NoPoke
Active Member
Eevee, I wasn't saying that if you don't travel then its because you are lazy. Or anyone else who is disadvantaged by geography.
FS gave the following as a Problem and hence in part as justification for changing/replacing the rating system
I don't accept the particular 'problem' as justification for altering the rating system. The world is split into regions to attempt to take account of the variation across the world. Not a perfect solution but it certainly helps and addresses the massive assertion.. Here's why I dismiss 'geography': It is inherent in a rating/reward system that you have to play. So no matter what changes are made to the rating system this geography feature will remain. The only way to make geography irrelevant is to scrap the ratings invites. Even then you have to be able to attend whatever replaces the tournaments that no longer count. So I agree with the following statement: 'People in areas with fewer events are at a disadvantage' but I don't agree with identifying it as a problem that can be fixed by changes to how the rating system is operated. Fewer events means much more uncertainty in rating. uncertainty is bad. Disjoint areas cannot be strictly compared but at least if the playing populations in the disjoint areas are large and comparable in number then there is some justification in the comparison between the disjoint groups.
So definately not dissing those who are hampered by geography, or age, or money, or whatever reason that is excluding potential Pokemon stars from shining. I offer no solution because I don't think there is one. Geographical advantage and ratings advantage go hand in hand. Having parents involved as LL/TOs/PTOs also conveys an advantage. There is no fix for the advantage from parental involvement just as there is no fix for being geographically unable to attend tournaments .
Now if there are other players nearby then all you need is a TO and a local tournament becomes possible. The geography problem can be made to go away with more local players. But I reamin convinced that geography will always disadvantage a quantity of players.
FS gave the following as a Problem and hence in part as justification for changing/replacing the rating system
FS post 1 said:PROBLEMS:
-People in areas with less events are at a massive disadvantage.
I don't accept the particular 'problem' as justification for altering the rating system. The world is split into regions to attempt to take account of the variation across the world. Not a perfect solution but it certainly helps and addresses the massive assertion.. Here's why I dismiss 'geography': It is inherent in a rating/reward system that you have to play. So no matter what changes are made to the rating system this geography feature will remain. The only way to make geography irrelevant is to scrap the ratings invites. Even then you have to be able to attend whatever replaces the tournaments that no longer count. So I agree with the following statement: 'People in areas with fewer events are at a disadvantage' but I don't agree with identifying it as a problem that can be fixed by changes to how the rating system is operated. Fewer events means much more uncertainty in rating. uncertainty is bad. Disjoint areas cannot be strictly compared but at least if the playing populations in the disjoint areas are large and comparable in number then there is some justification in the comparison between the disjoint groups.
So definately not dissing those who are hampered by geography, or age, or money, or whatever reason that is excluding potential Pokemon stars from shining. I offer no solution because I don't think there is one. Geographical advantage and ratings advantage go hand in hand. Having parents involved as LL/TOs/PTOs also conveys an advantage. There is no fix for the advantage from parental involvement just as there is no fix for being geographically unable to attend tournaments .
Now if there are other players nearby then all you need is a TO and a local tournament becomes possible. The geography problem can be made to go away with more local players. But I reamin convinced that geography will always disadvantage a quantity of players.
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