Just casting my input too
I just saw this thread and want to cast my input to make changes too.
1. Pokemon, stop burning down the system every year, except you have to do it this year to fix the major overhaul of last year. Smaller tweaks would be better preferred.
2. I finished a 3rd game for the very first time all season at Nationals, at the bottom tables, when neither of us cared who won, when I scooped a horrible start in game 2, when he had a horrible start in game 3 and I rolled a few minor basics. There you go for how well this format works.
3. I have many matches where game 2 was not finished when my opponent won game 1 and slowed played.
4. Juniors, except for the oldest one, absolutely hate the 50 minute matches. My youngest wants to play but refuses to play best of 3.
5. Ties are evil, easily manipulated. They should be dropped. No question whatsoever.
6. If this format was to stay with ties, then it should be 2 games at 50 minutes and must declare 2nd game winner on prize cards +3. 3rd game is absolutely pointless (see above).
7. The 50/3 did nothing to fix the biggest problem, which was relying on resistance too much for final top cut placings which in turn was thought to be too decided by T1 flips in terms of not being able to take any losses. Now it is even worse re not being able to take losses and relying on luck of the draw based resistance.
8. 75 minute for 3 will cause my family to quit. No way in the world are we doing that! Juniors numbers will plummet.
Here is my suggestion:
1. Adjust T1 and maybe even T2 rules to whatever they need to be to mitigate T1 advantage (no supporter, no attack, no whatever - just come up with something that works). I would suggest looking at T2 more closely too so that it is not so wide open with the coming cards re T2 Lucario, stadium, strong energy is pretty darn broken.
2. Go back to single game, no tie, but add more swiss rounds to average out T1 advantages and the common occurrence of lucky path to victory (dodging certain decks).
3. Why not just build into the computer program an alternating go first in single game swiss? It would be so easy to do. Players alternate between go first and go second with a bold, underline or italics, etc. That would be orders of magnitude better than the current format.
I would like to see the regular swiss be at least a theoretical +1 round beyond the last X-0 standing. e.g., 16, 32, 64, 128, 256 players are 6, 7, 8, 9 rounds, respectively. +2 or +3 would be even better, but could be worked into extended swiss. To do this, the single game 30 minute format is much better.
Then go into extended swiss (maybe that could be a 2 game format, no ties, somewhat of a baby top cut).
Bof3 needs to stay in top cut of course.
- - - Updated - - -
Horrible, horrible suggestions all the way around.
I just saw this thread and want to cast my input to make changes too.
1. Pokemon, stop burning down the system every year, except you have to do it this year to fix the major overhaul of last year. Smaller tweaks would be better preferred.
2. I finished a 3rd game for the very first time all season at Nationals, at the bottom tables, when neither of us cared who won, when I scooped a horrible start in game 2, when he had a horrible start in game 3 and I rolled a few minor basics. There you go for how well this format works.
3. I have many matches where game 2 was not finished when my opponent won game 1 and slowed played.
4. Juniors, except for the oldest one, absolutely hate the 50 minute matches. My youngest wants to play but refuses to play best of 3.
5. Ties are evil, easily manipulated. They should be dropped. No question whatsoever.
6. If this format was to stay with ties, then it should be 2 games at 50 minutes and must declare 2nd game winner on prize cards +3. 3rd game is absolutely pointless (see above).
7. The 50/3 did nothing to fix the biggest problem, which was relying on resistance too much for final top cut placings which in turn was thought to be too decided by T1 flips in terms of not being able to take any losses. Now it is even worse re not being able to take losses and relying on luck of the draw based resistance.
8. 75 minute for 3 will cause my family to quit. No way in the world are we doing that! Juniors numbers will plummet.
Here is my suggestion:
1. Adjust T1 and maybe even T2 rules to whatever they need to be to mitigate T1 advantage (no supporter, no attack, no whatever - just come up with something that works). I would suggest looking at T2 more closely too so that it is not so wide open with the coming cards re T2 Lucario, stadium, strong energy is pretty darn broken.
2. Go back to single game, no tie, but add more swiss rounds to average out T1 advantages and the common occurrence of lucky path to victory (dodging certain decks).
3. Why not just build into the computer program an alternating go first in single game swiss? It would be so easy to do. Players alternate between go first and go second with a bold, underline or italics, etc. That would be orders of magnitude better than the current format.
I would like to see the regular swiss be at least a theoretical +1 round beyond the last X-0 standing. e.g., 16, 32, 64, 128, 256 players are 6, 7, 8, 9 rounds, respectively. +2 or +3 would be even better, but could be worked into extended swiss. To do this, the single game 30 minute format is much better.
Then go into extended swiss (maybe that could be a 2 game format, no ties, somewhat of a baby top cut).
Bof3 needs to stay in top cut of course.
- - - Updated - - -
TPC just needs to stop changing rules every year and leave them the same. Format for pokemon should be best of 3 with side decks, 75 minute rounds and rotation after worlds. Make solid first turn rules, including a damage immunity rule so attacks on turn 1 cant deal or place damage counters and setup attacks can be use. Player who goes first cant draw but can do everything else.
This would be nice because we wont have odd card/rule interactions and weird formats where cards are use based on 2 different rule sets.
Horrible, horrible suggestions all the way around.
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