Pokémon TCG: Sword and Shield—Brilliant Stars

HGSS-on Donchamp

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MattPL

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Here is my deck for Nationals.

Pokemon - 19
4-4 Donphan
3-2-3- Machamp
1-1 Zoroark
1 Tyrogue

Trainers / Supporters - 27
3 Rare Candy
3 Pokemon Communication
4 Pokemon Reversal
4 Junk Arm
2 PlusPower
4 Pokemon Collector
3 Professor Oak
3 Professor Juniper
1 Judge

Energy - 14
10 Fighting
4 Double Colorless Energy


Strategy - Start with Donphan as early as possible and start rolling out cheap damage while spreading on my bench. After Machamp has been set-up, fighting tag into the active and use champ buster for 150 damage.

Zoroark is for countering opposing Reshiram, Zoroark, or RDL. Tyrogue is to knock out opposing baby pokemon.

Toughts? Suggestions? Changes? Let me know. Thanks.
 
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With the 2 retreat cost on Phanpy/Machop which are 7 basics out of 9. Your most likely not going to be able to donk a lone tyrogue.

-1 Tyrogue
+1 Cleffa (For bad hands/starts)
 
U don't need Zoroark in this Deck, Machamp Win's Reshiram's, Zekrom's, Zoroark's, RDL's…
Posted with Mobile style...
 
U don't need Zoroark in this Deck, Machamp Win's Reshiram's, Zekrom's, Zoroark's, RDL's…
Posted with Mobile style...

RDL knocks out a pokemon, I promote one up Machamp. Now I only have 4 pokemon on my bench and 1 active. If The benched ones are damaged, then I only do 140. I'd still need a PlusPower to knock out RDL.
 
^ Agreed. Zoroark handles anything Machamp may struggle with. Helps Donphan mid game and is justa great tech all around.

Good to see you've got 4 Reversal because once Catcher is released (31st August), you will have a LOT of board control from T2 with Donphan. I don't think many decks are going to like that.

As for suggestions, have you tried Rainbow Energy? It can help damage your Donphan or any other Donphan/Phanpy that weren't damaged by your early EQs. Also allows you to Nasty Plot with Zoroark, though obviously you don't really want to do that. Only if you're in a tight spot or you drag up something with a big retreat. If you are trying it out, I'd recommend 1-3. I'm currently trying out 2 so I don't draw into them all the time.
Remember, 1 damage counter on Donphan gives Magnezone a clean 3 shot KO.

Also @ Miqu, not trying to sound rude or anything, but have you played the deck? It's quite hard to manage your damage on your bench easily. Reuniclus fixes this, but if a player can practice and learn how to damage the bench faster (by tweaking builds etc.) then Reuniclus is nothing but a waste of space.
I have had this happen loads of times because sometimes I don't get the bench damaged.
 
Also @ Miqu, not trying to sound rude or anything, but have you played the deck? It's quite hard to manage your damage on your bench easily. Reuniclus fixes this, but if a player can practice and learn how to damage the bench faster (by tweaking builds etc.) then Reuniclus is nothing but a waste of space.
I have had this happen loads of times because sometimes I don't get the bench damaged.

I have tryed with different list than this (no Zoroark, and something else changed :) ) But Zekrom work's better on my main :p
 
^ Agreed. Zoroark handles anything Machamp may struggle with. Helps Donphan mid game and is justa great tech all around.

Good to see you've got 4 Reversal because once Catcher is released (31st August), you will have a LOT of board control from T2 with Donphan. I don't think many decks are going to like that.

As for suggestions, have you tried Rainbow Energy? It can help damage your Donphan or any other Donphan/Phanpy that weren't damaged by your early EQs. Also allows you to Nasty Plot with Zoroark, though obviously you don't really want to do that. Only if you're in a tight spot or you drag up something with a big retreat. If you are trying it out, I'd recommend 1-3. I'm currently trying out 2 so I don't draw into them all the time.
Remember, 1 damage counter on Donphan gives Magnezone a clean 3 shot KO.

Also @ Miqu, not trying to sound rude or anything, but have you played the deck? It's quite hard to manage your damage on your bench easily. Reuniclus fixes this, but if a player can practice and learn how to damage the bench faster (by tweaking builds etc.) then Reuniclus is nothing but a waste of space.
I have had this happen loads of times because sometimes I don't get the bench damaged.

4 Reversal and 4 Junk arm. I'll be pretty disappointed if I flip tails...
Also, I didn't like the idea of Cleffa, but I wasn't thinking about the retreat when I put Tyrogue in, so I'll probably switch for Cleffa.

What about switching the Zoroark for a Magnezone and adding in rainbow?
 
No no no do it like this.

-1-1 Zoroark
+1 Bouffalant
-1 Judge
+2 Cleffa

Keep Tyrone.

Don't have Bouffalant. Even then, I like Zoroark better because it can hit more than once.

I like the disruption of Judge, but I could consider taking it out and adding 1 Cleffa.
 
I don't care what anyone says, KEEP THE JUDGE! xD
Seriously, if you time it perfectly, it cripplies to opponent badly. I Judged right after my opponent Juniper'd. He was not happy.
Many people will say that Other decks can recover from the Judge faster than you. Of course, Magneboar lolz at it Magnetic Draws up to 6 and Ninetales gets back up to 7. 8 with a draw for turn.
The thing is, you have to time your Judge. Too early and you lose control of your opponent mid-late game allowing them to steamroll through you. Too late and there's no point.
All match ups are winnable without Judge, but just having it can almost be like a Twins, by putting you in a good position.
Judge, Catcher and Donphan are a perfect combo. You just put tons of pressure on the opponent early while Catcher-ing anything setting up. When the times is right Judge them to send them back to square 1.
If you're really worried about opponents recovering from Judge so fast, then try out a 1-1 Noctowl line. Not the best draw, but easy to set up, can help stall against enemy Donphan and just gives you some kind of draw source rather than relying on top decks (which I tend to - a lot).
 
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