ShiftingSky
New Member
Data Lock
To start off with, here is a The Deck List i Have come up with. This Deck List Can easily be changed to your Personal preferences, Since everybody builds their decks in a different way.
4 Mareep
2 Flaafffy
2 Ampharos (SW)
2 Ampharos (PL)
2 Baltoy
2 Claydol
3 Pachirisu
2 Porygon
2 Porygon Z
2 Porygon2
2 Unknown G
3 Bebe's Search
2 Expert Belt
1 Luxury Ball
1 Night Maintenance
3 Roseanne's Reaearch
3 Technical machine TS-1 (Evoluter)
1 Technical machine TS-2 (Devoluter)
2 Volkner's Philosiphy
2 Warp Point
2 Rare Candy
15 Lightning Energy
If interested keep Reading and i will explain Just how this deck Work's
This Deck Usually Plays Middle/Late Game by using Pachirisu to set up Your Bench Quite Quickly and Once you get 2 Ampharos going you Can Go on the offensive and Pack the damage as heavy as you can. Try Getting the Jamming Ampharos Up if you have time to set up because all the Supporter's they play Will Penalize them Later. if they are Slow at Starting Up try Going on the offensive early with Gigavolt.
The Main line's And Pokemon, The Core of The Deck
This Deck has no Main Players it is Supposed to completely Work together and lead you to Victory. However i will look at Each individually and Break it down so you understand what you are using.
Ampharos PL
This Guy Pack's a wonderful 130 Hp Making Flygon Short to killing him without a Plus Power or Expert Belt. Although The 2 retreat is not that great however Ampharos is not a pokemon that You want retreating. Ampharos's First Attack has alot going for it Because you Can not Fail the Coinflip. 30+30 if Heads and 30+ paralysis if Tails its a Win/Win Situation. Its Second attack is Also very Handy. It can really help in those Luxray Situation's where you need guranteed damage but do not want to put the energy on ampharos. But the True Power lies in Ampharos's Power, Gravity Bind. It Can Shutdown Claydol/Gengar and Possibly Luxray if you Can get a damage Counter on the Sphinx before it Evolve's.
Ampharos SW
This Ampharos also has a wonderful 130 Hp making him as hard as his Counterpart. Unlike His Counter Part he is not as Versatile in retreating or attacking But Can Dish Extremely Large Amount's of Spread Damage with Jamming and Cluster Bolt.
PoryGon Z
PoryGon Z does not have as hefty HP as Ampharos but 120 Hp is still enough to take a beating before going down for the Count. He has a Place in this Deck as he can Hit Flygnon Where it really count's and with the added technical machine's Can one Shot almost any pokemon, when really needed. His Under-stage Porygon2 has Support to help Set up. Sadly His First Attack "Running" will not be utilized in this Deck Due to Flygon Lvl X. Also not a great retreat Cost however If you are really worried about Luxray You Can tech More Warp point's. One Downfall is his Power Install Allowing gengar to get a 60 on him, however you Can easily Attach a G to him and keep Gengar's Shadow Room away from him.
Mareep/Flaaffy
Porygon/Porygon2
Next on to Choosing Our Basic's. I have Chosen Mareep-PL Because of his Minor Errand Running Allows me to grab a couple energy if he Start's Out as my Basic. I have Chosen Flaaffy-SW for his Attract Current, a more Powerful Form of Mareep's attack as it lets me attach it. Flaaffy Can also Dish out a good 60 Damage in case you are down on your Luck and Cannot pull Amphy.
Next is Porygon and Porygon2, they both allow you to set up And further Increase your versatility.
The supporting cast
Like every Deck it need's a little bit of help or a push if u will. So I have Employed Claydol here to help Aid Porygon in setting up and keeping the Deck Moving. Claydol will be really easy to set up because one Pachirisu can search two Baltoy or Baltoy/Porygon/Mareep. Another Little Helper is unknown G, This Little bugger allows me to Prevent Gengar from getting to my Claydol's and Porygon's.
Tech's
Techs are those important cards that can completely Change a game in your Favor. This deck has alot of Changes you could Make to it which i would recommend allowing you to play your own Style. This Deck list is a Bare Minimum and has many things you could add/remove.
You can always Add More Warpoints, Switches, Warp Energies If you are Afraid of Luxray.
Another Route You Could Take is Slimming Down the Ampharos Line to Either Jamming or Power Bind and Use:
Electevire FB Lvl X/Bench Sheild for Fast Energy Acceleration. and a Later Game Set up.
1-0-1 MagneZone Can provide a Searching Engine for Energy or Pokemon, Whichever you Choose to use.
1-0-1 Magnezone DP Another Magnezone Tech use's Magnetic Lift. If you Change 6-7 Lightning to Metal Energies It Solve's The Luxray problem.
1-1 Electivire Can Also Speed up The Energy acceleration but help's Gengar Do more damage to you.
1-0-1 Exploud/Bubble Coat Prevents the Fighting Weakness That Mahchamp can prey on.
This deck is not Perfect as it has it's weakness's which i mentioned before. This Deck As you Can see will have Trouble With Machamp Due to it's Weakness to Fighting. And Does not totally Destroy Every Deck, That Would be a Complete Lie.
MotherGgar - 75-25
This 75-25 is based on Surviving the Donk as with any rush deck's you have to survive the Donk. which Should not be to hard With Pachirisu's Call+70 Hp. After Set up gengar Should Pose No Threat as you Can Easily Use Unknown G to Block Shadow Room and Ampharos's Lock makes Short work of Gengar's power. The Mother Of the Deck Can be easily Downgraded using Devoluter thus wasting a rare candy.
LuxRay - 50-50
This is a Tough match Up For this Deck because of the High Retreat Cost of Ampharos but it still takes 2 Shot to kill Anything in your Deck. If you Can get Damage on the Luxray before it Level's it will prevent Luxray X's Power. With no true advantage it will be a good Match.
Lego's 65-35
Lego's Does not provide much of a Problem as the Palkia Sports a very Un needed Lightning Weakness that work's in Your Favor. Also the Ampharos Lock's Palkia's power.
ToolBox 35-65
Toolbox Can Shutdown Your Lock and Make it Utterly Useless. As well as using Lucario to Prey on Your Weakness to fighting. Basically Set up and Try to Take out Key elements instead of Playing Brute Force Like usual.
Gyrados ??-??
A straight Gyrados i would say 70-30 however not Sure because this Deck with the right tech could Provide Much of a Challenge because of Weakness + your Low Energy Cost however Gyrados Does pack a Large Punch. Gyrados usually has alot of Tech's So Play Accordingly.
Kingdra 90-10
Usually Easy to Survive the Donk By Kingdra and the Weakness really helps your Damage Cause. It Can also Shutdown alot of Tech's that Discard Kingdras Energies.
To start off with, here is a The Deck List i Have come up with. This Deck List Can easily be changed to your Personal preferences, Since everybody builds their decks in a different way.
4 Mareep
2 Flaafffy
2 Ampharos (SW)
2 Ampharos (PL)
2 Baltoy
2 Claydol
3 Pachirisu
2 Porygon
2 Porygon Z
2 Porygon2
2 Unknown G
3 Bebe's Search
2 Expert Belt
1 Luxury Ball
1 Night Maintenance
3 Roseanne's Reaearch
3 Technical machine TS-1 (Evoluter)
1 Technical machine TS-2 (Devoluter)
2 Volkner's Philosiphy
2 Warp Point
2 Rare Candy
15 Lightning Energy
If interested keep Reading and i will explain Just how this deck Work's
This Deck Usually Plays Middle/Late Game by using Pachirisu to set up Your Bench Quite Quickly and Once you get 2 Ampharos going you Can Go on the offensive and Pack the damage as heavy as you can. Try Getting the Jamming Ampharos Up if you have time to set up because all the Supporter's they play Will Penalize them Later. if they are Slow at Starting Up try Going on the offensive early with Gigavolt.
The Main line's And Pokemon, The Core of The Deck
This Deck has no Main Players it is Supposed to completely Work together and lead you to Victory. However i will look at Each individually and Break it down so you understand what you are using.
Ampharos PL
This Guy Pack's a wonderful 130 Hp Making Flygon Short to killing him without a Plus Power or Expert Belt. Although The 2 retreat is not that great however Ampharos is not a pokemon that You want retreating. Ampharos's First Attack has alot going for it Because you Can not Fail the Coinflip. 30+30 if Heads and 30+ paralysis if Tails its a Win/Win Situation. Its Second attack is Also very Handy. It can really help in those Luxray Situation's where you need guranteed damage but do not want to put the energy on ampharos. But the True Power lies in Ampharos's Power, Gravity Bind. It Can Shutdown Claydol/Gengar and Possibly Luxray if you Can get a damage Counter on the Sphinx before it Evolve's.
Ampharos SW
This Ampharos also has a wonderful 130 Hp making him as hard as his Counterpart. Unlike His Counter Part he is not as Versatile in retreating or attacking But Can Dish Extremely Large Amount's of Spread Damage with Jamming and Cluster Bolt.
PoryGon Z
PoryGon Z does not have as hefty HP as Ampharos but 120 Hp is still enough to take a beating before going down for the Count. He has a Place in this Deck as he can Hit Flygnon Where it really count's and with the added technical machine's Can one Shot almost any pokemon, when really needed. His Under-stage Porygon2 has Support to help Set up. Sadly His First Attack "Running" will not be utilized in this Deck Due to Flygon Lvl X. Also not a great retreat Cost however If you are really worried about Luxray You Can tech More Warp point's. One Downfall is his Power Install Allowing gengar to get a 60 on him, however you Can easily Attach a G to him and keep Gengar's Shadow Room away from him.
Mareep/Flaaffy
Porygon/Porygon2
Next on to Choosing Our Basic's. I have Chosen Mareep-PL Because of his Minor Errand Running Allows me to grab a couple energy if he Start's Out as my Basic. I have Chosen Flaaffy-SW for his Attract Current, a more Powerful Form of Mareep's attack as it lets me attach it. Flaaffy Can also Dish out a good 60 Damage in case you are down on your Luck and Cannot pull Amphy.
Next is Porygon and Porygon2, they both allow you to set up And further Increase your versatility.
The supporting cast
Like every Deck it need's a little bit of help or a push if u will. So I have Employed Claydol here to help Aid Porygon in setting up and keeping the Deck Moving. Claydol will be really easy to set up because one Pachirisu can search two Baltoy or Baltoy/Porygon/Mareep. Another Little Helper is unknown G, This Little bugger allows me to Prevent Gengar from getting to my Claydol's and Porygon's.
Tech's
Techs are those important cards that can completely Change a game in your Favor. This deck has alot of Changes you could Make to it which i would recommend allowing you to play your own Style. This Deck list is a Bare Minimum and has many things you could add/remove.
You can always Add More Warpoints, Switches, Warp Energies If you are Afraid of Luxray.
Another Route You Could Take is Slimming Down the Ampharos Line to Either Jamming or Power Bind and Use:
Electevire FB Lvl X/Bench Sheild for Fast Energy Acceleration. and a Later Game Set up.
1-0-1 MagneZone Can provide a Searching Engine for Energy or Pokemon, Whichever you Choose to use.
1-0-1 Magnezone DP Another Magnezone Tech use's Magnetic Lift. If you Change 6-7 Lightning to Metal Energies It Solve's The Luxray problem.
1-1 Electivire Can Also Speed up The Energy acceleration but help's Gengar Do more damage to you.
1-0-1 Exploud/Bubble Coat Prevents the Fighting Weakness That Mahchamp can prey on.
This deck is not Perfect as it has it's weakness's which i mentioned before. This Deck As you Can see will have Trouble With Machamp Due to it's Weakness to Fighting. And Does not totally Destroy Every Deck, That Would be a Complete Lie.
MotherGgar - 75-25
This 75-25 is based on Surviving the Donk as with any rush deck's you have to survive the Donk. which Should not be to hard With Pachirisu's Call+70 Hp. After Set up gengar Should Pose No Threat as you Can Easily Use Unknown G to Block Shadow Room and Ampharos's Lock makes Short work of Gengar's power. The Mother Of the Deck Can be easily Downgraded using Devoluter thus wasting a rare candy.
LuxRay - 50-50
This is a Tough match Up For this Deck because of the High Retreat Cost of Ampharos but it still takes 2 Shot to kill Anything in your Deck. If you Can get Damage on the Luxray before it Level's it will prevent Luxray X's Power. With no true advantage it will be a good Match.
Lego's 65-35
Lego's Does not provide much of a Problem as the Palkia Sports a very Un needed Lightning Weakness that work's in Your Favor. Also the Ampharos Lock's Palkia's power.
ToolBox 35-65
Toolbox Can Shutdown Your Lock and Make it Utterly Useless. As well as using Lucario to Prey on Your Weakness to fighting. Basically Set up and Try to Take out Key elements instead of Playing Brute Force Like usual.
Gyrados ??-??
A straight Gyrados i would say 70-30 however not Sure because this Deck with the right tech could Provide Much of a Challenge because of Weakness + your Low Energy Cost however Gyrados Does pack a Large Punch. Gyrados usually has alot of Tech's So Play Accordingly.
Kingdra 90-10
Usually Easy to Survive the Donk By Kingdra and the Weakness really helps your Damage Cause. It Can also Shutdown alot of Tech's that Discard Kingdras Energies.
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