I'd like opions, thoughts,advise for the following deck. thanks, drebird
Pokemn 23
3 Dusknoir-Dp
3 Dusclops-(2Dp,1PK)
4 Duskull-DP
1 Gardevoir lvx-SW
2 Gardevoir-SW
3 Kirlia-SW
4 Ralts-(3PK,1SW)
2 Stantler-SW
1 Chimecho-MT
21 Trainers
2 Professor Elm's
2 Rare Candy
2 Holon Mentor
1 Scott
3 Professor Cozmo
1 Steven's Advise
2 Team Galactic's Mars
2 Celio's network
2 Potion
1 Night Maintenance
1 Copycat
1 Roseanne's Research
1 Switch
16 Energy
13 Psychic
1 Heal
2 Multi
My Thoughts:
First, you should put up a strategy so that a Mod doesn’t lock this thread.
Second, while I don’t think that Dusknoir and Gardevoir have much synergy, I’ll try to strengthen the deck as much as I can.
Pokemon: 22
4 Stantler (or 3 Chingling and 1 Chimecho)
4 Ralts (SW, better weakness, not double, just +10)
3 Kirlia (SW)
2 Gardevoir (SW)
1 Gardevoir (PK, it helps with Energy(NRG) Acceleration, but your choice, if you want, put in a third SW one)
2 Gallade (SW. It’s just soo good, and it helps vs. Blissey)
1 Gardevoir LV X
2 Duskull (any set DP-on will do)
1 Dusclops. (I actually think that CG is a pretty good one against ex’s, so do either that, or 1 DP)
2 Dusknoir (DP)
Now, my thoughts on the changes:
I upped your starter to 4, so that gives you a much greater chance of starting with it. (about 50% of having one in your opening hand)
I increased your main Pokemon line to the max of the final evolution. Now, I also added 2 Gallade, so it’ll take a bit of resource managing to get the right pokemon you want out, but it’s a good trade off.
Your line looks like this : 4 Ralts, 3 Kirlia, 3 Garde (either PK or SW) 2 Gallade, 1 Garde Level X.
That’ll give you: 2 Gallade, 2 Garde with the possibility to go Lv X. It’ll be up to in-game occurrences to see which way you want to go, but that’s fine.
I reduced your Dusknoir line a bit, so it’ll play a more supportive, late-game role. Your strategy should probably be early game sweep with Gallade/LvX, and then clean up with Dusknoir.
Energy (henceforth called NRG): 14
4 DRE (Double Rainbow NRG)
6 Psychic
3 Fighting
1 Scramble NRG
I added some Double Rainbows to speed up the deck. It also helps Dusknoir, as it doesn’t affect his attack. I also put in a tech Scramble to help in a pinch.
Trainers: 24
2 Roseanne’s Research
4 Celio’s Network
3 Steven’s Advice
1 Professor Birch
2 Copycat
1 Team Galactic’s Wager
1 Scott
3 Rare Candy
3 Windstorm
2 Lake Boundary
1 Warp Point
1 Night Maintenance
Thoughts:
2 Roseanne’s and 4 Celio’s for Pokemon searching. That should be plenty.
3 Steven’s and 1 Birch for Straight draw. This will give you cards you need mid-game, as well as the Birch will protect you from Absol hand-decimation.
2 Copycat for Shuffle draw. Sometimes a hand is just nasty, and a new one will help out.
1 Team Galactic’s Wager for disruption. It really helps to mess up the opponent.
3 Rare Candy for Evolving. (possibly move it up to 4, and drop a Kirlia, your choice)
3 Windstorm for anti Cessation Crystal.
2 Lake Boundary to take advantage of weakness.
The others are pretty self explanitary.
Well, here’s the finished list:
Pokemon: 22
4 Stantler (or 3 Chingling and 1 Chimecho)
4 Ralts (SW)
3 Kirlia (SW)
2 Gardevoir (SW)
1 Gardevoir (PK)
2 Gallade
1 Gardevoir LV X
2 Duskull
1 Dusclops (CG or DP)
2 Dusknoir
Energy: 14
4 DRE
6 Psychic
3 Fighting
1 Scramble NRG
Trainers: 24
2 Roseanne’s Research
4 Celio’s Network
3 Steven’s Advice
1 Professor Birch
2 Copycat
1 Team Galactic’s Wager
1 Scott
3 Rare Candy
3 Windstorm
2 Lake Boundary
1 Warp Point
1 Night Maintenance
There you go, I hope that helps!
Good luck!