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DarthPika's Guide to Becoming a Better Player. Pt.1 Basic Concepts and Strategy

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DarthPika

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Article: A guide to basic and advanced strategies and game play.
Author: Michael Miles

[gal=48526]WIN[/gal]

Hello everyone. I'm writing this article primarily for those in the Masters Division due to the differences between the age groups, but the basic principles presented here apply to both Seniors and Juniors as well.

In this article I will attempt to present several basic and advanced aspects of game play and strategy, with my goal being to make you, the reader, a better player. Before reading this, I suggest having a good understanding for the basic mechanics of the game, and game play. This will not only make it easier for me to explain more advanced ideas, but you will also get a lot more out of this article.

Throughout this article I will be using basic universal terms for various game related items.

BDIF – Best Deck In Format

Metagame- A way to classify what decks are popular in a given area, that can range in size from a state, to a nation.


KO- Knock Out


OHKO – One Hit Knock Out


Tech- A card that helps your deck beat a weakness.
-In simple terms: You have a Charizard deck – Charizard is weak to water – a local player uses a Blastoise deck – you put in an Exploud which has a body that removes weakness on all your Pokemon – Charizard no longer loses to Blastoise all the time.

Auto-loss- Pretty much a match-up that your deck will lose almost every time under normal circumstances. For example something a 30-70 or worse win/loss ratio against a given deck would be said to have an auto-loss to that deck.


Here is a summary of most common terms used in Pokemon.
Encyclopedia of Pokemon Terminology

Deck Choice


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Decisions, decisions, decisions! So many cards, so many decks, which is the best to use? This is a question that even the very best players are often stumped with, and can be one of the hardest aspects of this game. Deck choice is EVERYTHING when it comes down to winning or losing a tournament. While I can not say what the best deck to use at a given event is, I can give you several rules to go by that will make your decision much easier, and your tournament much more enjoyable.


1. Consistency Rules!
Consistency, Consistency, CONSISTENCY!!!

The very first thing I always look for in decks is how consistent it is. I can not even begin to describe to you just how vital consistency is to winning. What is consistency? Let me give you an example:


Deck “A” sets up 4/10, but when it sets up it always wins. When it doesn't set up, it always loses.


Deck “B” sets up 9/10, but doesn't always win, even if it sets up. However, it wins 7 out of every 8 battles that it sets up.

From the above example, deck “B” is by far the more consistent deck and therefore, the better option. In the long run, consistency is how often your deck gets it's “ideal” set up. That set up can range from 4 Beedrill in play to something as simple as a fully powered Palkia G lv.x with a few benched Uxie. Whatever your set up is, the only thing that matters is that you can achieve that set up as often as possible.

NOTE #1: NO MATTER HOW STRONG YOUR DECK MAY BE, YOU WILL NEVER WIN A GAME WHERE YOU CAN NOT SET UP!

This should be the golden rule of deck building. Far to often I see decks that just don't get set up, usually due to being badly built and sadly, lacking consistency. These decks are cupcake wins for consistent decks, even if the inconsistent deck may be far more powerful than the consistent one. Power isn't everything, consistency is. The bottom line is that the consistent moderately powered deck will win far more games than the inconsistent powerful deck.


2. Know your Meta-game!
This is a topic that really deserves an article of it's own (which will be part of this series), but it does need to be talked about briefly so as the rest of the article can easily be understood.

Thanks to Chariman Kaga for this brief summary of the meta-game!

What's the meta-game? Simply, it's the complete body of decks that you'll face in a given area. Generally you want to worry about your local meta-game -- the players and decks that you face week in and week out at leagues and tournaments. Study what other players in your area are playing. If half of them are playing Fire decks, then you probably want to avoid playing Grass decks, as fire has a type advantage over you. Similarly, you might strongly consider a Water deck, so you can have the type advantage over a large percentage of your potential opponents.

As you move up the ladder of tournaments, into States, Regionals, and Nationals, you will start to see a more diverse catalog of decks, born out of completely different regional meta-games than what you may be used to seeing. There is such a thing as a national meta-game, and even a world meta-game. That Water deck that does so well in your local meta-game might get killed at Nationals if half of the players are playing Electric decks. The players that consistently succeed at the top levels of play are those that study that broader meta-game and know exactly what they might face in the massive tournaments.
I suggest looking at tournament reports, including what is winning in areas other than yours. This will help you get a better understanding of the meta-game, and perhaps you'll even start to see how it can be predicted. However, I'm going to save that for the meta-game article. ;)

Some useful information to learn more about localized Meta-game Right here on Pokegym!


3.KISS! (Keep It Simple Stupid!)

Even though this may come as a surprise, the very best lists out there are usually very simple. While it can be hard to keep a deck simple, one of the biggest foes to consistency is to try and stuff to much unneeded junk into your deck. Don't go for some big fancy set up that requires 3 or 4 different Pokemon in play. Even though it may be a very strong set up, it is usually next to impossible to ever achieve this set up in a tournament setting. People will be trying to stop you from getting set up all the time. You only make their job easier when your deck fails to set up due to being inconsistent. Also, keep in mind that you can't tech for everything, and you WILL have a few auto-losses. This is unavoidable. Even the BDIF has bad match-ups. The key here is to go with the deck that has the fewest bad match-ups. Teching for everything will only give you a big mess that never sets up.

4.Go with what YOU know!

No matter how good a deck may be if you are not comfortable/good at playing it, then it's silly to use it. Use what YOU know best. Use what YOU feel comfortable with. You'll probably play much better if you use something that you feel comfortable with rather than going with a deck you don't know very well. Even if the other option may be the “better deck”, if you don't feel like you can use it, then don't. Know what you are best at, don't go with what other people say.

Strategy

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Now that you know how to pick a deck and understand the basic concepts of how it works, it's time to learn some basic and fairly advanced strategies.


Logic – The ultimate key to winning.


From the most basic of decisions to the most complex, ultimately the key to making the right one is logic. Here's a simple example of using some very basic logic to make a decision:

You want to buy Uxies for your new deck to make it more consistent.

Store “A” sells 1 Uxie for $20.

Store “B” sells 2 Uxies for $20.


Which store would you go buy Uxies from?


The obvious answer is store “B”. Why? Because you get 2 Uxies for the same price as store “A” sells only 1 Uxie.

In Pokemon the use of logic is all about weighing the pros and cons of any given action. This could be anything from which supporter to use, to where to attach that energy for the turn.

NOTE #2: ALWAYS GO WITH THE LOGICAL OPTION!

Logic will not fail you often. NEVER EVER go with the “I could hope to get lucky” option unless it is a very last resort! Always go with the best logical decision for the situation you are in. Pokemon is a game of logic and luck. Luck will fail you far more often than logic will. Stick with logic, be a better, smarter player.

Observe, Plan, Adjust, Adapt!


It would be very, very wise to learn this. Being able to observe the current situation, plan accordingly, and also be able to adjust and adapt should either your plan fail or the situation change (which it often will) is critical in high level playing. I will now go into detail on how to observe, plan, adjust, and adapt.

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1. Observe!


This should be the very first thing you do, even before the game has started.


What's your active Pokemon?


What cards do you have in your hand?


Are you in a good starting position or a bad one?

If you're in a bad starting position, how will you get out of it? If you're in a good starting position, how will you set up?

Even before the active Pokemon are flipped over, you can already start forming a rough plan on how you are going to get set up.
Once the game starts-

What is your opponents active Pokemon?


From this Pokemon can you identify what deck your opponent is using?
Very often with lone Unown G or Uxie/Baloty/other common basic starts, it's impossible to determine your opponents deck. If you can not identify your opponents deck off the bat, carefully watch during the next few turns. Most likely you will be quickly identify the deck with in a turn or two.

If you can ID the deck, is it a threat to your deck? (potential auto-loss?)

How skilled a player is your opponent? (does he or she misplay often, and make stupid moves?)


How good does the deck seem to be? (it's always safer to overestimate a deck than to underestimate a deck)


Do you see any Pokemon in play that could be a problem for your deck?

Do you see any Pokemon in play that could be potential easy prizes for your deck?



Mid to end game -


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How many cards are in your opponents hand?

What is the prize count?

Are there any trainers/stadiums/etc that you can take advantage of?

How much time is left in the game? (Being aware of time is key in close games)


2. Plan!
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Now that you know some of the basics of how to observe the current game state, you should be able to start making short term and long term plans off of these observations.


Planning can be broken down into 3 main categories: short term, and long term and backup. This aspect of game play can get very complex and confusing as all 3 categories tend to “float around”. By this, I mean that depending on the game there is no “set in stone” way to go about planning. To keep things simple I will try and present this in the most basic way possible. Please just keep in mind that these are only guide lines, and you may have to plan differently depending on your situation.

Long Term Planning

This should be thought of as your “perfect” goal. Of all your planning, long term should be the most “loose” and easy to adjust. For the most part, think of long term planning as a rough idea of how the game should play out based on your observations. The long term plan should be probably the first thing you establish. Ultimately, the long term plan should be winning, and how the best general way to get there is.

Short Term Planning


This is what most of your plans will be. Short term planning is going to be much more in depth than long term planning due to the fact that they will often determine your actions over the next several turns or so. Think of short term planing as being very fluid, and easily changed. An example of a short term plan would be what supporter you want to use on your next turn. Now, this plan could easily change depending on what you draw, or if something happens to the game state that you didn't expect. Another way to think of short term planing is to put it in musical terms. Think of a jazz player, who for all intents and purposes, writing the song as he plays it. He has a “long term plan”, or main melody as the base of the song, and then he has “short term plans” or improvisations that are variations on the main melody. That's what short term plans really should be: variations and tweaks to the long term plan.
That being said, short term plans are far more rigid that long term plans in a sense that you often have to chose between one possible "path" or another, and commits to it. Just as an improvising musician can't easily suddenly completely alter the current melody that he has committed to, it is difficult to alter short term plans once you dedicate your self to any one of them. Therefore, short term plans are somewhat like an ever forking road that follows your long term plan. They are many different paths you can take, but once you dedicate your self to any one of them, it may be difficult to reverse that.


Backup Planning


Pokemon is a game where you can very easily and quickly find your self in a bad situation from your previous position of total board control. One stupid little card can RUIN turns of careful planning and execution. I have both seen and been the victim of such cards, and it's not fun to be on the receiving end of them. However, with a back up plan, you are far less likely to be unable to recover. Most back up plans involve having a way to answer if they KO your main attacker, or being able to retreat a Pokemon if it gets dragged out to the active position. Simple steps such as good hand management (don't play the warp point until you need to play it), attach energy to backup attackers, carefully watch how your opponent is setting up their side of the field, etc... are all good aspects of game play to become familiar with.


Adjust and Adapt!

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If you can not adjust and adapt to new situations within a game, you will lose. It's really that simple. A key part of being a good player is to be able to readily adjust and adapt to situations that you expect, and those that you don't expect. Being able to anticipate your opponents moves by careful observation of their deck, and play style can be a huge advantage to you. However, be warned. I have personally seen absolutely crazy things happen in seemingly very average games, where one player looked perfectly in control. A Dusknoir DP dropped out of nowhere can wreak havoc if you didn't expect it. It is in situations like this where it is critical that you find a way to play with the bench restriction.


Pokemon is a game where you and your opponent are constantly trying to beat the other in any number of ways. This often leads to rapidly changing in game situations, that you will have to adapt to. You will very often be faced with restrictions, cards that can potentially stop your deck, have to play around weakness, and resistance, and figure out alternate ways to attack if your main attacker should be rendered useless, played with a restricted bench, play around special conditions, as well as various trainers, supporters and stadiums. There is no question about it. If you are unable to adapt to these limitations that you WILL face, you will not win. I can't really say how to adapt to any given situation, as the each one is very unique, and directly influenced by what the circumstances are for that given game. What I can say to do, is to work on short term planing, and looking for alternative solutions to a problem. Those two go hand in hand in being able to adapt to a situation. You have to be able to make short term plans, and you have to be able to find alternative short term plans should your original ones not work.


I wanted to make sure I get this out in plenty of time for CC's, so there are some aspects of advanced game play that I wasn't quite able to cover everything, or go into as much detail as I wanted. Due to being very busy with college, I probably won't be able have this as thorough as I would like until a little later in the year. I'm planing on this being a series, with a section on deck building, probably one that is more in depth at looking at strategies and real life in game situations, and one on understanding one of the most complex and difficult aspects that all deck builders face, the meta-game.

I'm not claiming in anyway to be the most knowledgeable person on these topics, but I learned most of these tricks from observing some of the best players out there, and they are proven. I tried to sum up my own personal play style (which has proven very effective for me), and I hope that you can learn something from it. By observing others, I have become a much better player, and I'm still constantly learning from the many great players I know. Observe others! Think logically! I'm sure if you do so, you will find your self becoming a better player.


I highly recommend reading this tournament report by our 2009 world champ, Steven Silvestro. It will give you an even better view of what high level play really is like, and how you may be able to apply it to your own play style.

I
I hope you all have a great CC season! I'll try to start working on my next article over Christmas break.

~ Michael Miles
 
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I had a game where this person who came up to the playing table and thought i was going to loose i disagreed i said theres a lot more comeing his way and he didnt say nothing and i ended up winning by four prize cards left one thing that makes a real good deck is have beck up cards on your bench what cards of course can attack well and have high hp....this what i like about first stage evolments there so quick usually.......and just to tell people if unkown g is on one of your benched pokemon or any pokemon that hase pokebody that stops the effects of attacks you can not choose that pokemon and send it up.
 
Lol, I see Palkia G Lv.X is up there as one of the four big pics under deck choice (nothing meant, I'm a Legos player myself).

Great article, great for new players and older players as well! Kudos.
 
lol on the Palkia. I actually just picked it because-

1. I was trying to pick cards that most people would be familiar with.
2. I needed a pokamon that was "looking" to it's left. Palkia happened to be one that I knew off the top of my head.
 
A well written and informative article, i look forward to the sequels. Also, Palkia is awesome and Legos is as good as ever. ( I think it would have been funnier if Palkia was facing off versus Luxary, the Bane of every Legos, instead of Flygon.:pokeball:)
 
Did you write this just to spite the people saying you never do anything?

Either way, I'm going to refer new players to this whenever they PM me asking about things like that.
 
Woah great article! I was looking for "false" information, but didn't find any :p
And Palkia G is still VERY alive!

Best for long time.
 
Did you write this just to spite the people saying you never do anything?

Either way, I'm going to refer new players to this whenever they PM me asking about things like that.

No, I've actually been working on this for a while. lol It just so happened that I got into a debate about articles shortly before posting this.
 
Great contribution Michael! This looks like it'll be very helpful for beginning players. I like how you address the importance of making logical choices. Sometimes, though, the logical choice can be very hard to determine. For instance, if I know I will lose the game at a given point - no matter what cards I draw into - the correct option may actually be to bring out a Pokemon that can 50/50 paralyze to try and stall until my opponent has no more cards to draw. For the better players, these decisions are much more obvious than for beginners.

For the majority of beginners though, this article is a wonderful starting point. Far too often have I seen players make horrendous mistakes (like ignoring what Call Energy does to instead do 10 damage), then complain that they couldn't get set up or something. Most of the "logical" choices in the beginning game phase deal largely with setup issues, while mid to late game "logical" choices are more complex.
 
Great contribution Michael! This looks like it'll be very helpful for beginning players. I like how you address the importance of making logical choices. Sometimes, though, the logical choice can be very hard to determine. For instance, if I know I will lose the game at a given point - no matter what cards I draw into - the correct option may actually be to bring out a Pokemon that can 50/50 paralyze to try and stall until my opponent has no more cards to draw. For the better players, these decisions are much more obvious than for beginners.

For the majority of beginners though, this article is a wonderful starting point. Far too often have I seen players make horrendous mistakes (like ignoring what Call Energy does to instead do 10 damage), then complain that they couldn't get set up or something. Most of the "logical" choices in the beginning game phase deal largely with setup issues, while mid to late game "logical" choices are more complex.

That's why I said only go with a luck based option if it's the last resort. I plan to have an article, or at least part of an article that goes far more in depth on such issues.
 
Great contribution Michael! This looks like it'll be very helpful for beginning players. I like how you address the importance of making logical choices. Sometimes, though, the logical choice can be very hard to determine. For instance, if I know I will lose the game at a given point - no matter what cards I draw into - the correct option may actually be to bring out a Pokemon that can 50/50 paralyze to try and stall until my opponent has no more cards to draw. For the better players, these decisions are much more obvious than for beginners.

For the majority of beginners though, this article is a wonderful starting point. Far too often have I seen players make horrendous mistakes (like ignoring what Call Energy does to instead do 10 damage), then complain that they couldn't get set up or something. Most of the "logical" choices in the beginning game phase deal largely with setup issues, while mid to late game "logical" choices are more complex.

such a good instance of a player having to find a unique way to win.

chris "never tails" bianchi was in a real stickler of a situation in the finals of an FL tournament with john "the sniper" silvestro. essentially, chris needed 3 turns to win in order to attach energy to a pokemon to score a KO, otherwise it was clearly over. chris used sudden flash on dunsparce 3 times to paralyze his opponent, eventually garnering a win.

lots of times people used to run 3/1 lines of basics or 2/1 or 1/1 lines of middle evolutions to get off desired effects in dire situations. having a pokemon that autosleeps, or has a chance to paralyze are amazing, and can often determine games.

part of being a good player is using every option available to their best ability. like you pointed out, opting not to use call energy when you can, or other silly mistakes can eventually lead to big differences mid game and end game. its important not only to notice all your options, but to choose the best option. choosing the best option comes with experience and practice, but noticing options is something that is normally a matter of patience and determination. simply look at the board, look at all of your attacks.

ive heard good players cite that half of their wins come from their opponent simply misplaying, rather than a brilliant play being made, and i am inclined to agree with this, especially between similarly skilled players. its more important to simply not make misplays than it is to come up with elaborate schemes and strategies to come back from behind to win (probably because of a misplay to put yourself behind).
 
I will be referring many of my beginning leaguers to this article, and this website for that matter! Awesome article, I learned alot!

I myself need to work on the observe part. Too often I get into a "zone" of where my deck needs to be by whatever turn, and get so caught up in me, I almost forget my opponent! LOL

Thanks for the insight!
 
pokemon is very much a reactionary game. instead of thinking of your moves during your opponent's turn, you should be thinking of your potential moves in relation to their moves. you should be noting every action they are making, because you should be responding to what they are doing, not simply moving in autopilot.

even if the best response is to continue autopilot, your decisions should largely be based on what your opponents are doing, and the best reaction to that. this is how one begins to 'plan many turns in advance'. it's not that you are literally having your entire turn planned out 5 turns from now, but it is that you have certain combinations you know that need to unravel, or you try to base your upcoming moves based on what your opponent is doing, similar to chess. you don't know for sure what you'll do in 5 turns, because you operate on what your opponent is doing, but you must have an overall arc or aim or goal, even if it is temporary to adhere to.

'planning 5 turns in the future' is more akin to recognizing strings of consecutive plays (in 4 turns i will have a flygon level X in play barring some unforeseen circumstance or play of my opponent, and this flygon X is a response to my opponent's whatever, lack of unown G on claydol and azelf, and the fact that i can memory berry lock him or something, so in 5 turns i can ideally be decking him). there is no way to know, nor should you try to figure out your exact play in 5 turns. dont get caught up in adhering to this plan, your plan should reconsider itself based on every action of your opponent- hence the importance of 'adapt'.

your play should be dictated as an adaptation of what your opponent does. its very similar to poker in making intelligent predictions of opponent's intentions, and having different stages of play, each with their own importance, while you have only limited knowledge. sometimes you shouldn't shove with pocket aces, even though its the best starting hand.
 
I will be referring many of my beginning leaguers to this article, and this website for that matter! Awesome article, I learned alot!

I myself need to work on the observe part. Too often I get into a "zone" of where my deck needs to be by whatever turn, and get so caught up in me, I almost forget my opponent! LOL

Thanks for the insight!

It can be easy to almost forget about your opponent if you happen to be using a set up deck in a field of somewhat inexperienced players. Sadly, in my area, people usually aren't so kind as to just let you set up. :lol:

Try using Palkia lock/AMU/Luxblaze, or other similar low hp/quick hitting/snipe/spread deck sometime. They are among the most difficult decks to use, but they FORCE you to pay close attention to what your opponent is doing. With those decks, if you aren't looking at the "big picture" of the game, but are instead focusing on your deck, you will lose. I learned a lot by using decks like that, as they really do force you to be at the top of your game to be sucessfull with them. They also often force you to be creative with your moves, and really think about your future moves. I wouldn't recomend them to a new player, but I think they're a great oppertunity for a slightly more experienced player to learn.

Back to back posts merged. The following information has been added:

pokemon is very much a reactionary game. instead of thinking of your moves during your opponent's turn, you should be thinking of your potential moves in relation to their moves. you should be noting every action they are making, because you should be responding to what they are doing, not simply moving in autopilot.

even if the best response is to continue autopilot, your decisions should largely be based on what your opponents are doing, and the best reaction to that. this is how one begins to 'plan many turns in advance'. it's not that you are literally having your entire turn planned out 5 turns from now, but it is that you have certain combinations you know that need to unravel, or you try to base your upcoming moves based on what your opponent is doing, similar to chess. you don't know for sure what you'll do in 5 turns, because you operate on what your opponent is doing, but you must have an overall arc or aim or goal, even if it is temporary to adhere to.

'planning 5 turns in the future' is more akin to recognizing strings of consecutive plays (in 4 turns i will have a flygon level X in play barring some unforeseen circumstance or play of my opponent, and this flygon X is a response to my opponent's whatever, lack of unown G on claydol and azelf, and the fact that i can memory berry lock him or something, so in 5 turns i can ideally be decking him). there is no way to know, nor should you try to figure out your exact play in 5 turns. dont get caught up in adhering to this plan, your plan should reconsider itself based on every action of your opponent- hence the importance of 'adapt'.

your play should be dictated as an adaptation of what your opponent does. its very similar to poker in making intelligent predictions of opponent's intentions, and having different stages of play, each with their own importance, while you have only limited knowledge. sometimes you shouldn't shove with pocket aces, even though its the best starting hand.

This is EXACTLY what I'm talking about when I was going over short term and long term planing guys. In Ryans situation, the goal of getting Flygon lv.x out 4 turns from now to take advantage of something on your opponents side would be your long term plan. The constant tweaks and adaptations to this would be your short term plans. As Ryan said, don't get too caught up in making a step by step plan for 3-5 turns away. Given the randomness of the game, and the ever changing nature of a battle, this would be a waste of time. Rather, establish a loose goal (or goals, as it's never bad to have a backup plan), and then make adjustments to that goal as nessary.
 
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Great article thanks a ton man,
I do either think on Palkia Lock/Amu/BlazRay as the decks for the semi-skilled/skilled players try to use one of em they do need LOTS of attention, learning is a pokémon TCG process that may take some time to some players
have fun and good luck everyone!
 
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