NoPoke
Active Member
Well I like 2/3 as an option because that one is completely up to POP.
Of the others. I don't believe that changing the details of what can or can't be played first turn will help.
Multiple starting pokemon: Not too hard to incorporate this but it is a game change. You setup as normal. Then each player gets a free "Call" attack. The fine detail would be if the free Call takes place before or after the coin flip.
Losing when benched. I've never liked this rule for its early game impact. The early game donk problem seems to be particularly serious at the moment. Changing the benched rule so that players have to have an active pokemon at the end of their turn would go a long way to increasing table time for players without a massive change to the character of the game.
Optional Mulligan: As much as I might like to se this I don't think it would have much impact on the frequency of T1 donks.
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I don't mind donks. I don't mind quick wins. But when players spend so little time at the table actually playing because of how the format and tournament structure interact, they I personally don't find that attractive as either TO or occasional player. It bugs me as a TO because players who have finished their match are much more likely to disrupt other games than those who are still playing. It bugs me as a parent because so much time is spent sitting around waiting for the next round. It bugs me as an infrequent player because I want to use my whole deck and not just the top card.
Of the others. I don't believe that changing the details of what can or can't be played first turn will help.
Multiple starting pokemon: Not too hard to incorporate this but it is a game change. You setup as normal. Then each player gets a free "Call" attack. The fine detail would be if the free Call takes place before or after the coin flip.
Losing when benched. I've never liked this rule for its early game impact. The early game donk problem seems to be particularly serious at the moment. Changing the benched rule so that players have to have an active pokemon at the end of their turn would go a long way to increasing table time for players without a massive change to the character of the game.
Optional Mulligan: As much as I might like to se this I don't think it would have much impact on the frequency of T1 donks.
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I don't mind donks. I don't mind quick wins. But when players spend so little time at the table actually playing because of how the format and tournament structure interact, they I personally don't find that attractive as either TO or occasional player. It bugs me as a TO because players who have finished their match are much more likely to disrupt other games than those who are still playing. It bugs me as a parent because so much time is spent sitting around waiting for the next round. It bugs me as an infrequent player because I want to use my whole deck and not just the top card.