Pokémon TCG: Sword and Shield—Brilliant Stars

Darkria Hydreigon

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Churyu

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Hi my name is Alan and this is my first year in master and i need help/ideas for my deck for regionals

Pokemon
3 Deino Drx 93
1 Zweilous Drx 95 ( thinking to change to 96)
3 Hydreigon Drx 97
3 Darkrai Ex
2 Stableye Dex 62
1 Shaymin Ex
1 Mewtwo Ex
14

S/T/S
4 Professor Juniper
4 N
2 Skyla
2 Bianca
3 Ultra Ball
3 Rare Candy
3 Pokemon Catcher
3 Eviolite
3 Max Potion
3 Dark Patch
1 Tool Scrapper
1 Computer Search
1 Super Rod
1 Random Receiver
34

Energy
8 Dark
4 Blend DPGF
12

The point of the deck is to attack with darkrai and move the energy with the hydreigon and heal the damage off using max potion and moving the energy back.

i think mewtwo is a addintion to the deck but i want to keep shaymin but starting with it is not great and i can get an kill against keldeo but they are always able to get another one up and run to get the revenge kill.

Alot of people perfer the Prism build that means they lose the eviolites but they have mutiable tects but i think the meta mostly is trying to get one shot kill and eviolite most helps alot for most match up with most deck not running plus power because of all the room taken.
 
I've been playing Darkrai/Hydreigon for a while, and I don't like Shaymin in it anymore.
It sounds really nice against Keldeo in theory, but all they need to knock it back out in return is their own Keldeo with only 3 water energy. That's easy for them to do. Shaymin is also a nightmare to start with.
Another important thing for this deck is making sure you get Hydreigon up. It's what your whole deck revolves around. Because of this, I really like playing 4 deino. They are catcher bait, so you need to swarm them if you want to get one of them into a Hydreigon. You have super rod though, so it's probably not as critical that you have 4 of them.
My suggestion would be this:
-1 Shaymin
-1 Darkness Energy

+1 Mewtwo or Sigilyph
+1 Deino (which kind is up to you, but I'd recommend dragon).

The reason I'm suggesting a Mewtwo or a Sigilyph is because Keldeo is becoming very prominent, and having a second Mewtwo can help take out loaded Keldeos or Save you if they start a Mewtwo war. Sigilyph doesn't work quite as well against Keldeo, but it can't be damaged in return by it. I think both are good choices.
 
I've been playing Darkrai/Hydreigon for a while, and I don't like Shaymin in it anymore.
It sounds really nice against Keldeo in theory, but all they need to knock it back out in return is their own Keldeo with only 3 water energy. That's easy for them to do. Shaymin is also a nightmare to start with.
Another important thing for this deck is making sure you get Hydreigon up. It's what your whole deck revolves around. Because of this, I really like playing 4 deino. They are catcher bait, so you need to swarm them if you want to get one of them into a Hydreigon. You have super rod though, so it's probably not as critical that you have 4 of them.
My suggestion would be this:
-1 Shaymin
-1 Darkness Energy

+1 Mewtwo or Sigilyph
+1 Deino (which kind is up to you, but I'd recommend dragon).

The reason I'm suggesting a Mewtwo or a Sigilyph is because Keldeo is becoming very prominent, and having a second Mewtwo can help take out loaded Keldeos or Save you if they start a Mewtwo war. Sigilyph doesn't work quite as well against Keldeo, but it can't be damaged in return by it. I think both are good choices.

i been testing with sigilyph hes a great card its just that most of the time i used it was just for stalling, and i like the idea of adding the 4th deino but i want to have more attacker then darkrai and mewtwo for the keldeo match up and i seen some ideas about using the virizion ep i think it might be a bit useful expect the cost of an attack but its an 1 for 2 trade and the -20 resistance with an eviolite is great making the keldeo needing 5 energy to kill but they can just use mewtwo to kill it
 
ive played darkrai hydregion since dragons exalted came out, and its what im playing at winter regionals. IMO the pokemon setup should be this:
3 darkrai ex
2 denio (dragon)
2 denio (dark)
4 sableye
1 or 2 mewtwo
1 sigilyph

you can also play just 3 blend when you dont play any grass, in which case you play another regular darkness, 12 energy is a good number for this deck. i would also drop bianca and random reciever, and play a 4th dark patch and 3rd skyla. you only need 2 tools, and i would play dark claw over eviolight (if you want i can add a full explination why, its kind of lengthy which is why it not here now). if your going to play tool scrapper, play 2. if not, dont play it (thats what i do).
 
ive played darkrai hydregion since dragons exalted came out, and its what im playing at winter regionals. IMO the pokemon setup should be this:
3 darkrai ex
2 denio (dragon)
2 denio (dark)
4 sableye
1 or 2 mewtwo
1 sigilyph

you can also play just 3 blend when you dont play any grass, in which case you play another regular darkness, 12 energy is a good number for this deck. i would also drop bianca and random reciever, and play a 4th dark patch and 3rd skyla. you only need 2 tools, and i would play dark claw over eviolight (if you want i can add a full explination why, its kind of lengthy which is why it not here now). if your going to play tool scrapper, play 2. if not, dont play it (thats what i do).

First off, it was probably a simple oversight, but you have no Hydreigon there.
Also, 4 Sableye? Why do you need that many? I get by fine with 2. If I had the space, I'd probably put a third in, but I don't see a need for a fourth. I don't think you need 2 tool scrapper. 1 works fine for me. If you need to use it again or you junipered it, you have Sableye to get it back. I agree with Dark Claw over eviolite, it helps get the knockout on Terrakion and Blastoise. I like having random receiver because if you're caught with a bad hand, you can junk hunt for it to get a supporter. I only play 1 though.
 
First off, it was probably a simple oversight, but you have no Hydreigon there.
Also, 4 Sableye? Why do you need that many? I get by fine with 2. If I had the space, I'd probably put a third in, but I don't see a need for a fourth. I don't think you need 2 tool scrapper. 1 works fine for me. If you need to use it again or you junipered it, you have Sableye to get it back. I agree with Dark Claw over eviolite, it helps get the knockout on Terrakion and Blastoise. I like having random receiver because if you're caught with a bad hand, you can junk hunt for it to get a supporter. I only play 1 though.

first off, yes. i ment to put 3 hydregion in there. i also meant to say 3 sableye. my reasoning on tool scrapper is that mid-game when it would be useful for me, ive junipered or ultraballed it away and i dont want to miss a nightspear to get it back. with 2 i dont have that problem, or i can play zero and use dark claw to ignore the -20 from eviolight so i still hit for 90.
 
I have played this deck as long as flutter craft has. I recently did surprisingly well with this at a cities only losing because of some really bad luck and time was called. I feel like the list only needs a few changes.

- 1 eviolite (truth be told this is personal preference for me. I prefer more catchers than more eviolites. 2 work very well)
- 1 blend (in this deck, space is tight. Don't be scared to knock it down to 11 energies. It doesn't hurt the deck from what I can tell)

+ 1 Catcher (I have always like 4 of these. I can't stand 3.)
+ 1 Mewtwo or Keldeo (if Landorus is big in your area go with Keldeo. If Ho-oh or Darkrai Mewtwo is big go with a second Mewtwo)


Optional - When you play a Random receiver you lose the receiver and a supporter. With just supporters you only Lose 1. IMO take a out the RR and add a Bianca or skyla.
 
I have played this deck as long as flutter craft has. I recently did surprisingly well with this at a cities only losing because of some really bad luck and time was called. I feel like the list only needs a few changes.

- 1 eviolite (truth be told this is personal preference for me. I prefer more catchers than more eviolites. 2 work very well)
- 1 blend (in this deck, space is tight. Don't be scared to knock it down to 11 energies. It doesn't hurt the deck from what I can tell)

+ 1 Catcher (I have always like 4 of these. I can't stand 3.)
+ 1 Mewtwo or Keldeo (if Landorus is big in your area go with Keldeo. If Ho-oh or Darkrai Mewtwo is big go with a second Mewtwo)


Optional - When you play a Random receiver you lose the receiver and a supporter. With just supporters you only Lose 1. IMO take a out the RR and add a Bianca or skyla.

thanks for the tip i might take away the eviolite but the blend i might keep just in case i run into sigilyph
using keldeo is great if u run prism but without its 2 shot and i can do the same with darkrai

---------- Post added 01/09/2013 at 01:41 PM ----------

ive played darkrai hydregion since dragons exalted came out, and its what im playing at winter regionals. IMO the pokemon setup should be this:
3 darkrai ex
2 denio (dragon)
2 denio (dark)
4 sableye
1 or 2 mewtwo
1 sigilyph

you can also play just 3 blend when you dont play any grass, in which case you play another regular darkness, 12 energy is a good number for this deck. i would also drop bianca and random reciever, and play a 4th dark patch and 3rd skyla. you only need 2 tools, and i would play dark claw over eviolight (if you want i can add a full explination why, its kind of lengthy which is why it not here now). if your going to play tool scrapper, play 2. if not, dont play it (thats what i do).


if i go aganst landous i might get donk if i run the dark and i rather run the dragon, and if i run into eelz it might requre alot of cards to donk
 
Do you like the way this runs? Our lists are the same except for 2 cards, so I figured you might be getting as good as results as I am.
 
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