i missed the Invention part. I thought it just said "Team Galactic" in its name, meaning you could get the inventions or the team galactic base. Confusing.
 
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