Pokémon TCG: Sword and Shield—Brilliant Stars

Dragon Tamer (RS-on)

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wilhung53

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Well, I see this deck to have some potential. So here it is:

Pokemon (19):
4x Dunsparce
4x Bagon
2x Shelgon
4x Salamence
1x Jirachi
2x Clefairy
2x Clefable ex

Trainers (25):
3x Celio's Network
2x Prof. Oak's Research
4x Steven's Advice
4x TV Reporter
2x Mr. Briney's Compassion
3x Ancient Tomb
2x Switch
2x ATM Rock
3x Rare Candy

Energies (16):
4x Double Rainbow Energy
6x Fire
6x Water

Strategy: Try to start with Bagon or Dunsparce. Always go first. Use Bagon to disrupt the opponent's Dunsparce or use Dunsparce to get set-up with reliability. Status is a major problem - because it shuts off Dragon Wind, so that's what Switch and on some occasions, Mr. Briney's. The goal is to get KO on key Basic Pokemon on the opponent's Bench. For instance, Skitty, Magnemite, Squirtle, etc. The two problems are deck speed and Mr. Briney's. It's actually hard to get a turn 3 Salamence charged-up, even with all this help. Clefable ex is situational, so sometimes I simply discard them with TV Reporter.

Match-ups:
In general, the deck fares better against Stage 1 decks and aggressive players who Rare Candy their Pokemon a lot.

Nidos: If I can get a Salamence up before they get out Nidoqueen, I can win. Because I have Resistance to Fighting, this is a good match-up.

New Blaze variants: If I go against Electrode ex, I take out Voltorb. If I go against Exeggutor, I take out Exeggcute. Otherwise, I'll take out Rayquaza ex. Then I focus on Rare Candied Blazikens and other Pokemon that are easy to KO. Reasonably good match-up because I have resistance to Fire, and handle Rayquaza ex very well.

Magma: Pretty bad. That's where I'll need help. The one card that's killing me is Mr. Briney's. TM's Zangoose is a major problem as well. If I lose my Ancient Tomb, I'll certainly lose the game. So I usually focus on Zangoose and Baltoy/Claydol. If they don't have those against me, I can sweep the rest of their Pokemon. It's still very hard - because of Mr. Briney's and the energy Manipulation.

Aqua: Just as bad as those Magma decks. I haven't played against one yet, but I know it's going to be ugly for me.

Wailord/Slowbro: Very winnable match-up, but need to play smart - take out Slowpoke and Slowbro with Salamence, use Mr. Briney's on Salamence. Then use Clefable ex to do loads of damage and Switch out. Since it's a long game - I can expect both sides to get to set-up the entire deck.

Blastoise ex: Depends on how fast the Blastoise deck sets up. If I get Salamence out before the opponent's Blastoise, then it's very winnable. Not gurantee, but great chance. Otherwise, Magneton will eat everything in my deck for breakfast.

Venusaur ex/Sceptiles + TA's Lanturn: Pretty even - depends on who gets set-up first. I can buy time with my Dunsparce and Jirachi as Punching Bags.

Gengare ex/Gorebyss: Major problem! My only hope is to focus on other Pokemon like Delcatty, Gorebyss, and Dunsparce. It's not an auto-loss, because there'll be plenty of people that will play Rare Candy for Gengar ex, and that's my hope with ATM Rock. Still very hard to beat.

Of course, there are a lot of possiblities right now. But I know all the deck match-ups I've listed will be decks to beat, IMO.

Any help is appreciated.
 
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clefable works well will salamence,thats why... you need to rely on your reversals, magma definatly will hit hard but you can counter it with some speed from your salamence, i have playtested with a deck similar to this, just dont forget they get to choose which pokemon they want to bring out when you use dragon wind. Very well constructed, i would suggest...

-1dunsparce
-1tv reporter
-1atm rock
-1 jirachi
-2 POR

+2 VS seeker
+4 pokemon reversal

or
+2 VS seeker
+1 celios network
+3 pokemon reversal

my fix is based on trying to make clefable more effective in this deck, also i find having vs seeker at your disposal is always quite valuable to you late game.


the reversals work well with celfable odviously, if you get heads on the reversals you could easily bring out your clefable and do some damage,

as for magma/aqua decks... early on you should definatly try to win a reversal on the groudon's/ kyogre's... they normally cant attack until a few turns ... Plus they have a high retreat cost... So take them down before they can get rolling... abuse metronome as much as possible.


Geoffro
 
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Ok, I've checked the ruling on Salamence. The Poke-Power Dragon Wind is actually like a Gust of Wind every turn. So I choose which Benched Pokemon to switch, and the opponent chooses which Defending Pokemon to switch (in case for a 2 vs. 2 battle). I knew that when I built the deck, but wanted to double-check for my own safety.

So Pokemon Reversals wouldn't be good. In terms of Clefable ex, I'm still testing it. It'll depend on the metagame.
I plan to use it to get very specific KOs that Salamance cannot make, or simply finishes the game. I'll most likely use 1 for the entire game, late in the game. I don't like the fact it's weak to Fighting, 100 HP, making it OHKO for Magma and Fighting decks. In that matchup, if it isn't early in the game, I'll never have it out - it's free prizes for the opponent.

But the suggestions for VS Seeker and 4x Celio's Network is good. I'll try that. Thanks.

If there are other suggestions or comments, please feel free.
 
ive really taken a liking to this deck. its original and could do very well, depending on the metagame.

Pokemon x19
4x Dunsparce
4x Bagon
3x Shelgon
4x Salamence
2x Clefairy
2x Clefable ex

Trainers x25
3 Rare Candy
3 TV Reporter
3 Steven's Advice
3 Celio's Network
2 Mr. Briney's Compassion
2 Ancient Tomb
2 Switch
2 Prof. Oak's Research
2 VS Seeker
2 Pokemon Reversal
1 ATM Rock

Energies x16
4x Double Rainbow Energy
6x Fire
6x Water


i added in reversal just in case you need to do some switching until you can get out sally. i'm also using what i think is the best draw/search engine for about any deck, but that's just my opinion. vs seeker in there for obvious reasons. i also dropped jirachi for another shelgon since ATM rock is getting popular due to a bunch of rare candy being played. it's also so you can set up sally faster.
 
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