Pokémon TCG: Sword and Shield—Brilliant Stars

Dark Deck Help

JoeyDYee

New Member
Ok so the only thing I need to know is how to protect my deck from fighting. I think I have some really good cards that work together, but all have a universal weakness to fighting, except sableye. What can I add NOT CHANGE to this deck to somewhat protect it. Here are the pokemon right now:

4-4 Zoroark DEX
2-2 Weavile ND
2 Darkrai EX
2 Sableye DEX

I was thinking about adding a Mewtwo EX OR Tornadus EX with ruins of alph stadium. Any thoughts?
 
Tornadus EX is your best bet here. But why would you run ruins of alph? That makes you LOSE your resistance that otherwise defends you against dark decks.

How many pluspower do you run, and what does your energy line look like?

If you're not running 4 DCE, (which you should be anyways) then mewtwo is dead weight.
 
well Id run 0 pluspower because Id run 4 dark claw, and Id probably run 2 plusdefense. I have a line of 13 darkness and 4 dce. So Im really leaning towards mewtwo.

Also my cards are almost all 2x weak to fighting and -20 resistant to psychic. WHy would I need to be defending myself against another dark deck.

FYI I picked ruins of alph because I need a good stadium if I wanted to run Tornadus EXs main attack. ANy other suggestions
 
1. Eviolite outclasses Dark Claw, and 4 of any of them is wayyyy too much.

2.17 Energy is way too many.

3. Ruins of Alph makes it so Tornadus EX has no resistance, and Darkrai EX has no resistance.
 
1. Eviolite outclasses Dark Claw, and 4 of any of them is wayyyy too much.

2.17 Energy is way too many.

3. Ruins of Alph makes it so Tornadus EX has no resistance, and Darkrai EX has no resistance.

1. Eviolite doesnt outclass Dark Claw at all. One of them is offensive 20, the other is defensive 20, except the difference is I can attach dark claw to EVERY pokemon in my deck. Evioliote would simply be the wrong choice for this deck

2. No 17 energies isnt way to much, normally. I looked over my setup with dark patch, and have decided to go with 11 dark energies and 4 dce probably

3.Ruins of Alph is not the card Im going to use! Im looking for a semi neutral stadium, one of which was just suggested

---------- Post added 06/07/2012 at 11:40 AM ----------

Battle City is a stadium that is fairly neutral to both players just to get one out there.

Did you mean Battle Frontier? Because that would be a greaat choice for this deck
 
Still too much energy. Bring it down to 13; I've found it can be a magic number.

And Eviolite is much better than Dark Claw. Eviolite makes it so that your Darkrai against another Darkrai is a 3 hit KO rather than a 2 hit KO. When you think about Dark Claw you have to think - what REAL benefit does this card give me? Is there ANY Pokemon that was normally a 2HKO or 3HKO that I can bring down to a 1HKO or 2HKO? Let's look at the major players:

1. Darkrai ex - With or without Dark Claws attached, this is a 2HKO for you.
2. Tornadus ex - With or without Dark Claws attached, this is a 2HKO for you.
3. Terrakion - With or without Dark Claws attached, this is a 2HKO for you.
4. Zekrom - With or without Dark Claws attached, this a 2HKO for you
5. Smeargle/Eel - Already a OHKO
6. Mewtwo ex - With or without Dark Claws attached, this is a 2HKO for you.

See what I'm getting at? If you face any of these Pokemon (assuming they have no damage and no attachments) then Dark Claw is a dead card for you. With Eviolite instead, look at what happens in your mirrors:

1. Vs Darkrai ex - Takes 3 hits to kill you instead of 2
2. Vs Terrakion - He can't OHKO you after you knock something out
3. Vs Tornadus ex - Takes 3 hits instead of 2 to kill you
4. Vs Mewtwo - Resistance + another -20 means Mewtwo will have to work way harder to kill you.

See the difference? Eviolite gives you a TANGIBLE difference. Dark Claw just looks nice. It can be useful in SPECIFIC situations, which is why I run 1 of them, and then run always a min. of 2 Eviolite.
 
For the record, Skyarrow is better than ruins of alph and battle city. If you're playing Tornadus EX, you should play Smeargle, and if you're playing smeargle, you should play skyarrow.
 
@ Swordfish Thanks a lot for the breakdown. I appreciate that much more than "Eviolite is better than dark claw end of story." But I guess my main concern is that this isn't a Darkrai deck, and while I might put 2 Eviolite in my deck (2 for my 2 darkrai and 1 mewtwo) I would still want dark claw for my zoroarks and weaviles. Id at least run 2.

For example Zoroark w/ full dark bench = 120, its not enough to KO terrakion, my main worry. But with dark claw= 140, it brings down the beast. Also since Zoroark's DCE attack varies, my claw gives it a much needed boost.

Final Decision: Eviolite 2, Dark Claw 2 (It took some convincing)

As far as energies go, I dont think I made myself super clear. Im running between 11-13 dark energies, and probably 3 dces for my zoroarks and mewtwo.
 
Nah Im running Dark patch. I need at least 12 energies in circulation to go back and forth from discard to bench. Im done worrying about energies. Im more interested in trainers now.

Ill use some Proffesor elms training methods, dual balls, and pokemon communications for Pokemon grabbing

Pokemon Catcher and enhanced hammer for disruption

Professor Juniper for drawing

Interviewer's questions and dark patches for energy grabbing

Drak claw and eviolite for stat boosting
 
Nah Im running Dark patch. I need at least 12 energies in circulation to go back and forth from discard to bench. Im done worrying about energies. Im more interested in trainers now.

Ill use some Proffesor elms training methods, dual balls, and pokemon communications for Pokemon grabbing

Pokemon Catcher and enhanced hammer for disruption

Professor Juniper for drawing

Interviewer's questions and dark patches for energy grabbing

Drak claw and eviolite for stat boosting

Elm's isn't that great of a card. Nor is interviewers. If you insist on running energy-grabbing cards, run Cilan over Interviewers. It at least assures you'll get basic energy that you need.
 
elms is my only option. Not sure why you think its bad, its pretty straightforward. If there is another evolution snagging card ouut there (not heavy ball) than definitely let me know. And a far as interviewer's goes, the percent chance that Ill snag any energy, let alone multiple or special, is way to good to pass up. If one time in every 5 games I get 0 energies, Ill live.
 
Every search card has some sort of limitation or drawback. Elm is a supporter instead of an item. That means you can't use any draw supports in the same turn. I suggest you trade out Elm for Ultra Ball. Not only does Ultra Ball let you search for ANY pokemon you like, you can also use it to discard Dark Energy for Dark Patching.

On that note, I'm wondering why you think you need to run more Dark Energy because you have Dark Patch. It seems to me that you need fewer, since you can recycle them. Especially with Sableye to recycle the Dark Patches as well.
 
elms is my only option. Not sure why you think its bad, its pretty straightforward. If there is another evolution snagging card ouut there (not heavy ball) than definitely let me know. And a far as interviewer's goes, the percent chance that Ill snag any energy, let alone multiple or special, is way to good to pass up. If one time in every 5 games I get 0 energies, Ill live.

Use Ultra Balls instead of Elms. They let you discard your Dark Energy in order to Dark Patch and let you pull any Pokemon you need out of your deck. Cilan is better than Interviewers and if you insist on running an energy finder and it at least will get you the Darks for Ultra Ball/Junk Arm then Dark Patch and not just MAYBE 1 or 2 Darks or even worse a DCE that is a resource you may not be in a good position to give up.

EDIT: Ninja'd lol
 
Ok thanks everyone for the input. I was already planning on running cilan, but Im still going to run at least one interviewer's for the sake of dces. That will not change. However I do like the idea of ultra ball, and thats a reasonable substitution. At the least Ill run 11 dark energies and 3 dces
 
You don't need any energy-searching supporters. They're a complete waste of space. What you want is a consistent supporter engine (eg 4 Juniper, 4 Oaks, 2 N, 2 Random Receiver at least) to try and draw out everything you need, and get a Turn 2 Zoroark consistently. Getting 2 energy out on turn 2 isn't too difficult.
 
Back
Top