Ok yeah. I thought long and hard about whether I would post this or not. I've decided to post it. Frankly, if people are going to counter my deck, go ahead. I'm confident enough in my playing ability and my deck that I don't need to "surprise" people. I'm pretty sure I can win games anyway.
Here's Darth Vader
4 Dunsparce
3 Voltorb (RG)
2 Dark Electrode
1 Electrode ex
3 Larvitar (Splashable one in RR)
3 Dark Pupitar (80 HP, attacker)
2 Dark Tyranitar (spinning tail)
1 Dark Tyranitar (pokepower)
1 Zapdos ex (TecH!11omg)
6 Lightning Energy
4 Darkness Energy
2 Rainbow Energy
1 Dark Metal Energy
1 R Energy
1 Scramble Energy
4 TV Reporter
3 Steven's Advice
2 Prof Cozmo's Discovery
3 Strength Charm
3 Rare Candy
3 Rocket's Ball
2 Battle Frontier
2 ATM Rock
1 Admin
1 Switch
1 POW!
Strategy is simple. It is very easy to grasp... so easy my sister will run the same deck. And if you've seen my sister or her playing ability... ... I don't even think I can talk about it. Anyway... First turn, I want to SAR. If I don't have dunsparce, I have the ability to sometimes rare candy first turn to dark electrode, attach strength, dark nav, play lightning, and do 50. Yeah that's nice.
Then attack with Dark Trode to power bench.
I thought long and hard about the trainer line and decided this was the way to go... unless there are suggestions otherwise. The reason I run Cozmo is simply because... I don't have Pidgeot or Magcargo. I kind of need to accumulate stuff in my hand. Admin WILL do well against me... but if I'm ahead enough on prizes where it hurts, then I'm probably going to win regardless of what's in my hand.
Dark Pupitar... I DONT KNOW WHY PEOPLE SAY THIS IS BAD! It's so great in mirror matchups. With a rainbow and two darks, I OHKO spinning tail Dark Tyranitar. Um yeah! That's awesome.
Zapdos ex... I haven't tested this tech yet, but I'm guessing it'll work. It's just a nice surprise.
This is just a quick damage EARLY AND LATE game deck. It's really just a beatdown deck. Nothing besides big damage. In other words, a BLAST to play. There's no feeling like Biting Off a Zapdos ex for like 140 damage.
One note: I've tried Magcargo. It's not working for me. It screws with the consistency of what basic I draw... and I lose a lot with it. If you've got a way to squeeze Cargo in and KEEP consistency, great! Help me out!
That's the deck. Thoughts?
~ RaNd0m
Here's Darth Vader
4 Dunsparce
3 Voltorb (RG)
2 Dark Electrode
1 Electrode ex
3 Larvitar (Splashable one in RR)
3 Dark Pupitar (80 HP, attacker)
2 Dark Tyranitar (spinning tail)
1 Dark Tyranitar (pokepower)
1 Zapdos ex (TecH!11omg)
6 Lightning Energy
4 Darkness Energy
2 Rainbow Energy
1 Dark Metal Energy
1 R Energy
1 Scramble Energy
4 TV Reporter
3 Steven's Advice
2 Prof Cozmo's Discovery
3 Strength Charm
3 Rare Candy
3 Rocket's Ball
2 Battle Frontier
2 ATM Rock
1 Admin
1 Switch
1 POW!
Strategy is simple. It is very easy to grasp... so easy my sister will run the same deck. And if you've seen my sister or her playing ability... ... I don't even think I can talk about it. Anyway... First turn, I want to SAR. If I don't have dunsparce, I have the ability to sometimes rare candy first turn to dark electrode, attach strength, dark nav, play lightning, and do 50. Yeah that's nice.
Then attack with Dark Trode to power bench.
I thought long and hard about the trainer line and decided this was the way to go... unless there are suggestions otherwise. The reason I run Cozmo is simply because... I don't have Pidgeot or Magcargo. I kind of need to accumulate stuff in my hand. Admin WILL do well against me... but if I'm ahead enough on prizes where it hurts, then I'm probably going to win regardless of what's in my hand.
Dark Pupitar... I DONT KNOW WHY PEOPLE SAY THIS IS BAD! It's so great in mirror matchups. With a rainbow and two darks, I OHKO spinning tail Dark Tyranitar. Um yeah! That's awesome.
Zapdos ex... I haven't tested this tech yet, but I'm guessing it'll work. It's just a nice surprise.
This is just a quick damage EARLY AND LATE game deck. It's really just a beatdown deck. Nothing besides big damage. In other words, a BLAST to play. There's no feeling like Biting Off a Zapdos ex for like 140 damage.
One note: I've tried Magcargo. It's not working for me. It screws with the consistency of what basic I draw... and I lose a lot with it. If you've got a way to squeeze Cargo in and KEEP consistency, great! Help me out!
That's the deck. Thoughts?
~ RaNd0m
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