Pokémon TCG: Sword and Shield—Brilliant Stars

DP2: Mystery of the Lake spoilers (Mysterious Treasures)

bangiras

New Member
Diamond & Pearl 2 Spoiler! Thanks to Nanimonoka for finishing off the list!

Paras L.16 – Grass – HP60
Basic Pokemon

[C] Scratch: 10 damage.
[G][G] Mushroom Tackle: 20 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.

Weakness: Fire (+10)
Resistance: none
Retreat: 1


Parasect L.36 – Grass – HP90
Stage 1 – Evolves from Paras

[G] Extreme Spore: 20 damage. If Parasect was Evolved from Paras during your turn, this attack's base damage is 40, and the Defending Pokemon is Asleep and Poisoned.
[G][G][C] Stretch Roots: 60 damage. Remove 2 damage counters from Parasect.

Weakness: Fire (+20)
Resistance: none
Retreat: 2


Exeggcute L.12 – Grass – HP60
Basic Pokemon

[G] Linear Bomb: Flip a coin for each Energy attached to Exeggcute. Choose 1 of your opponent’s Pokemon, and this attack does 10 damage to that Pokemon for each heads you flipped.

Weakness: Fire (+10)
Resistance: none
Retreat: 1


Exeggutor L.46 – Grass – HP90
Stage 1 – Evolves from Exeggcute

[C] Explosive Ball: Flip a coin for each Energy attached to Exeggutor and to the Defending Pokemon. This attack does 30 damage x the number of heads.
[G] Nutrient Supply: Search your deck for up to 2 Grass Energy cards and attach them to your Pokemon in any way you like. Shuffle your deck afterward.

Weakness: Fire (+20)
Resistance: none
Retreat: 2


Chikorita L.10 – Grass – HP50
Basic Pokemon

[.] Sleep Scent: Flip a coin, if heads the Defending Pokemon is now Asleep.
[G] Leap Out: 10 damage. Flip a coin, if heads this attack does an additional 10 damage.

Weakness: Fire (+10)
Resistance: Water (-20)
Retreat: 1


Bayleef L.28 – Grass – HP80
Stage 1 – Evolves from Chikorita

[C] Evolution Stimulus: Search your deck for an Evolution card, show it to your opponent, and put it in your hand. Shuffle your deck afterward.
[G][C] Leaf Boomerang: Flip 2 coins, this attack does 30 damage x the number of heads.

Weakness: Fire (+20)
Resistance: Water (-20)
Retreat: 1


Meganium L.48 – Grass – HP130
Stage 2 – Evolves from Bayleef

[G] Ultra Powder: 20 damage. Flip 3 coins. If 1 is heads, the Defending Pokemon is now Poisoned. If 2 are heads, the Defending Pokemon is now Burned. If 3 are heads, the Defending Pokemon is now Paralyzed.
[G][G][C] Attacking Through Flames: 60 damage. If your opponent has any Fire Pokemon in play, this attack does an additional 30 damage.

Weakness: Fire (+30)
Resistance: Water (-20)
Retreat: 2


Spinarak L.18 – Grass – HP50
Basic Pokemon

[C] Corner: The Defending Pokemon can’t Retreat during your opponent’s next turn.
[G][C] Double Scratch: Flip 2 coins, this attack does 20 damage x the number of heads.

Weakness: Fire (+10)
Resistance: none
Retreat: 1


Ariados L.32 – Grass – HP80
Stage 1 – Evolves from Spinarak

Poke-Body: Sticky Stinger
Each Pokemon in play (excluding any Ariados) pays an additional 1 [C] to retreat.

[G][C] Annoying Needle: 20 damage. Flip a coin, if heads the Defending Pokemon is now Poisoned. If tails, the Defending Pokemon is now Paralyzed.

Weakness: Fire (+20)
Resistance: none
Retreat: 1


Celebi L.39 – Grass – HP80
Basic Pokemon

[.] Sprout: Search your deck for a Grass Energy card and attach it to Celebi. Shuffle your deck afterward.
[G][G] Leaf Tornado: 30 damage. You may choose any number of your Basic Grass Energy in play, and attach them to your Pokemon in any way you like.

Weakness: Fire (+20)
Resistance: none
Retreat: 1


Surskit L.14 – Grass HP50
Basic Pokemon

[G] Sleep Inducer: Choose 1 of your opponent’s Benched Pokemon and switch it with the Active Pokemon. The new Defending Pokemon is now Asleep.

Weakness: Fire (+10)
Resistance: none
Retreat: 1


Masquerain L.32 – Grass – HP70
Stage 1 – Evolves from Surskit

[C][C] Centrifugal Force: Does 20 damage x the amount of Energy in the Defending Pokemon's Retreat cost.
[G][G] Spiral Ripple: 30 damage. If your opponent has any Water Pokemon in play, this attack does an additional 30 damage and the Defending Pokemon is now Confused.

Weakness: Fire (+20)
Resistance: Fighting (-20)
Retreat: 0


Tropius L.28 – Grass – HP80
Basic Pokemon

[G] Leaf Blessing: Remove 3 damage counters from each of your Benched Pokemon that has any Grass Energy attached.
[G][C] Whirlwind: 30 damage. Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.

Weakness: Fire (+20)
Resistance: Fighting (-20)
Retreat: 1


Kricketot L.9 – Grass – HP60
Basic Pokemon

[C] Call For Family: Search your deck for a Basic Pokemon and put it on your Bench. Shuffle your deck afterward.
[G] Ram: 10 damage.

Weakness: Fire (+10)
Resistance: none
Retreat: 2


Kricketune L.38 – Grass – HP80
Stage 1 – Evolves from Kricketot

[C][C] Painful Concert: 20 damage. The Defending Pokemon is now Asleep.
[G][G] Concerto: Does 40 damage + 10 more damage for each of your Kricketot and Kricketune in play.

Weakness: Fire (+20)
Resistance: none
Retreat: 2


Snover L.20 – Grass – HP60
Basic Pokemon

[.] Curiosity: Look at your opponent's hand.
[W][C] Snowball Fight: 30 damage. Flip a coin, if heads this attack does an additional 10 damage.

Weakness: Fire (+10)
Resistance: none
Retreat: 2


Abomasnow L.40 – Grass – HP100
Stage 1 – Evolves from Snover

Poke-Body: Perpetual Snow
If Abomasnow is your Active Pokemon and is damaged by an opponent’s attack (even if Abomasnow is Knocked Out), the attacking Pokemon is now Asleep.

[W][C][C] Blizzard: 60 damage. Flip a coin, if heads place 1 damage counter on each of your opponent’s Benched Pokemon.

Weakness: Fire (+30)
Resistance: none
Retreat: 3


Vulpix L.16 – Fire – HP60
Basic Pokemon

[R][R] Flame Spirit: 20 damage. Does 10 damage to 1 of your opponent’s Benched Pokemon.

Weakness: Water (+10)
Resistance: none
Retreat: 1


Ninetales L.37 – Fire – HP80
Stage 1 – Evolves from Vulpix

Poke-Power: Color Spit
You can use this power once during your turn. Choose 1 of your opponent’s Pokemon. Until the end of your turn, Ninetales’ type is the same as the chosen Pokemon’s type (if the chosen Pokemon has more than one type, Ninetales is both of those types). This Power can’t be used if Ninetales is affected by a Special Condition.

[R][R] Fire Blast: 60 damage. Discard a Fire Energy attached to Ninetales.

Weakness: Water (+20)
Resistance: none
Retreat: 1


Magmar L.30 – Fire – HP70
Basic Pokemon

[R] Flare: 20 damage.
[R][R][C] Flamethrower: 50 damage. Discard a Fire Energy attached to Magmar.

Weakness: Water (+20)
Resistance: none
Retreat: 2


Cyndaquil L.12 – Fire – HP60
Basic Pokemon

[.] Tackle: 10 damage.
[R][C] Live Coals: 20 damage.

Weakness: Water (+10)
Resistance: none
Retreat: 1


Quilava L.25 – Fire – HP80
Stage 1 – Evolves from Cyndaquil

[R][C] Fireworks: 40 damage. Flip a coin, if tails discard a Fire Energy attached to Quilava.

Weakness: Water (+20)
Resistance: none
Retreat: 1


Typhlosion L.46 – Fire – HP110
Stage 2 – Evolves from Quilava

Poke-Power: Firestarter
You can use this power once during your turn. Attach 1 Fire Energy from your discard pile to 1 of your Benched Pokemon. This power can’t be used if Typhlosion is affected by a Special Condition.

[R][R][C] Vaporizing Heat: 60 damage. Discard a Water Energy attached to the Defending Pokemon.

Weakness: Water (+30)
Resistance: none
Retreat: 2


Magby L.5 – Fire – HP40
Basic Pokemon

Poke-Power: Baby Evolution
Once during your turn you may play Magmar from your hand on top of Magby (this counts as Evolving Magby) and remove all damage counters from Magby.

[.] Char: Flip a coin, if heads the Defending Pokemon is now Burned.

Weakness: Water (+10)
Resistance: none
Retreat: 1


Magmortar L.48 – Fire – HP100
Stage 1 – Evolves from Magmar

[R][C] Smoke Bomb: 30 damage. If the Defending Pokemon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, the attack does nothing.
[R][R][C] Flame Drum: 80 damage. Unless Magmortar is Evolved from Magby, discard 2 Energy cards from your hand or this attack does nothing.

Weakness: Water (+30)
Resistance: none
Retreat: 3


Magmortar L.X – Fire – HP130
Level Up

Poke-Power: Scorching Cannon
You can use this power once during your turn, if Magmortar is your Active Pokemon. Choose 1 of the Defending Pokemon, and that Pokemon is now Burned. Place 3 damage counters on the Burned Pokemon in between turns instead of 2. This power can’t be used if Magmortar is affected by a Special Condition.

[R][R][R][R] Flame Blaster: Discard 2 Fire Energy attached to Magmortar, then do 100 damage to 1 of your opponent’s Pokemon. Magmortar can’t use Flame Blaster during your next turn.

Weakness: Water (x2)
Resistance: none
Retreat: 3


Seel L.18 – Water – HP60
Basic Pokemon

[W][C] Freezing Headbutt: 10 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.

Weakness: Steel (+10)
Resistance: none
Retreat: 2


Dewgong L.36 – Water – HP90
Stage 1 – Evolves from Seel

Poke-Body: Blubber
As long as Dewgong is Asleep, any damage done to Dewgong is reduced by 40.

[W][W][C] Collapse: 60 damage. Dewgong is now Asleep.

Weakness: Steel (+20)
Resistance: none
Retreat: 2


Magikarp L.13 – Water – HP30
Basic Pokemon

[C] Flail: Does 10 damage x the number of damage counters on Magikarp
[W][W] Dragon Rage: 60 damage. Flip 2 coins, if either one is tails, this attack does nothing.

Weakness: Lightning (+10)
Resistance: none
Retreat: 1


Gyarados L.49 – Water – HP120
Stage 1 – Evolves from Magikarp

Poke-Body: Dragon DNA
Gyarados can use any of the attacks from its pre-evolved form as its own (Gyarados must still have the Energy to pay for the attack’s Energy cost). If Gyarados uses an attack from its pre-evolved form, any damage done to any Active Pokemon by the attack is increased by 30.

[W][W][C][C] Thrash Apart: 80 damage. Flip a coin until you get tails. For each heads, discard 1 card from your opponent’s hand without looking. If the first coin flip is tails, Gyarados is now Confused.

Weakness: Lightning (+30)
Resistance: Fighting (-20)
Retreat: 2


Totodile L.15 – Water – HP50
Basic Pokemon

[.] Bite: 10 damage.
[W] Shining Fang: 10 damage. If the Defending Pokemon already has damage counters on it, this attack does an additional 10 damage.

Weakness: Lightning (+10)
Resistance: none
Retreat: 1


Croconaw L.37 – Water – HP80
Stage 1 - Evolves fom Totodile

Poke-Power: Evolutionary Energize
You can use this power once during your turn, when you play Croconaw from your hand to evolve 1 of your Pokemon. You may look at the top 5 cards of your deck, choose as many Energy cards as you like, and add them to your hand. Shuffle your deck afterward.

[W][C] Grapple: 30 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.

Weakness: Lightning (+20)
Resistance: none
Retreat: 2


Feraligatr L.53 – Water – HP130
Stage 2 – Evolves from Croconaw

[W][W] Energy Cyclone: You may choose any number of Energy cards in your hand, and reveal them to your opponent. This attack does 20 damage x the number of Energy cards you reveal. After doing damage, return any Energy card that you revealed to your deck, and shuffle your deck.
[W][C][C] Destructive Tail: 60 damage. Discard 1 card from your opponent’s hand, without looking.

Weakness: Lightning (+30)
Resistance: none
Retreat: 2


Remoraid L.15 – Water – HP60
Basic Pokemon

[W] Snipe: Does 10 damage to 1 of your opponent’s Pokemon.
[W][W] Stun Water: 20 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.

Weakness: Lightning (+10)
Resistance: none
Retreat: 1


Octillery L.32 – Water – HP80
Stage 1 – Evolves from Remoraid

[C][C] Crush Bomber: 30 damage. If the Defending Pokemon has any Special Energy cards attached, this attack does an additional 30 damage. Then, discard 1 Special Energy card attached to the Defending Pokemon.
[W][W] Aqua Liner: Does 40 damage to 1 of your opponent's Benched Pokemon.

Weakness: Lightning (+20)
Resistance: none
Retreat: 1


Mantine L.25 – Water – HP80
Basic Pokemon

Poke-Body: Giant Fin
If Mantine is evolved from Mantyke, each of your Water Pokemon has its retreat cost reduced by 2.

[W][W] Giant Wave: 50 damage. Mantine can’t use Giant Wave during your next turn.

Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 1


Barboach L.12 – Water – HP50
Basic Pokemon

[F] Mud Spit: Flip a coin, if heads, this attack does 10 damage to each of your opponent's Pokmon.

Weakness: Grass (+10)
Resistance: Lightning (-20)
Retreat: 1


Whiscash L.41 – Water – HP90
Stage 1 – Evolves from Barboach

[W][C][C] Rage: Does 20 damage x the number of damage counters on Whiscash.
[F][C][C][C] Magnitude: 60 damage. Both player’s Benched Pokemon each take 20 damage.

Weakness: Grass (+30)
Resistance: Lightning (-20)
Retreat: 3


Snorunt L.14 – Water – HP50
Basic Pokemon

[C] Collect: Draw 1 card.
[W] Snowball: 20 damage. Flip a coin, if tails this attack does nothing.

Weakness: Steel (+10)
Resistance: none
Retreat: 1


Glalie L.43 – Water – HP90
Stage 1 – Evolves from Snorunt

Poke-Body: Grim Face
As long as Glalie is your Active Pokemon, any damage done by your opponent’s Stage 2 Evolved Pokemon is reduced by 20.

[W][W][C] Intimidating Stone: 50 damage. Flip a coin, if heads your opponent can’t play any Trainer cards or Supporter cards from his or her hand during your opponent’s next turn.

Weakness: Steel (+20)
Resistance: none
Retreat: 2


Spheal L.17 – Water – HP50
Basic Pokemon

[C] Rollout: 10 damage.
[W] Overzealous: Flip a coin, if heads, during your next turn, the base damage of Spheal's Rollout attack is 40.

Weakness: Steel (+10)
Resistance: none
Retreat: 2


Sealeo L.27 – Water – HP80
Stage 1 – Evolves from Spheal

[W][W] Ice Rider: Does 30 damage to 1 of your opponent's Pokemon.

Weakness: Steel (+20)
Resistance: none
Retreat: 2


Walrein L.53 – Water – HP130
Stage 2 – Evolves from Sealeo

Poke-Power: Freeze
You can use this power once during your turn, when you play Walrein from your hand to evolve 1 of your Pokemon. Flip 2 coins. If both are heads, choose 1 of your opponent’s Active Pokemon and discard that Pokemon and all cards attached to it (it doesn’t count as a Knocked Out Pokemon).

[W][W][C] Ice Bind: 70 damage. Unless your opponent discards 1 card from his or her hand, the Defending Pokemon is now Paralyzed.

Weakness: Steel (+30)
Resistance: none
Retreat: 3


Buizel L.12 – Water – HP60
Basic Pokemon

Chesto Berry: If this Pokemon is Asleep, it wakes up at the end of each turn.

[C][C] Quick Attack: 10 damage. Flip a coin, if heads this attack does an additional 30 damage.

Weakness: Lightning (+10)
Resistance: none
Reteat: 1


Finneon L.13 – Water – HP60
Basic Pokemon

[W] Graceful Swim: Flip a coin, if heads prevent all effects of attacks, including damage, done to Finneon during your opponent's next turn.
[C][C] Tackle: 20 damage.

Weakness: Lightning
Resistance: none
Retreat: 1


Lumineon L.34 – Water – HP80
Stage 1 – Evolves from Finneon

Poke-Power: Lure Ring
You can use this power once during your turn, if Lumineon is your Active Pokemon. Choose 1 of your opponent’s Benched Pokemon with maximum HP of at least 100, and switch it with the Defending Pokemon. This power can’t be used if Lumineon is affected by a Special Condition.

[W][C] Reverse Stream: Does 30 damage +10 more damage for each Water Energy attached to Lumineon. After doing damage, return all Water Energy attached to Lumineon to your hand.

Weakness: Lightning (+20)
Resistance: none
Retreat: 1


Pikachu L.15 – Lightning – HP60
Basic Pokemon

Poke-Power: Ele-Recycle
You can use this power once during your turn, if Pikachu is Evolved from Pichu. Search you discard pile for a Lightning Energy, show it to your opponent, and put it in your hand. This power can't be used if Pikachu is affected by a Special Condition.

[L][C] Pika Pika: 20 damage. Flip a coin, if heads this attack does an additional 10 damage.

Weakness: Fighting (+10)
Resistance: Steel (-20)
Retreat: 1


Raichu L. 40 – Lightning – HP90
Stage 1 – Evolves from Pikachu

[.] Induction: Search your deck for up to 2 Lightning Energy cards and attach them to 1 of your Pokemon. Shuffle your deck afterward.
[L][C] Depth Charge: Discard all Lightning Energy attached to Raichu. This attack does 30 damage for each Energy discarded in this way.

Weakness: Fighting (+20)
Resistance: Steel (-20)
Retreat: 1


Pichu L.6 – Lightning – HP40
Basic Pokemon

Poke-Power: Baby Evolution
Once during your turn, you may play Pikachu on top of Pichu (this counts as Evolving Pichu) and remove all damage counters from Pichu.

[.] Chupi: 20 damage. Flip a coin, if tails this attack does nothing.

Weakness: Fighting (+10)
Resistance: Steel (-20)
Retreat: 1


Electrike L.16 – Lightning – HP60
Basic Pokemon

[L] Electromagnetic Decay: 10 damage. Flip a coin, if heads your opponent can't attach any Energy cards from his or her hand to his or her Active Pokemon during your opponent's next turn.

Weakness: Fighting (+10)
Resistance: Steel (-20)
Retreat: 1


Manectric L.38 – Lightning – HP80
Stage 1 – Evolves from Electrike

[C] Lightning Twister: Does 20 damage x the number of Basic Energy cards attached to Manectric.
[L][L][L] Buzzzap: 70 damage. This attack also does 20 damage to each of your opponent’s Benched Pokemon that has the same type as the Defending Pokemon.

Weakness: Fighting (+20)
Resistance: Steel (-20)
Retreat: 0


Shinx L.9 – Lightning – HP60
Basic Pokemon

Rawst Berry: If this Pokemon is Burnt, the Burn is healed at the end of each turn.

[L] Plasma: 10 damage. Flip a coin, if heads search your discard pile for a Lightning Energy card and attach it to Shinx.

Weakness: Fighting (+10)
Resistance: Steel (-20)
Retreat: 1


Electivire L.X – Lightning – HP120
Level Up

Poke-Body: Shocking Tail
As long as Electivire is your Active Pokemon, whenever your opponent attaches an Energy from his or her hand to 1 of his or her Pokemon, place 2 damage counters on that Pokemon.

[L][C] Pulse Barrier: 50 damage. Discard all of your opponent’s Stadium cards and Pokemon Tool cards in play. If you do, ignore all effects of attacks, including damage, done to Elevire during your opponent’s next turn.

Weakness: Fighting (x2)
Resistance: Steel (-20)
Retreat: 3


Nidoran f L.12 – Psychic – HP50
Basic Pokemon

[C] Call For Family: Search your deck for a Nidoran m or a Nidoran f and put it on your Bench. Shuffle your deck afterward.
[P][C] Poison sting: 20 damage. Flip a coin, if heads the Defending Pokemon is now Poisoned.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


Nidorina L. 25 – Psychic – HP80
Stage 1 – Evolves from Nidoran f

[C] Rescue: Search your discard pile for up to 2 Pokemon cards, show them to your opponent, and put them in your hand.
[P][C] Scratch: 30 damage.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1


Nidoqueen L.50 – Psychic – HP120
Stage 2 – Evolves from Nidorina

Poke-Body: Mother Pheromone
Each of your Nidoran f, Nidorina, Nidoran m, Nidorino, and Nidoking pays 1 [C] less to use its attacks.

[P][P][C] Finish Off: 90 damage. If you have the same amount, or fewer Benched Pokemon than your opponent, this attack does 50 damage instead of 90.

Weakness: Psychic (+30)
Resistance: Lightning (-20)
Retreat: 2


Zubat L.8 – Psychic – HP50
Basic

[P] Supersonic: Flip a coin, if heads the Defending Pokemon is now Confused.
[C][C] Bite: 20 damage.

Weakness: Psychic (+10)
Resistance: Fighting (-20)
Retreat: 1


Golbat L.22 – Psychic – HP70
Stage 1- Evolves from Zubat

[P] Pulse Search: 30 damage. Look at your opponent's hand.

Weakness: Psychic (+20)
Resistance: Fighting (-20)
Retreat: 0


Abra L.8 – Psychic – HP50
Basic Pokemon

[P] Play Search: Look at the top 5 cards of your deck, choose 1 of them, and put it in your hand. Shuffle the remaining cards back into your deck.
[P][C] Psychic Evolution: Search your deck for an Alakazam card and play it on top of Abra (this counts as Evolving Abra). Shuffle your deck afterward.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


Alakazam L.47 – Psychic – HP100
Stage 2 – Evolves from Kadabra

Poke-Power: Power Canceller
You can use this power once during your opponent’s turn, when 1 of your opponent’s Pokemon uses a Poke-Power. Discard 2 cards from your hand, and that power does nothing (it still counts as being used). This power can’t be used if Alakazam is affected by a Special Condition.

[P][P][C] Psychic Guard: 50 damage. During your opponent’s next turn, any damage done to Alakazam by your opponent’s Stage 2 Evolved Pokemon is reduced by 30.

Weakness: Psychic (+30)
Resistance: none
Retreat: 1


Mr.Mime L.33 – Psychic – HP70
Basic Pokemon

Poke-Body: Air Wall
This body works when Mr.Mime is attacked by an opponent’s Pokemon that has 2 or less Energy attached to it. Prevent all damage from the attack. If Mr.Mime is Evolved from Mime Jr., also prevent any other effects from the attack.

[P][C] Trick Play: Without letting your opponent see, place a coin next to your Active Pokemon and cover it with your hand. Your opponent guesses whether the coin shows heads or tails. If your opponent guesses wrong, the Defending Pokemon takes 50 damage. If your opponent guesses right, Mr.Mime does 20 damage to itself, and don’t apply Weakness or Poke-Bodies when doing this damage.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1


Crobat L.45 – Psychic – HP100
Stage 2 – Evolves from Golbat

Poke-Power: Toxic Evolution
You can use this power once during your turn, when you play Crobat from your hand to Evolve 1 of your Pokemon. Choose 1 of your opponent’s Active Pokemon, and that Pokemon is now Poisoned. In between turns, place 2 damage counters on the Poisoned Pokemon instead of 1.

[P][P] Late Disappearance: Does 50 damage to 1 of your opponent’s Pokemon. Flip a coin, if tails, shuffle Crobat, and all cards attached to it, back into your deck.

Weakness: Psychic (+30)
Resistance: Fighting (-20)
Retreat: 0


Unown E L.18 – Psychic HP50
Basic Pokemon

Poke-Power: Equip
You can use this power once during your turn, if Unown E is on your Bench. Discard all cards attached to Unown E and attach Unown E to 1 of your Pokemon as a Pokemon Tool. That Pokemon's maximum HP is increased by 10. As long as Unown E is attached to 1 of your Pokemon, treat Unown E as a Pokemon Tool card (instead of a Pokemon).

[C][C] Hidden Power: During your opponent's next turn, the result of all of your opponent's coin flips is tails.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


Unown I L.16 – Psychic – HP50
Basic Pokemon

Poke-Power: Item
You can use this power once during your turn, If Unown I, T, E, and M are on your Bench. Search your deck for a Trainer card, show it to your opponent, and put it in your hand. Shuffle your deck afterward. You can't use more than 1 Item Poke-Power during your turn.

[C] Hidden Power: Choose an Energy card attached to the Defending Pokemon and flip it face down. As long as the Energy card is face down, it is a Special Energy card providing 1 [C] Energy. At the end of your opponent's next turn, flip the Energy card face up.

Weakness: Psychic (+10)
esistance: none
Retreat: 1


Unown M L.15 – Psychic – HP50
Basic Pokemon

Poke-Power: Magnet
You can use this power once during your turn, if Unown M is your Active Pokemon. Flip a coin, if heads choose 1 of your opponent's Benched Pokemon and switch it with the Active Pokemon. This power can't be used if Unown M is affected by a Special Condition.

[C] Hidden Power: Flip a coin, if heads this attack does 30 damage to the Defending Pokemon. If tails, this attack does 30 damage to 1 of your Pokemon, and don't apply Weakness or Resistance when doing this damage.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


Unown T L.14 – Psychic HP50
Basic Pokemon

Poke-Power: Throw
You can use this power once during your turn, if Unown T is your Active Pokemon. Discard 1 card from your hand. Then, flip a coin, and if heads, place 2 damage counters on 1 of your opponent's Benched Pokemon. This power can't be used if Unown T is affected by a Special Condition.

[C] Hidden Power: Each player looks at their opponent's hand and selects 1 card (you choose first). The selected card is shuffled back into the original owner's deck.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


Chimecho L.21 – Psychic – HP70
Basic Pokemon

[C] Call On: Draw 1 card. If Chimecho is evolved from Chingling, draw 2 more cards.
[P] Strange Ringing: 20 damage. If the Defending Pokemon is a Basic Pokemon, the Defending Pokemon is now Confused.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1


Chingling L.6 – Psychic – HP40
Basic Pokemon

Poke-Power: Baby Evolution
Once during your turn, you may play Chimecho on top of Chingling (this counts as Evolving Chingling) and remove all damage counters from Chingling.

[.] Welcoming Bell: Search your deck for a Supporter card, show it to your opponent, and put it in your hand. Shuffle your deck afterward.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


Croagunk L.17 – Psychic – HP60
Basic Pokemon

[C] Eerie Sound: Flip a coin, if heads your opponent can't play any Supporter cards from his or her hand during his or her next turn.
[P][P] Finger Stick: 30 damage. Flip a coin, if heads the Defending Pokemon is now Poisoned.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


Toxicroak L.39 – Psychic – HP90
Stage 1 – Evolves from Croagunk

Poke-Body: Poison Sac
You opponent’s Poisoned Pokemon remain Poisoned even if they Evolve, Devolve, or Level-Up.

[P][C] Fist Spike: 30 damage. The Defending Pokemon is now Poisoned.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1


Uxie – L.50 – Psychic – HP60
Basic Pokemon

Poke-Power: Memory Out
You can use this power once during your opponent’s turn, when Uxie is damaged by an opponent’s attack (even if Uxie is Knocked Out). The attacking Pokemon can’t use that attack during your opponent’s next turn.

[P] Mind Off: 10 damage. If you have Mesprit and Azelf in play, this attack does an additional 20 damage, and the Defending Pokemon is now Asleep.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1


Mesprit L.50 – Psychic – HP60
Basic Pokemon

Poke-Body: Upper Material
If you have Uxie and Azelf in play, the retreat cost for each of yout Uxie, Mesprit, and Azelf is 0.

[P][C] Teleport Break: 30 damage. You may switch Mesprit with 1 of your Benched Pokemon.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1


Azelf L.50 – Psychic – HP60
Basic Pokemon

Poke-Body: Downer Material
If you have Uxie and Mesprit in play, each of your opponent’s Basic Pokemon pays 1 [C] more to use its attacks. Your opponent’s Pokemon can’t be affected by more than 1 Downer Material Poke-Body at the same time.

[P] Bind Pulse: 10 damage. During your opponent’s next turn, your opponent can’t attach any Special Energy cards from his or her hand to any of his or her Pokemon.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1


Sandshrew L.16 – Fighting – HP60
Basic Pokemon

[F] Sand-Attack: If the Defending Pokemon attacks during your opponent’s next turn, your opponent flips a coin. If tails, the attack does nothing.
[F][C] Ram: 30 damage.

Weakness: Water (+10)
Resistance: Lightning (-20)
Retreat: 1


Sandslash L.37 – Fighting – HP90
Stage 1 – Evolves from Sandshrew

[C] Spike Armor: If Sandslash is damaged by an attack during your opponent's next turn (even if Sandslash is Knocked Out), place 4 damage counters on the attacking Pokemon.
[F][F][C] Poison Spikes: 60 damage. If the Defending Pokemon already has damage counters on it, the Defending Pokemon is now Poisoned.

Weakness: Water (+20)
Resistance: Lightning (-20)
Retreat: 1


Geodude L.12 – Fighting – HP60
Basic Pokemon

[F] Stone Throw: Does 10 damage to 2 of your opponent's Benched Pokemon.

Weakness: Grass (+10)
Resistance: Lightning (-20)
Retreat: 2


Graveler L.34 – Fighting –HP90
Stage 1 – Evolves from Geodude

[F][C] Continuous Rock Toss: Flip a coin until you get tails. This attack does 30 damage x the number of heads.
[F][C][C] Rock Tumble: 40 damage. Does 10 damage to 2 of your opponent's Benched Pokemon.

Weakness: Grass (+20)
Resistance: Lightning (-20)
Retreat: 3


Sudowoodo L.22 – Fighting – HP80
Basic Pokemon

[C] Dodge: 20 damage. If Sudowoodo is evolved from Bonsly, flip a coin. If heads, prevent all affects of attacks, including damage, done to Sudowoodo by your opponent’s Pokemon during your opponent’s next turn.
[F][F] Tempt: 30 damage. Switch the Defending Pokemon with 1 of your opponent’s Benched Pokemon (your opponent chooses the Benched Pokemon to switch). The new Active Pokemon can’t retreat during your opponent’s next turn.

Weakness: Water (x2)
Resistance: none
Retreat: 1


Larvitar L.18 – Fighting – HP50
Basic Pokemon

[F] Mountain Eater: 10 damage. You may discard 1 card from the top of your deck. If you do, this attak does an additional damage and Larvitar is now Asleep.
[C][C] Shellack: 20 damage.

Weakness: Grass (+10)
Resistance: Lighning (-20)
Retreat: 1


Pupitar L.31 – Fighting – HP70
Stage 1 – Evolves from Larvitar

[C][C] Compressed Gas: Does 10 damage to each of your opponent's Pokemon.
[F][C][C] Rocket Tackle: 50 damage. Pupitar does 10 damage to itself. Flip a coin, if heads prevent all damage done to Pupitar during your opponent's next turn.

Weakness: Grass (+20)
Resistance: Lightning (-20)
Retreat: 0


Cranidos L.24 – Fighting – HP70
Stage 1- Evolves from Skull Fossil

[C] Headbutt: 20 damage.
[F][C] Thrust: 30 damage. Does 20 damage to 1 of your opponent's Benched Pokemon.

Weakness: Grass (+20)
Resistance: none
Retreat: 1


Rampardos L.48 – Fighting – HP120
Stage 2 – Evolves from Cranidos

[F][C] Pressure Point: 30 damage. If the Defending Pokemon’s remaining HP is 60 or less, this attack does 60 damage.
[F][F][F] Swift Headbutt: 100 damage. Don’t apply Weakness, Resistance, or any other effects on the Defending Pokemon when doing damage. Rampard does 20 damage to itself.

Weakness: Grass (+30)
Resistance: none
Retreat: 1


Lucario L.X – Fighting – HP110
Level Up

Poke-Power: Ascertainment
You can use this power once during your turn, when you play Lucario from your hand to Level Up 1 of your Pokemon. Prevent all effects of attacks, including damage, done to Lucario during your opponent’s next turn. (Benching Lucario ends this effect.)

[F][F][C] Infighting: 80 damage. During your opponent’s next turn, any damage done to Lucario is increased by 30.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


Doduo L.18 – Colorless – HP60
Basic Pokemon

[C] Double Stab: Flip 2 coins, this attack does 10 damage x the number of heads.
[C][C] Speed Stab: 30 damage. Doduo can't use Speed Stab during your next turn.

Weakness: Lightning (+10)
Resistance: Fighting (-20)
Retreat: 1


Dodrio L.34 – Colorless – HP80
Stage 1 – Evolves from Doduo

[C] Fury Attack: Flip 3 coins, this attack does 10 damage x the number of heads.
[C][C][C] Triple Picking: Does 30 damage to 3 of your opponent's Evolved Pokemon.

Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 0


Chansey L.31 – Colorless – HP100
Basic Pokemon

[C][C] Scrunch: Flip a coin, if heads prevent all effects of attacks, including damage, done to Chansey by your opponent’s Pokemon during your opponent’s next turn.
[C][C][C][C] Double-Edge: 80 damage. Chansey does 60 damage to itself.

Weakness: Fighting (+20)
Resistance: none
Retreat: 2


Aipom L.17 – Colorless – HP60
Basic Pokemon

[C] Tail Smack: 10 damage.
[C][C] Trash: Does 20 damage to 1 of your opponent's Pokemon. Before doing damage, discard all Pokemon Tool cards attached to that Pokemon.

Weakness: Fighting (+10)
Resistance: none
Retreat: 1


Girafarig L.27 – Colorless – HP70
Basic Pokemon

[C] Neck Stretch: Search your deck for a Trainer card, show it to your opponent, and put it in your hand. Shuffle your deck afterward.
[C][C] Psybeam: 20 damage. Flip a coin, if heads the Defending Pokemon is now Confused.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1


Dunsparce L.21 – Colorless – HP60
Basic Pokemon

[.] Glare: Flip a coin, if heads the Defending Pokemon is now Paralyzed.
[.] Hide in Rocks: 10 daamage. Switch Dunsparce with 1 of your Benched Pokemon.

Weakness: Fighting (+10)
Resistance: none
Retreat: 1


Teddiursa L.20 – Colorless – HP60
Basic Pokemon

[C] Rest: Remove all Special Conditions and 2 damage counters from Teddiursa. After that, Teddiursa is now Asleep.
[C][C] Sweet Palms: 30 damage. Before doing damage, remove 1 damage counter from the Defending Pokemon.

Weakness: Fighting (+10)
Resistance: none
Retreat: 1


Ursaring L.38 – Colorless – HP100
Stage 1 – Evolves from Teddiursa

[C][C] Pout: 30 damage. The Defending Pokemon is now Confused. During your opponent’s next turn, any damage done by the Defending Pokemon to any Active Pokemon is increased by 60.
[C][C][C][C] Protective Claws: 60 damage. If Teddiursa is on your bench, this attack does an additional 20 damage. If Teddiursa has any damage counters on it, this attack does 20 more damage on top of that, and those damage counters are removed.

Weakness: Fighting (+20)
Resistance: none
Retreat: 2


Blissey L.44 – Colorless – HP130
Stage 1 – Evolves from Chansey

Poke-Power: Kind Egg
You can use this power once during your turn, if Blissey is evolved from Happiny. Count the number of Energy attached to Blissey, choose up to that many cards from your hand, and shuffle them into your deck. Then, draw the same number of cards. This power can’t be used if Blissey is affected by a Special Condition.

[C] Happy Chance: Does 20 damage + 10 more damage for each Energy attached to Blissey. Before doing damage, you may search your discard pile for a Basic Energy card and attach it to Blissey.

Weakness: Fighting (+30)
Resistance: none
Retreat: 3


Slakoth L.7 – Colorless – HP50
Basic Pokemon

[C] Slack Off: Slakoth and the Defending Pokemon are now Asleep.

Weakness: Fighting (+10)
Resistance: none
Retreat: 1


Vigoroth L.24 – Colorless – HP80
Stage 1 – Evolves from Slakoth

[C] Awakening Punch: 10 damage. If Vigoroth was Evolved from an Asleep Slakoth during your turn, this attack's base damage is now 60.
[C][C][C] Fury Swipes: Flip 3 coins, this attack does 30 damage x the number of heads.

Weakness: Fighting (+20)
Resistance: none
Retreat: 1


Slaking L.56 – Colorless – HP140
Stage 2 – Evolves from Vigoroth

Poke-Power: Motivated Shot
You can use this power once during your turn, if Slaking is your Active Pokemon. Flip a coin, if heads the base damage for Slaking’s Lazy Punch is now 130. If tails, Slaking can’t attack or retreat for the rest of your turn. (Benching Slaking ends this effect.)

[C][C][C][C] Lazy Punch: 50 damage.

Weakness: Fighting (+30)
Resistance: none
Retreat: 4


Bidoof L.11 – Colorless HP60
Basic Pokemon

Socket Berry: If this Pokemon is damaged by a Lightning Pokemon, the damage is reduced by 20.

[C][C] Tackle: 30 damage.

Weakness: Fighting (+10)
Resistance: none
Retreat: 2


Ambipom L.36 – Colorless – HP80
Stage 1 – Evolves from Aipom

[C][C] Commanding Tail: 30 damage. Your opponent flips a coin until he or she gets heads. For each tails, remove an Energy from the Defending Pokemon and put it at the bottom of your opponent’s deck.
[C][C] Charity Tail: 80 damage. Before doing damage, your opponent may discard 2 cards from his or her hand. If they do, this attack’s base damage is 10 instead of 80.

Weakness: Fighting (+20)
Resistance: none
Retreat: 1


Happiny L.8 – Colorless – HP60
Basic Pokemon

Poke-Power: Baby Evolution
Once during your turn, you may play Chansey on top of Happiny (this counts as Evolving Happiny) and remove all damage counters from Happiny.

[.] Energize: Remove 2 damage counters from 1 of your Pokemon.

Weakness: Fighting (+10)
Resistance: none
Retreat: 1


Gible L.9 – Colorless – HP50
Basic Pokemon

[C] Knock Away: 10 damage. Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.

Weakness: Colorless (+10)
Resistance: none
Retreat: 1


Gabite L.32 – Colorless – HP80
Stage 1 – Evolves from Gible

[C] Gather: Search your discard pile for up to 2 Energy cards, show them to your opponent, and put them in your hand.
[C][C] Mysterious Hand: Flip a coin, if heads place 4 damage counters on 1 of your opponent's Pokemon. If tails, place 4 damage counters on 1 of your Pokemon.

Weakness: Colorless (+20)
Resistance: none
Retreat: 1


Garchomp L.66 – Colorless – HP130
Stage 2 – Evolves from Gabite

Poke-Body: Rainbow Scale
If your opponent’s Active Pokemon has a Weakness corresponding to an Energy card attached to Garchomp, any damage done to that Pokemon by Garchomp is increased by 40. This body stops working if Garchomp has any Special Energy cards attached to it.

[C][C][C] Dragon Fang: 70 damage.

Weakness: Colorless (+30)
Resistance: none
Retreat: 0


Murkrow L.20 – Darkness – HP60

[D] Flock: Search your deck for a Murkrow and put it on your Bench. Shuffle your deck afterward.
[C][C] Hide in Flock: 20 damage. Switch Murkrow with 1 of your Benched Pokemon.

Weakness: Lightning (+10)
Resistance: Fighting (-20)
Retreat: 0


Tyranitar L.57 – Darkness – HP140
Stage 2 – Evolves from Pupitar

[D][C] Retaliate: 40 damage. If your opponent has 1 Prize card remaining, this attack does an additional 40 damage, and discard 3 cards from the top of your opponent’s deck.
[F][F][D][D] Ground Burn: 80 damage. Discard 1 card from the top of each player’s deck. This attack does an additional 20 damage for each Energy card discarded in this way.

Weakness: Fighting (+30)
Resistance: Psychic (-20)
Retreat: 4


Honchkrow L.42 – Darkness – HP90
Stage 1 – Evolves from Murkrow

Poke-Body: Gene of Darkness
Each of your Murkrow in play can use Honchkrow’s attacks as its own, without paying the attack’s Energy cost. If Honchkrow doesn’t have enough Energy to pay for an attack’s Energy cost, Murkrow can’t use that attack.

[D][D][C] Dark Flutter: 50 damage. Choose 1 card from your opponent’s hand without looking. Look at the card, then have your opponent shuffle that card back into his or her deck.

Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 1


Aron L.15 – Steel – HP50
Basic Pokemon

[M][C] Steel Headbutt: 30 damage. Aron does 10 damage to itself.

Weakness: Fire (+10)
Resistance: Psychic (-20)
Retreat: 2


Lairon L.32 – Steel – HP80
Stage 1 – Evolves from Aron

[M] Mend: Search your deck for a Metal Energy and attach it to Lairon. Then, remove 2 damage counters from Lairon.
[M][M][C] Clang: 50 damage.

Weakness: Fire (+20)
Resistance: Psychic (-20)
Retreat: 3


Aggron L.49 – Steel – HP130
Stage 2 – Evolves from Lairon

[C][C] Heap: 40 damage. Reveal all of the Energy cards in your discard pile to your opponent. If there are any Metal Special Energy cards in your discard pile, this attack does an additional 30 damage. Shuffle all of the revealed Energy cards into your deck.
[M][M][M][M] Hard Metal: 60 damage. You may do an additional 40 damage to the Defending Pokemon. If you do, Aggron does 40 damage to itself.

Weakness: Fire (+40)
Resistance: Psychic (-20)
Retreat: 4


Shieldon L.26 – Steel – HP80
Stage 1 – Evolves from Shield Fossil

[M][C] Hard Face: 20 damage. During your opponent's next turn, any damage done to Shieldon is reduced by 20.
[M][C][C] Shield Attack: 40 damage. Flip a coin, if heads this attack does an additional 20 damage.

Weakness: Fire (+20)
Resistance: Psychic (-20)
Retreat: 2


Bastiodon L.51 – Steel – HP130
Stage 2 – Evolves from Shieldon

Poke-Body: Bulwark
Prevent all damage done to your Benched Pokemon by attacks from your opponent’s Pokemon.

[M][M][C] Enraged Revenge: 60 damage. If Bastiodon was damaged by an attack on your opponent’s last turn, this attack also does 40 damage to 1 of your opponent’s Benched Pokemon.

Weakness: Fire (+40)
Resistance: Psychic (-20)
Retreat: 3


Bronzor L.8 – Steel – HP50
Basic Pokemon

[M][C] Dull Light: 30 damage. Flip a coin, if heads the Defending Pokemon is now Confused.

Weakness: Fire (+10)
Resistance: Psychic (-20)
Retreat: 1


Bronzong L.40 – Steel – HP90
Stage 1 – Evolves from Bronzor

Poke-Power: Miracle Oracle
You can use this power once during your turn. Draw 1 card. Then, discard 1 card from your hand. If you discarded an Energy card, draw 1 more card.

[M][M][C] Strange Seal: 50 damage. The Defending Pokemon is now Confused.

Weakness: Fire (+30)
Resistance: Psychic (-20)
Retreat: 3


Mizuki’s Network – Supporter Card

Choose 1 card from your hand and shuffle it into your deck. Then, search your deck for a Pokemon card, show it to your opponent, and put it in your hand. Shuffle your deck afterward.

You can play 1 Supporter card during your turn. Place this card next to your Active Pokemon. At the end of your turn, discard this card.


Paleontologist – Supporter Card

Choose either your deck or your discard pile. Search for a Fossil, a Stage 1 Evolution card that evolves from that Fossil, and a Stage 2 Evolution card that evolves from that Fossil. Show the cards to your opponent and put them in your hand. Shuffle your deck if you looked through it.

You can play 1 Supporter card during your turn. Place this card next to your Active Pokemon. At the end of your turn, discard this card.


Team Galactic’s Bet – Supporter Card

Each player shuffles his or her hand into his or her deck. Then the players play rock paper scissors. The winner draws a new hand of up to 6 cards, and the loser draws a new hand of up to 3 cards (you draw your cards first).

You can play 1 Supporter card during your turn. Place this card next to your Active Pokemon. At the end of your turn, discard this card.


Lake Barrier – Stadium Card

All Pokemon in play take x2 damage as a result of Weakness, instead of the printed amount.

You can play 1 Stadium card during your turn. Place the Stadium card next to your Active Pokemon. If a different Stadium card comes into play, discard this Stadium card.


Dark Ball – Trainer

Look at the bottom 7 cads of your deck, choose a Pokemon you find there, show it to your opponent, and put it in your hand. Shuffle your deck afterward.


Night Maintenance - Trainer

Search your discard pile for 3 in any combination of Pokemon and Basic Energy cards, show them to your opponent, and shuffle them into your deck.


Fast Ball – Trainer

Reveal cards from the top of your deck until you find a Pokemon card. Show that card to your opponent and put it in your hand. Shuffle the rest of the cards back into your deck.


Shield Fossil – HP50
Trainer

Poke-Body: Shield Stone
If Shield Fossil is damaged by an attack during your opponent’s turn, flip a coin until you get tails. For each heads, reduce the amount of damage done to Shield Fossil by 10.

This card can be played as a [C]-type Basic Pokemon (if this card is Knocked Out your opponent takes 1 prize). This card can’t be affected by Special Conditions, and can’t retreat. The owner of this card may, during his or her turn, discard this card from play (this doesn’t count as a Knock Out).


Skull Fossil – HP50
Trainer

Poke-Body: Skull Stone
If Skull Fossil is Knocked Out during your opponent’s turn by damage from an opponent’s attack, flip a coin until you get tails. For each heads, place 1 damage counter on the attacking Pokemon.

This card can be played as a [C]-type Basic Pokemon (if this card is Knocked Out your opponent takes 1 prize). This card can’t be affected by Special Conditions, and can’t retreat. The owner of this card may, during his or her turn, discard this card from play (this doesn’t count as a Knock Out).


Metal Energy - Special Energy card

Provides 1 [M] Energy. Damage done to the Pokemon Metal Energy is attached to is reduced by 10. Ignore this effect if the Pokemon Metal Energy is attached to isn't a Steel type.


Darkness Energy - Special Energy card

Provides 1 [D] Energy. When the Pokemon Darkness Energy is attached to attacks, it does an additional 10 damage to the Defending Pokemon. Ignore this effect if the Pokemon Darkness Energy is attached to isn't a Darkness type.


Multi Energy - Special Energy card

Provides Energy of every type, but only provides 1 Energy at a time. If the Pokemon Multi Energy is attached to has any other Special Energy cards attached, Multi Energy provides 1 [C] Energy.
 
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Each player shuffles his or her hand into his or her deck. Then the players play rock paper scissors. The winner draws a new hand of up to 6 cards, and the loser draws a new hand of up to 3 cards (you draw your cards first).

Dude, seriously? ><
 
no new idea for this?
Chansey L.27 – Colorless – HP100
Basic Pokemon

[C][C] Scrunch: Flip a coin, if heads prevent all effects of attacks, including damage, done to Chansey by your opponent’s Pokemon during your opponent’s next turn.
[C][C][C][C] Double-Edge: 80 damage. Chansey does 80 damage to itself.

Weakness: Fighting (+20)
Resistance: none
Retreat: 2
 
Wow, that was quite a lot of work for those spoilers. Thank you very much for putting them up here on the gym. That was very nice of you, and I appreciate it. I'm sure everyone else here does too.
 
Good job bangiras!
Now I'll fill the remaining gaps.
Please make use of my translation.

Parasect L.24 – Grass – HP90
Stage 1 – Evolves from Paras

[G] Extreme Spore 20: If Parasect is evolved from Paras in this turn, this attack’s base damage is 40 instead of 20 and the deffending Pokemon is now asleep and Poisoned.
[G][G][C] Reach Hypha 60: Remove 2 damage counter from Parasect.

Weakness: Fire (+20)
Resistance: none
Retreat: 2


Magmar L.30 Fire – HP70
Basic Pokemon

[R] Flare: 20 damage.
[R][R][C] Flamethrower: 50 damage. Discard a Fire Energy attached to Magmar.

Weakness: Water (+20)
Resistance: none
Retreat: 2


Seel L.18 – Water – HP60
Basic Pokemon

[W][C] Freezing Headbutt 10: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Weakness: Steel (+10)
Resistance: none
Retreat: 2


Dewgong L.36 – Water – HP90
Stage 1 – Evolves from Seel

Poke-Body: Cool Fat
If Dewgong is Asleep, any damages done to Dewgong by attacks is reduced by 30 (after applying Weakness and Resistance).

[W][C][C] Collapse: 60 damage. Dewgong is now Asleep.

Weakness: Steel (+20)
Resistance: none
Retreat: 2


Totodile L.12 – Water – HP50
Basic Pokemon

[.] Bite: 10 damage.
[W] Shining Fang: If the Defending Pokemon already has damage counters on it, this attack does 10 damage plus 10 more damage.

Weakness: Lightning (+10)
Resistance: none
Retreat: 1


Croconaw L.37 – Water – HP80
Basic Pokemon

Poke-Power: Evolutionary Healer
You can use this power once during your turn, when you play Croconaw from your hand to evolve 1 of your Pokemon. You may look at the top 5 cards of your deck, choose as many Energy cards as you like, and add them to your hand. Shuffle your deck afterward.

[W][C] Grapple: 30 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.

Weakness: Lightning (+20)
Resistance: none
Retreat: 2


Spheal L.17 – Water – HP50
Basic Pokemon

[C] Rollout: 10 damage.
[W] Overzealous: Flip a coin. If heads, Spheal's Rollout attack's base damage is 40 instead of 10. during your next turn.

Weakness: Steel (+10)
Resistance: none
Retreat: 2


Pikachu L.14 – Lightning – HP60
Basic Pokemon

Poke-Power: Ele-Recycle
You can use this power once during your turn, if Pikachu is evolved from Pichu. Search your discard pile for a basic Energy card, show it to your opponent, and put into your hand. This Power can’t be used if Pikachu is affected by a Special Condition.

[L][C] Pika Pika: 20 damage. Flip a coin, if heads this attack does an additional 20 damage.

Weakness: Fighting (+10)
Resistance: Steel (-20)
Retreat: 1


Pichu L.6 – Lightning – HP40
Basic Pokemon

Poke-Power: Baby Evolution
Once during your turn, you may play Pikachu on top of Pichu (this counts as Evolving Pichu) and remove all damage counters from Pichu.

[.] Chupi: 20 damage. Flip a coin. If tails, this attack does nothing.

Weakness: Fighting (+10)
Resistance: Steel (-20)
Retreat: 1


Nidorina L. 29 – Psychic – HP80
Stage 1 – Evolves from Nidoran f

[C] Rescue: Search your discard pile for up to 2 Pokemon cards, show it to your opponent, and put into your hand.
[P][C] Scratch: 30 damage.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1


Abra L.8 – Psychic – HP50
Basic Pokemon

[P] Play Search: You may look at the top 5 cards of your deck, choose a card and add it to your hand. Shuffle your deck afterward.
[P][C] Psychic Evolution: Search your deck for Arakazam and put it onto Abra (This counts as evolving Abra).

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


Unown E L.14 – Psychic HP50
Basic Pokemon

Poke-Power: Equip
You may use this Poke-Power, if Unown E is your benched Pokemon. Discard all card attached to Unown E, and attach Unown E to one of your Pokemon as Pokemon Tool. As long as Unown E is attached to the Pokemon, that Pokemon gets +10 HP, and Unown E is treated as Pokemon Tool.

[C][C] Hidden Power: If your opponent flip any coin during his or her next turn, the all result is regarded as tails.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


Unown M L.13 – Psychic – HP50
Basic Pokemon

Poke-Power: Magnet
You may use this Poke-Power once during your turn, if Unown E is your Active Pokemon. Flip a coin. If heads, switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. This power can't be used if Unown M is affected by a Special Condition.

[C] Hidden Power: Flip a coin. If heads, this attack does 30 damage. If tails, this attack does 30 damage to one of your Pokemon.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


Unown T L.14 – Psychic HP50
Basic Pokemon

Poke-Power: Throw
You may use this Poke-Power once during your turn, if Unown T is your Active Pokemon. Discard a card from your hand. Flip a coin. If heads, put 2 damage counter to your opponent's benched Pokemon. This power can't be used if Unown T is affected by a Special Condition.

[C] Hidden Power: You look at your opponent's hand and choose a card. Add the card to his or her Deck and Shuffle it afterward. Then your opponent look at your hand and choose a card. Add the card to your Deck and Shuffle it afterward.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


Unown I L.16 – Psychic HP50
Basic Pokemon

Poke-Power: Item
You may use this Poke-Power if you have Unown I, Unown T, Unown E, and Unown M in your bench. Search your deck for a Trainer card, show it to your opponent, and put it in your hand. Shuffle your deck afterward.

[C] Hidden Power: Choose an Energy cards attached to the Defending Pokemon. Place the cards face down. As long as it faced down, the card now provides only 1 [C] Energy. At the end of your opponent's next turn, face up the card.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


Lisyan L.8 – Psychic – HP40
Basic Pokemon

Poke-Power: Baby Evolution
Once during your turn, you may play Chimecho on top of Lisyan (this counts as evolving Lisyan) and remove all damage counters from Lisyan.

[.] Welcoming Bell: Search your deck for a Supporter card, show it to your opponent, and put it in your hand. Shuffle your deck afterward.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


Geodude L.12 – Fighting – HP60
Basic Pokemon

[F] Stone Throw: If your opponent has any Benched Pokemon, choose up to 2 of them. This attack does 10 damage to each of them.

Weakness: Grass (+10)
Resistance: Lightning (-20)
Retreat: 2


Graveler L.26 – Fighting –HP90
Stage 1 – Evolves from Geodude

[F][C] Continuous Rock Toss: Flip a coin until you get tails. This attack does 30 damage x the number of heads.
[F][C][C] Rock Tumble: 40 damage. If your opponent has any Benched Pokemon, choose up to 2 of them. This attack does 10 damage to each of them.

Weakness: Grass (+20)
Resistance: Lightning (-20)
Retreat: 3


Larvitar L.10 – Fighting – HP50
Basic Pokemon

[F] Mountain Eater: 10 damage. You may discard a card from top of your deck and this attack does 10 damage plus 10 more damage, and Larvitar is now asleep.
[C][C] Sock: 20 damage.

Weakness: Grass (+10)
Resistance: Lighning (-20)
Retreat: 1


Pupitar L.22 – Fighting – HP70
Stage 1 – Evolves from Larvitar

[C][C] Explosive Gas: Does 10 damage to all of your opponent's Pokemon.
[F][C][C] Rocket Tackle: 50 damage. This attack does also 10 damage to Pupitar itself. Flip a coin. If heads, prevent all damages by your opponent's attack to Pupitar.

Weakness: Grass (+20)
Resistance: Lightning (-20)
Retreat: 0


Zugaidos L.24 – Fighting – HP70
Stage 1- Evolves from Skull Fossil

[C] Headbutt: 20 damage.
[F][C] Thrust: 30 damage. Does 20 damage to one of your opponent's Benched Pokemon.

Weakness: Grass (+20)
Resistance: none
Retreat: 1


Dunsparce L.22 – Colorless – HP60
Basic Pokemon

[.] Glare: Flip a coin, if heads the Defending Pokemon is now Paralyzed.
[.] Hide in Rocks: Switch Dunsparce with 1 of your Benched Pokemon.

Weakness: Fighting (+10)
Resistance: none
Retreat: 1


Happiny L.6 – Colorless – HP60
Basic Pokemon

Poke-Power: Baby Evolution
Once during your turn, you may play Chansey on top of Happiny (this counts as Evolving Happiny) and remove all damage counters from Happiny.

[.] Up and about: Remove 2 damage counter from 1 of your Pokemon.

Weakness: Fighting (+10)
Resistance: none
Retreat: 1


Fukamaru l.8 – Colorless – HP50
Basic Pokemon

[C] Knock Down: 10 damage. After doing damage, switch the Defending Pokemon with one of his or her Benched Pokemon.

Weakness: Colorless (+10)
Resistance: none
Retreat: 1


Gabite L.32 – Colorless – HP80
Stage 1 – Evolves from Fukamaru

[C] Gather: Search your discard pile for up to 2 Energy cards, show it to your opponent, and put into your hand.
[C][C] Mysterious Gloss: Flip a coin. If heads, put 4 damage counter to one onf your opponent's Pokemon. If tails, remove 4 damage counters from one of your Pokemon.

Weakness: Colorless (+20)
Resistance: none


Tatetops L.26 – Steel – HP80
Stage 1 – Evolves from Shield Fossil

[M][C] Hard Face: 20 damage. Any damages done to Tatetops by attacks is reduced by 20 during your opponent's next turn.
[M][C][C] Shield attack: 40 damage. Flip a coin. If heads, this attack does additional 20 damage.

Weakness: Fire (+20)
Resistance: Psychic (-20)
Retreat: 2
 
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hey
i think i saw some errors in the unowns but great job :)

can u try and get a translation on kadabra and golem if possible?

thanks
 
hey
i think i saw some errors in the unowns but great job :)

can u try and get a translation on kadabra and golem if possible?

thanks
I fixed my list a little.
Still some errors may exist yet.

Thogh I got info from so many people and reseached about more than 30 boxes, there were no Kadabra or Golem.
They may not released in the set, I think.

:clap: < I can evolve at next set! Poor Kadabra!
 
Wow, that was quite a lot of work for those spoilers. Thank you very much for putting them up here on the gym. That was very nice of you, and I appreciate it. I'm sure everyone else here does too.

I second that. Mew*, it looks like Kadabra may not be in the set... though what I don't get is, if Kadabra cannot be used on the cards, how comes it is allowed in the picture on the Alakazam card (where it says evolves from Kadabra?) I don't think a lawsuit is the reason Kadabra hasn't shown up...

On a more positive note, I like Alakazam's new power. It brings a mechanic to the game which I think was sorely missing for many years... I agree that the attacks are very interesting in this set!
 
This set is KICKING! Dang, I can't wait for these cards to come out. I do hope they change the paper-rock-scissors game to a flip of a coin though. I'd hate to see players learning how to play P-R-S just to do well at Pokemon.
 
Hmmm, shield fossil, and skull fossil might be worth a look. Hey, can they evolve into any and all of the fossil evos, or just specific ones?
 
I look at Gyarados and think “pinch me”.

Walrein is just too broken. 70 for 3, plus a random discard? PLUS 130 HP?!?!?

Blastoise has a brand new Dancing partner!!! Neorant is better than Suicune for big damage to the right Pokemon.

Queen + Queen + Crawdaunt = pure pwnage.

I thought we didn’t *want* to see Magic Jammer in Pokemon!!! What is Alakazam doing?!?

Is that a reprint of Base Chansey? Looks pretty darn close, IMO…

How is Ursaring’s second attack supposed to read? To me, it reads, “If there exists a Teddiursa on your bench, this attack does +20. If there exists a Teddiursa on your bench that has damage, this attack does +20”. Does that sound right?

Donkrow looks interesting. There *has* to be a way to break that thing. *has* to…

Mizuki – Similar to both Celio and Elm, worse than both.

Palentologist means that Fossil decks are playable.

Team Galactic – ewwwwwwwwwww…

Lake Barrier means “new rules suk!!!”

Is that an NGR reprint I see?

FAST BALL RETURNS!!!!!!!!!
 
Galatic bet is going to bring up SOOOOO many arguments.

Person1 plays Galactic Bet.
Person2 loses the RPS. "Hey you chose right after you saw what I chose!"
Person1 "No I didn't!"
Person2 "Yes you did!"

How do you get a ruling on that?

Gablias is one broken card BTW, OHKO everything with the correct energy. And it has free retreat as well. It's probably even better than it is in the DS versions.

Back to back posts merged. The following information has been added:

BTW seeing Crobat Psychic type means Psychic now represents Poison Types as well, so we might see a Psychic Venusaur! lol
 
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