Pokémon TCG: Sword and Shield—Brilliant Stars

Dos

Porii Sames

Active Member
I'm thinking of decks that would be good for Nats assuming there is a rule change and nothing else.

One of the decks I narrowed down to was Dos. I have no idea what to play in it, however. 4 Sableye, 4 Spiritomb def. I'd also like a Mesprit in there. But...what should the skeleton be? I would also like to put in 1 or 2 Umbreon (I've seen people get wrecked by that card before) and maybe make my Dos more Supporter oriented for all the trainer lock.

Thoughts?
 
What does Spiritomb do for this deck? Nothing at all. A supporter Dos is a bad Dos as far as I am concerned. If you play around trainer lock, you cannot get this deck working hard. My current builds are looking pretty aggressive. I like to take as much advantage of Professor Juniper as possible. Being able to dump 3 Karp on Turn 1 is really powerful. I've started playing cards like Great Ball and Dual Ball to get Karp into hand (and other stuff) to Sableye Juniper them away T1. Obviously I still play cards like Regice, but Juniper and T1 trainers can become really powerful for Dos.
 
No...work like this.

Tomb is gonna be brutal for Sableye decks that I expect to see everywhere. With my Supporter engine (& Juniper), I can hopefully get out some Magikarps T1 and then go Imp. Juniper, discard, 7 cards.

Tomb is there to stop Sabledonks from occuring as much (notwithstanding the Sableye + Sp. Dark + Bat)
 
Diluting a Gyarados with something like Umbreon is a very very bad idea IMO. At most Gyarados lists will run 6 energy, so putting in the extras for the Umbreon woulnd't be a great idea. If you're that worried about VileGar, Dialga G X is a much better choice. You can make it less reliant on trainers to help the matchup, but if you make it supporter based it's doomed to failure because it can't keep up with LuxChomp and other aggressive Dos builds.

Z-man's ideas of using Great Ball and Dual Ball are very good for getting that T1 Juniper, and you obviously have the potential to T1 Collector followed up by an Impersonated Juniper. Even with juniper as a discard engine, the Poke Drawer +/Junk Arm combo is still a great way to run the deck in case of a slower start (ie, no sableye or T1 Collector/Juniper).
 
Um, hello?

LC will be like dead at Nats. Sabledonk will scare it off (or they will be forced to run 4 Sableye...). I guess Umbreon wouldn't be teh best idea, but I'd also like Umbreon to help the Sablock matchup more.
 
So your plan is to stop other decks from donking you? That isn't very effective. The goal of this deck is to win... not to stop others from winning. That is what Lock decks do. You are an agro deck, not a lock deck. 4 Spiritomb makes 4 extra dead draws, it severely limits your plays, and it just doesn't do anything good for you. Spiritomb slows you down and doesn't setup anything. You are very donkable... that is a major flaw with the deck. Slowing yourself down in a vain attempt to not get donked is a really bad idea. Umbreon is also a semi-bad idea as it is mostly a dead card. SP plays around it happily, it doesn't do anything against vilegar (as most of the game is trainer lock and them missing fainting spell), and it really doesn't do too much against other decks. I can't see much of your plan working out.. You'd be better off playing a very strong Dos than giving your deck into some gimmicks you see around you. Dos is good because of how powerful it is and how hard it is to keep up with it. That is how it wins. If you remove that, your build probably won't be very good (prove me wrong if you must).
 
Umbreon does seem a bit clunky.

I'm SERIOUSLY not wanting to get donked tho. Yeah, Tomb slows me down, but it slows down Sabldonk a LOT more...

IMO, tho.
 
Excuse me? SP will be dead? If you honestly think that they will not find some way to adapt to a high-donk format (if that is what it actually becomes) then I think you will be in for a very rude awakening at Nats. The deck has proven over and over again its ability to continually win tournaments despite being around forever and people trying to find ways to beat it. It may drop in popularity, sure, but it will still be a huge force to contend with.

And Z-man is spot on; Dos is good because it is a 130 HP monster that does 90 damage for 0 energy from T2 until the end of the game. Not because it hides behind Tombs and slowly sets up.
 
*sigh*

In all other matchups besides Sabledonk, I won't be using Tombs. I'm using them to have favorable Sabledonk matchups, cuz I see the deck being huge at Nats.
 
I'm SERIOUSLY not wanting to get donked tho. Yeah, Tomb slows me down, but it slows down Sabldonk a LOT more...
Don't play Dos then. Getting donked is a serious issue that Dos has. That is very well known. This game is risk and return. You take a very high risk when playing Dos, but the return is very high as well. Dos is a monster once it gets set up. Out of this entire format, nothing has as much power as Dos (once it gets set up). VileGar doesn't have as much attacking power and SP needs to constantly find new ways to attack. Dos is just a monster, though. Tomb doesn't just slow you down. It kills you. While optionally removing the lock is nice, why put yourself under that pressure to begin with? It kinda removes that edge off of Gyarados. When I sit down against a Dos deck, I know that unless I do something really cool, I'm gonna get hit for a giant amount after turn 2 or 3... and I'm gonna be taking those hits every turn for the rest of the game. If the Dos starts dancing and taking too long to get attacking, I'm at an advantage nomatter what my setup is. The longer a dos takes to start dealing an enslaught, the worse off it is.

Luxchomp is really good because it can adapt. When dos began becoming as good as it is, Luxchomp adjusted to have a favorable matchup against that. Sabledonk does well against luxchomp, but luxchomp can adjust pretty easily against to do well against Sabledonk. Adding 4 Tomb reduces your matchups against EVERYTHING... including sabledonk. It gets you nowhere at all. All it does is delay the donk a turn... nothing more.
 
So you're dedicating 4 spots to your deck for a single matchup that will become dead draws in every single other matchup and hurt you a great deal if you start Tomb to any deck thats not Sabledonk? I mean I can only say what I would do, which would not be what you're proposing. But that's part of the beauty of Pokemon; you get to make your own deck.
 
Um, hello?

LC will be like dead at Nats. Sabledonk will scare it off (or they will be forced to run 4 Sableye...). I guess Umbreon wouldn't be teh best idea, but I'd also like Umbreon to help the Sablock matchup more.

Umbreon's best use was as a vilegar tech. Now, with the new rule changes, the play of vilegar will go down immensely.

Who says lc is going to be dead at nats?

4 tomb is not a good idea. I would go with.... zero. I understand your reasoning - that it doesn't matter how your deck is built or how good you are if you can't stop a turn 1 sabledonk - but the thing is, I would imagine that dos would be pretty resistant to the deck anyway. First off, newer lists would about all probably play 4 sableye, giving you an equal chance of going first, but if you don't, you should still play a minimum of around 17 basics. Most play more. The tombs wouldn't do much for you, they would just hurt you in every other matchup.
 
Sableldonk sucks though.

It's gonna be even worse assuming they don't change the rules when BW comes out.
 
Idk guys. I'm not going to nats without four Sableye AND four Spiritomb in my deck. If you run only one or the other, you only have about 50% chance to beat Sabledonk, and those odds are horrible, considering at worst I plan on going 7-3 (70%). Most decent players have a similar mindset, losing to Sabledonk isn't an option. At all. Decks without the space for both will suffer, and Luxchomp is one of those decks. Gyarados, on the other hand, isn't. I'm sure adding some Spiritomb won't hurt at all; it's four slots in the deck to help it auto win what is likely the most popular deck at nationals.
 
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