ArmoredMewtwo
New Member
I originally was with the 'Drapion Level X is bad' crowd, mostly for the fact that it doesn't have a good Drapion to work with...
Then I took a moment to look at it, and then run it in a deck... After which I grinned mischievously. I'd learned the secret, the big Unown G Phobia that everyone'd been arguing against it is naught but a sham! Well, in regards to the SF Drapion, anyway. Here, let's take a look...
http://pokegym.net/gallery/displayimage.php?imageid=41026
... Note the second attack. It's flippy, yes, but take a closer look. See what I see?
Normally, this would be a bad effect to have canceled-out. However, with Tri-Poison in effect, this is a good thing to ignore. Especially with the 'new poison canceling out old poison' ruling, which would nullify Tri-Poison if you got more than one of those flips as a 'heads'. Potential of 110 damage before the start of your opponent's turn? Yes, please. (Not including Special Dark Energies, which can add up to 40 damage to that, or Darkrai, which could pump you up even more. With just the Special Dark, that's 150 damage.)
Note, this is if your opponent has an Unown G attached to the active target.
Granted, there are other obvious flaws to this Pokemon, but I'm trying to find ways to work around them. My Drapion deck did fairly well after League today (Note: I didn't have it until the end of League), and (seeing as I don't have the cards for my Power-Body Lock deck) I may be running it for States.
So what are your thoughts on this issue? Have you discovered any ways to get around Drapion's weak points that you could share with the public, and would?
Then I took a moment to look at it, and then run it in a deck... After which I grinned mischievously. I'd learned the secret, the big Unown G Phobia that everyone'd been arguing against it is naught but a sham! Well, in regards to the SF Drapion, anyway. Here, let's take a look...
http://pokegym.net/gallery/displayimage.php?imageid=41026
... Note the second attack. It's flippy, yes, but take a closer look. See what I see?
Flip 4 coins. This attack does 20 damage times the number of heads. If 2 or more of them are heads, the defending Pokemon is now poisoned.
Normally, this would be a bad effect to have canceled-out. However, with Tri-Poison in effect, this is a good thing to ignore. Especially with the 'new poison canceling out old poison' ruling, which would nullify Tri-Poison if you got more than one of those flips as a 'heads'. Potential of 110 damage before the start of your opponent's turn? Yes, please. (Not including Special Dark Energies, which can add up to 40 damage to that, or Darkrai, which could pump you up even more. With just the Special Dark, that's 150 damage.)
Note, this is if your opponent has an Unown G attached to the active target.
Granted, there are other obvious flaws to this Pokemon, but I'm trying to find ways to work around them. My Drapion deck did fairly well after League today (Note: I didn't have it until the end of League), and (seeing as I don't have the cards for my Power-Body Lock deck) I may be running it for States.
So what are your thoughts on this issue? Have you discovered any ways to get around Drapion's weak points that you could share with the public, and would?
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