Dark Umbreon
New Member
CYRUS'S FUNERAL
POKEMON (12):
2 Honchkrow G Lv.47 (beatdown)
2 Electrode G Lv.38 (beatdown)
4 Weavile G Lv.48 (beatdown)
2 Absol G L.58 (beatdown)
2 Absol G Lv.X (disable)
TRAINERS (33):
3 Handsome Investigation (shuffle)
4 Galactic Invention 101 (enable)
4 Galactic Invention 105 (rescue)
4 Galactic Invention 109 (search)
2 Night Maintenance (rescue)
3 Volkner’s Philospohy (draw)
4 Cyrus Scheme (search)
3 Champion Hall (enable)
3 Buck's Training (draw)
3 Great Ball (enable)
ENERGY (15):
4 Special Darkness Energy
4 Basic Darkness Energy
7 Lightning Energy
SPOILERS:
For convenience purpuse the spoilers were taken from Pokebeach.
POKEMON:
Absol G Lv.58
Basic :dark: Pokemon [SP]
Hit Points: 70
[D] Feint Attack
Does 20 damage to 1 of your opponent's Pokemon, ignoring Weakness, Resistance, and any effects.
[DCC] Message of Ruin
Return all Energy attached to Absol G to your hand. At the end of your opponent's next turn, the Defending Pokemon is Knocked Out.
Retreat Cost: C
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Absol G Lv.X
Level up – Absol G [SP]
Hit Points: 100
Poké-Power: Dark Burial
You can use this Poké-Power once during your turn, when you play this card from your hand to Level up a Pokemon. Flip three coins. For each heads, send one card from the top of your opponent's deck to the lost zone.
[DC] Dark Slugger: 30+
You may discard one card from your hand. If you do, this attack does an additional 30 damage.
Retreat Cost: C
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Electrode G Lv.38
Basic :lightning: Pokemon [SP]
Hit Points: 70
[L] Suicide Bomb
Does 20 damage to each of your opponent's Pokemon. Electrode G does 100 damage to itself.
[CC] Energy Reflect: 30
Move one energy attached to Electrode G to one of your benched Pokemon. (If you have no Benched Pokemon, ignore this effect.)
Retreat Costs: C
Weakness: Fighting (x2)
Resistance: Metal (-20)
SUPPORTERS:
Volkner's Philosophy
Supporter
Draw cards from your deck until you have 6 cards in your hand. Before drawing cads, you may discard 1 card from your hand. (If you can’t draw cards from your deck, this card can’t be played.)
TRAINERS:
Champion Hall
Stadium
Each player's Pokémon [SP] has its retreat cost reduced by [C].
Galactic's Invention 109
Trainer
Return one card from your hand to your deck. Show one Pokémon [SP] card from your deck to your opponent, and put it in your hand. Shuffle your deck afterward. You can’t play this card if it’s the only card in your hand.
MAIN IDEA:
The deck combines fast beatdown with damage spread and deck disruption. The main aim is to dish out a stable 80 damage starting from turn two on. In order to accomplish this goal switch between Absol G and Weavile G on demand. Electrode G is used to weaken the opponent's team to ensure that Absol G and Weavile G are able to knock out the defender in one hit. In addition to the fast beatdown Absol G Lv.X can be used to discard valued cards from the opponent's deck. In essence the deck should be able to discard at least a tenth of the opponent's entire deck in this manner which helps to deck other speed based decks a little faster.
POKEMON (12):
2 Honchkrow G Lv.47 (beatdown)
2 Electrode G Lv.38 (beatdown)
4 Weavile G Lv.48 (beatdown)
2 Absol G L.58 (beatdown)
2 Absol G Lv.X (disable)
TRAINERS (33):
3 Handsome Investigation (shuffle)
4 Galactic Invention 101 (enable)
4 Galactic Invention 105 (rescue)
4 Galactic Invention 109 (search)
2 Night Maintenance (rescue)
3 Volkner’s Philospohy (draw)
4 Cyrus Scheme (search)
3 Champion Hall (enable)
3 Buck's Training (draw)
3 Great Ball (enable)
ENERGY (15):
4 Special Darkness Energy
4 Basic Darkness Energy
7 Lightning Energy
SPOILERS:
For convenience purpuse the spoilers were taken from Pokebeach.
POKEMON:
Absol G Lv.58
Basic :dark: Pokemon [SP]
Hit Points: 70
[D] Feint Attack
Does 20 damage to 1 of your opponent's Pokemon, ignoring Weakness, Resistance, and any effects.
[DCC] Message of Ruin
Return all Energy attached to Absol G to your hand. At the end of your opponent's next turn, the Defending Pokemon is Knocked Out.
Retreat Cost: C
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Absol G Lv.X
Level up – Absol G [SP]
Hit Points: 100
Poké-Power: Dark Burial
You can use this Poké-Power once during your turn, when you play this card from your hand to Level up a Pokemon. Flip three coins. For each heads, send one card from the top of your opponent's deck to the lost zone.
[DC] Dark Slugger: 30+
You may discard one card from your hand. If you do, this attack does an additional 30 damage.
Retreat Cost: C
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Electrode G Lv.38
Basic :lightning: Pokemon [SP]
Hit Points: 70
[L] Suicide Bomb
Does 20 damage to each of your opponent's Pokemon. Electrode G does 100 damage to itself.
[CC] Energy Reflect: 30
Move one energy attached to Electrode G to one of your benched Pokemon. (If you have no Benched Pokemon, ignore this effect.)
Retreat Costs: C
Weakness: Fighting (x2)
Resistance: Metal (-20)
SUPPORTERS:
Volkner's Philosophy
Supporter
Draw cards from your deck until you have 6 cards in your hand. Before drawing cads, you may discard 1 card from your hand. (If you can’t draw cards from your deck, this card can’t be played.)
TRAINERS:
Champion Hall
Stadium
Each player's Pokémon [SP] has its retreat cost reduced by [C].
Galactic's Invention 109
Trainer
Return one card from your hand to your deck. Show one Pokémon [SP] card from your deck to your opponent, and put it in your hand. Shuffle your deck afterward. You can’t play this card if it’s the only card in your hand.
MAIN IDEA:
The deck combines fast beatdown with damage spread and deck disruption. The main aim is to dish out a stable 80 damage starting from turn two on. In order to accomplish this goal switch between Absol G and Weavile G on demand. Electrode G is used to weaken the opponent's team to ensure that Absol G and Weavile G are able to knock out the defender in one hit. In addition to the fast beatdown Absol G Lv.X can be used to discard valued cards from the opponent's deck. In essence the deck should be able to discard at least a tenth of the opponent's entire deck in this manner which helps to deck other speed based decks a little faster.
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